Thuntworld Serial Killers Round 82 - Game over

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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Dlover » Mon Apr 08, 2013 10:49 pm

Aaaaaand I still got nothing. Let's just have a wagon, shall we?

Lunix.....2....(Cheese, Dlover)
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby gamecreator » Mon Apr 08, 2013 11:29 pm

I stand with my theory of suspiciously forced accusation.

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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Davecom3 » Mon Apr 08, 2013 11:39 pm

I have to say several things seem to point towards Dlover. I'm pretty sure he's stated that he has had no intention of being a killer before. Further, the thing that WhirdCheese quoted could be interpreted to mean the person currently at the top of the list. And beyond that, master of the hunt may have connections to a wolf, which has a similar paw print to a dog, which is what Dlover's avatar was, if I remember correctly.
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby gamecreator » Mon Apr 08, 2013 11:48 pm

Sure, we'll kill him in the next round.
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Dlover » Mon Apr 08, 2013 11:56 pm

D: You're all so cruel. Attacking a harmless hound like that. Yeah, you can lynch me if you want, won't matter to me in the least. :P
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Lunix » Tue Apr 09, 2013 6:12 pm

Dlover wrote:D: You're all so cruel. Attacking [s]a harmless hound[/s] an acknowledged previous killer like that. Yeah, you can lynch me if you want, won't matter to me in the least. :P
QFT.

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Lunix.....3....(Cheese, Dlover, gamecreator)
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Theonewhoisodd » Tue Apr 09, 2013 6:28 pm

Well Lunix it seems that it's mostly Windows and Apple users here as nobody who voted seems to trust you. Makes sense since you seem to be mostly a faux-hipster OS nowadays anyway. Oh wait that's Linux isn't it? Well that's what you get for having a name so similar.

Kill of the Loner
This inn is filled with dusty rooms, unused for quite some time. I can tell there used to be many more inhabitants, a long time ago. Once I am finished all of the rooms shall be like this. Devoid of life, empty, the violence of their inhabitants removed. I clear my mind of such thoughts and make my way to one end of the bar. I look around for a band to get some music playing, hoping to take my mind off of the situation. I find nothing. This is becoming a struggle for me. Killing so many people, am I really stopping anything, am I really helping the world? Perhaps I'm just wasting my time. Alas, I know only minds, not the future. But I must not lose focus. I well keep faith, remain true.

At this rate, it should take me only another two days. The numbers are thinning quite quickly though, they may catch me before then. I cannot delay, but I must not rush. If I wait they will find me, if I hurry I will act carelessly and reveal myself. I order a drink and a meal, finish them quietly, and return to my room, where I am approached by another of the inhabitants. He speaks incoherently, something about knowing who has been killing people. He grabs my shoulders, trying to get some sort of message across, and I can smell the drink on his breath. I catch sight of a sword hanging from his belt and act quickly. I take several steps away from him, drawing his sword as I go. A look of confusion crosses his face before he is run through by his own blade. An easy kill, I doubt the survivors would expect me to have killed this man, who was larger and stronger than me, a scrawny weakling. Indeed, I would not have, had he not been drunk.

Victim: Davecom3

Players:
[glow=grey]1. Bob[/glow] - lynched
2. Dlover
[glow=red]3. Davecom3[/glow] - Sworded
[glow=Blue]4. Lunix[/glow] - lynched
[glow=red]5. Jib[/glow] - Harpooned
6. gamecreator
7.WhirdCheese
[glow=yellow]8. Loki[/glow] - lynched
[glow=red]9. M0rtimer[/glow] - Knifed
My Kickstarter

"There is no such thing as overkill, there's kill and there's gravy." -Kurik
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby Dlover » Tue Apr 09, 2013 8:13 pm

So, who were the suspects? Me and GameCreator, right? Alright, well, voting for myself isn't an option.

