Minelings (Final)

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Ziprath
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Re: Minelings (Year 1, month 1, week 3)

Post by Ziprath » Fri Aug 09, 2013 9:30 am

Trip keeps following the tunnel picking up anything of use

CroverusRaven
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Posts: 657

Re: Minelings (Year 1, month 1, week 3)

Post by CroverusRaven » Fri Aug 09, 2013 2:14 pm

Oggy chops up some wood. "We'll need something to support any small tunnels to try to get through to avoid cave ins."

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 1, week 3)

Post by Nerre » Fri Aug 09, 2013 5:06 pm

Year 1, month 2, week 1:
"all lava and similar reservoirs rise by 1d3 blocks."

Events:
-You feel the water is slightly getting warmer, and soon after the ground as well.

Image

Boomy:
Hack and Boom decide to pause the rowing and to dive into the lake again and collect more seaweed. They notice three more floating bodies underneath the surface.

Hack:
Hack and Boom decide to pause the rowing and to dive into the lake again and collect more seaweed. They notice three more floating bodies underneath the surface.

Little:
Little stops mining copper, and walks over to the iron.

Oggy:
Oggy uses his axe to chop the log into lumber.

Ryan:
Ryan checks if the dead mineling has anything of use, but he finds nothing. So he starts to mine instead.

Trip:
Trip crouches further through the narrow gap. After a while, he sees it getting wider. Actually, it is leading into a larger room. He sees a rack at the wall on holes in the ceiling. At the end of the room there is a pile of rocks. There was a cave in he understands.

Discoveries:
- One block of wood turns into 4 blocks of lumber.

Information:

Ressources: Link
Characters:

.[tabs: Team ressources]
1 copper
2 iron
2 food
4 lumber
0 seaweed (0 food)
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
2 seaweed
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 food
2 seaweed
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 3
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]
Last edited by Nerre on Tue Aug 13, 2013 12:39 am, edited 4 times in total.
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kida
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Re: Minelings (Year 1, month 2, week 1)

Post by kida » Fri Aug 09, 2013 6:30 pm

"Lets navigate to land"
Boomy continue navigating the log left.

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LAYF
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Re: Minelings (Year 1, month 2, week 1)

Post by LAYF » Fri Aug 09, 2013 7:30 pm

Hack, feeling cold from the water, decides that he have just enough time to get one of the bodies up on the log along with him. a little selfish, he looks if any of them have a visible tool or a pulse before dragging that body up on the log, along with himself... (pulse more important than tool)

"Yes, I'll be there in a sec Boomy.. I'll just see if one of these are alive..."
-Best regards LAYF

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Ziprath
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Re: Minelings (Year 1, month 2, week 1)

Post by Ziprath » Fri Aug 09, 2013 7:33 pm

Trip investagates the holes in the roof

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Re: Minelings (Year 1, month 2, week 1)

Post by UnderstandsLittle » Fri Aug 09, 2013 8:00 pm

Little mines some of the black rock, just to see if he can.

CroverusRaven
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Posts: 657

Re: Minelings (Year 1, month 2, week 1)

Post by CroverusRaven » Fri Aug 09, 2013 9:29 pm

Oggy chops up a little more Lumber, and if he can reinforces the small tunnel with some of the wood.

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Re: Minelings (Year 1, month 2, week 1)

Post by gamecreator » Sat Aug 10, 2013 12:45 am

Ryan continues to mine iron. He takes care not to trap himself in the hole and to preserve passability (so people can get from water to the narrow tunnel and vice versa).

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 2, week 2)

Post by Nerre » Sun Aug 11, 2013 3:58 pm

Year 1, month 2, week 2:
"lava and similar reservoirs might change, appear or disappear. Gas and steam might stream out. "

Events:
-You feel the water and ground are slightly warmer.
-Nothing special happens.

Image

Boomy:
Boomy continous rowing and moves the log two blocks more to the left.

Hack:
Hacky dives below the surface and grabs a floating body. He pulls him up on the log and tries to reanimate him, but to no avail.
(He rolled a 13, which is not enough: http://invisiblecastle.com/roller/view/4170698/)

Little:
Little tries out mining stone. He picks away two blocks and notices that he destroys much more of the stone than what remains usable.

Oggy:
Oggy continues to turn the log into lumber until it is gone.

