SWSE - The long Shot OOC

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BadgeAddict
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SWSE - The long Shot OOC

Post by BadgeAddict » Wed Jan 03, 2018 5:27 am

I'm 1 month away from launching my very first SWSE campaign in RL. In fact, this will be my first ever RL campaign, so I'm really excited.

My thoughts here is that I will run the same campaign parallel with RL, in an effort to refine the game as the others slowly catch up to the (4) of you. By the time recruitment closes (1 week, faster if I get all 4 quickly) we'll be about 3 weeks ahead of the others.

Instead of relying on a per-written campaign, I have built this one from scratch, but then again, I find story-building the funnest part.

So, without further ado, I give you, Star Wars - The Long Shot.

I welcome 4 volunteers.

Create characters as if you were in the most recent era, you can choose nearly any race you desire, though some, with more xenophobic tendencies would probably be best to avoid.

For all of the relevant books and a lot of significant data, you can go to this Pile of Goodies

My initial plan is to create a spreadsheet similar to the DnD sheets, but geared toward SWSE.

Any questions, please ask.

http://tokata.fr/star-words/?id=0hatu2c

Character Creation - things I need from you.

Race, Class, Age, background, Ability scores (I'll help you with character sheets as much as I can.
For ability scores, feel free to roll 4d6 (highest 3) per stat or you can take the standard set of: 15,14,13,12,10,8.

SPECIES LIST with Ability Score Adjustments


Classes are as follows:
JEDI
NOBLE
SCOUNDREL
SCOUT
SOLDIER
Last edited by BadgeAddict on Thu Jan 25, 2018 7:03 am, edited 3 times in total.

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Quarg
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Re: Star Wars Saga Edition - The long Shot

Post by Quarg » Wed Jan 03, 2018 7:43 am

I may be intrested, but need time to work on it...
Really...why are you reading this?

Eileen Ap'Fyretorr

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BadgeAddict
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Re: Star Wars Saga Edition - The long Shot

Post by BadgeAddict » Wed Jan 03, 2018 7:49 am

Take the time you need, I can provide as much support as you need as well if you have any questions on building a character.

There are quite a few races, it may actually be easier to pick the class you want to start with (there are only 5) and then determine what race you want that gives you the best bonus.

Classes are as follows:
JEDI
NOBLE
SCOUNDREL
SCOUT
SOLDIER

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Quarg
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Re: Star Wars Saga Edition - The long Shot

Post by Quarg » Thu Jan 04, 2018 10:09 am

So where is the race information???
Really...why are you reading this?

Eileen Ap'Fyretorr

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BadgeAddict
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Re: Star Wars Saga Edition - The long Shot

Post by BadgeAddict » Thu Jan 04, 2018 1:38 pm



This is an excel sheet that will build your character automatically.

Otherwise I'll need to get back to you tomorrow cause I'm home sick today. Sorry.

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SWSE - The long Shot - Reboot

Post by BadgeAddict » Mon Jan 08, 2018 7:39 am

I realize I boffed this up, I think I got a little too excited and then didn't put enough work into my launch. So, consider this my relaunch.
On that note, if youÔÇÖre interested, hereÔÇÖs how to build a character.

If you've ever played in any of the D&D campaigns, you know 99% of what you need to know to play this.

Character Creation
Pick a Species:
The list of species below can also be found at the above link which also has pictures of the species.
Typical Species List
► Show Spoiler
Expanded Species List
► Show Spoiler
Rolling your stats:
4d6(6x), remove the lowest, assign to your stats
Or
5d6(6x), drop two, but rolling in order of stats and can only switch 1 of them.
Ex:
STR = 5d6 less 2, DEX = 5d6 less 2, CON = 5d6 less 2, INT = 5d6 less 2, WIS = 5d6 less 2, CHA = 5d6 less 2
Or
Use the standard set: 15,14,13,12,10,8.

Picking a Class:
JEDI
► Show Spoiler
NOBLE
► Show Spoiler
SCOUNDREL
► Show Spoiler
SCOUT
► Show Spoiler
SOLDIER
► Show Spoiler
Please note: I don't expect you to go through and build a character all on your own, when it comes to skills, abilities and Feats I am willing to help you through the process. If you have stats, species and class picked out, just tell me the kind of character you want to be and I'll help you put together the rest.