GameCreator.....1....(Dlover)

Edit: So, who has the trowel? Maybe we lynch them just to see what happens? :P
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby WhirdCheese » Tue Apr 09, 2013 9:07 pm

Since this is basically up to me unless there are some herrings toward myself I missed, who would the ghosts vote for?
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby gamecreator » Wed Apr 10, 2013 2:52 am

So as I promised, I'll vote for Dlover this round.
BTW I just noticed similarity between "Loner" and "Dlover".

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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby Dlover » Wed Apr 10, 2013 3:07 am

Well, if we're going to look at my name, then I suppose you could say I'm a lover, not a fighter. Of course, if you said that then you would be a horrible, horrible liar.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby WhirdCheese » Wed Apr 10, 2013 9:22 am

I'm still open to changing my vote. Assuming a ghost starts talking

For now I'll vote fr dlover though.
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby gamecreator » Wed Apr 10, 2013 9:39 am

For your vote to count you need to update voting list, which everyone reposts around. Like this:

GameCreator.....1....(Dlover)
Dlover.............2....(gamecreator, WhirdCheese)
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Re: Thuntworld Serial Killers Round 82 - Fourth Kill up

Postby Theonewhoisodd » Wed Apr 10, 2013 3:35 pm

[glow=red]I think I am secretly the killer[/glow]
My Kickstarter

"There is no such thing as overkill, there's kill and there's gravy." -Kurik
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Re: Thuntworld Serial Killers Round 82 - Third Kill up

Postby Theonewhoisodd » Wed Apr 10, 2013 7:19 pm

Well uhh... This is awkward I've rolled your trowel Dlover and it came out to 2. Russian Reversal: In Soviet Russia, victim kills YOU!! If lynched, the first voter for the intended victim dies instead. If killed, killer dies instead. So I guess the russians have decided that gamecreator dies instead but atleast your game you created will live on.

Kill of the Loner
So few of us left. Today is the day. If I am caught now, then at the very least I have thinned their numbers. But if they attack each other, then my victory is assured. I can overpower either of these two if they are alone. I need no intricate planning, no luck on finding a weapon. If they attack each other, I will help one to lynch the other, then simply snap the survivor's neck.

Victim: WhirdCheese






[spoil][glow=Orange]Killers Win![/glow][/spoil]

Players:
[glow=grey]1. Bob[/glow] - lynched
2. Dlover
[glow=red]3. Davecom3[/glow] - Sworded
[glow=Blue]4. Lunix[/glow] - lynched
[glow=red]5. Jib[/glow] - Harpooned
[glow=yellow]6. gamecreator[/glow] - Game Destroyed
[glow=red]7.WhirdCheese[/glow] - Snapped neck
[glow=yellow]8. Loki[/glow] - lynched
[glow=red]9. M0rtimer[/glow] - Knifed
My Kickstarter

"There is no such thing as overkill, there's kill and there's gravy." -Kurik
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby Theonewhoisodd » Wed Apr 10, 2013 7:26 pm

Round 83 is up: viewtopic.php?f=4&t=332
My Kickstarter

"There is no such thing as overkill, there's kill and there's gravy." -Kurik
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby Dlover » Wed Apr 10, 2013 7:33 pm

... I didn't really expect that. I was sort of expecting my luck to hate me and have everybody brought back to life, at which point I would have probably just given up.

Anyway, clues:
Dummy
Kill of the Loner
It's a grisly sight, I know, that of death. Though no form of death matches that of murder. The look of shock as they feel pain, their grasping hands as they search for mercy. I can certainly be thankful for my ability to strike from a distance, as I do not think I could stand to be near the pitiful souls as the fall. I never intended to be a killer. My only wish was to help others. But I have seen the chaos and pain this place causes, and it seems the best course of action is to remove it. My companions disagreed, but there have been cases of their disagreeing with my views before, and they have come around. I feel they will do so again.
I stand in the dark, sensing the position of my opponent, ready to strike. I keep a blade at my side, waiting for the right moment. He has been sleeping deeply, but recently he's been much more active, preparing to act. He crosses the room, still growing accustomed to the dark as I send the knife through the air to strike him in the chest, aiming for a fast kill. I strike true, as I always do. It seems I could almost change the direction mid-flight, should I need to. The blade plunges into his chest, and he begins to turn. Horror and pain are clear on his face as he falls. I am ashamed by my actions, but it is necessary. I know the intentions of those staying here, and I need to stop them, for the good of those outside this place. As the last of his life dissipates, I turn and leave.

