MyrMen: Final Action!

For all games that are now over.
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ThroughTheWell
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Posts: 1045

Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by ThroughTheWell » Thu Apr 25, 2013 11:00 am

I'd like more info about some of the hobbies: analyst, builder, and inventor. How is analyst different from inventor? How will inventor actualy work? What does 'placing engineering items' mean or do?

A) 6 (M0rt, Bob, kida, Badge, WearsHats, nikohl) (I'd move back to the right and start digging there)
B) 1 (M0rt)
C) 1 TTW
D) 1 TTW

For C, hold breath first and reach down quick. Then, hope that it is a gas mask, which if it is, put it on.
For D, can we go up instead?
I survived the forum move 4 times... yeah, I feel old.

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gamecreator
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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by gamecreator » Thu Apr 25, 2013 11:01 am

New B is even better.

TTW, You better ask it in OOC thread.

A) 6 (M0rt, Bob, kida, Badge, WearsHats, nikohl) (I'd move back to the right and start digging there)
B) 2 (M0rt, gamecreator)
C) 1 (TTW)
D) 1 (TTW)

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BadgeAddict
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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by BadgeAddict » Thu Apr 25, 2013 11:35 am

A) 6 (M0rt, Bob, kida, Badge, WearsHats, nikohl) (I'd move back to the right and start digging there)
B) 3 (M0rt, gamecreator, badge, )
C) 1 (TTW)
D) 1 (TTW)

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LooksAndSmiles
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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by LooksAndSmiles » Thu Apr 25, 2013 11:44 am

A) 6 (M0rt, Bob, kida, Badge, WearsHats, nikohl) (I'd move back to the right and start digging there)
B) 4 (M0rt, gamecreator, badge, Looks )
C) 1 (TTW)
D) 1 (TTW)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by Nolandking » Thu Apr 25, 2013 11:54 am

A) 7 (M0rt, Bob, kida, Badge, WearsHats, nikohl Nolandking) (I'd move back to the right and start digging there)
B) 5 (M0rt, gamecreator, badge, Looks Nolandking )
C) 2 (TTW Nolandking)
D) 1 (TTW
Haven't played this signature game in a long while but I'll try it out again.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by ttwig » Thu Apr 25, 2013 1:54 pm

Bcd

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LAYF
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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 3

Post by LAYF » Thu Apr 25, 2013 2:55 pm

Creating update.
-Best regards LAYF

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Re: Re: MyrMen- Open game 2st month of the 1 st year, week 1

Post by LAYF » Thu Apr 25, 2013 3:35 pm

IÔÇÖm currently composing a complete rules set... Will post it in the OOC when its ready...

The hole 1 has made is just wide enough to get down in, but not to wide to pass.

Player characters are now in game. Players... you control your own actions, you can find your characters down in the ÔÇ£Player charactersÔÇØ section. To make things easier, you only gain one number and a color, instead of a Letter and color. Of course you also have a name... but that wonÔÇÖt be on the map.
About the blue prints... please go to the OOC thread and we can find out what you have/wants....

Science knowledge have been added.
1St year, 2nd month (month of the flood) 1st Week
Places of interest:

Image
A and C succeed.
Full map:
► Show Spoiler

1 - ÔÇ£Hmm.. that... thing!... out there looks interesting
But I have to be careful when getting it... letÔÇÖs see... But I also need to dig and see if I can find any other resources... Will do the digging first..

Phew.... that was hard work.. but hay look, I found a nice sized building stone... just ready to carve out...

Now.. back to the item...

Holding my breath and closing my eyes, feeling my way with my hands... hmm... ehm... hmm.... AUCH.... ah... there it was... uh.. I feel... I feel sick...ÔÇØ 1 manages to get the thing out of the gas, but when he gets to the other side, he begins to throw up, this makes him fail to get back to the mother machine. He has -%20 chance to succeed in actions until cured. This gave 1 Science point, and also opened up for Science knowledge

5 MyrMen enters the cave. Mint, D, Mike, N and an unnamed Master MyrMen appears by teleportation, great, finely we can begin to expand,each of the MyrMen has water and food with them for 5 weeks.. good good... two of the MyrMen carries blueprints... Wonder what those are.

