MyrMen: Final Action!

For all games that are now over.
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gamecreator
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Re: MyrMen- Open game

Post by gamecreator » Wed Apr 24, 2013 10:31 am

Vote FOR shovel.....5....(Dlover, WearsHats, Bob, WhirdCheese, gamecreator)

A-
B- 2 - Dlover, gamecreator
C- 6 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks,
D- 7 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, gamecreator
E- 2 - Bob, WhirdCheese (To the right of the pond.)(How does 1 get past the water?)
E - 2 - badge, WearsHats, (To the left of the pond)

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ThroughTheWell
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Re: MyrMen- Open game round 1

Post by ThroughTheWell » Wed Apr 24, 2013 10:35 am

D C B.
In order of preference. We need info, and we can get some food without harm. Plus it may grow back. Everything else entails risk due to ignorance, IMHO.

Edit totals:
Vote FOR shovel.....5....(Dlover, WearsHats, Bob, WhirdCheese, gamecreator)
FOR Pick 1 (TTW)

A-
B- 3 - Dlover, gamecreator, TTW
C- 7 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, TTW
D- 8 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, gamecreator, TTW
E- 2 - Bob, WhirdCheese (To the right of the pond.)(How does 1 get past the water?)
E - 2 - badge, WearsHats, (To the left of the pond)

A shovel works on soft dirt. A pick works on rock and mineral veins. If the machine does not have plans for a pick, I say we wait.
I survived the forum move 4 times... yeah, I feel old.

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Re: MyrMen- Open game round 1

Post by nikohl » Wed Apr 24, 2013 12:45 pm

Vote for shovel. I didn't think we could get a pick.

A-
B- 3 - Dlover, gamecreator, TTW
C- 7 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, TTW, nikohl
D- 8 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, gamecreator, TTW
E- 2 - Bob, WhirdCheese (To the right of the pond.)
E - 2 - badge, WearsHats, (To the left of the pond)

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LAYF
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Re: MyrMen- Open game round 1

Post by LAYF » Wed Apr 24, 2013 12:47 pm

nikohl wrote:Vote for shovel. I didn't think we could get a pick.

Vote FOR shovel.....6....(Dlover, WearsHats, Bob, WhirdCheese, gamecreator, nokohl)
A-
B- 3 - Dlover, gamecreator, TTW
C- 8 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, TTW, nikohl
D- 8 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks, gamecreator, TTW
E- 2 - Bob, WhirdCheese (To the right of the pond.)
E - 2 - badge, WearsHats, (To the left of the pond)
Correct... You'll have to either find blue prints, buy them for Enginering points (not posible yet) or get a player character to invent it (also not posible yet)

But you forgot to add your own vote and the Shovel votes...
-Best regards LAYF

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Re: MyrMen- Open game round 1

Post by nikohl » Wed Apr 24, 2013 12:54 pm

Oops! :)

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Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by LAYF » Wed Apr 24, 2013 2:10 pm

As you have properly noted, I add and add info, in the top of each post, this is to not overload you with text from the very first post... this way we should get everyone along just fine, and I should be more sure to remember everything... this way, IÔÇÖll also add tools and stuff slowly, so you can familiarize yourself with it.

Introducing: The MyrMen Calender!
► Show Spoiler
Also.. How does Action voting works?
► Show Spoiler
A list of equipment and their location has been added. Any MyrMan can equip up to two tools at a time.

1St year, 1st month (1st month of action.) 1st Week
Places of intrest:
Image
C, D succeeded.
Full map:
► Show Spoiler

1 - ÔÇ£Hmm.. there seems to be a copper vain in the ceiling, but I donÔÇÖt have any way to reach it, or anything to use copper to right now fore the matter! What good is copper when you already got iron I wonder?.. hmm someone smarter than me must find out! I fore sure have learned that there are multiple recourses to be found down here, thatÔÇÖs some good nature lore.!

See.. this is weird, IÔÇÖm sure IÔÇÖm the first MyrMan down here, but this wall seems to be carved out, or build long ago, it is an aged and weak construction! IÔÇÖm sure a normal shovel can get through it... oh... and there are some fine cracks in it... I wonder?