Choose your Destiny: (This is similar to 5e having you choose your background, except in this case, fulfilling your destiny grants you bonuses.)
► Show Spoiler
Building a character Sheet:
Once you have your species picked, your stats rolled and youÔÇÖve chosen the class you want to play, you just have to mash them all together.
I would recommend downloading the spreadsheet:

And use it to build your character.

Each class is assigned their own amount of money to start the game.

Wealth = Class + 6000
Jedi = 1,200
Noble = 4,800
All the rest = 3,000

With wealth in hand, youÔÇÖll need to choose armor and weapons according to the feats you start weapon proficiency you begin with based on your class.
Please use the following links to find lists of Armor, weapons and general equipment that are available to be purchased. Keep in mind that some armor, weapons and things has restrictions based on who has access to them.

Licensed: The owner must obtain a license to own or operate the object legally. Generally, the license is not expensive, and obtaining it has few if any additional legal requirements.
Restricted: Only specifically qualified individuals or organizations are technically allowed to own the object. However, the real obstacles to ownership are time and money; anyone with sufficient patience and cash can eventually acquire the necessary license.
Military: The object is sold primarily to legitimate police and military organizations. A military rating is essentially the same as restricted, except that manufacturers and dealers are generally under tight government scrutiny and are therefore especially wary of selling to private individuals.
Illegal: The object is illegal in all but specific, highly regulated circumstances.

Use the following link to find your way to all possible equipment you can buy.
Equipment

The Story: http://tokata.fr/star-words/?id=0hatu2c

A New Order has risen from the ashes of the Empire intent on reclaiming its former glory and conquering the rest of the known Galaxy.

The last remaining forces of the resistance are deep in hiding, barely able to withstand the encroaching darkness.

Far from the front lines, a secret plan is nearing completion. A plan that will hopefully put an end to the Empire and New order, before they even had a chance to begin...
Last edited by BadgeAddict on Tue Jan 09, 2018 5:15 am, edited 2 times in total.

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spiderwrangler
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Re: SWSE - The long Shot - Reboot

Post by spiderwrangler » Mon Jan 08, 2018 2:21 pm

So, via the magic of random rolls....

Lugubraa +2 Str, +2 Con, -2 Dex, -2 Wis

Image
(Ooo, I'm pretty!) It would appear that Lugubraa are more monster than character race, so back to the random generator!

Image
Trandoshan +2 Str, -2 Dex

How about some random stats in order, with no switching?
Species: 5D6.HIGH(3) = [5, 3, 4, 2, 4] = 13
5D6.HIGH(3) = [2, 6, 6, 6, 5] = 18
5D6.HIGH(3) = [6, 5, 6, 6, 4] = 18
5D6.HIGH(3) = [4, 5, 4, 4, 5] = 14
5D6.HIGH(3) = [6, 5, 5, 3, 5] = 16
5D6.HIGH(3) = [6, 4, 4, 6, 5] = 17



Random class?
Jedi.

Final stats:

STR: 15
DEX: 16
CON: 18
INT: 14
WIS: 16
CHA: 17

Name: Rando Rollrissian
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

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BadgeAddict
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Tue Jan 09, 2018 5:12 am

@Spider
A few questions to follow up with you.
Male/Female
Destiny:
► Show Spoiler
You can choose 4 of the following skills to train in (as a Jedi).
► Show Spoiler

http://swse.wikia.com/wiki/Feats
^This is a list of all feats along with their descriptions, I realize this is a lot of reading, and again, if you tell me what you would like to be able to do or the kind of character you want to play, I can get you there faster.
You can choose 1 of the following Feats:
► Show Spoiler
^I assume that if I go through and explain them all, you'll just random roll them, if I'm wrong let me know.

Choose 1 Talent:
► Show Spoiler
You get 2 extra languages:
► Show Spoiler

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spiderwrangler
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Re: SWSE - The long Shot - Reboot

Post by spiderwrangler » Tue Jan 09, 2018 7:27 am

Male

Revelation
You are destined to expose previously some unknown or hidden truth to the galaxy at large. The nature of this truth is fundamental and profound - it does not require rigorous dedication or tutelage. An example from a non-SW source would be Malcolm Reynolds letting the galaxy know what happened on Miranda, and the dark secret behind the Alliance and the Reaver's origin.