Possible actions -Chose up to 3
A- Get 1 to dig a tunnel down (requires shovel or pick axe) or sideways(requires pick axe) (Define where, only within same frame as 1)
B- Get 1 to go back to the mother machine.
C- Get 1 to risk the gas, and explore deeper into the cave.
D- Get 1 to get green food from the pound.
E- Get 1 to get water from the pound.
F- Get 1 to bring the ÔÇ£ItemÔÇØ to X1.

Possible tools to create -Chose up to 1 for or up to 1 against. If more are for, the tool will be created
-Shovel(cost 2 iron)

Players, SA, FA, Hobbies and tools (5/20 spots taken)
BadgeAddict, Mint ÔÇ£1ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-Metal miner
- Pick axe.
-Bag (Empty - can hold 2 pixels worth of items or 2 tools)
Dlover, D ÔÇØ2ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-Analyst
Gamecreator, Mike ÔÇ£3ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-inventor
- 1 blueprint (use the OOC thread to come with suggestions)
nikohl, N ÔÇØ4ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-diver
-Bag (Empty - can hold 2 pixels worth of items or 2 tools)
ThroughTheWell, T ÔÇ£5ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-inventor
- 1 blueprint (use the OOC thread to come with suggestions)

Awaiting characters:
Bob, 4/5 from a character.
Davecom3, 1/5 from a character.
Gamecreator, 5/5 from a character.
Jrlans, 1/5 from a character.
Kida, 4/5 from a character.
LooksAndSmiles 2/5 from a character.
M0rt, 3/5 from a character.
Nolandking, 4/5 from a character.
Ttwig, 1/5 from a character.
WearsHats, 4/5 from a character.
WhirdCheese, 3/5 from a character.

NPCÔÇÖs and tools
1, Sick (-20% chance to succeed in actions): Shovel,
-farming 101.

Buildings and status Vote to create items:
X1: Ready, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-

Science knowledge
It has been known that Green Gas causes Sickness.

Resources:
42 units of green food.
42 units of water.
8 units of iron.
10 units of building stone.

Tools:
1 Shovel: equipped by 1
1 Pick axe equipped by1
1 bag equipped by1
1 bag equipped by2
2 Shovels at X1
2 Pick axes at X1
1- 30 pixels Rope at X1



Engineering blueprints Can be placed by any Player Character. only one Engineering item can be placed per player per round.
ImageMother machine - Cost 8 Building stones and 5 Iron.
ImageWall support- Cost 1 Iron or Building stone.
ImageLadder- Cost 1 Iron per 10 pixel length.

Farming manuals Can be use multiple times to learn skills for individual MyrMen, costs Nature lore to use.
Farming 101: Cost 1 nature lore to use, teaches a MyrMan to gain 1d4 Green food per pixel of green food, instead of 1.

Skills
Engineering -3.
Science -1.
Nature lore -2.
Forbidden art -0.
-Best regards LAYF

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BadgeAddict
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by BadgeAddict » Thu Apr 25, 2013 3:41 pm

Mint (1) will head right and try to determine the best way to build a bridge over the water.

B, D, F

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M0rtimer
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by M0rtimer » Thu Apr 25, 2013 3:41 pm

A)
B) 2 (M0rtimer, badge)
C)
D) 1 (badge)
E) 1 (M0rtimer)
F) 2 (M0rtimer, badge)

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LooksAndSmiles
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by LooksAndSmiles » Thu Apr 25, 2013 3:45 pm

Just a small nitpick, but the word you are looking for is "resources". It kind of disturbs my eyes so I had to mention it, sorry.

A)
B) 2 (M0rtimer, badge)
C)
D) 2 (badge, Looks)
E) 1 (M0rtimer)
F) 3 (M0rtimer, badge, Looks)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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ThroughTheWell
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by ThroughTheWell » Thu Apr 25, 2013 4:03 pm

5 aka T takes a pick and rope, ties the rope to the pick, and throws the pick up the tunnel, then pulls on it gently to see if it will grab hold like a grappling hook. If it does, climb up.

