Constructlings (Final)

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Re: Constructlings (Year 3, month 2, week 1)

Postby I'mBob » Thu Apr 10, 2014 1:27 am

[s]Bob swims deeper with Ash. (To the tunnel in the left)[/s]

New action in new post.
Last edited by I'mBob on Thu Apr 10, 2014 7:24 am, edited 1 time in total.
[spoil]For personal reference.

Beleak (Shipwrecked)
Gendalr (Ashren)[/spoil]
This account is on a hiatus until unknown.
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Re: Constructlings (Year 3, month 2, week 1)

Postby Nerre » Thu Apr 10, 2014 4:40 am

Waiting for LooksAtYouFunny and Nolandking, please suggest actions in case they don't show up in time. Thanks. :)
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Re: Constructlings (Year 3, month 2, week 1)

Postby I'mBob » Thu Apr 10, 2014 7:22 am

Bob will take a pick and will dig down a hole in the tunnel to the right of the lava pool to prevent the lava from flowing down, using a SA to make the hole as big as he can.
[spoil]For personal reference.

Beleak (Shipwrecked)
Gendalr (Ashren)[/spoil]
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Re: Constructlings (Year 3, month 2, week 1)

Postby Nerre » Mon Apr 14, 2014 8:11 am

Nerre wrote:Waiting for LooksAtYouFunny and Nolandking, please suggest actions in case they don't show up in time. Thanks. :)


Still up to date. Need actions for them.
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Re: Constructlings (Year 3, month 2, week 1)

Postby Nerre » Sat Apr 19, 2014 5:29 pm

Please vote for Kach and Mint, LAYFs and Nolandking did not post yet.
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Re: Constructlings (Year 3, month 2, week 1)

Postby Nerre » Mon May 05, 2014 3:23 pm

I will be on holidays for a while, most of may. I will see how much free time I have tomorrow. If I can make it, I will try to update for those who posted so far, else it will be in a week.
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Re: Constructlings (Year 3, month 2, week 1)

Postby Nerre » Tue Jul 29, 2014 1:43 pm

Who of those who used to play this game are still here and interested in me continuing it some day?
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Re: Constructlings (Year 3, month 2, week 1)

Postby gamecreator » Tue Jul 29, 2014 2:10 pm

Oh wow. Surely I'm all for continuing.
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Re: Constructlings (Year 3, month 2, week 1)

Postby CroverusRaven » Tue Jul 29, 2014 6:15 pm

I'm still around.
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Re: Constructlings (Year 3, month 2, week 2)

Postby Nerre » Mon Oct 06, 2014 12:52 pm

Year 3, month 2, week 2:
"lava and similar reservoirs might change, appear or disappear. Gas and steam might stream out."

Events:
- the visible lava seems to cool down, maybe the flows feeding and heating them got weaker.

[hr]Image

Bob:
Bob picks like crazy in the little tunnel and digs a pool to catch all the lava so it won't flow out on the others. He destroys 4 stone. The lava flows in, but more keeps coming from the depth of the mountain. Although Bob's pool does not stop the lava, ironically Bob's presence in the tunnel does. His body and that of Ash block enough of the lava, so the little that passes them cools and becomes too viscous, blocking the tunnel.

Chopper:
Chopper decides that he and worker 3 should collect some seaweed as the group is running low of food. Together they collect 4 seaweed.

Kach:
Kach learned a lot about working with metal lately.

Mint:
Mint, after he finished filling the tub, goes to the lake and catches a fish. He hears cracking voices from the tunnel in the east.

Tar:
Tar mines one unit of the new metal which he names silver.

Zaul:
Zaul grabs all the wool and brings it to the large storage room.

Worker 1:
Worker 1, having nothing to do, cooks 1 raw fish and catches 1 fish.

Worker 2:
Worker 2 mines 1 iron and 2 construction stone. As he cannot carry all he mined, he continues to place the ressources in the tunnel.

Worker 3:
Worker 3 helps Chopper with constructing the large bridge.

Hobgoblin Hgon:
Hgon tries to treat his wounds, and finally succeeds. He will now regain 1 hp per turn until he is at full hp. He swims to the other side of the lake and sits down below the tree, letting his legs hanging into the water, and sleeps for a while.