Victim: An unknown threat

Clues: The name, Loner, refers to the lone wolf, and my character in the Pokemon RPG which Dusk is running, who has mentioned spending much of his life alone.
"My only wish was to help others" - The same character has said his goal in life is to help people.
The disagreement with the companions also links to that character.
"I could almost change the direction mid-flight" - My character possesses telekinesis.


1st kill
Kill of the loner
I stand with the crowd, one of the first to arrive at the scene of the death. I sense the chaos and worry they are feeling, and imitate it to blend in, though I hardly need to pretend to be dismayed by death. I turn to leave, feigning illness, and catch sight of a man who seems familiar. Whether I have seen him before on the road, or perhaps I recognised his mind, he seems to be my next target. I take a moment to memorise what his mind feels like, to allow me to find him later, then return to my room, resolving to wait for night before I strike, when I shall not need to see the pain.

Darkness falls, and I creep from my room, blade at the ready. It is easy to find this one, for his mind seems to be in turmoil. I find him alone at the bar, a bow strung over his shoulder. Taking the time to examine him and his movements, I can see he is a half-breed, his body does not all match together perfectly, as though his two halves disliked each other. Perhaps this chaos is what drove him to violence. Regardless of his reasons, I move to send him from this world. I am distracted by a commotion from the entrance, as a group of people burst through the door, grab my target and run off with him. Recovering from my surprise, I follow them outside to see the man I was about to kill being lynched. These brutes are even killing each other, it's appalling. From the inn's door, I see one figure slinking away from the group. I may as well make use of this opportunity, so I send my knife flying across the courtyard, plunging into his neck. The blade and hilt become slick with blood, another reason to avoid being up close, and I resolve to leave it on the body. Retrieving it and trying to clean the bloody knife would draw suspicion to me, and they will find no finger prints on the blade, no hint of my presence at all.

Victim: M0rtimer

Clues:
• "On of the first to arrive at the scene of the death " - I'm the second player in the list.
• " I take a moment to memorise what his mind feels like, to allow me to find him later " - My character in Dusk's game has spoken of familiarising himself with the mind of the rest of the party, in order to track them better. Or that was the general gist of it.
• " a bow strung over his shoulder ... I can see he is a half-breed" - In the game of Munchkin I am running, Bob is currently a half-breed who wields a bow.
• " they will find no finger prints on the blade, no hint of my presence at all" - Firstly, I don't have fingers to leave fingerprints, which is why I separated the word into two, to try to draw attention to it. Secondly, my character uses telekinesis, so he never would have had to touch the knife.

I was originally planning to kill Bob in this kill, but you decided to lynch him instead.


2nd kill
Kill of the Loner
These people do not even seem surprised by the deaths around them. They act as if this is a common occurrence. As the crowd moves from the lynching to the fresh murder, I inconspicuously tag along, I go to stand at the front, where the others will not see the distaste evident on my face. There is talk of failing to catch the killer, mention that they lynched the wrong person. I understand now that the earlier violence they had exhibited upon my target was an attempt to stop the deaths, though they seem to have chosen purely at random. This insanity, an attempt to manipulate chance in order to find the correct person, it is ridiculous. I cannot fathom how this course of action could seem rational to them. Yet, in order to disguise myself, I may need to imitate them, ugly as their minds may be.

The crowd breaks up, and everyone retires for the night, not bothering to bury the bodies. I move toward the docks, where I can be alone, and one of them follows me. This seems ideal, another target already. I may have no weapon with me, but against a solitary target I am certain of my abilities. I stop near a fair sized vessel, harpoons lining its edges, allowing the man to walk past. I can feel his eyes running over me, as though he hunted me, but I am the master of the hunt. He passes me by as I watch the boat before me, as though I had taken an interest in it. I can read his thoughts, of hostility and violence. He acted passively earlier, but I cannot expect him to remain as such.