Someone should look at the item we found.

I vote for E and F.
A)
B) 2 (M0rtimer, badge)
C)
D) 2 (badge, Looks)
E) 2 (M0rtimer, TTW)
F) 4 (M0rtimer, badge, Looks, TTW)
I survived the forum move 4 times... yeah, I feel old.

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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by nikohl » Thu Apr 25, 2013 4:09 pm

A)
B) 3 (M0rtimer, badge, nikohl)
C)
D) 2 (badge, Looks)
E) 2 (M0rtimer, TTW)
F) 5 (M0rtimer, badge, Looks, TTW, nikohl)

N will swim down to the bottom of the pond.

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kida
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by kida » Thu Apr 25, 2013 4:16 pm

A)
B) 3 (M0rtimer, badge, nikohl)
C)
D) 3 (badge, Looks,kida)
E) 3 (M0rtimer, TTW,kida)
F) 5 (M0rtimer, badge, Looks, TTW, nikohl)

Character: Zik, Scientist

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WhirdCheese
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by WhirdCheese » Thu Apr 25, 2013 6:43 pm

Def

Nolandking
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by Nolandking » Thu Apr 25, 2013 7:53 pm

A)
B) 4 (M0rtimer, badge, nikohl Nolandking)
C)
D) 5 (badge, Looks,kida WhirdCheese Nolandking)
E) 5 (M0rtimer, TTW,kida WhirdCheese Nolandking)
F) 6 (M0rtimer, badge, Looks, TTW, nikohl WhirdCheese)

Character: Bob the Builder (You all saw this coming)
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Dlover
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Re: Re: MyrMen- Open game 2nd month of the 1 st year, week 1

Post by Dlover » Thu Apr 25, 2013 9:54 pm

Nolandking wrote:Character: Bob the Builder (You all saw this coming)
How did I not see this coming?!

A)
B) 5 (M0rtimer, badge, nikohl, Nolandking, Dlover)
C)
D) 6 (badge, Looks,kida, WhirdCheese, Nolandking, Dlover)
E) 5 (M0rtimer, TTW,kida, WhirdCheese, Nolandking)
F) 7 (M0rtimer, badge, Looks, TTW, nikohl, WhirdCheese, Dlover)

D hunts down a pickaxe and uses a Standard Action on breaking it down for a blueprint.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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gamecreator
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Re: Re: MyrMen- Open game 2nd month of the 1 st year, week 1

Post by gamecreator » Fri Apr 26, 2013 12:05 am

A)
B) 5 (M0rtimer, badge, nikohl, Nolandking, Dlover)
C)
D) 7 (badge, Looks, kida, WhirdCheese, Nolandking, Dlover, gamecreator)
E) 6 (M0rtimer, TTW, kida, WhirdCheese, Nolandking, gamecreator)
F) 8 (M0rtimer, badge, Looks, TTW, nikohl, WhirdCheese, Dlover, gamecreator)

Mike examines newfound triangular item and tries to determine it's purpose.

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LAYF
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by LAYF » Fri Apr 26, 2013 11:39 am

IÔÇÖm currently composing a complete rules set... so no extra info right now... Will post it in the OOC when its ready...

Oh.. one thing... if blueprints are delivered to a mother machine. Item blueprints will do that that machine can build that item. While Engineering blueprints will do so ALL players MyrMen can build that item.

T ÔÇ£5ÔÇØ have delivered his Free standing ladder blueprint to the mother machine when he picke up the pick axe and rope (MyrMen can only carry 2 items at once)

1St year, 2nd month (month of the flood) 2nd Week
Places of interest:

Image
THE FLOOD IS COMING!!!!! (all waters, acid, lava and other fluids rises by 1 pixel, next week it will rise by another 2.)
D succeeds, 1ÔÇÖs sickness hinders him from other duties.
Full map:
► Show Spoiler

1 - ÔÇ£Oh... my head... I feel so sick... oh.... au au au.... Must... gather... food....ÔÇØ 1 manages to gather 6 green food from 2 pixels, he almost drowns as the water rises

Mint ÔÇ£1ÔÇØ Walks over by the pond and starts to think how to build a bridge.. He is sure it must be some kind of engineering item, and could properly be done by using stones and/or iron... Hmm... damn... he canÔÇÖt figure it out... maybe if one of the inventors helps him!

