Goblins Minesweepers - A Grave Situation (Turn 19)

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by kida » Wed Feb 26, 2014 5:26 am

I've edited my actions

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Lee
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Lee » Wed Feb 26, 2014 5:44 am

Questions circles out

What does my return token do? It's a hero token, does it mean I can come back from circling out faster if someone needs help, any time I explode (back when there was a waiting line) or any old time I feel like circling out?

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by BadgeAddict » Wed Feb 26, 2014 5:50 am

Refusing to be put off by a simple statue, Schnitzel gives it a big hug and whispers in its ear..I love you and you are remembered.

Assuming nothing happens, he moves to G7.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by LooksAndSmiles » Wed Feb 26, 2014 6:47 am

Lee wrote:What does my return token do? It's a hero token, does it mean I can come back from circling out faster if someone needs help, any time I explode (back when there was a waiting line) or any old time I feel like circling out?
The return token has yet to be figured out by you guys, I won't spoil it. :)
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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by I'mBob » Wed Feb 26, 2014 7:27 am

To F10.
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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Theis2 » Wed Feb 26, 2014 2:11 pm

Shiny to E5
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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by LooksAndSmiles » Wed Feb 26, 2014 4:02 pm

Just a heads up, I have family program for the weekend, so I won't be able to make an update until monday. The revenant needs more of you to be defeated, so you'd better organize a strikeforce to get it down, else it will be shambling behind you all the time... :D
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by DiesasaYoungling » Wed Feb 26, 2014 10:12 pm

Dies will dig. Assuming he's still alive he'll move south.

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by GathersIngredients » Fri Feb 28, 2014 2:38 am

Guys, I suppose Stumbles could equip the evil 'lure' skill (that's what I think it is) and spawn on B9, and try to lure the boss monster into the mine. Would you like him to do that? ATM it's not like he can loose any XP from dying, anyways.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 11)

Post by LooksAndSmiles » Tue Mar 04, 2014 1:00 pm

Turn 11 >>Next Turn

Tries-and-Dies flags G1.
Questions Everything begins to circle out.
Blitz Craig runs to F9, which he can do since Questions is about to leave.
Goska flees to E7.
White Metal spawns on B9 with his flute and sword. He can hold both of them but he won't likely be able to use both of them in the same turn.
Flags Fuses moves to F1, revealing a "2". +1XP
Stumbles around organizes his inventory, then spawns on H1, finding a "2". +1XP
Schnitzel gives a big hug to the statue, which trembles slightly as if it weren't too stable. He then continues to G7.
Explore-Randomly moves to F10, and explodes! That's a way too to get out of trouble...
Oh See That Shiny moves to E5.
Dies digs up a "2", then heads south, which might not be the best decision of the day. +1XP (+1bonus)

Dies feels weak. Goska resists the weakness.

Flags Mines circles out, so he cannot spawn for the turn.

The revenant turns towards Dies, and moves up a tile.

Image

Skill Information
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Combo Information
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Achievements
Supreme High Lord Schnitzel: "Follows Footsteps", for walking 10 tiles that were already explored.
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 2. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 7. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags

Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 1/5HP - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 3. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 1. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4: Visions (available at turn 26), evil(lure)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 5. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 8 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Thu Mar 06, 2014 4:01 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by BadgeAddict » Tue Mar 04, 2014 1:11 pm

Schnitzel moves backward doing the moon-walk to G-6. Once there, he plants his feet and with loud grunting sounds pushes the statue as hard as he can.

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by gamecreator » Tue Mar 04, 2014 1:31 pm

H2.

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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by Theis2 » Tue Mar 04, 2014 1:46 pm

Shiny to E6
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And the Shipwrecked OOC thread

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by GathersIngredients » Tue Mar 04, 2014 2:32 pm

Stumbles jumps to H3. He also declares Rescue on Explodes Randomly (Bob's goblin).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by gamecreator » Tue Mar 04, 2014 2:38 pm

Just as planned.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by kida » Tue Mar 04, 2014 2:41 pm

White metal tries his flute talent, trying to attract the revenant.

Nerre
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by Nerre » Tue Mar 04, 2014 3:41 pm

Flags Fuses despawns (circling out) to respawn later on another tile (if this does not cost xp). I would have to walk 4 turns before I get on another tile and cannot do much currently.

If that is not possible walk down the F line till he reaches F6.
:zzz:

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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by Davecom3 » Tue Mar 04, 2014 5:34 pm

Goska heals herself with her mark.

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by Jibjib » Tue Mar 04, 2014 8:13 pm

Craig runs to D9 and (if possible) attacks the revenant with his sword!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by I'mBob » Wed Mar 05, 2014 3:13 am

Spawn at K3.
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This account is on a hiatus until unknown.

DiesasaYoungling
Whispers Softly
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Re: Goblins Minesweepers - A Grave Situation (Turn 11)

Post by DiesasaYoungling » Wed Mar 05, 2014 7:46 pm

Dies would much rather not get skewered and so flees north.

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 12)

Post by LooksAndSmiles » Thu Mar 06, 2014 4:00 pm

Turn 12 >>Next Turn

Schnitzel moves back to G6, then pushes the statue hard. It trembles slightly, but the structure is solid. As far as Schnitzel can assume, the mechanism might be a bit more complex and could be connected to something else too.
Tries-and-Dies walks over to H2, uncovering a "3". +1XP
Oh See That Shiny moves to E6, ready to battle with all his gear.
Stumbles around jumps to H3, finding a "4". +1XP
White Metal blows the flute! The revenant pays no attention to him. However, a bunch of rats appear at his leg...
Flags Fuses starts to circle out!
Goska heals herself up to 3HP.
Blitz Craig runs to D9, and tries to attack the revenant with his sword! He can't do it, but he discovers a new Combo!
Explore-Randomly spawns on K3, uncovering a "2". +1XP
Dies flees northwards.

Flags Mines can spawn again!

Questions Everything successfully circles out, and must wait a turn to respawn.

The revenant turns towards Blitz Craig.
Blitz Craig and Dies feels weak, Goska resists.

Image

Skill Information
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Combo Information Unlocked!
Run + Sword Attack: Assault: A sword attack with increased damage on the next tile, which is in line with the direction of the run. The run has to be on a straight line, each tile passed (including the last tile the player steps on) adds +1 to the damage.
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Achievements
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 3. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 7. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags

Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 3/5HP - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 3. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 2. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4: Visions (available at turn 26), evil(lure)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 6. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 8 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Sun Mar 09, 2014 1:48 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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GathersIngredients
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Posts: 5161

Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by GathersIngredients » Thu Mar 06, 2014 4:04 pm

Stumbles moves to I3.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
► Show Spoiler

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WearsHats
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by WearsHats » Thu Mar 06, 2014 4:08 pm

Spawn on I 10, with the detector.

Sorry to those of you in combat, but my skills and equipment aren't really suited. Sounds like someone should check the other statue, once combat is clear. I'll take care of the corner here.
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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by Jibjib » Thu Mar 06, 2014 4:19 pm

Craig attacks the revenantwith his +0 sword of awesomeness!

Also Looks, should Craig have discovered a number on D9?
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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