[hr]Discoveries:

[hr]Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Kach eats this turn. The hobgoblin eats. Ash eats. Thanks to the cedar planked salmon only 4 food and 1 lumber are consumed.
- Goat 1 and 2 can be sheared again in month 2, week 3.
- Goat 3 and 4 can be sheared again in month 3, week 1.

[hr]Ressources: Link
[hr]Characters:
[tabs][tabs: Team ressources]
Units:
12 food (pine seeds)
6 briquet
3 obsidian shard
12 wool
Blocks:
2 fish, raw (3 food when cooked)
4 seaweed (12 food)
1 axe head
1 chest
1 drying frame
1 emerald
1 hatchet (carpenter's)
1 knife, iron (+1 ATK, +1 fire DAM)
1 lion skin
1 log
1 log-and-metal-anvil
205 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 pick
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
1 sword, iron (+3 ATK, +1 fire DAM)
3 wooden bucket
1 wooden boat (2 blocks)
1 wooden tub (filled with water)
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 1 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 13
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 7
SA: 3
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
you can get for 10 xp: ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
you can get for 10 xp: smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 17
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (1.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 6
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 17
SA: 4
FH: 2
Inventory (2.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 1
SA: 2
FH: 2
Inventory (3.0 of 5.3):
1 emerald shard razor
1 spear, obsidian (+2 ATK, fragile)
1 food (pine seeds)[/tabs]Workers:
[tabs][tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (4.3 of 4.3):
1 spear, basic wooden
1 pick
2 iron
3 construction stone
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
8/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 ATK) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
[tabs][tabs: goat area]
nothing
[tabs: Bob's cave]
3 construction stone
1 iron[/tabs]
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Re: Constructlings (Year 3, month 2, week 2)

Postby gamecreator » Tue Oct 07, 2014 6:20 am

Zaul tries to spin wool into thread.
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Re: Constructlings (Year 3, month 2, week 2)

Postby Nolandking » Tue Oct 07, 2014 8:03 am

Mint catches more fishs.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Re: Constructlings (Year 3, month 2, week 2)

Postby Nerre » Wed Oct 08, 2014 1:13 pm

I hope more will post and return to this game which was and hopefully is much fun to me. I did Pm all.

last logins:
CroverusRaven: 06 Aug 2014, 14:03 - maybe gone or taking a break like I did. 2 month absent.
I'm Bob: 28 Aug 2014, 13:40 - maybe gone or taking a break like I did. 1.5 month absent.
Davecom3: 24 Sep 2014, 08:02 - maybe gone or taking a break like I did. 2 weeks absent.
LooksAtYouFunny: did just return, not sure if he only wants to focus on his new game to keep a lower profile than before, or if he returns.
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Re: Constructlings (Year 3, month 2, week 2)

Postby Nerre » Mon Oct 13, 2014 3:25 am

*push*
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Re: Constructlings (Year 3, month 2, week 2)

Postby Nerre » Sat Oct 18, 2014 2:25 pm

Please vote for the others or suggest something. Don't want their absence or inactivity to spoil your fun. ^^
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Constructlings (Year 3, month 2, week 3)

Postby Nerre » Sat Nov 15, 2014 2:57 pm

Year 3, month 2, week 3:
"all lava and similar reservoirs fall back to their normal level. Gas and steam might stop streaming."

Events:
- the visible lava finally cools down and loses pressure, some spots already turn into obsidian.

[hr]Image

Bob:
Bob is tired, but the fight against the lava seems to be over. When it starts to harden, Ash gently pushes him out of the tunnel, where he lies down to relax. When he checks the lava again, it has already turned into stone. Some parts into obsidian, but there also seems to be some iron ore in there.

Chopper:
Chopper and worker 3 collect 4 seaweed.

Kach:
Kach creates another sword by recycling the axe head.

Mint:
Mint catches 2 fish. He hears cracking voices from the tunnel in the east, then he spots Hgon waving like crazy on the other side of the lake.

Tar:
Tar mines another silver, then he starts to return to daylight.