Destiny Bonus: For 24 hours, you and any allies involved or sympathetic to this desire for revelation gain a +1 bonus to all defense scores.

Destiny Penalty: You take a penalty of -1 to all defense scores for 24 hours.

Destiny Fulfilled: You immediately gain +1 extra Force point and the Skill Focus feat for the Knowledge skill that is most appropriate to the subject at hand. If you already have this bonus, you gain a permanent additional +5 destiny bonus to that Knowledge skill. In roleplaying terms, you will be recognized widely as the harbinger of this information


You can choose 4 of the following skills to train in (as a Jedi).

Endurance
Knowledge (galactic lore)
Perception
Use the Force


You can choose 1 of the following Feats:

Force Training

Force Powers (4):

Battle Strike
Enlighten
Move Object
Makashi Riposte

Choose 1 Talent:

Deflect

You get 2 extra languages:

Binary
Shyriiwook
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

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BadgeAddict
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Tue Jan 09, 2018 7:42 am

Wonderful, final details are Weapons and Armor.

A jedi starts with 1200 credits to spend + 6000 = 7200 credits.

In the Jedi's case, you have no armor proficiency, so you get to have some cool jedi robes.
A Jedi also starts with a free light-saber that his master provides for him.

Otherwise, various equipment are available for purchase.
► Show Spoiler

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spiderwrangler
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Re: SWSE - The long Shot - Reboot

Post by spiderwrangler » Tue Jan 09, 2018 9:24 am

All-temperature cloak
Bracer computer
Cybernetic prosthesis, sensory enhancement
Cybernetic prosthesis, infrared sensor eye
Electrobinoculars
LeisureMech personal droid
Personal multitool
Fire rod
Anti-rad dose
Holster, concealed
10 x Ration pack
2 x Comlink, encrypted short-range
2 x Power pack
Blaster Pistol
Lightsaber
The Sweetest Robes
Last edited by spiderwrangler on Tue Jan 09, 2018 12:11 pm, edited 1 time in total.
Games I GM:
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Games I play in:
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Tue Jan 09, 2018 11:31 am


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Tea
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Re: SWSE - The long Shot - Reboot

Post by Tea » Fri Jan 12, 2018 11:52 pm

I think I can handle joining a game without getting too busy and jumping ship; I volunteer! Now,....just have to figure out how to get a swashbuckling archaeologist into space.

Class: Scoundrel
Background: I advertise myself as an adept acquirer of specialty goods. In most cases, I don't pass judgment on what the item(s) are used for, or by whom, so long as I get my payment. I dream of captaining my own ship one day so that I can chart my own course across the galaxy (and so that I can take breaks from my future likely career as a smuggler to pursue my true passion: uncovering the secrets of the past).

Race: Nautolan (+2 Con, -2 Int/Wis)

Taking the standard set for ability scores
Str 8
Dex 13
Con 10(+2)=12
Int 15(-2)=13
Wis 12(-2)=10
Cha 14

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spiderwrangler
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Re: SWSE - The long Shot - Reboot

Post by spiderwrangler » Sat Jan 13, 2018 7:42 am

Cool! It might be a bit until Badge is able to pick this up, he let me know he's going to be unable to be on much in the near future, but if you're still interested when he returns, yay!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

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Quarg
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Re: SWSE - The long Shot - Reboot

Post by Quarg » Sun Jan 14, 2018 2:11 pm

Proposed Character
Race
Image

Miraluka
http://swse.wikia.com/wiki/Miraluka
+2 Int, -2 Dex

[url=http://roll.coyotecode.net/lookup. ... id=193996]

STR 10 =10
DEX 17 (-2) =15
CON 9 = 9
INT 16 +2 =18
WIS 16 =16
CHA 18 =18
Class: Noble
Destiny: Founder

Name: Lady Quantallia Rocmassar Volskaria "Lady Q")
Sex: Female

Skills (6+4?)
Gather Information
Deception
Use Computer
Treat Injury
Perception
Knowledge (Bureaucracy)
Knowledge (Galactic Lore)
Persuasion
Initiative
Use the Force (Based on Feat of Force Sensitive)


Feats
Linguistics
Weapon Proficiency (Pistols)
Weapon Proficiency (Simple Weapons)
Force Sensitive
Force Training (Race Bonus Feat!)
(Force Sight)

Talent
Force Pilot (Sorry but the blind pilot thing just makes me 8) ...)

