Minelings (Final)

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kida
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Re: Minelings (Year 1, month 3, week 3)

Post by kida » Thu Aug 15, 2013 1:08 am

"We should find away back up before we're out of food. Let me mine this copper so the hobgoblins won't be upset."
Boomy start mining copper.

CroverusRaven
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Re: Minelings (Year 1, month 3, week 3)

Post by CroverusRaven » Thu Aug 15, 2013 3:13 am

Oggy finishes his boat, hopefully, and moves the body on the bot onto the shore so it doesn't rot all over his nice boat. He carves "Maggy" on the side.

UnderstandsLittle
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Re: Minelings (Year 1, month 3, week 3)

Post by UnderstandsLittle » Thu Aug 15, 2013 8:11 am

Little continues expanding the tunnel, destroying the stone for now.

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Ziprath
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Re: Minelings (Year 1, month 3, week 3)

Post by Ziprath » Thu Aug 15, 2013 10:02 am

Trip swims back to shore

Nerre
Game Master
Posts: 4876

Year 1, month 4, week 1

Post by Nerre » Thu Aug 15, 2013 2:07 pm

Year 1, month 4, week 1:
"all water and similar fluids fall by 1d3 blocks"

Events:
- the water stops dripping from the to stalactites and slowly the water level falls by 3 blocks.
- The retreating water takes along the log Oggy cut of from the boat named Marry. Since he pulled Marry far enough on the land, she remains there.
- the corpses in the water do not look good.

Image

Boomy:
Boomy returns to the copper vein. He starts mining it. After he mined one he has enough time left to remove one block of stone. He gets 1 copper and 2 construction stones.

Hack:
Hack uses hamer, iron and stones and experiments to create sparks. This works, but the wood is not that easily to ignite, he needs something for which a spark is enough to set it on fire. He thinks about burning the corpses and estimates how much wood they wood need to burn them.

Little:
Little decides that they can get enough construction stones anytime and destroys them for now, prefering to be sooner done with the tunnel. He destroys 4 blocks of stone that way.

Oggy:
Oggy cuts of the last two blocks of the log, and then turns the previous centre block into the other end of the boat. Again, he gets 1 lumber by doing this. When he is done, he names the boat Marry. Maybe the maggots crawling out of the corpse inspired him to this name. Then he removes the corpse since he does not want it to rot all over his nice boat. He also notices that they need at least 1 set of paddlees to move the boat properly.

Ryan:
Ryan returns to the shore just in time. Tired, he walks over to the iron vein and continues mining it. When he depleted it, he thinks about burying the dead minelings. He takes a look at the corpse and thinks that a grave should be about 1 block per corpse.

Trip:
Ryan returns to the shore just in time.

Discoveries:
- 1 set of paddles requieres 1 lumber. Allows to move a boat much faster than with hands or planks. Operated by one mineling.

Information:
- Trip eats and feels refreshed.
- You need 1 block per corpse, surrounded by stone, construction stone or another sturdy material, to build a grave. You can build mass graves to save ressources.
- You need 1 lumber per corpse to burn them properly.
- you have to explicitily state that you want to mine along a mineral vein by destroying stone (not granting construction stones) instead of mining the stone as well, else I will assume you want to mine it as well.

Ressources: Link
Characters:

.[tabs: Team ressources]
Units:
14 construction stone
10 lumber
12 units of rope
Blocks:
14 seaweed (42 food)
1 bucket
5 iron
2 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
2 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 food
1 hammer
1 iron
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 2
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]

Possible Loot:

.[tabs: Rack inside the cave-in room]
Inventory:
1 crate with 12 empty preserving jars[/tabs]
Last edited by Nerre on Fri Aug 16, 2013 12:18 am, edited 1 time in total.
:zzz:

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LAYF
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Re: Minelings (Year 1, month 4, week 1)

Post by LAYF » Thu Aug 15, 2013 2:30 pm

"ARRRGH!"
Annoyed, Hack lays down his tools (Hammer, iron and the 1 food) Then he stretches one piece of seaweed so it can dry.. then he goes out and dive for some seaweed seeds.. taking all he can from the first little pond...