I stand erect as I pass out of his sight, bringing one of the harpoons to my shoulder and casting it toward him. Punching through his chest, he is sent to his knees, gasping for breath, clutching at his chest where the point emerges. This death would be slow and painful, I can see. His mind is clouded by fear and pain, and he is not thinking straight, but even so, I cannot leave him in this way, in this pain. I pull the harpoon from his chest and plunge it through his head, ending his suffering quickly. I turn and return swiftly to the Inn, before others become suspicious of my absence.
Victim: Jibjib

Clues:
• " I go to stand at the front" - Repeating the clue in an attempt to reinforce its importance, that I am now at the front of the list.
• " I am the master of the hunt" - Nylar, in your god game, is The Huntsmaster.
• Tugs Tails, from Lair of the Mountain King, makes use of a harpoon as his weapon, and it had at one point been enchanted to be an effective thrown weapon.
• Various mention of Jib's mind refers to Ian's ability to read minds.


3rd kill
Kill of the Loner
This inn is filled with dusty rooms, unused for quite some time. I can tell there used to be many more inhabitants, a long time ago. Once I am finished all of the rooms shall be like this. Devoid of life, empty, the violence of their inhabitants removed. I clear my mind of such thoughts and make my way to one end of the bar. I look around for a band to get some music playing, hoping to take my mind off of the situation. I find nothing. This is becoming a struggle for me. Killing so many people, am I really stopping anything, am I really helping the world? Perhaps I'm just wasting my time. Alas, I know only minds, not the future. But I must not lose focus. I well keep faith, remain true.

At this rate, it should take me only another two days. The numbers are thinning quite quickly though, they may catch me before then. I cannot delay, but I must not rush. If I wait they will find me, if I hurry I will act carelessly and reveal myself. I order a drink and a meal, finish them quietly, and return to my room, where I am approached by another of the inhabitants. He speaks incoherently, something about knowing who has been killing people. He grabs my shoulders, trying to get some sort of message across, and I can smell the drink on his breath. I catch sight of a sword hanging from his belt and act quickly. I take several steps away from him, drawing his sword as I go. A look of confusion crosses his face before he is run through by his own blade. An easy kill, I doubt the survivors would expect me to have killed this man, who was larger and stronger than me, a scrawny weakling. Indeed, I would not have, had he not been drunk.
Victim: Davecom3

Clues:
• "This inn is filled with dusty rooms, unused for quite some time. I can tell there used to be many more inhabitants, a long time ago." - A small hint towards having played for a while.
• "make my way to one end of the bar" - Again, reinforcing that I'm at the edge of the player list.
• " I look around for a band to get some music playing" - I've recently been participating in the Music Game.
• "I know only minds, not the future" - I've said several times in the Random Chatter thread that I'm no good at times, dates, and such, and a couple of times I've said I mess with minds.


The last kill, which Odd just posted, had no clues. That was going to be the end of the round, one way or another.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby WhirdCheese » Wed Apr 10, 2013 7:49 pm

Bah...

Good game though Dlover.
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby Dlover » Wed Apr 10, 2013 9:31 pm

If more people had submitted kills I probably wouldn't have had the trowel.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby gamecreator » Thu Apr 11, 2013 2:09 am

So anyone can submit dummy kills? I thought GM chooses killer, which submits the kill then.
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Re: Thuntworld Serial Killers Round 82 - Game over

Postby Dlover » Thu Apr 11, 2013 2:43 am

No, anyone can write a dummy kill and submit it. In this kill, you won't actually target any of the players. This kill you just PM to the host, and they decide randomly from all that were submitted. Anybody who submits a kills also has a chance to get the Trowel of Wonder, for added incentive.

Of course, all of this can be overruled by Rule 0: The host is always right.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Joined: Mon Feb 25, 2013 12:05 am
Location: My pile of dropbear pelts and hoopsnake scales.

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