Oh, my calendar has arrived. Oh, and just in time. I see there is not long till the month of flood, better be sure not to remove the earth protecting the Mother machine from the water, I only has material for one more, and I canÔÇÖt figure out how to build one....

Ah, finally, the shovel is done! But IÔÇÖm too tired to dig now, or gather food and water for the matter... IÔÇÖll call it a day!ÔÇØ

Possible actions -Chose up to 3
A- Get 1 to tap some water from the small pond (when it runs out, no more green food will grow in it)
B- Get 1 to try and get a hold of some of the green food in the pond. (He canÔÇÖt swim, but the water is shallow)
C- Get 1 equip and use the shovel to try and break down the wall on the left side.
D- Get 1 equip and use the shovel to move 3 extra building stones to the edge of the water, making sure it will not flood the mother machine later.
E- Get 1 to dig a tunnel down (Define where)

Possible tools to create -Chose up to 1 for or up to 1 against .
-Shovel(cost 2 iron)

Players, SA, FA and tools
Non-
BadgeAddict, 2/5 from a character.
Bob, 2/5 from a character.
Davecom3, 1/5 from a character.
Dlover, 2/5 from a character.
Gamecreator, 2/5 from a character.
jrlans, 1/5 from a character.
kida, 1/5 from a character.
LooksAndSmiles 1/5 from a character.
nikohl, 2/5 from a character.
Nolandking, 1/5 from a character.
ThroughTheWell, 2/5 from a character.
WearsHats, 2/5 from a character.
WhirdCheese, 2/5 from a character.

NPCÔÇÖs and tools
1: no tools

Buildings, status and blueprints Vote to create items:
X1: Ready, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-


Recourses:
18 units of green food.
18 units of water.
8 units of iron.
10 units of building stone.

Tools:
1 Shovel: at X1

Engineering blueprints Can be placed by any Player Character. only one itme per player per round.
ImageMother machine - Cost 8 Building stones and 5 Iron.
ImageWall support- Cost 1 Iron or Building stone.
ImageLadder- Cost 1 Iron per 10 pixel length.


Skills
Engineering -1.
Science -0.
Nature lore -2.
Forbidden art -0.
-Best regards LAYF

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by ThroughTheWell » Wed Apr 24, 2013 2:26 pm

A B C.

I admit, C is a bit risky, but so is any other digging into the unknown.

In particular, A will let us know if tapping the water this way will make the water level go down.
I survived the forum move 4 times... yeah, I feel old.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by nikohl » Wed Apr 24, 2013 2:41 pm

ABD.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by kida » Wed Apr 24, 2013 3:07 pm

Possible actions -
A- 3 (ttw, nikhol, kida)
B- 3 (ttw, nikhol, kida)
C- 1 (ttw)
D- 1 (nikhol)
E-

Possible tools to create ÔÇô
Create Shovel ÔÇô 1 (kida)

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by BadgeAddict » Wed Apr 24, 2013 3:30 pm

A, C, D

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by Nolandking » Wed Apr 24, 2013 3:33 pm

Possible actions -
A- 5 (ttw, nikhol, kida BadgeAddict, Nolandking)
B- 4 (ttw, nikhol, kida Nolandking)
C- 2 (ttw,BadgeAddict )
D- 3 (nikhol Nolandking,BadgeAddict )
E-

Possible tools to create ÔÇô
Create Shovel ÔÇô 1 (kida)
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

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M0rtimer
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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by M0rtimer » Wed Apr 24, 2013 3:40 pm

Hmm, this looks interesting. Too bad I probably missed out on getting a character, but oh well. I'm sure there'll come a time... When all of you die. >:D

Possible actions -
A- 5 (ttw, nikhol, kida BadgeAddict, Nolandking)
B- 4 (ttw, nikhol, kida Nolandking)
C- 3 (ttw,BadgeAddict, M0rtimer )
D- 4 (nikhol Nolandking,BadgeAddict, M0rtimer )
E-

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by LAYF » Wed Apr 24, 2013 3:43 pm

A quick note:

So.. here in the start of the game, I'll try and update as ofthen as possible... to get the game going... I guess my minimum requierments for updating will be once per day, or when im online and 7 or more has voted... how do that sound? well... as im online on the most weird times of day... that should still give everyone more or less equall opertunity to get a character... and hay... I'll be large with the player spots.... I guess i can handle at least all that has votes for now... proberly more.....

