Recruitment Thread for Pell's D&D 3.5 Game

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Mon Apr 22, 2013 10:05 am

Correct. A +1 Longsword costs 2315 gold. Adding either Flaming or Ghost Touch to it costs another 6000 gold, the same price which would convert it to a +2 sword. But adding both costs as much as converting it to a +3 sword, which is 16,000. Making the sword out of adamantine in the first place is a flat cost which doesn't interfere with the cost of enchantments. But you can't "add adamantine" to it after play begins.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Mon Apr 22, 2013 10:36 am

Thanks, just wanted to make sure I was understanding correctly.

Hnm. Admittedly what appealed to me about the cestus was the same reason a buckler seemed nice at firstÔÇöa hands free "shield." Granted, a separate shield does have its own (quite nice) utility, but it doesn't harmonize quite as well with grappling. Actually. ...you can still hold items with the light shield, just not weapons, so would that even impact grappling?

I could easily afford wild enchanting the shield if I took it now, though I couldn't afford both a different material and enchantment, like I did for my armor. Alternately I could pay for a different material, and just be forced to drop the shield prior to transformation until I could afford to enchant it.
...though making the shield mithril (eh, no additional spell failure chance, why not?) would only be around 1k...hrnm. Base cost for the shield itself is cheap, too.
I'll have a look at my spread sheet and see what I have left to spend when I get home. I have my last class for the day soon.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Mon Apr 22, 2013 11:23 am

Mithril on a shield is probably not worth it; the ACP of a mithril item is reduced by 3, but shields only have ACP of -1 or -2 in the first place, and masterwork reduces those by 1. (The exception is the tower shield at ACP -4, but that's explicitly made out of wood, so you can't do it in mithril.)
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Mon Apr 22, 2013 12:38 pm

True. It was more removing the spell penalty completely, but that's only 5% on a light shield anyway.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Mon Apr 22, 2013 3:41 pm

Were you planning on casting arcane spells? If not, the spell penalty means nothing.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Mon Apr 22, 2013 3:57 pm

Also true. I'm rereading posts earlier from before I slept and feeling like I was drunk, wow. I was THAT tired. If I made as little sense to everyone else as I did to myself, I apologize.

Okay.
- 2 ranks taken out of swim to take Sylvan instead
- main things all typed up, shield bought, etc.
I'm on my way home now, and I'll get the forum based sheet typed up once I'm there.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Mon Apr 22, 2013 4:38 pm

Ayeaka wrote:
spiderwrangler wrote:I'm amused by the idea of spikes on his chest, just bear hug them to death. Too bad 'constrict' as a special attack isn't readily available for characters.
XD afraid I can't see that.
You'd know better than I! :)
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Apr 23, 2013 8:01 am

Anyone heard from Nicoa recently?
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Nioca » Tue Apr 23, 2013 9:25 am

Gah, sorry. I've been really scatterbrained recently and have wound up forgetting/neglecting all three games here that I've been in; I've been helping some friends move into a new apartment. Fortunately, that's about done, so I'll get to work on an IC post right away.

Also, this probably should have been asked earlier, but do I stat up the leadership cohort, or is that handled by the GM?

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Tue Apr 23, 2013 7:47 pm

Actually I assumed that you'd traveled this far alone (since whatever your cohort is, they probably can't fly, and I was figuring you probably didn't come all the way from outside the Empire on foot), and the rules indicate that you "attract" a cohort, so they do start out just like any other NPC. Therefore I figure that you'll meet them here; I'll take suggestions as to the sort of person you might like to recruit, and scatter some possibles about the "town" here, but they'll be persons with their own agenda and if you really bungle the Diplomacy check (which would get a circumstance penalty if you really bungled the roleplay) when trying to recruit a particular one, they get pissed and storm off and you'll have to settle for your second choice (or third or fourth or fifth). If you can't come up with a good match by the time you leave the clearing, I can just let you trade out for a different Feat and maybe take Leadership again at 9th, having spent more time working on it and having a wider field of candidates. Sound fair?
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Wed Apr 24, 2013 6:11 am

My sheet should be pretty complete, if you folks could look it over and let me know if you notice anything obviously lacking, I'll fix it.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Thu Apr 25, 2013 3:39 am