"Just as well collect some of these, and spread them out a little, besides, the water will fall even more, and I don't know if these can survive that...."
-Best regards LAYF

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kida
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Re: Minelings (Year 1, month 4, week 1)

Post by kida » Thu Aug 15, 2013 2:34 pm

"Too much stone..."


Boomy continues to mine just copper (no stone)

CroverusRaven
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Re: Minelings (Year 1, month 4, week 1)

Post by CroverusRaven » Thu Aug 15, 2013 4:21 pm

Oggy tries to pull the corpses out of the water."If we leave these in the water they'll get really smelly. Someone dig our fallen brothers a gravesite."

Edit: If I remember correctly you said a corpse was equal to 1 block, so I should be able to add both corpses in the water to my inventory and carry them to where the other corpses are on land, right? If so I want to do that.

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Ziprath
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Re: Minelings (Year 1, month 4, week 1)

Post by Ziprath » Thu Aug 15, 2013 5:05 pm

Trip moves as far left as he can

UnderstandsLittle
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Posts: 60

Re: Minelings (Year 1, month 4, week 1)

Post by UnderstandsLittle » Thu Aug 15, 2013 9:47 pm

Little starts minig the construction stone.

CroverusRaven
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Posts: 657

Re: Minelings (Year 1, month 4, week 1)

Post by CroverusRaven » Thu Aug 15, 2013 10:41 pm

OOC: Someone should really try digging some graves so we don't haev to deal with any kind of miasma or disease. We aint drainlings or dumplings guys. And it needs to be someone with a pick, otherwise I'd do it.

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 4, week 1)

Post by Nerre » Thu Aug 15, 2013 11:13 pm

@CroverusRaven:
► Show Spoiler
:zzz:

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gamecreator
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Location: Ukraine

Re: Minelings (Year 1, month 4, week 1)

Post by gamecreator » Thu Aug 15, 2013 11:30 pm

"I'm working on a grave right now." Ryan replies to Oggy, then he digs 1 block down and then 2 block wide tunnel to the left. He desides to ignore collecting stone in favor of speed.

Nerre
Game Master
Posts: 4876

Year 1, month 4, week 2

Post by Nerre » Fri Aug 16, 2013 12:29 am

Year 1, month 4, week 2:
"all water and similar fluids fall by 1d2 blocks"

Events:
- the water level falls by 1 block.

Image

Boomy:
Boomy mines another copper.

Hack:
Hack stretches a piece of seaweed so it can dry, then he dives into the little pond on the left and collects the sees of the seaweed. They are soggy and wet, he thinks he should keep them wet so they don't die. He has to do that next turn or throw them back into water, else they die.

Little:
Little continues to widen the gap into a proper tunnel, but decides to mine the stone now rather than destroying it. He gets 4 construction stone out of the 2 blocks he mines.

Oggy:
Oggy manages to get both corpses out of the water just in time before they poison it. They stink and he feels close to vomiting, they really should hurry to burry them.

Ryan:
Ryan turns the former iron vein into a large grave. You could even call it a crypt. There is now enough space for all four corpses, you only have to seal the entrance.

Trip:
Trip continous to the left as far as he can. With the widened tunnel, he can move quicker to the room behind and even climb on the other side of the rubble heap. At the far end of the tunnel, he sees an old wooden door.

Discoveries:
- there is a door at the end of the left tunnel leading out of the room with the rack.
- rotting corpses are not good for your health.

Information:
- Everybody excet Trip eats and feels refreshed.

Ressources: Link
Characters:

.[tabs: Team ressources]
Units:
2 food
18 construction stone
10 lumber
12 units of rope
Blocks:
1 hammer
1 bucket
11 seaweed (33 food)
1 drying seaweed
6 iron
3 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
2 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
6 seaweed seeds
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 8
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]

Possible Loot:

.[tabs: Rack inside the cave-in room]
Inventory:
1 crate with 12 empty preserving jars[/tabs]
Last edited by Nerre on Fri Aug 16, 2013 9:13 am, edited 1 time in total.
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kida
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Re: Minelings (Year 1, month 4, week 2)

Post by kida » Fri Aug 16, 2013 12:40 am

"Copper is good, hobgoblins will be pleased"
Boomy continues to mine just copper along the right vein

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Re: Minelings (Year 1, month 4, week 2)

Post by gamecreator » Fri Aug 16, 2013 1:09 am

Ryan brings all bodies into newly made crypt and then seals it with stone.