Edit: Ninjaed by m0rt... but hay.. m0rt.. read this :P
-Best regards LAYF

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by gamecreator » Wed Apr 24, 2013 4:16 pm

I think we don't need to waste resources.

Possible actions -
A- 5 (ttw, nikohl, kida, BadgeAddict, Nolandking)
B- 4 (ttw, nikohl, kida, Nolandking, gamecreator)
C- 3 (ttw, BadgeAddict, M0rtimer, gamecreator)
D- 4 (nikohl, Nolandking, BadgeAddict, M0rtimer)
E-

Possible tools to create (minus means vote against)
Create Shovel ÔÇô 0 (kida, -gamecreator)

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by kida » Wed Apr 24, 2013 4:23 pm

gamecreator wrote:I think we don't need to waste resources.
Soon we're going to have 10+ myrmen and only one shvel

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by gamecreator » Wed Apr 24, 2013 4:25 pm

You don't know how character system works for sure.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by ThroughTheWell » Wed Apr 24, 2013 4:51 pm

kida wrote:
gamecreator wrote:I think we don't need to waste resources.
Soon we're going to have 10+ myrmen and only one shvel
While that is potentialy one issue, the other issue is potentialy wasting unrecoverable resources on low end equipment now when better equipment or better use of the limited resources may become available in the future. Tell you what, if I get a char, and we don't have enough shovels, I'll go without a shovel.
I survived the forum move 4 times... yeah, I feel old.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by BadgeAddict » Wed Apr 24, 2013 5:05 pm

If I have to mine through the rock walls with the bloody stubs of my fingers I will.

Im with TTW on this.

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by LAYF » Wed Apr 24, 2013 5:09 pm

gamecreator wrote:I think we don't need to waste resources.

Possible actions -
A- 5 (ttw, nikohl, kida, BadgeAddict, Nolandking)
B- 5 (ttw, nikohl, kida, Nolan3king, gamecreator)
C- 4 (ttw, BadgeAddict, M0rtimer, gamecreator)
D- 4 (nikohl, Nolandking, BadgeAddict, M0rtimer)
E-

Possible tools to create (minus means vote against)
Create Shovel ÔÇô 0 (kida, -gamecreator)

I'll create an update now, then go to bed.
see you when its ready.

EDIT: As this is a very fast update... people who are late for voting, but posts befeor I post the actual update will still gain a point towards character making....

(this include Dlover below)
-Best regards LAYF

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Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by Dlover » Wed Apr 24, 2013 5:16 pm

Update already? Didn't even have time to vote. :(
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 1

Post by kida » Wed Apr 24, 2013 5:43 pm

BadgeAddict wrote:If I have to mine through the rock walls with the bloody stubs of my fingers I will.
You have only 1 HP. You don't want to have bloody fingers since you'll die :D

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 2

Post by LAYF » Wed Apr 24, 2013 5:50 pm

Nah. not much info this turn, read my last announcement??: IÔÇÖll update at least once per day, or when there is at least 7 different voters, to get the game started...

Oh, An, Farming manuals, has been added. Can be use multiple times to learn skills for individual MyrMen, costs Nature lore to use.

The bright purple lines are the limits of sight when unexplored caves gets opened.

Tools or other items that ÔÇ£floats in the airÔÇØ are unclaimed objects. They are not claimed before they are moved to the camp, or equipped. That means that other MyrMen might be able to steal them...

And a new rule:
Since IÔÇÖm updating so fast right now, when I post that IÔÇÖll update and therefore lock the votes, people can still post, gaining a point towards making a character, they just canÔÇÖt vote. As long as the actual update has not been posted.

Also:
kida wrote:
BadgeAddict wrote:If I have to mine through the rock walls with the bloody stubs of my fingers I will.
You have only 1 HP. You don't want to have bloody fingers since you'll die :D
:lol: :lol: :lol:

1St year, 1st month (1st month of action.) 2nd Week
Places of intrest:
Image
A, B and C succeeded.
Full map:
► Show Spoiler

1 - ÔÇ£Ah, IÔÇÖm drinking all the water.. better get some to the recourses, damn.. I should have a bucket.. why donÔÇÖt I have a bucket? Not much water I can move this way... only two units of it... blah... hmm...!

