Getting back slowly COMPLETED Take 4 Round 19 REQUEST MOVE!

For all games that are now over.
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AccursedBiscuit
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by AccursedBiscuit » Sat Jun 01, 2013 3:49 pm

Almost looks like a teddy bear. Pretty common knowledge that a teddy bear where it shouldn't be is almost certainly trapped. Be careful.
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WhirdCheese
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by WhirdCheese » Sat Jun 01, 2013 4:03 pm

Tie a fishhook onto the string you just used and cast it down the hall to trigger traps when you pull it back.

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AccursedBiscuit
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by AccursedBiscuit » Sat Jun 01, 2013 4:31 pm

WhirdCheese wrote:Tie a fishhook onto the string you just used and cast it down the hall to trigger traps when you pull it back.
Excellent idea. Also try to hook that bear on the left on its way back. Waaay safer than picking it up yourself.
I'm no ordinary biscuit. Just look at my horns.

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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by gamecreator » Sun Jun 02, 2013 12:11 am

How interesting... That man is now locked in a small room, similar to one we started in. And he has a gun. Trying to go all the way to the door might be dangerouns.

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Re: Getting back slowly (Open game) Take 2 Round 5

Post by Kelten » Sun Jun 02, 2013 12:47 am

You did everything they said? Now close the door and start moving to the right
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LAYF
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by LAYF » Mon Jun 03, 2013 5:21 am

Update will not be befoer tommorow (or if im lucky later today) but it will be ASAP...
-Best regards LAYF

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ThroughTheWell
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by ThroughTheWell » Tue Jun 04, 2013 12:33 pm

Reaquire untied line. The teddy is a trap. Close the door. Can you lock it from this side? If so, do so. Don't want a shooter coming up behind you. Head right as before.
I survived the forum move 4 times... yeah, I feel old.

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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by gamecreator » Tue Jun 04, 2013 2:40 pm

Good idea. Go with it. Or if you decide to pick that thing up, first of all empty your pockets in the main hallway to retrieve your belongings after resurrection easily.

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LAYF
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by LAYF » Wed Jun 05, 2013 4:19 am

Round 6

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Inventory
► Show Spoiler


(sorry for the delay, could not figure how i should handle this update, some unexpected ideas from you guys :) (and thats good :) )
-Best regards LAYF

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M0rtimer
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by M0rtimer » Wed Jun 05, 2013 4:21 am

Hey... Hey, that plush, it has like a zipper line. Was it cut open before? If so, maybe they wanted to hide something in it? Try cutting it open with your knife, just to see if there's anything in it."

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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by gamecreator » Wed Jun 05, 2013 4:43 am

Hey, what is that small door right under "Bunker 16" board? Check it, maybe open it somehow.

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LAYF
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by LAYF » Wed Jun 05, 2013 4:46 am

gamecreator wrote:Hey, what is that small door right under "Bunker 16" board? Check it, maybe open it somehow.
► Show Spoiler
-Best regards LAYF

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ThroughTheWell
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by ThroughTheWell » Wed Jun 05, 2013 4:48 am

Whoa. Go back and look at the colored center of that last explosion. Don't want to miss something that might be important. Yeah, I agree with the mousy voice; examine the teddy to see if anything is in it. You might be able to just squeeze it. Then, examine the little pannel. Is that a red light on it? Might be a trap... Ah well, open it; you only live thrice. >:D If it is a first aid closet, loot it.
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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 6

Post by gamecreator » Wed Jun 05, 2013 4:57 am

That colored center is just exposed wiring. And yes, loot the closet. Then open the door with your trusty fishing line.

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Re: Getting back slowly (Open game) Take 2 Round 6

Post by Nerre » Wed Jun 05, 2013 5:39 am

Check the hole in the wall to your left. Looks like some cables or pipes are running below the wall. Don't touch anything though that looks like it could be electrified.
:zzz:

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Re: Getting back slowly (Open game) Take 2 Round 6

Post by BeanDip » Wed Jun 05, 2013 6:07 am

]Look at the hole to your left
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LAYF
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Re: Getting back slowly (Open game) Take 2 Round 5

Post by LAYF » Wed Jun 05, 2013 7:07 am

Round 7

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-Best regards LAYF

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BeanDip
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Re: Getting back slowly (Open game) Take 2 Round 6

Post by BeanDip » Wed Jun 05, 2013 7:12 am

Obey Teddy. He seems like he's smarter than the average bear. Pledge your undying loyalty to him.

Then head right.
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M0rtimer
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Re: Getting back slowly (Open game) Take 2 Round 6

Post by M0rtimer » Wed Jun 05, 2013 7:14 am

"Just... Just leave the teddy behind. And pretend like it doesn't look like he's staring at you as you walk away..."

"Also, for future reference, don't just walk by stuff like that! Last time you... Fine, someone completely different did, they died!"

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SamWiser
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by SamWiser » Wed Jun 05, 2013 8:29 am

Stay vigilant. Maybe you should take the teddy bear and start throwing it ahead of you. It can trigger the traps instead of you.
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ThroughTheWell
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by ThroughTheWell » Wed Jun 05, 2013 10:45 am

Huh, can't think of a good way to use the water and electrical lines. Maybe we'll come back to it. Try the door to Bunker 16, like you did for the last door. In other words, get out of the way when you open it in case someone shoots at the opening door, then peek around the corner. If that door is locked, keep heading right.

Yeah, keep the teddy, even keep the paper, but ignore the note, obviously. Be ready to shoot the flare gun.
I survived the forum move 4 times... yeah, I feel old.

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BeanDip
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by BeanDip » Wed Jun 05, 2013 11:14 am

Hey. Examine those flares more closely. They look different from one another and may serve different purposes. The red one even looks like a shotgun shell. Seems dangerous and unusual for a plastic flare gun but you never know. You may be able to find an alternative use for the gun.
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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by gamecreator » Wed Jun 05, 2013 11:32 am

Screw the note. You are not a madman like that guy who tried to kill you in Bunker 15.

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BeanDip
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by BeanDip » Wed Jun 05, 2013 11:40 am

Attempting to screw a piece of paper seems exactly like the behaviour of a madman. Even if you use the knife to cut a hole in it there's the paper cuts to consider. Are you really that lonely, Micheal?
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gamecreator
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Re: Getting back slowly (Open game) Take 2 Round 7

Post by gamecreator » Wed Jun 05, 2013 12:15 pm

Don't screw my words, Red. Do you have a screw loose or what?

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