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Re: Minelings (Year 1, month 4, week 2)

Post by LAYF » Fri Aug 16, 2013 9:05 am

Hack decides he want to plant some seaweed further out, and swims to the middle of the pond, releasing the seeds to the bottom then swims further to the right, to look what's in that direction

@Nerre
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-Best regards LAYF

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 4, week 2)

Post by Nerre » Fri Aug 16, 2013 9:12 am

will correct it later, thanks.

Edit: done.
Last edited by Nerre on Fri Aug 16, 2013 1:39 pm, edited 1 time in total.
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Ziprath
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Re: Minelings (Year 1, month 4, week 2)

Post by Ziprath » Fri Aug 16, 2013 1:28 pm

Trip moves right in order to take two seaweed from the team resources, he then moves left and inspects the shelf
► Show Spoiler

CroverusRaven
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Posts: 657

Re: Minelings (Year 1, month 4, week 2)

Post by CroverusRaven » Fri Aug 16, 2013 3:40 pm

Oggy helps Ryan seal the bodies in the crypt to make a quick job. If he has time he tries making a paddle out of lumber.

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 4, week 2)

Post by Nerre » Sat Aug 17, 2013 5:51 am

Please put up a vote for little, he did only post for Constructlings, but not Minelings, when he was online. Maybe he had too little time.
:zzz:

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kida
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Posts: 1166

Re: Minelings (Year 1, month 4, week 2)

Post by kida » Sat Aug 17, 2013 8:15 am

Vote for little -
Continue widening the gap while mining constraction stone

UnderstandsLittle
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Posts: 60

Re: Minelings (Year 1, month 4, week 2)

Post by UnderstandsLittle » Sat Aug 17, 2013 8:25 am

Little continues mining the tunnel.

Nerre
Game Master
Posts: 4876

Year 1, month 4, week 3

Post by Nerre » Sun Aug 18, 2013 11:36 am

Year 1, month 4, week 3:
"all water and similar fluids rise back to their normal level."

Events:
- a loud garglin noise announces the end of the drought. The stalactites continue to trip at first, then little trickles fall down from them. After a while, the water is back to the normal level not long after that.
- The small log rises with the water.

Image

Boomy:
Booms follows the right copper vein. When he removed the right one of the blocks he is standing on, he notices that the hole he created is now 4 blocks deep. He will need the help of somebody to get out of there if he wants to.

Hack:
Hack decides he want to plant some seaweed further out. He climbs over the rubble heap and then swims to the middle of the pond, releasing the seeds to the bottom. He does not return, but continue to swim further to the right.

Little:
Little continues to widen the gap by destroying another 4 stone.

Oggy:
Oggy and Ryan move the bodies down into the crypt and seal them, literally in the last moment. They seal the entrance using 2 construction stones.

Ryan:
Oggy and Ryan move the bodies down into the crypt and seal them, literally in the last moment. They seal the entrance using 2 construction stones.

Trip:
Trip moves to the large cave, picking up two seaweed. Since Little widened enough of the gap, he has enough time to return to the shelf. He sees the crate of jar still standing there, beside that it is empty.

Discoveries:

Information:
- Trip eats a bit from the seaweed he is carrying.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
1 food
16 construction stone
10 lumber
12 units of rope
Blocks:
9 seaweed (27 food)
1 drying seaweed
1 bucket
5 iron
4 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
2 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 food
1 hammer
1 iron
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 9
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
2 food
1 shovel
1 seaweed (3 food)[/tabs]Possible Loot:
.[tabs: Rack inside the cave-in room]
Inventory:
1 crate with 12 empty preserving jars[/tabs]
Last edited by Nerre on Sun Aug 18, 2013 1:10 pm, edited 1 time in total.
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kida
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Re: Minelings (Year 1, month 4, week 3)

Post by kida » Sun Aug 18, 2013 11:53 am

"Wait - I can't get out of here - this is not good"

Boomy digs staircase up to the left

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