Oh, and better get some green food two... hmm.. I can only reach these two units from here... ah well... better than nothing... should really find a way to get to the bottom food, or gain more from a single plant...

Ah, the shovel, forgot all about that thing for a moment... now, if IÔÇÖm not wrong! A single hard hit should break down this wall... There done.... now letÔÇÖs see what we got in here... ah, nice big cave.. and.... Oh... more tools... lets see, 2 pick axes, 2 shovels and one rope. That sure will come in handy when I get it back to the camp ... Uh and a ÔÇ£Farming instructions 101 manualÔÇØ good... good! Ah.. all these tools sure learned me a lot about EngineeringÔÇØ

Possible actions -Chose up to 3
A- Get 1 to tap some water from the small pond (when it runs out, no more green food will grow in it)
B- Get 1 to try and get a hold of some of the green food in the pond. (He canÔÇÖt swim, but the water is shallow)
C- Get 1 equip and another tool (specify).
D- Get 1 equip drop his shovel.
E- Get 1 to move the rest of the tools back to X1.
F- Get 1 to dig a tunnel down or sideways(requires pick axe) (Define where)
G- Get 1 to harvest an ore line (requires pick axe) (define wich)
H- Get 1 to explore deeper into the new cave.
I- Get 1 to use the shovel to move 3 extra building stones to the edge of the water, making sure it will not flood the mother machine later.


Possible tools to create -Chose up to 1 for or up to 1 against. If more are for, the tool will be created
-Shovel(cost 2 iron)

Players, SA, FA and tools
Non-
BadgeAddict, 3/5 from a character.
Bob, 2/5 from a character.
Davecom3, 1/5 from a character.
Dlover, 3/5 from a character.
Gamecreator, 3/5 from a character.
jrlans, 1/5 from a character.
kida, 2/5 from a character.
LooksAndSmiles 1/5 from a character.
M0rt, 1/5 from a character.
nikohl, 3/5 from a character.
Nolandking, 2/5 from a character.
ThroughTheWell, 3/5 from a character.
WearsHats, 2/5 from a character.
WhirdCheese, 2/5 from a character.

NPCÔÇÖs and tools
1: Shovel

Buildings, status and blueprints Vote to create items:
X1: Ready, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-


Recourses:
19 units of green food.
19 units of water.
8 units of iron.
10 units of building stone.

Tools:
1 Shovel: equipped by 1

Engineering blueprints Can be placed by any Player Character. only one itme per player per round.
ImageMother machine - Cost 8 Building stones and 5 Iron.
ImageWall support- Cost 1 Iron or Building stone.
ImageLadder- Cost 1 Iron per 10 pixel length.

Farming manuals Can be use multiple times to learn skills for individual MyrMen, costs Nature lore to use.
Farming 101: Cost 1 nature lore to use, teaches a MyrMan to gain 1d4 Green food per pixel of green food, instead of 1.

Skills
Engineering -2.
Science -0.
Nature lore -2.
Forbidden art -0.
-Best regards LAYF

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 2

Post by BadgeAddict » Wed Apr 24, 2013 6:15 pm

E,H, I

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 2

Post by Nolandking » Wed Apr 24, 2013 6:16 pm

A- 1 Nolandking
B- 2 Nolandking BadgeAddict
C-
D-
E-
F-
G-
H- 2 Nolandking BadgeAddict
I- 1 BadgeAddict
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

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Re: Re: MyrMen- Open game 1st month of the 1 st year, week 2

Post by ThroughTheWell » Wed Apr 24, 2013 6:27 pm

A- 1 Nolandking
B- 2 Nolandking BadgeAddict
C- 1 TTW
D-
E-
F-
G-
H- 3 Nolandking, BadgeAddict, TTW
I- 2 BadgeAddict, TTW

If C wins, I want a pick. How much can a MyrMen carry? Because a pick and the rope together sound like a good idea.
I survived the forum move 4 times... yeah, I feel old.

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