Zaul:
Zaul tries to spin wool into thread, but he lacks the necessary tools.

Worker 1:
Worker 1, having nothing to do, cooks 2 raw fish.

Worker 2:
Worker 2 returns all the ressources he mined into the storage room.

Worker 3:
Worker 3 helps Chopper collecting seaweed.

Hobgoblin Hgon:
Hgon awakes by the cracking sounds on the other side of the tunnel. Curious he checks what is going on, only to return when he did spot that other hobgoblins did arrive and are busy breaking off the defense at the tunnel. He waves to the goblins on the other side of the lake to warn them, but does not shout as it might alarm the hobgoblins. Seems he want to keep his promisse to let the goblins go.

[hr]Discoveries:

[hr]Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Worker 2 eats this turn. The hobgoblin eats. Ash eats. 10 food and 1 lumber are consumed.
- Goat 1 and 2 can be sheared again now.
- Goat 3 and 4 can be sheared again in month 3, week 1.

[hr]Ressources: Link
[hr]Characters:
[tabs][tabs: Team ressources]
Units:
11 food (pine seeds)
6 briquet
3 obsidian shard
12 wool
Blocks:
2 fish, cooked (6 food)
2 fish, raw (6 food when cooked)
5 seaweed (15 food)
1 chest
6 construction stone
1 drying frame
1 emerald
1 hatchet (carpenter's)
1 knife, iron (+1 ATK, +1 fire DAM)
1 lion skin
3 iron
1 log
1 log-and-metal-anvil
204 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 pick
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
2 sword, iron (+3 ATK, +1 fire DAM)
3 wooden bucket
1 wooden boat (2 blocks)
1 wooden tub (filled with water)
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 0 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 14
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 8
SA: 3
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
you can get for 10 xp: ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
you can get for 10 xp: smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 17
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (1.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 7
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 18
SA: 4
FH: 2
Inventory (4.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
2 silver
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 2
SA: 2
FH: 2
Inventory (3.0 of 5.3):
1 emerald shard razor
1 spear, obsidian (+2 ATK, fragile)
1 food (pine seeds)[/tabs]Workers:
[tabs][tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 pick
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
9/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 ATK) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
[tabs][tabs: goat area]
nothing
[tabs: Bob's cave][/tabs]
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Re: Constructlings (Year 3, month 2, week 3)

Postby gamecreator » Sun Nov 16, 2014 6:59 am

I am lost. Do we escape? Do we fight? Do we try to talk to hobgoblins?
Also there are only two of us playing and apparently no one wants to vote for a whole lot of other characters. Maybe it's better to postpone the game for some time.
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Re: Constructlings (Year 3, month 2, week 3)

Postby Nerre » Sun Nov 16, 2014 2:18 pm

I tried to get some more players, but I wasn't lucky so far. I would love to get this game going to a proper end, not postbone it. My forum absence has delayed it long enough. I will write actions for the other chars if you decide what you want to do with yours. :)
You can also tell me if you prefer a swift end or if you want the game to keep going on. Maybe we can find some more people if the game continues in a steady pace for a while.
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Re: Constructlings (Year 3, month 2, week 3)

Postby gamecreator » Sun Nov 16, 2014 3:20 pm

It just doesn't feel exciting to play with only two of us. I don't really have any preferences about the end.
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Re: Constructlings (Year 3, month 2, week 3)

Postby Nerre » Sun Nov 16, 2014 4:05 pm

Maybe try to help me find some replacement players. I really love the setting and the story so far. :D
Let's see what Nolandking thinks about it.
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Constructlings (Year 3, month 3, week 1)

Postby Nerre » Tue Dec 09, 2014 1:58 pm

Year 3, month 3, week 1:
"All plants and similar things grow x 2."

Events:
- the month of harvests boosts the plant growth, trees and seaweed grow.

[hr]Image

Bob:
Bob is tired, but the fight against the lava seems to be over. When it starts to harden, Ash gently pushes him out of the tunnel, where he lies down to relax. When he checks the lava again, it has already turned into stone. Some parts into obsidian, but there also seems to be some iron ore in there.