Languages (6 Bonus)
Basic (race)
Miralukese (race)
Bocce (Intell Bonus)
Bothese (Intell Bonus)
Huttese (Intell Bonus)
Binary (Linguist Bonus)
Cerean (Linguist Bonus)
Rodese (Linquist Bonus)

Background
No one knows much about her, she arrived with a a Bothian named Blufa when the resistance was 'renegotiating' its contract with the Bothian SpyNet. When he left, she stayed only indicating that she was now their contact with SpyNet. That and she was obviously talented in use of the Force like much of her race had been in the past.

Equipment
Total Funds 10,600

2500 Comlink, encrypted long range
25 Hip Holster
500 Blaster Pistol
100 4X Power Pack
1000 Standard Data Pad
3000 Computer Spike +4
75 MDS-50 Medisensor
200 2Xmedpacks
60 Quarterstaff
Really...why are you reading this?

Eileen Ap'Fyretorr

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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Mon Jan 15, 2018 6:13 am

Welcome Tea and thank you Quarg for filling out your character.

Much as in the way of other games that I've managed, I've created this handy-dandy spreadsheet to be able to easily manage your characters from.

If you would like to be added permanently to the sheet as a user let me know, otherwise you'll just be anonymous.
If you would like to fill out the tabs with your names, you are welcome to do so, otherwise I'll fill them out as I find the time, I've found that these spreadsheets offer a good place for all information to be found in one place.

I would like to get 1 more player if I can, but if by the end of the this week I don't then we'll start with just the three of you. This week is fairly busy for me as I'll be stuck in the shop building the machine I designed with a service guy, but it'll be a good amount of fun I'm sure, being able to see what I designed take shape.

So, without further ado, welcome and thank you for volunteering.

@Tea: If you would like to roll to see what you could get, you can, but then still choose to keep the normal, that way if you roll high you could get better stats, but it's up to you.

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Quarg
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Re: SWSE - The long Shot - Reboot

Post by Quarg » Mon Jan 15, 2018 12:40 pm

So reviewing the force powers:
Force Slam
Fold Space
Energy Resistance
Move Object

And I need to make some equipment changes....
Can I turn my hip holster into a shoulder holster (which makes more sense for a pilot)?
How much would a flight jacket cost? (I would assume the same as an all temperature cloak) Note I'm not talking about a flight suit...though maybe I am...
Really...why are you reading this?

Eileen Ap'Fyretorr

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BadgeAddict
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Mon Jan 15, 2018 1:04 pm

I'm willing to let you turn your hip holster into a shoulder holster for the same cost.
Options:
Flight Suit - 10 hours of life support - 1,000cr, +1 Fortitude
ShipSuit - +1 to Fortitude Defense against extreme temperatures - 200cr
Spacesuit - +2 Fortitude, 24 hours of life support, 2,000cr

Your choice. Though I think you are thinking of the Flight Suit.

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Tea
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Re: SWSE - The long Shot - Reboot

Post by Tea » Mon Jan 15, 2018 1:28 pm

I had tried rolling the first day and the normal set was the better option, but I'm certainly willing to give it another try.

4d6, drop 2
4D6.HIGH(3) = [6, 4, 5, 3] = 15
4D6.HIGH(3) = [1, 4, 2, 6] = 12
4D6.HIGH(3) = [4, 2, 6, 1] = 12
4D6.HIGH(3) = [5, 2, 3, 4] = 12
4D6.HIGH(3) = [2, 2, 4, 2] = 8
4D6.HIGH(3) = [6, 6, 6, 6] = 18


STR = 12
DEX = 18
CON = 12 (+2)=14
INT = 15 (-2)=13
WIS = 12 (-2)=10
CHA = 8

Yep, this is better! I can now make plenty of bad life-decisions and be a fair hand with a blaster. 8)

Also, nice spreadsheet.

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BadgeAddict
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Mon Jan 15, 2018 2:04 pm

No problem tea and thank you, it grew from an original design I made for D&D that spider started and has apparently been copied and used by others several times, in which I am completely fine with. It makes games much easier to manage.

