Getting back slowly COMPLETED Take 4 Round 19 REQUEST MOVE!

For all games that are now over.

Moderator: Games Moderators

Re: Getting back slowly (Open game) Take 4 Round 13

Postby ThroughTheWell » Tue Aug 27, 2013 7:45 am

Look, forget the big bang in your head. Just forget it. And forget messing with cameras too. Whomever presses the trigger is letting you live and do things already that they ought not to, so work on figuing this place out instead of amature, blind, beheind the back brain surgury. That is just asking for al kinds of trouble. Head wounds bleed a lot, and I doubt you have the 4 hands, suction, and coordination to do what is needed. If you ever escape this place, and get beyond their radio range, then you can go to a qualified doctor.
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 13

Postby friedkitty » Tue Aug 27, 2013 10:54 am

OK. Marko is in the room at the top of the stairs. Rereading the note, this seems to make sense. He is violent, but also a raging drug fiend. So go knock on the door and tell him you can give him the drugs IF he will help you out. Then let him out with the key if he agrees. If he attacks, don't shoot him. If he comes at you (possibly in a drug frenzy) shoot him up with one of the hypos you found.
User avatar
friedkitty
Voices Opinions
 
Posts: 492
Joined: Mon Mar 11, 2013 7:31 am

Re: Getting back slowly (Open game) Take 4, Round 13

Postby LAYF » Thu Aug 29, 2013 10:57 am

Take 4 Round 14

Image
--
Image
--
Image
--
Image


Inventory:
[spoil]2 Coins
2 9’’ nails
Switch knife
2 Map's (562 and 572)
1: 9mm bullets (+6 loaded)
3 easy use matches
3 fishing hooks
3 m fishing line
1 key (314)
1 emergency flare gun.
1 flares for the gun.
1 creapy note.
1 bandage
2 bandaids
1 bottle of painkillers.
2 Injections of unknown substance
1 small mirror
1 9v battery
1 flashlight
9mm Gun (loaded with 6 bullets)
1 surgery kit
1 Key (no number)
1 Empty Jar.
1 Jar with water and eyes.
1 Jar with water[/spoil]
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Getting back slowly (Open game) Take 4 Round 14

Postby Borys » Thu Aug 29, 2013 11:08 am

What are you waiting for, go on and read that piece of paper.
This door aren't looking like they can auto-close.
Complains of Everything in Minelings.
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen

Proud comic(al) player.

In God School as Dies in Battle

My own game! Castle Story Open for everyone!
User avatar
Borys
Voices Opinions
 
Posts: 403
Joined: Thu Mar 14, 2013 1:15 pm
Location: Toruń, Poland

Re: Getting back slowly (Open game) Take 4 Round 14

Postby ThroughTheWell » Thu Aug 29, 2013 11:18 am

(Scalple in inventory?)

Yes, these doors will try to auto-close Borys.

Yeah, read the note, unless it is written in blood, then stop. Is there anything on the windowsill at the far end? Look out of it.
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 14

Postby LAYF » Thu Aug 29, 2013 11:19 am

ThroughTheWell wrote:-SNIP-(Scalple in inventory?)-SNIP-

part of the surgery kit ;)
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Getting back slowly (Open game) Take 4, Round 13

Postby LAYF » Thu Aug 29, 2013 11:54 am

Take 4 Round 14

Image
--
Image


Inventory:
[spoil]2 Coins
2 9’’ nails
Switch knife
2 Map's (562 and 572)
1: 9mm bullets (+6 loaded)
3 easy use matches
3 fishing hooks
3 m fishing line
1 key (314)
1 emergency flare gun.
1 flares for the gun.
1 creapy note.
1 bandage
2 bandaids
1 bottle of painkillers.
2 Injections of unknown substance
1 small mirror
1 9v battery
1 flashlight
9mm Gun (loaded with 6 bullets)
1 surgery kit (includes string, scalpel needles and tools.)
1 Key (no number)
1 Empty Jar.
1 Jar with water and eyes.
1 Jar with water[/spoil]


whew... 216 images so far :P
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Getting back slowly (Open game) Take 4 Round 14

Postby ThroughTheWell » Thu Aug 29, 2013 12:46 pm

Take the stuff out of the box, nah, take the whole box, quickly. Look out the window, very quickly. Leave the room, quickly (Kurt's head is bipping and about to explode, which means you might get trapped in here), and head back down the hallway, cautiously.

I'm thinking Don't look at the pictures. Pictures here tend to make you go insane...
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 14

Postby Borys » Thu Aug 29, 2013 1:51 pm

Look at it.

