Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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Nolandking
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Nolandking » Fri Apr 26, 2013 9:12 pm

Step-and-Boom Flags C3
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Davecom3 » Fri Apr 26, 2013 10:03 pm

I would appreciate it if somebody could pull Goska to safety, but I understand if this does not happen.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by WearsHats » Fri Apr 26, 2013 11:45 pm

I will answer Goska's call, popping in at E2 and pulling him to safety. (I hope.)
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Theis2
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Theis2 » Sat Apr 27, 2013 12:41 am

Well, Shiny wouldn't mind some help either :lol:
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by gamecreator » Sat Apr 27, 2013 1:46 am

Damn, wasted a move because of carelesness. Not that it's unusual.
Flag I2.

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Jibjib
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Jibjib » Sat Apr 27, 2013 2:02 am

Flag H7
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Zigit » Sat Apr 27, 2013 4:03 am

No-Legs braces for impact as she slides onto K0. Please disregard the ramblings of a sleep-deprived brain....
Last edited by Zigit on Sat Apr 27, 2013 10:49 am, edited 1 time in total.

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gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by gamecreator » Sat Apr 27, 2013 6:23 am

Did you mean K1? And why would you suicide?

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Zigit » Sat Apr 27, 2013 10:47 am

gamecreator wrote:Did you mean K1? And why would you suicide?
DOH! I did not have my full caffeine quotient this morning, saw the o as a 0 for some reason. M1, if I may.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by Arch Lich Burns » Sat Apr 27, 2013 11:36 am

...finds flags c7 instead. Because of...reasons.

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John
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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Post by John » Sun Apr 28, 2013 1:59 pm

See Four to D5!
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LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by LooksAndSmiles » Mon Apr 29, 2013 3:07 pm

Turn 7>>Next Turn

Flags Mines answers Goska's call, and appears on E2. He then pulls the girl out to E2, moving himself to F2. He also earns 3XP for the successful save.
Goska Bluey flags D1.
White Metal (white) places a flag on M10.
Step-and-Boom (yellow) flags C3.
Tries-and-Dies flags I2.
Blitz Craig joins the placing enthusiasm by marking H7.
No-Legs moves to M1, which is empty! +2XP
Finds Mines flags C7. Her warning going inactive surely has nothing to do with the act.
See Four moves to D5, revealing a "2". +1XP

Oh See That Shiny sinks deeper, he is now chest deep in the swamp!

Dies-to-a-Mine circles out.

MAP:
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Achievements
Group Achievement: "Busy Sweeping", for at least 5 people placing flags in a turn. (recieved on Round 1, Turn 7)
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Skill Information unlocked
Answer the Call (hero): The player is able to teleport to a discovered tile next to another player, provided that player has requested help. Teleporting there happens as a free and first action of the player, who can still perform a regular action afterwards.
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.[tabs:Players on the Map (10)]
Finds Mines
See Four
No-Legs
Oh See That Shiny
Flags Mines
Blitz Craig
White Metal (white)
Tries-and-Dies
Goska Bluey
Step-and-Boom (yellow)

[tabs:Players Who Can Spawn (1)]
Bada Boom

[tabs:Players Waiting (4)]
Stumbles around
Bouncing Burt
Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 0
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 10. Deaths: 2
Active Skills 1/2: Call
Unused Skills 1/2: spelunky(treasure)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 5. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 5. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 9. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 2. Deaths: 2
Active Skills 1/2: Rescue (back at Turn 14)
Unused Skills 1/2: Visions
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 3. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Wed May 01, 2013 6:49 am, edited 1 time in total.
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kida
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by kida » Mon Apr 29, 2013 3:15 pm

White metal will move to L8

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Jibjib
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Jibjib » Mon Apr 29, 2013 3:32 pm

Craig will move to G9
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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John
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by John » Mon Apr 29, 2013 3:33 pm

See Four will try to roll the log towards Finds Minds....let mischief begin BAHBAHAHAHAHHA
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Davecom3 » Mon Apr 29, 2013 4:02 pm

Goska Bluey moves to F1.

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Zigit » Mon Apr 29, 2013 6:38 pm

I think No-Legs will circle out to reequip...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Arch Lich Burns » Mon Apr 29, 2013 8:34 pm

Finds will...cycle out.

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Theis2
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Theis2 » Tue Apr 30, 2013 1:15 am

Flags mines.. Could you help me out?
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by WearsHats » Tue Apr 30, 2013 2:12 am

That was exactly my plan. I will answer Shiny's call, appearing at G5, and will then pull him to safety.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by gamecreator » Tue Apr 30, 2013 5:48 am

Move to I3.

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LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by LooksAndSmiles » Tue Apr 30, 2013 7:54 am

NOTICE

With 2 players cycling out, Stumbles and Burt can spawn.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by Dusk9 » Tue Apr 30, 2013 7:57 am

Bada Boom spawns on K4.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by GathersIngredients » Tue Apr 30, 2013 1:32 pm

Stumbles will spawn on A6. (The light hex below the exploded tile!) He will equip his blue token additionally to the yellow one, and spawn with boots and frying pan.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Post by CroverusRaven » Tue Apr 30, 2013 7:13 pm

Burt will spawn at A10

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