Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby Zigit » Wed May 22, 2013 3:48 pm

Aw, rats! I could backtrack, but seeing as we're almost done, I'll circle out.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby Arch Lich Burns » Wed May 22, 2013 3:56 pm

Davecom3 wrote:You're right, looks like G8, but I'm uncertain which square he shows you stepping on. In any case, sliding the log down the direction of the A5 to L10 line, I think.

Uhhhhh..a5 and l10 are nearly opposite sides of the map.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby gamecreator » Wed May 22, 2013 4:00 pm

N10.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby Davecom3 » Wed May 22, 2013 4:23 pm

They are, yes, and as I understand it, the log is on that line. I simply suggest we move said log straight one space toward L10, where we can drop it as Goska reveals what is on C6.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby Arch Lich Burns » Wed May 22, 2013 4:32 pm

*shrugs* yea sure whatever. Then I'll just cycle out...And probably won't get any exp from this game again....
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby Davecom3 » Wed May 22, 2013 4:37 pm

Somebody needs to spawn on G3, I think.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby WearsHats » Wed May 22, 2013 11:34 pm

O5.

Do we know what those yellow lines on O4 are about?
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby GathersIngredients » Thu May 23, 2013 1:26 am

[spoil]
WearsHats wrote:Do we know what those yellow lines on O4 are about?


Yes, that is a "bog hole" swam trap, or whatever L&S calls them. You step in, you get stuck. Similar to when you make too many moves on already explored tiles, you will sink in slowly and eventually die if no one rescues you, but the difference is you get stuck instantly.
That's why I had Stumbles circle out and not just move over it to O5.[/spoil]
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Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
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Lair of the Mountain King: Finds The Truth
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby CroverusRaven » Thu May 23, 2013 5:33 am

Equip the yellow token and Burt Circles out
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby LooksAndSmiles » Thu May 23, 2013 6:08 am

CroverusRaven wrote:Equip the yellow token and Burt Circles out


You get 2 tokens. 1 to equip, 1 to store.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby CroverusRaven » Thu May 23, 2013 12:05 pm

Store the red one
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby GathersIngredients » Fri May 24, 2013 6:54 am

Are we allowed to trade tokens, btw.? If so, while on the play field only, while waiting/able to spawn only, or both?

Would anyone want to trade any tokens with me? I'd be highly interested in teleport or jump.
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Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
Lair of the Mountain King: Finds The Truth
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
Potential (group two): "Bobby" B.J.
Fallout settlers: Jamie Knight
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby LooksAndSmiles » Fri May 24, 2013 9:04 am

You can trade with each other off-map. You can trade with an NPC once you unlock him. :)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby gamecreator » Fri May 24, 2013 9:33 am

LooksAndSmiles wrote:You can trade with each other off-map.
Good I understood your words differently back when Burns wanted to trade her skills.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Postby LooksAndSmiles » Fri May 24, 2013 11:08 am

gamecreator wrote:
LooksAndSmiles wrote:You can trade with each other off-map.
Good I understood your words differently back when Burns wanted to trade her skills.

There will be an NPC where you can trade in your tokens or buy new ones, I thought she referred to that back then. There will be one, he just needs to be unlocked :)
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Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby LooksAndSmiles » Sun May 26, 2013 9:30 am

Turn 19>>Next Turn

Bada Boom flags N9.
White Metal (white) takes his tokens and flags M7.
Oh See That Shiny moves to D8, revealing a "1". +1XP
Tries-and-Dies steps over to N10, which is a "2". +1XP
Flags Mines steps onto O5, uncovering a "1". It's also a swamp pit! He sinks in waist deep. +1XP

Goska Bluey and Finds Mines take the log and make a step. Goska to C6, Finds to G8.
C6 reveals a "2"! +1XP to Goska, and one to Finds too, for cooperating. She also sinks thigh deep into the marshlands. Goska looks under the log on C6 and finds... a map part?

No-Legs circles out.
Bouncing Burt takes the tokens and circles out.

Step-and-Boom (yellow) circles out.

MAP:
Image

Quest Item obtained!
an old, tattered piece of a map.