T ÔÇ£5ÔÇØ Takes a pick axe and a rope by the mother machine, and also leaves his Blue print MyrMen player characters can now build Free standing ladders then he walks over where the cave splits, throws his pick axe up, tied to the rope, when he finds that its secured, he climbs it... And what a luck, his MyrMen senses tells him that there are MyrMen Worker eggs near by... gota find those... wonder if they are guarded? He can also hear the sound of water dripping.

N ÔÇ£4ÔÇØ dives to the bottom of the pond--- lots of water her... this round, she donÔÇÖt feel the need to drink...

D ÔÇ£2ÔÇØ retrieves the last pick axe from the mother machine, then starts to dismantle it.. its fairly simple, and he soon learns how it is made.. D Receives one pick axe blueprint, 1 pick axe is destroyed in the process

Mike ÔÇ£3ÔÇØ takes a look at the weird thing he found... hmm... itÔÇÖs a bit complicated.. but... but he is sure itÔÇÖs some kind of pressure activated valve...

2 new MyrMen enters the cave. Zik and Bob, two Master MyrMen appears by teleportation, each of the two MyrMen has water and food with them for 5 weeks.. all good.

Possible actions -Chose up to 3
A- Get 1 to dig a tunnel down (requires shovel or pick axe) or sideways(requires pick axe) (Define where, only within same frame as 1)
B- Get 1 to follow T ÔÇ£5ÔÇØ up into the new area.
C- Get 1 to risk the gas, and explore deeper into the cave.
D- Get 1 to get green food from the pond. (at the risk of drowning)
E- Get 1 to get water from the pond.
F- Get 1 to move the pressure valve (Define where)

Possible tools to create -Chose up to 1 for or up to 1 against. If more are for, the tool will be created
-Shovel(cost 2 iron)

Players, SA, FA, Hobbies and tools (5/20 spots taken)
BadgeAddict, Mint ÔÇ£1ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-Metal miner
- Pick axe.
-Bag (Empty - can hold 2 pixels worth of items or 2 tools)
Dlover, D ÔÇØ2ÔÇØ 1HP, 0XP
SA: 2. FH: 1.
-Analyst
-Blueprint pick axe (Deliver to a mother machine to have it produce these)
Gamecreator, Mike ÔÇ£3ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-inventor
- Blueprint gasmask (Deliver to a mother machine to have it produce these)
nikohl, N ÔÇØ4ÔÇØ 1HP, 0XP
SA: 3. FH: 1. Can stay in the water for 4 more rounds.
-diver
-Bag (Empty - can hold 2 pixels worth of items or 2 tools)
ThroughTheWell, T ÔÇ£5ÔÇØ 1HP, 0XP
SA: 3. FH: 1.
-inventor
-Pick axe
-Rope
Kida, Zik ÔÇ£6ÔÇØ 1HP, 0XP
-Scientist
Nolandking, Bob ÔÇ£7ÔÇØ 1HP, 0XP
-Builder

Awaiting characters:
Bob, 4/5 to a character.
Davecom3, 1/5 to a character.
Jrlans, 1/5 to a character.
LooksAndSmiles 3/5 to a character.
M0rt, 4/5 to a character.
Ttwig, 1/5 to a character.
WearsHats, 4/5 to a character.
WhirdCheese, 4/5 to a character.

NPCÔÇÖs and tools
1, Sick (-20% chance to succeed in actions): Shovel,
-farming 101.

Buildings and status Vote to create items:
X1: Ready, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-

Science knowledge
It has been known that Green Gas causes Sickness.

Resources:
52 units of green food.
47 units of water.
8 units of iron.
10 units of building stone.