Rían Mac Cárthaigh
Ree'AN Ma'cah'tye
PAL1/Were2/Bear6 (9)
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Updated this again. Just need to get through the ...list of food and then finish up the last few camping implements.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Thu Apr 25, 2013 5:07 am

You describe him as stocky, but at 6'5" and 164, seems he'd be more of a lanky beanpole. :)
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Thu Apr 25, 2013 9:17 am

...did I put 1? Aughhh sec to see what else I mistyped. Fixed that. No, if he was slim, with his frame and musculature he'd still be somewhere around 220 :b

Hnm. I don't SEE more dumb errors ATM, but I'm likely to encounter more. Bah. I'll start working on adding in his normal inventory now. If anything else seems wonky, it probably is.

Hnm. Bag of holding inside another such bag is kosher in this game, right? By the rules technically, so long as I don't go trying to add portable holes to the mixture it's fine, but I've seen DMs rule that either way.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Thu Apr 25, 2013 9:41 am

Ayeaka wrote:Hnm. Bag of holding inside another such bag is kosher in this game, right? By the rules technically, so long as I don't go trying to add portable holes to the mixture it's fine, but I've seen DMs rule that either way.
No, I've also seen it stated more generally as "an extradimensional space inside another extradimensional space is bad", and I'm inclined to go with that here. Though I'll probably allow you to take all of your separate Bags of Holding inside a Rope Trick or a Magnificent Mansion without trouble.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Thu Apr 25, 2013 9:55 am

Alright. Your game, your ruling. Fluff says it's fine with say, a bag of holding inside a handy haversack, but I can see how ridiculous that could get pretty quick, so I wasn't sure. (Though I know BoH inside portable hole = rift torn open to astral plane, and portable hole inside BoH = gate to astral plane.) ...but I know that one bag inside another was a nono in earlier editions, too.

Hrnm. ...now I'm torn. The handy haversack is one of my favorite items and generally is a go to in any game I can afford it...but its carrying capacity is a bit too low presently. Guess I'll swing for the bag of holding and forget the haversack.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Thu Apr 25, 2013 2:27 pm

Ayeaka wrote:...did I put 1? Aughhh sec to see what else I mistyped. Fixed that. No, if he was slim, with his frame and musculature he'd still be somewhere around 220 :b
He'd make for a funny looking bear, that scrawny...
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Thu Apr 25, 2013 7:59 pm

Okay. I think I'm still missing things from my equipment list but that's MOSTLY it
If it looks like I'm missing anything I can still afford to buy more stuff. I've hit that point where I lack funds for anything big, but have plenty for small stuff. xD
spiderwrangler wrote: He'd make for a funny looking bear, that scrawny...
Though I say this jokingly, I see Ryan/Rían as being slim when he was young....then he learned how to cook. xD

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Thu Apr 25, 2013 9:12 pm

That is a lot of food. You don't have to worry about me raiding your pantry, as I don't *need* to eat. If you're ready, I think you're up next... http://www.goblinsforum.com/viewtopic.php?f=4&t=364
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Thu Apr 25, 2013 10:19 pm

Rían would be more than happy to share, regardless.
And yes, yes it is. xD There aren't prices listed for less than a pound for most of the items in question, and I couldn't be bothered to do the math for smaller amounts or for mixing things together.
At any rate, if I missed anything on the typed up profile bit...
I made an actual sheet and for his inventory I made a spreadsheet. (I am not good with spreadsheets.)

I've posted now, and agh I feel bad for not getting everything ready sooner! At least fixing things is much faster than getting the whole sheet typed up in the first place.
(I brought it upon myself by buying that much, anyway...)

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Fri Apr 26, 2013 12:32 pm

I'm not sure how to handle the empathic link communication with Kzri. It doesn't seem right for it to be more verbal-like commands, but I'm not certain on how to strike the right balance. I'd tried the italic words with slashes as a stand in for giving a SENSE of a thought or concept, without being an expressed command, but not sure how that comes across. I could approach it as letting Kast's wants known, and letting her respond as appropriate for a INT -- creature, if that would be preferable. It seemed that the first time you felt I was doing it awkwardly?
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Fri Apr 26, 2013 2:29 pm

Hmn. I'm not sure about actual communication with the spider, but I can confirm theyÔÇôor at least my friend's tarantula wasÔÇôare very easy to train. You generally use food to train them. Obviously Rosie was never taught anything terribly complicated, but she knew 'come' and was also taught to 'dance' on command. It's best to use hand motion cues, though Rosie did seem to know my friend's voice. (Or at least her vibration pattern. Spiders can't actually hear, but they can feel vibrations, including from speaking.)