Achievements
[spoil]Group Achievement: "Each To Their Own", for letting someone die a slow death in a trap. (recieved on Round 1, Turn 15)
Bada Boom: "Had a Sinking Feeling", for being the first to die in a sink-trap.
No-Legs: "Huntress", for being the first to slay a monster.
Bouncing Burt: "Easy Choice", for finding the highest number on a labyrinth layout map.
Oh See That Shiny: "Plays With Things", for using an item as intended.
No-Legs: "Decisive", for locking down a skill.
Group Achievement: "Busy Sweeping", for at least 5 people placing flags in a turn. (recieved on Round 1, Turn 7)
Bouncing Burt: "It's Not the Mines That Trouble Me", for being the first to die in combat.
Group Achievement: "Conga Line", for each waiting player being able to spawn due to circling out / death / etc. (recieved on Round 1, Turn 4)
Step-and-Boom (yellow): "Name Your Poison", for dying of poisoning.
Finds Mines: "What That Do?", for interacting with a map item.[/spoil]

Skill Information unlocked
[spoil]Answer the Call (hero): The player is able to teleport to a discovered tile next to another player, provided that player has requested help. Teleporting there happens as a free and first action of the player, who can still perform a regular action afterwards.
Jump (spelunky): The user of this skill is able to land on an empty tile in distance [1+X], where X is the level of the jump. The tile must be located in a straight line from the starting point, where the line spans over the adjacent tiles lying in between them. Jumping affects only the tile the player lands on, it does not interact with the tiles inbetween.
Rescue (hero): The skill user can declare explicitly another player who they wish to rescue. In case the other player is about to step/spawn on a mine or a trap, the rescuer saves them, moving both of them out of the map. The rescuer gains 1XP for rescuing another player and is also able to perform their regular action for the turn. In case he used a wildcard for declaring a target, the ability gets a 10 turn cooldown.
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
Visions (Seer): The player is able to reveal any undiscovered tile of the playfield and gains an XP. The token goes inactive and can be used again in 25 turns.[/spoil]

Equipment Information unlocked
[spoil]Bow: Can shoot in any straight direction to 3 movement distance away. Damage depends on the arrows used. Arrows may break upon impact. Requires clear line of sight to the target, fellow players do not count as obstacle.
Whip: Can reach any tile within 2 step walking distance. Deals minor damage. Ability: Bind Target (instead of dealing damage, the user can connect themselves with the target, and so both of them have to stay within 2 steps walking distance. In case they wish to move in different directions, size and strength difference will matter. The user might also try to bind specific parts of the target, but that has only 50% chance to succeed without having an appropiate mastery.). Whipping or binding another player without their consent counts as an evil action.
Trousers: When stepping on a tile with a mine underneath, they produce 50% chance to save the player from death, getting destroyed in the process. If they fail they remain on the user. Trousers do not prevent item drop at explosion.[/spoil]

[tabs][tabs:Players on the Map (7)]
White Metal (white)
Goska Bluey
Finds Mines
Oh See That Shiny
Flags Mines
Tries-and-Dies
Bada Boom

[tabs:Players Who Can Spawn (3)]
Blitz Craig
Stumbles around
No-Legs

[tabs:Players Waiting (2)]
Bouncing Burt
Step-and-Boom (yellow)

[tabs: Missing (3)]
See Four - on vacation

Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
[tabs][tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 9 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 0. Deaths: 4
Active Skills 1/2: Rescue
Unused Skills 2/2: Unaligned(+1tile), evil(lure)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 11. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

[tabs][tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 1. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 14. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 6. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

[tabs][tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 6. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 1, XP: 0. Deaths: 1
Active Skills 2 / 2: unaligned(+1 pow), spelunky(run)
Unused Skills 1 / 2: hero(return)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Tue May 28, 2013 3:32 pm, edited 1 time in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Arch Lich Burns » Sun May 26, 2013 9:48 am

Finds tosses log south.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby GathersIngredients » Sun May 26, 2013 10:08 am

Stumbles spawns on O6 and pulls out [s]Finds[/s] Flags. If he can't do so this turn and someone else can and does pull Finds out of the hole in O5 this turn, spawn on O1 instead.

Edit: Changed the name of the rescue-ee. :oops:
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Games and Chars
Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
Lair of the Mountain King: Finds The Truth
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
Potential (group two): "Bobby" B.J.
Fallout settlers: Jamie Knight
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Jibjib » Sun May 26, 2013 10:34 am

If Craig can be that person --^, he spawns on O1 ;)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby gamecreator » Sun May 26, 2013 10:56 am

If Stumbles can't help Finds and Call allows anytime help (or Finds will ask for help), then Tries will appear on G7 and pull her out of swamp.

Regarding uncovered tiles, I think that map can be some sidequest of this round and we better to learn about it before round ends.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Theis2 » Sun May 26, 2013 11:31 am

Shiny circles out and equips the red skill token
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Arch Lich Burns » Sun May 26, 2013 11:32 am

Finds will call for help.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Davecom3 » Sun May 26, 2013 12:04 pm

Goska lays down the log and flags D6.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby Davecom3 » Sun May 26, 2013 12:07 pm

People abandon the cooking utensil on G3. And there's only two spots remaining. Odds may not be good for us finding any sidequest this round.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Postby kida » Sun May 26, 2013 1:26 pm

White metal flags O7
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