Tea, similar to the others, you have some choices to make as well. Please choose:

5 Skills
Acrobatics
Deception
Gather Information
Initiative
Knowledge (bureaucracy)
Knowledge (galactic lore)
Knowledge (life sciences)
Knowledge (physical sciences)
Knowledge (social sciences)
Knowledge (tactics)
Knowledge (technology)
Mechanics
Perception
Persuasion
Pilot
Stealth
Use Computer

1 Feat:

Of which there are a ridiculous number of.

1 Talent:

Fortune: Fools luck
Fortune: Fortune's Favor
Fortune: Gambler
Fortune: Labyrinthine Mind
Fortune: Knack
Malkite Poisoner: Malkite Techniques
Misfortune: Befuddle
Misfortune: Dastardly Strike
Misfortune: Disruptive
Misfortune: Hesitate
Misfortune: Seducer
Misfortune: Seize Object
Misfortune: Skirmisher
Misfortune: Sneak Attack
Misfortune: Stymie
Opportunist: Advantageous Opening
Opportunist: Retribution
Opportunist: Slip By
Outlaw Tech: Personalized Modifications
Outsider: Oafish
Recklessness: Find Openings
Recklessness: Hit the Deck
Recklessness: Trick Step
Revolutionary: Make an Example
Revolutionary: Revolutionary Rhetoric
Run and Gun: Opportunistic Strike
Run and Gun: Strike and Run
Slicer: Gimmick
Slicer: Trace
Smuggler: Art of Concealment
Smuggler: Illicit Dealings
Smuggler: Surprise Strike
Spacer: Hydperdriven
Spacer: Spacehound

phew!

and choose 1 extra language and some equipment as you like. Scoundrels have the following proficiency automatically: Pistols, Simple Weapons.

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Tea
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Re: SWSE - The long Shot - Reboot

Post by Tea » Mon Jan 15, 2018 4:31 pm

Skill, Feat, and Talent Selection

Skills
1. Gather Information
2. Knowledge: Galactic Lore
3. Persuasion
4. Use Computer
5.Pilot

Feat
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within point blank range. (Includes vehicular weapons)

Talent
Illicit Dealings (Smuggler): Smugglers have a knack for locating and negotiating illicit deals. When using Persuasion to haggle for restricted, military, or illegal goods you may roll twice, keep the better result.

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Quarg
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Re: SWSE - The long Shot - Reboot

Post by Quarg » Mon Jan 15, 2018 5:01 pm

*Laughs*
There is nothing of Galatic Lore I group does not know...
Basic physics...yeah...

Where is the shipsuit I can not find it online...
Really...why are you reading this?

Eileen Ap'Fyretorr

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BadgeAddict
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Re: SWSE - The long Shot - Reboot

Post by BadgeAddict » Mon Jan 15, 2018 8:28 pm

Tea: as a scoundrel.. You automatically get point blank shot. (cause Han shot first). Choose again.

Some options that you might find interesting:
Grazing Shot: Make a second attack roll upon a successful ranged attack to divide the damage between the primary target and another target within six squares within direct line of sight of the original.
Brink of death: If you deal enough damage to kill a target you may leave them unconscious instead.
Desperate Gambit: Once per turn, reroll a missed attack roll at a -2 penalty.

Also, Tea, as far as equipment, feel free to go through the last tab of the spreadsheet, any available stuff you need can be found there, as a scoundrel, you start with 9,000 credits to spend.

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Tea
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Re: SWSE - The long Shot - Reboot

Post by Tea » Tue Jan 16, 2018 8:49 pm

BadgeAddict wrote:Tea: as a scoundrel.. You automatically get point blank shot. (cause Han shot first). Choose again.
Right! I think I got a little too excited and forgot to check what was included with Scoundrel. :lol: In that case, I'll take Precise Shot.

I'm still working on equipment. Otherwise, I think I just still need destiny, if I'm reading this right. I've finally decided on a name; I'll go by Kris Yolo.

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Tea
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Re: SWSE - The long Shot - Reboot

Post by Tea » Wed Jan 17, 2018 2:11 pm

Alright, here's all the character info nicely all in one place.
► Show Spoiler
Flight suit is listed as licensed, the pistol and rifle are listed as restricted (but, my character has no problems carrying unregistered gear since he doesn't exactly trust the government. He may seek to obtain the appropriate licences when he's not worried about securing his next job (and payout).) Is this acceptable?

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