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Fri Apr 26, 2013 2:48 pm

Ayeaka wrote: Spiders can't actually hear, but they can feel vibrations, including from speaking.
;) Yup. Spiders is actually what I do in real life, in fact I'm headed out to the woods to collect spiders tonight, I'll have to let you know how I do. We collect them by locating them by eyeshine (think cats or deer, but smaller and slower), then capturing them in a film canister or small vial. My work is looking at pheromone communication in wolf spiders, as related to mate finding.

The following entry is what I'm going off of for game purposes here though...
Empathic Link (Su): Because vermin cannot normally learn tricks, a druid must establish an empathic link with a vermin companion. The range of this empathic link is line of sight. The link allows the druid and vermin to communicate needs back and forth, and it can be activated and suppressed at will by the druid. For game purposes, communication of needs is equivalent to directing the vermin to perform any of the following tricks: come, down, heel, or attack. Using empathic link to communicate with a vermin companion is a move action.

Without any guidance, a vermin companion follows the druid around and reacts normally to stimuli. For example, if it is hungry, it tries to eat anything it normally considers food, except the druid and her companions. The vermin generally considers people and other creatures closely associated with the druid as part of its colony. It runs from predators, and it takes shelter from inclement weather. It sleeps when the druid does. The druid can use her empathic link to overcome these normal reactions as described above. The vermin always attacks any creatures that have attacked the druid or her companions, without need for commanding -- even when the foe includes aberrations and outsiders. However, it flees from undead and oozes (even if given the order to attack), though it stays within sight of the druid if possible. Once the undead or ooze leaves the scene (or is destroyed), the vermin companion can be recalled via the empathic link (by issuing the command to come). It will not attack constructs because it cannot register a construct as a possible food source (even if given the order to attack). It also does not attack incorporeal creatures, undead or not. It must be called off via empathic link once it has begun fighting.
Come, down, heel, attack, etc. have no flavor for me, and I'm trying to find a way of representing the limitations of the link with a vermin companion in a more interesting way than "Kast tells Kzri to stay." I picture more of a communication of sensory images. Communication in words, feelings, or pictures don't seem to make much sense in terms of translating between human (elf rather) and spider world view. Perhaps I'm overthinking things. Not sure if Pell felt I was anthropomorphizing to much in my first post... I only refer to Kzri as 'she' because male spiders are almost universally big wussies, so I wanted Kast to have a female spider as a companion.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Fri Apr 26, 2013 7:11 pm

spiderwrangler wrote:Yup. Spiders is actually what I do in real life, in fact I'm headed out to the woods to collect spiders tonight, I'll have to let you know how I do. We collect them by locating them by eyeshine (think cats or deer, but smaller and slower), then capturing them in a film canister or small vial. My work is looking at pheromone communication in wolf spiders, as related to mate finding.
Oh, neat!

and yeah, I can see that with the text. Hnm. I'd probably go with hand motions, but I'm not sure beyond that.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Fri Apr 26, 2013 11:42 pm

Hm, so a vermin companion will attack Demons and Mind Flayers, but runs away from a puddle of animate sludge or a garden-variety skeleton. Funny, that. (I think it's odd that Elementals weren't mentioned in that set; I feel like they probably fall into the same category as oozes. Not that I necessarily want to disarm you any more than you already are, with undead and oozes and constructs all off-limits.)
spiderwrangler wrote:I picture more of a communication of sensory images.
Sounds good to me.
Perhaps I'm overthinking things. Not sure if Pell felt I was anthropomorphizing to much in my first post...
No, I think you got it about right, I posted mostly just to post and was trying to come up with something that sounded productive but didn't actually change anything. When in doubt, insert flavor text. ;)
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

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