Tools:
1 Shovel: equipped by 1
1 Pick axe equipped by1
1 bag equipped by1
1 bag equipped by2
1 pick axe equipped by5
1- 30 pixel rope, equipped by5
2 Shovels at X1
1- 30 pixels Rope at X1



Engineering blueprints Can be placed by any Player Character. only one Engineering item can be placed per player per round.
ImageMother machine - Cost 8 Building stones and 5 Iron.
ImageWall support- Cost 1 Iron or Building stone.
ImageLadder- Cost 1 Iron per 10 pixel length.
Image Free standing ladder- Cost 1 Iron and Building stone per 10 pixel length.

Farming manuals Can be use multiple times to learn skills for individual MyrMen, costs Nature lore to use.
Farming 101: Cost 1 nature lore to use, teaches a MyrMan to gain 1d4 Green food per pixel of green food, instead of 1.

Skills
Engineering -3.
Science -1.
Nature lore -2.
Forbidden art -0.
-Best regards LAYF

nikohl
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by nikohl » Fri Apr 26, 2013 11:47 am

N will exit the pond to the right and look at what's over that side, examining the wall and floor.

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ThroughTheWell
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by ThroughTheWell » Fri Apr 26, 2013 12:05 pm

Spelling:
► Show Spoiler
Until a freestanding ladder gets built at 'my' tunnel, try to make certain that the pick is secure. Add rocks to it or swing it to make a good groove for it. Then, go up the tunnle and examine the new pond and drip.
Edit: aid the group working on a bridge. Maybe suggest the arch as my contribution.

If someone wants to build the freestanding ladder either at this tunnle or at the copper vein, I agree (although I might be about to find a way to mine 'down' to the copper easier. So maybe wait on this one.). Also if someone wants to build another pick, I agree. If someone wants to analyze rope to turn it into a blueprint, I agree. And if someone wants to mine our stone vein, I also think that is a good idea (might make that pit a bit wider at the same time). We may need more stone for ladders.

I suggest that maybe a diver consider adding the pressure valve to the crack that the gas is coming out of. I hesitate to risk "1" on it.

Can a farmer, or player, figure out how to grow the green food so that we don't use it all up? Or even transfer some from the new pond to the lower pond in such a way that it will grow there?

I vote for E.
Edit: since I changed my action, I'll add a new post also voting for B.
Last edited by ThroughTheWell on Fri Apr 26, 2013 2:48 pm, edited 1 time in total.
I survived the forum move 4 times... yeah, I feel old.

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M0rtimer
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Re: Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by M0rtimer » Fri Apr 26, 2013 12:16 pm

Alright, I'll be a mineral miner! :) You can call me 8-1. Because goddamn you Bob stealing my lucky number. :P

A)
B) 1 (M0rtimer)
C)
D)
E) 2 (TTW, M0rtimer)
F) 1 (M0rtimer) (towards water)

Assuming I can already act next turn, 8-1 will get to mining that building stone.

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ThroughTheWell
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by ThroughTheWell » Fri Apr 26, 2013 12:20 pm

We may need either another pick and rope to get to the top left, or a bridge or freestanding ladder up here.
I survived the forum move 4 times... yeah, I feel old.

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gamecreator
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by gamecreator » Fri Apr 26, 2013 12:54 pm

Whoever is scientist, look at the valve. I'm sure we can get more info on it. And we need a farmer.

Mike goes and helps Mint to figure out how to build a bridge. If no one else helps, he will use 1 SA for it. On the way there he leaves his blueprint beside the mother machine.

A)
B) 1 (M0rtimer)
C)
D)
E) 2 (TTW, M0rtimer, gamecreator)
F) 1 (M0rtimer) (towards water)
Last edited by gamecreator on Fri Apr 26, 2013 1:52 pm, edited 2 times in total.

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BadgeAddict
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by BadgeAddict » Fri Apr 26, 2013 1:08 pm

Mint will help mike figure out how to make a bridge, and he will use 1 SA to make the process easier

A)
B) 2 (M0rtimer, badge)
C)
D)
E) 3 (TTW, M0rtimer, gamecreator, Badge)
F) 2 (M0rtimer, Badge) (towards water)

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