Seriously, I want to see it.

Even if you go insane, don't worry, you'll reborn.

Seriously, you will.

You have already done it a few times.

You don't remember?

So maybe you are a different person?

Look anyway.
Complains of Everything in Minelings.
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen

Proud comic(al) player.

In God School as Dies in Battle

My own game! Castle Story Open for everyone!
User avatar
Borys
Voices Opinions
 
Posts: 403
Joined: Thu Mar 14, 2013 1:15 pm
Location: Toruń, Poland

Re: Getting back slowly (Open game) Take 4 Round 14

Postby ThroughTheWell » Thu Aug 29, 2013 2:12 pm

Eh, if you are going to look at pictures, you could at least wait and go into the room with all of the bottles, and then use a mirror to only look at the reflection of the pictures. It may not save you, but it just might. Or you have a small mirror in your inventory / pocket you could use.

The main thing is to leave this room quickly before Kurt blows up.
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 14

Postby AccursedBiscuit » Thu Aug 29, 2013 4:38 pm

Yeah, you should probably get outta there. You can try to talk to Marko, but chances are he wont want to talk to you. Especially if he believes he'll die if he does. Although he was shooting at you earlier. Worth a shot I suppose.
I'm no ordinary biscuit. Just look at my horns.
User avatar
AccursedBiscuit
Pipes Up Sometimes
 
Posts: 162
Joined: Thu Mar 07, 2013 1:30 pm
Location: Yup

Re: Getting back slowly (Open game) Take 4 Round 14

Postby kida » Thu Aug 29, 2013 8:12 pm

Try to tell Marco you can remove the bomb from his head in return for him removing it from yours.
User avatar
kida
Gives Speeches
 
Posts: 1163
Joined: Tue Mar 19, 2013 10:45 pm

Re: Getting back slowly (Open game) Take 4 Round 14

Postby ThroughTheWell » Thu Aug 29, 2013 10:12 pm

Unless and until you see Marco, you can ignore the voices that appear to be confused. Remember, dead Kurt is not alive Marco.
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 14

Postby friedkitty » Fri Aug 30, 2013 9:19 am

According to the note, the picture is just of the explosives that we have already seen in person. Check the box though for anything Marko may have left. Look through the window, or even better, see if it can be opened or possibly broken. Also I think the bipping is coming from the door, not Kurt's head, otherwise it would have blown already, as it was three bips. I'm thinking that we know where Marko is, so until we have all our information, we should wait on contacting him now. (I know, it's not what I said earlier) I think we need to finish exploring the last of the bunkers on this hall first before we risk messing with Marko.
User avatar
friedkitty
Voices Opinions
 
Posts: 492
Joined: Mon Mar 11, 2013 7:31 am

Re: Getting back slowly (Open game) Take 4, Round 13

Postby LAYF » Wed Sep 04, 2013 5:24 am

Take 4 Round 15

Image
--
Image
--
Image


Inventory:
[spoil]2 Coins
2 9’’ nails
Switch knife
2 Map's (562 and 572)
1: 9mm bullets (+6 loaded)
3 easy use matches
3 fishing hooks
3 m fishing line
1 key (314)
1 emergency flare gun.
1 flares for the gun.
1 creapy note.
1 bandage
2 bandaids
1 bottle of painkillers.
2 Injections of unknown substance
1 small mirror
1 9v battery
1 flashlight
9mm Gun (loaded with 6 bullets)
1 surgery kit (includes string, scalpel needles and tools.)
1 Key (no number)
1 Empty Jar.
1 Jar with water and eyes.
1 Jar with water[/spoil]
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Getting back slowly (Open game) Take 4 Round 15

Postby gamecreator » Wed Sep 04, 2013 5:42 am

There is a guy with a gun in the bunker 15. I think that's Marco. Try to talk to him or something. Use fishing line to open the door, though.
User avatar
gamecreator
Prattles on Unremittingly
 
Posts: 3116
Joined: Wed Feb 27, 2013 11:38 am
Location: Ukraine

Re: Getting back slowly (Open game) Take 4 Round 15

Postby ThroughTheWell » Wed Sep 04, 2013 7:52 am

Why go back? Instead, at the end of this hall go left into new territory, cautiously. Did not have time to look out the window eh? We could look inside one of the doll closets, but odds are they go nowhere. So, down and left.
I survived the forum move 4 times... yeah, I feel old.
User avatar
ThroughTheWell
.
 
