GMSO - Asteroid Slalom (Final)

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by LooksAndSmiles » Fri Feb 28, 2014 7:05 am

Input Trajectory Coordinates:
K7, J7, J8, J9, K9, L9

(in this order, as I'll likely be away for the following turns.)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by Zigit » Fri Feb 28, 2014 7:42 am

If I could do the same, current plan is F4, E4, E3, E2.

If you're posrting on the weekend that is, I'll be back Monday.

Nerre
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Posts: 4876

Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by Nerre » Sat Mar 01, 2014 7:15 am

5/6 have posted so far. I will keep your todo-lists in mind. :)
:zzz:

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by kida » Sat Mar 01, 2014 7:30 am

Turbo Sonic wakes up in the cloning chamber

(didn't post because I can't deploy this round)

Nerre
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Posts: 4876

Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by Nerre » Sat Mar 01, 2014 8:04 am

oh sorry. Kind of tired and forgot about that. Didn't sleep well last night. ;)
:zzz:

Nerre
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Posts: 4876

Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots left)

Post by Nerre » Mon Mar 03, 2014 4:18 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 12
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.

Actions:
Blastwave flies to K7 and uncovers a 2.
J. Carter marks G10 with a beacon.
Ka's Splaat flies to F4 and uncovers a 1.
Starshine flies to A4 and uncovers a 2.
Sy B. Netic flies to D6 and uncovers a 3.
Turbo Sonic awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Fields uncovered: 13
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 2
Deaths: 2
Fields uncovered: 8
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 1
Deaths: 0
Fields uncovered: 10
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Deaths: 1
Fields uncovered: 10
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 11
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Fields uncovered: 10
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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gamecreator
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Re: Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots l

Post by gamecreator » Mon Mar 03, 2014 5:41 am

Starshine marks B5.

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots l

Post by kida » Mon Mar 03, 2014 7:21 am

Turbo Sonic embarks on K4

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Re: Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots l

Post by LAYF » Mon Mar 03, 2014 8:33 am

Rotate to 0 degrees on horizontal space, boosters at the ready, forward.

J. Carter flies to F8
-Best regards LAYF

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots l

Post by Zigit » Mon Mar 03, 2014 9:13 am

I'm back! Ka'A deploys mine marking apperatus to E5.

(edited action)

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Jibjib
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Re: Goblins Minesweepers - Space Odyssey (Turn 12/ 2 Spots l

Post by Jibjib » Mon Mar 03, 2014 7:14 pm

Sy moves to C6.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 11/ 2 Spots l

Post by LooksAndSmiles » Tue Mar 04, 2014 1:04 pm

LooksAndSmiles wrote:Input Trajectory Coordinates:
K7, J7, J8, J9, K9, L9

(in this order, as I'll likely be away for the following turns.)
Lazy posting at it's best.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Nerre
Game Master
Posts: 4876

Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots left)

Post by Nerre » Wed Mar 05, 2014 3:49 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 13
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave flies to J7 and uncovers a 2. To his regret he also uncovers 3 hostile ships which hid inside the wreck. They deal 3 damage to him. He hit one of the ships with his blaster.
J. Carter flies to F8.
Ka's Splaat places a warning beacon on E5.
Starshine places a warning beacon on B5.
Sy B. Netic flies to C6 and uncovers a 3.
Turbo Sonic is deployed on K4 and uncovers a 1.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 14
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 2
Deaths: 2
Fields uncovered: 8
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 2
Deaths: 0
Fields uncovered: 10
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Fields uncovered: 10
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 12
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Fields uncovered: 11
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Wed Mar 05, 2014 7:01 am, edited 1 time in total.
:zzz:

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by LooksAndSmiles » Wed Mar 05, 2014 3:52 am

Guess I'll have to go down fighting, as it is unlikely I could kite them away.

Shooting at the same ship, again.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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LAYF
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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by LAYF » Wed Mar 05, 2014 3:56 am

*you forgot to move Carter on the map :)

J Carter to F7
-Best regards LAYF

Nerre
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Posts: 4876

Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by Nerre » Wed Mar 05, 2014 4:02 am

LooksAtYouFunny wrote:*you forgot to move Carter on the map :)
Corrected, press F5 please. :)
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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by kida » Wed Mar 05, 2014 4:27 am

Turbo Sonic moves to K5 and shoot the ship at J6

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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by Jibjib » Wed Mar 05, 2014 6:01 am

Sy continues dead ahead to B6.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
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Posts: 4876

Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by Nerre » Wed Mar 05, 2014 7:02 am

Ah sorry. I slipped on my map. J7 is supposed to be a 2, not a 1. Please think about your actions again in case you have made a map of possible mines and safe fields. Sorry. Graphicswill be corrected right now is correct now.
:zzz:

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by Zigit » Wed Mar 05, 2014 8:41 am

Ka'A regrets that he cannot reach the glorious battle. Moves to E4.

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Re: Goblins Minesweepers - Space Odyssey (Turn 13/ 2 Spots l

Post by gamecreator » Wed Mar 05, 2014 11:56 am

Starshine moves to A5.

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Posts: 4876

Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots left)

Post by Nerre » Fri Mar 07, 2014 2:02 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 14
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while, before and after moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave stays on J7 and fires on the damaged ship again, destroying it. He receives 1 damage from the remaining ship on I7.
J. Carter flies to F7.
Ka's Splaat flies to E4 and uncovers a 3.
Starshine flies to A5 and uncovers a 1.
Sy B. Netic flies to B6 and uncovers a 3.
Turbo Sonic flies to K5 and fires on the ship on J6, damaging it. It turns and he receives 1 damage in return.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 1/5
Fields uncovered: 14
Kills: 1
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 2
Deaths: 2
Fields uncovered: 8
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 2
Deaths: 0
Fields uncovered: 11
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Fields uncovered: 11
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 12
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Health: 4/5
Fields uncovered: 11
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Mar 07, 2014 7:32 am, edited 1 time in total.
:zzz:

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Jibjib
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by Jibjib » Fri Mar 07, 2014 2:23 am

A6 for Sy please
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by gamecreator » Fri Mar 07, 2014 2:38 am

Ninja'd. :(
Can I despawn like in Looks's game?

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by LooksAndSmiles » Fri Mar 07, 2014 2:49 am

BlastWave starts to self-repair.

(I don't know whether Nerre has posted this already and I was the one not seeing it, but you can self repair, as I was kindly reminded about this. Thanks!

Relevant info:
- heals 2 HP
- full turn action
- no cooldown or material requirement.)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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