Ryan:
Ryan continous to mine iron.

Trip:
Trip inspects both funnels. The right one is intact and square shaped. At the left one, the ceiling around the funnel is broken and build the heap Trip is now standing on. He sees there is a tunnel leading further to the left. He also notices he is quiet hungry and should eat, but he is to far from the stock in the large cave.

Discoveries:
- One mineling can mine 2 blocks of stone per turn. For each block (25 pixels) you gather 2 construction stones.

Information:
- Trip did not eat, since he is too far away from the stock in the large room. The narrow gap puts him into another frame.
- Boomy had to throw one seaweed to the shore to prevent somebody ending up hungry.

Ressources: Link
Characters:

.[tabs: Team ressources]
Units:
1 food
4 construction stone
8 lumber
Blocks:
0 seaweed (0 food)
3 iron
1 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
1 seaweed
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
2 food
1 seaweed
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 4
SA: 1
FH: 0
0 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]
Last edited by Nerre on Tue Aug 13, 2013 12:41 am, edited 4 times in total.
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LAYF
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Re: Minelings (Year 1, month 2, week 1)

Post by LAYF » Sun Aug 11, 2013 4:05 pm

Hack yells to those at shore "Hay.. How long have Trip been in that passage? 2 Weeks? Fuck....."
Hack jumps into the water ans swims towards land, He will look for a way to transport water, maybe make a quick cub out of the sea weed... if he cant he will just continue on, and if he can reach it he will run into the passage with his sea weed/(water).... quiet he says "Trip, come here, I bring food!" Hoping that he can be heard on the other end without yelling...
-Best regards LAYF

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Posts: 60

Re: Minelings (Year 1, month 2, week 2)

Post by UnderstandsLittle » Sun Aug 11, 2013 4:33 pm

Little takes some iron and wood, and looks into constructing another pick.

"Hey Oggy, don't chop up all the wood, we need some to get to the other side of this pond.

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Ziprath
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Re: Minelings (Year 1, month 2, week 2)

Post by Ziprath » Sun Aug 11, 2013 4:38 pm

Trip returns to the main room and eats some seaweed

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kida
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Re: Minelings (Year 1, month 2, week 2)

Post by kida » Sun Aug 11, 2013 4:46 pm

"Almost there"
Boomy continues rowing

CroverusRaven
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Posts: 657

Re: Minelings (Year 1, month 2, week 2)

Post by CroverusRaven » Mon Aug 12, 2013 12:28 am

Oggy nods and takes some lumber and tries to make a paddle to move the big log across water faster.

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Re: Minelings (Year 1, month 2, week 2)

Post by gamecreator » Mon Aug 12, 2013 12:29 am

Ryan continues to mine iron.

Nerre
Game Master
Posts: 4876

Year 1, month 2, week 3

Post by Nerre » Mon Aug 12, 2013 1:18 am

Year 1, month 2, week 3:
"all lava and similar reservoirs fall back to their normal level. Gas and steam might stop streaming"

Events:
-Slowly, the ground and water cools down, returning to its normal temperature.

Image

Boomy:
Boomy continous rowing the log, which will reach the shore soon. Oggy joins him, together they move it five blocks.

Hack:
Hack, noticing that Trip is gone for quiet a while, hurries to follow him into the tunnel to provide some food to him. He tries to form a cup out of the seeweed, but he fails. At least he manages to soak it well enough to provide enough water to Trip.

Little:
Little tries to build another pick with some iron and lumber, but he finds out that the iron is too hard to be shapes with his bare hands.

Oggy:
Oggy grabs a plank from the lumber and swims to the large log. He finds out that he can row the log much better with his improvised paddle than Boomy can with his bare hands. Together they move it five blocks.

Ryan:
Ryan mines another iron.

Trip:
Trip, feeling his hurting stomache, crouches into the tunnel to get back to the others. In the middle of the tunnel he meets Hack who hands him something to eat and drink.

Discoveries:
-While you cannot form a cup out of the wet seeweed, it contains a lot of water until it dries out.
-You can row fast with a paddle.
-You cannot process iron with your bare hands.

Information:
-Trip was lucky and did not get any damage from being hungry. Now he is fed and feels well again.