Posts: 1045
Joined: Sat Feb 23, 2013 11:26 pm

Re: Getting back slowly (Open game) Take 4 Round 15

Postby friedkitty » Wed Sep 04, 2013 10:46 am

Yeah, Let's leave Marco for the time being. We can plan to use him later, by offering him heroin to help, but let's see what's further down first. Keep your gun handy though. This place is freaking dangerous!
User avatar
friedkitty
Voices Opinions
 
Posts: 492
Joined: Mon Mar 11, 2013 7:31 am

Re: Getting back slowly (Open game) Take 4 Round 15

Postby BadgeAddict » Wed Sep 04, 2013 10:50 am

I think you should walk back to the room you woke up in and start a stash of non-essential items....so that....if anything happens to you, you always have a backup of goodies...yeah, that's the reason.
Colonizing the New WorldColonial Re-imagining
http://www.meandmypixels.com - A Webcomic Adventure by LAYF

The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.
User avatar
BadgeAddict
Saves-A-Hyena
 
Posts: 7706
Joined: Sun Feb 24, 2013 1:20 pm
Location: Ohio

Re: Getting back slowly (Open game) Take 4 Round 15

Postby Borys » Wed Sep 04, 2013 11:02 am

Check photos and go back to the corridor. Continue down it.
Complains of Everything in Minelings.
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen

Proud comic(al) player.

In God School as Dies in Battle

My own game! Castle Story Open for everyone!
User avatar
Borys
Voices Opinions
 
Posts: 403
Joined: Thu Mar 14, 2013 1:15 pm
Location: Toruń, Poland

Re: Getting back slowly (Open game) Take 4 Round 15

Postby Davecom3 » Wed Sep 04, 2013 12:32 pm

I guess we'd better take this new map as well, to add to the knowledge we get from the other ones.
Davecom3
Chronically Blathering
 
Posts: 1522
Joined: Tue Feb 26, 2013 2:49 pm
Location: Gainesville, Florida

Re: Getting back slowly (Open game) Take 4 Round 15

Postby BeanDip » Wed Sep 04, 2013 4:18 pm

Micheal, your voice sounds different. Go out and left
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie
User avatar
BeanDip
Resident of Sacred Statue Garden
 
Posts: 2455
Joined: Sun Mar 10, 2013 9:06 am

Re: Getting back slowly (Open game) Take 4 Round 15

Postby trubbol » Thu Sep 05, 2013 11:02 am

Talking to anyone will result in your head exploding.
Hey guys! I draw art and stuff, and will probably have something new more often than not! Look here! viewtopic.php?f=28&t=460&p=130673#p130673
User avatar
trubbol
Voices Opinions
 
Posts: 423
Joined: Wed May 15, 2013 12:36 pm

Re: Getting back slowly (Open game) Take 4, Round 16

Postby LAYF » Sat Sep 07, 2013 1:34 pm

Take 4 Round 16
*Damn.. forgot the window... but.. any who.. its jungle out there :P
Image
---
Image


Inventory:
[spoil]2 Coins
2 9’’ nails
Switch knife
2 Map's (562 and 572)
1: 9mm bullets (+6 loaded)
3 easy use matches
3 fishing hooks
3 m fishing line
1 key (314)
1 emergency flare gun.
1 flares for the gun.
1 creapy note.
1 bandage
2 bandaids
1 bottle of painkillers.
2 Injections of unknown substance
1 small mirror
1 9v battery
1 flashlight
9mm Gun (loaded with 6 bullets)
1 surgery kit (includes string, scalpel needles and tools.)
1 Key (no number)
1 Empty Jar.
1 Jar with water and eyes.
1 Jar with water
1 Map from bunker 17[/spoil]
-Best regards LAYF
User avatar
LAYF
Discussion Moderator
Discussion Moderator
 
Posts: 7100
Joined: Sat Mar 09, 2013 11:50 am
Location: 5 degrees to the north of the first point on the last square!

Re: Getting back slowly (Open game) Take 4 Round 16

Postby Borys » Sat Sep 07, 2013 1:45 pm

For now, more to the left.
Smell what green substance is, before going further, though.
Complains of Everything in Minelings.
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen

Proud comic(al) player.

In God School as Dies in Battle

My own game! Castle Story Open for everyone!
User avatar
Borys
Voices Opinions
 
Posts: 403
Joined: Thu Mar 14, 2013 1:15 pm
Location: Toruń, Poland

PreviousNext

Return to Completed Games

Who is online

Users browsing this forum: No registered users and 3 guests