Chopper:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Kach:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Mint:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Tar:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Zaul:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Worker 1:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Worker 2:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Worker 3:
He meets with the others in front of their home as they hear Hgon shout warnings while swimming over the lake.

Hobgoblin Hgon:
Hgon swims over the lake to warn the goblins, as most did not react to his wild waving. "They are coming, if you want to go, you have to do it now!" he says as soon as he is within hearing range.

[hr]Discoveries:

[hr]Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Kach eats this turn. The hobgoblin eats. Ash eats. 10 food and 1 lumber are consumed.
- All Goat can be sheared again.

[hr]Ressources: Link
[hr]Characters:
[tabs][tabs: Team ressources]
Units:
10 food (pine seeds)
6 briquet
3 obsidian shard
12 wool
Blocks:
2 fish, raw (6 food when cooked)
4 seaweed (12 food)
1 chest
6 construction stone
1 drying frame
1 emerald
1 hatchet (carpenter's)
1 knife, iron (+1 ATK, +1 fire DAM)
1 lion skin
3 iron
1 log
1 log-and-metal-anvil
203 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 pick
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
2 sword, iron (+3 ATK, +1 fire DAM)
3 wooden bucket
1 wooden boat (2 blocks)
1 wooden tub (filled with water)
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 0 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 14
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 8
SA: 3
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
you can get for 10 xp: ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
you can get for 10 xp: smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 17
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (1.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 7
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 18
SA: 4
FH: 2
Inventory (4.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
2 silver
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 2
SA: 2
FH: 2
Inventory (3.0 of 5.3):
1 emerald shard razor
1 spear, obsidian (+2 ATK, fragile)
1 food (pine seeds)[/tabs]Workers:
[tabs][tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 pick
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
9/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 ATK) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
[tabs][tabs: goat area]
nothing
[tabs: Bob's cave][/tabs]
User avatar
Nerre
Game Master
 
Posts: 4832
Joined: Mon Feb 25, 2013 1:47 am

Constructlings (Final)

Postby Nerre » Sat Dec 27, 2014 8:53 pm

Year 3, month 3, week 2:

Events:
Hgon gathered all the goblins to quickly told them that a hobgoblin scout group had arrived and was currently working its way through the barricades in the tunnel. He remembered his promise and told them to grab what they can within a few minutes and leave. Else the goblins would have to fight them if they would not want to get enslaved again. Hgon that while he wanted to keep his promise, he would not fight against his people. They would have to leave now, or the best he could do is play dead till the end of the fight.
Image
After some discussion, they agreed to flee, as they knew how tough Hgon was as a fighter, and that even a scout group would be more than just one or two hobgoblins. They did not want to lose somebody, so they left together with as many supplies they could carry. In such a large group, even the mountain lions did evade them and let them pass unharmed.
Image
After some climbing, they reached the other side of the vulcano, where they found another group of goats. The landscape got flatter and flatter the further west they went.
Image

Meanwhile, Hgon welcomed the hobgoblins and explained them how he and only few goblins did survive. He showed them what they had build up, and they were impressed. Then he told them how the goblins were killed by mountain lions. The hobgoblins could not care less. They had the outpost their chief wanted. Maybe he would send more slaves and people, maybe he would discard the idea of a steady outpost after losing so many, they were not sure.
Image
Deep inside the crater meanwhile, a gigantic figure took a look at the passing goblins, happy to have the cave for itself again. Those curious littly guys had even dared to enter his cave when he was outside, he could still smell it.

After a long walk for several days, the goblins reached a little current and followed it into the plains. It ended in a little lake, behind which a dense forest started. They decided to build a little camp there, as there were fish, seagrass and a lot of prey around. They even had brought along some goats from the mountains. Some time later, they already had build little huts and a fishing boat, and life got much easier from then.
Image

I hope you all enjoyed the game as much as I did and thank you for the great time. I wished we could have done it for some longer and would not have lost so many people. But such things happen, so let's meet again in the next game.

Best
Nerre
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Nerre
Game Master
 
Posts: 4832
Joined: Mon Feb 25, 2013 1:47 am

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