Ressources: Link
Characters:

.[tabs: Team ressources]
Units:
1 food
4 construction stone
8 lumber
Blocks:
1 seeweed (3 food)
4 iron
1 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
1 seaweed
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
2 food
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 5
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]
Last edited by Nerre on Tue Aug 13, 2013 12:43 am, edited 3 times in total.
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gamecreator
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Re: Minelings (Year 1, month 2, week 3)

Post by gamecreator » Mon Aug 12, 2013 1:56 am

Ryan continues to mine iron.

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kida
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Re: Minelings (Year 1, month 2, week 3)

Post by kida » Mon Aug 12, 2013 6:08 am

"Row, Row, Row Your Boat..."
Boomy continues navigating log to land

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Re: Minelings (Year 1, month 2, week 3)

Post by LAYF » Mon Aug 12, 2013 6:47 am

Hack continues into the tunnel, looking what there is on the rag in the cave...
Within hte cave he eats some of his seaweed and drinks from the water falling form the ceiling..
-Best regards LAYF

UnderstandsLittle
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Posts: 60

Re: Minelings (Year 1, month 2, week 3)

Post by UnderstandsLittle » Mon Aug 12, 2013 7:09 am

Little, annoyed by his failure, swears he will make a new pick. He then goes and starts widening the tunnel so Minelings can stand in it.

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Ziprath
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Re: Minelings (Year 1, month 2, week 3)

Post by Ziprath » Mon Aug 12, 2013 10:06 am

Trip follows the tunnel as far as he can

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Re: Minelings (Year 1, month 2, week 3)

Post by CroverusRaven » Mon Aug 12, 2013 1:36 pm

Oggy helps Boomy row to land. Thens hand him the make shift paddle. "Ok guys, what now? Are we going down that little path? There's an opening on the other side of the water."

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LAYF
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Re: Minelings (Year 1, month 2, week 3)

Post by LAYF » Mon Aug 12, 2013 4:34 pm

"I think we should focus on this side first... It's easier to defend... "


EDIT:

I have added to my action above...
-Best regards LAYF

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 1, month 2, week 3)

Post by Nerre » Tue Aug 13, 2013 2:17 am

Year 1, month 3, week 1
"All plants and similar things grow x 2"

Events:
-the plants grow very much this week, seems the warm water had some effect on them.

Image

Boomy:
Boomy and Oggy continue to row the log and finally it reaches the shore.

Hack:
Hack passes Trip and takes a look into the cave. When he sees the rack, he checks what is in there. He finds a lot but he knows he cannot carry all of it at once:
1 hammer
1 bucket
12 units of rope
1 crate with 12 empty preserving jars

Little:
Little walks over to the narrow gap and starts turning it into a proper tunnel. He notices that if he hurries, he can remove even more stone, but then he will not get any construction stone out of it.

Oggy:
Boomy and Oggy continue to row the log and finally it reaches the shore.

Ryan:
Ryan continous mining iron. Some stones are in the way and block the vein, but he manages to remove them and still have enough time to mine iron. He notices that if he hurries, he can remove even more stone, but then he will not get any construction stone out of it.

Trip:
Trip follows the tunnel until he is out again.

Discoveries:
- you can mine one stone while mining iron and still get construction stones.
- If you just want to remove stones, you can hurry and mine twice as much stone per turn, but you will not get any construction stone. (remove 2 stones besides mining 1 iron / remove 4 stones)

Information:
- the crate of jars counts as 1 block. If you take some of the glasses out of it and move them to other locations, they count as units. Can can carry all 12 inside the crate while only counting as 1 block.
- you are running low one food. Also keep in mind what this and next month' events are.

Ressources: Link
Characters:

.[tabs: Team ressources]
Units:
1 food
10 construction stone
8 lumber
Blocks:
0 seeweed (0 food)
4 iron
1 copper
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
2 food
[tabs: Hack]
Player: LooksAtYouFunny
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 food
[tabs: Little]
Player: UnderstandsLittle
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Oggy]
Player: CroverusRaven
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
3/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
2 turns until possible damage from being hungry/thirsty
Inventory:
1 pick
[tabs: Trip]
Player: Ziprath
Stats:
2/3 hp
2 strength
2 constitution
Points:
XP: 6
SA: 1
FH: 0
1 turns until possible damage from being hungry/thirsty
Inventory:
1 shovel[/tabs]
:zzz:

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