GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by Nerre » Wed Nov 12, 2014 2:48 pm

Why did you post an empty post?
:zzz:

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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by kida » Wed Nov 12, 2014 3:14 pm

Nerre wrote:Why did you post an empty post?
:ninja:
:D
:ninja:

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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by gamecreator » Wed Nov 12, 2014 6:35 pm

Starshine goes to B10.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by Zigit » Thu Nov 13, 2014 9:02 am

Setting trajectory to sector i10.

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Space Odyssey (Turn 28 - 3 spots open)

Post by Nerre » Fri Nov 14, 2014 10:16 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 28
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to I10 and uncovers a 2.
Starshine flies to B10 and uncovers a 3.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O2, which is already explored and safe.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 28 - 3 spots o

Post by kida » Fri Nov 14, 2014 10:46 am

Turbo moves to O3

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Re: Goblin Minesweepers - Space Odyssey (Turn 28 - 3 spots o

Post by gamecreator » Fri Nov 14, 2014 11:33 am

Starshine goes to C11 places a warning beacon onto C10.

Also do we need to mark/uncover all tiles or just mark mines?
Last edited by gamecreator on Fri Nov 14, 2014 2:22 pm, edited 1 time in total.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 28 - 3 spots o

Post by Zigit » Fri Nov 14, 2014 2:15 pm

I think Nerre said earlier that we just had to mark all the mines...

Ka'A marks J11.

Oh wait, we can move diagonally? Neat!

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Re: Goblin Minesweepers - Space Odyssey (Turn 28 - 3 spots o

Post by gamecreator » Fri Nov 14, 2014 2:21 pm

Yes, we can. It's written in Nerre's post. It counts as 1.5 tiles. And this can trigger mines... oops, I need to change my move.

Nerre
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Posts: 4876

Re: Goblin Minesweepers - Space Odyssey (Turn 28 - 3 spots o

Post by Nerre » Fri Nov 14, 2014 2:40 pm

I can only trigger mines which are not marked with a beacon.
if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active minenot marked with a beacon, you have a 50% chance to trigger it.
You don't have to explore all tiles. Once you are sure you got all mines, you can tell your fleet commander that the area is safe. If you did no mistake and all mines are either exploded or secured with beacons, the will pass safely.
:zzz:

Nerre
Game Master
Posts: 4876

Space Odyssey (Turn 29 - 3 spots open)

Post by Nerre » Fri Nov 14, 2014 4:54 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 29
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on J11. To his regret some hostile ships guarding the minefield happen to be there and are not happy about the beacon. They deal 2 damage to him. He deals 1 damage to one of them.
Starshine places a warning beacon on C10. To his regret some hostile ships guarding the minefield happen to be there and are not happy about the beacon. They deal 2 damage to him. He deals 1 damage to one of them.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O3 and uncovers a 4. First 4 in the game!

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 3/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 3/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Sat Nov 15, 2014 3:39 pm, edited 1 time in total.
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by gamecreator » Fri Nov 14, 2014 6:15 pm

Starshine fires at one of the enemy ships with his blaster.

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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by kida » Fri Nov 14, 2014 11:19 pm

Turbo moves to P3

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by Zigit » Sat Nov 15, 2014 7:19 am

"Enemy ships detected! Returning fire while taking evasive maneuvers, setting course to sector j9." Ka'A

Nerre
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Posts: 4876

Space Odyssey (Turn 30 - 3 spots open)

Post by Nerre » Sat Nov 15, 2014 3:39 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 30
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to J9 and fires on the damaged ship again, destroying it. He receives 2 damage before the first hostile ship explodes. The remaining hostile ship follows him by flying to J10.
Starshine stays on B10 and fires on the damaged ship again, destroying it. He receives 2 damage before the first hostile ship explodes.
Sy B. Netic continues relaxing.
Turbo Sonic flies to P3 and uncovers a 2.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by kida » Sat Nov 15, 2014 4:38 pm

Turbo moves to P4

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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by gamecreator » Sun Nov 16, 2014 6:54 am

Starshine shoots another ship spends the turn repairing his suit.
Last edited by gamecreator on Sun Nov 16, 2014 2:17 pm, edited 1 time in total.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by Zigit » Sun Nov 16, 2014 9:28 am

"I regret nothing!" Ka'A charges the remaining enemy ship, moving to J10.

If I can, otherwise continue firing for as long as he is able.

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Posts: 4876

Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by Nerre » Sun Nov 16, 2014 2:03 pm

I don't know why both of you prefer dying to spending a turn on this: "Lost health can be regained by doing a repair action, restoring 2 health per turn.", but I think it is polite to give you that hint in advance before I update. ;)
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by gamecreator » Sun Nov 16, 2014 2:16 pm

Hmmm. Did not think about that. Changed my move.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 29 - 3 spots o

Post by Zigit » Mon Nov 17, 2014 6:17 pm

Thought I was going to die anyway, though with one less ship I could survive... Na, I liked my previous action. Thanks for the suggestion though!

Nerre
Game Master
Posts: 4876

Space Odyssey (Turn 31 - 3 spots open)

Post by Nerre » Tue Nov 18, 2014 12:58 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 31
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat stays on J9 and fires at the enemy on J9, damaging it. He receives 1 damage in return, which kills him. He awakes in the cloning tank. He will be equipped and send back to the minefield in 32. He should decide where he wants to be deployed.
Starshine remains on B10 repairs his suit, regaining 2 hp. The remaining ship deals 1 damage to him.
Sy B. Netic continues relaxing.
Turbo Sonic flies to P4 and uncovers a 1.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Tue Nov 18, 2014 5:29 pm, edited 2 times in total.
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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o

Post by kida » Tue Nov 18, 2014 1:20 pm

Turbo moves to P5

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o

Post by Zigit » Tue Nov 18, 2014 1:23 pm

When Ka'A's clone is ready to go, respawn on K11 L11.

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Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o

Post by gamecreator » Tue Nov 18, 2014 2:21 pm

Starshine fires upon the hostile ship.

Something happened in the description, I think you intended to rewrite something there.

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