Goblins Minesweepers - A Grave Situation (Turn 19)

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by LooksAndSmiles » Thu Mar 06, 2014 5:07 pm

Jibjib wrote:Craig attacks the revenantwith his +0 sword of awesomeness!

Also Looks, should Craig have discovered a number on D9?
It's a grave, so won't trigger until you dig. Goska tried there first, but got distracted by the revenant that crawled out. I suspect anyone trying to dig there as long as the skeleton is alive will have some trouble, for sure.
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by Davecom3 » Thu Mar 06, 2014 5:22 pm

Goska heals herself again. Goska can keep those battling the revenant healed, but we do need to see what we can do about dispatching it.

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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by gamecreator » Thu Mar 06, 2014 6:01 pm

Tries flags I2.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by kida » Thu Mar 06, 2014 7:32 pm

White metal runs A9->A8 while still producing music from his flute.

Ok - I'm going to assult him next turn. If the stupied rats won't interfere

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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by DiesasaYoungling » Thu Mar 06, 2014 8:41 pm

Dies circles out

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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by Theis2 » Fri Mar 07, 2014 12:56 am

Davecom3 wrote:Goska heals herself again. Goska can keep those battling the revenant healed, but we do need to see what we can do about dispatching it.
If you move to the side, then I could get there a bit faster

Shiny moves to E7 if possible. If not then f6
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Re: Goblins Minesweepers - A Grave Situation (Turn 12)

Post by BadgeAddict » Fri Mar 07, 2014 5:48 am

Schnitzel will move to H6

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Goblins Minesweepers - A Grave Situation (Turn 13)

Post by LooksAndSmiles » Sun Mar 09, 2014 1:46 pm

Turn 13 >>Next Turn

Stumbles around heads over to I3, which is also a "4". +1XP
Flags Mines respawns on I10, revealing a "2". +1XP
Goska heals herself up to maximum health.
Tries-and-Dies flags I2.
White Metal runs to A8, still playing. The rats obediently follow him to A8. Whatever the flute does, it will likely stop after some turns.
Dies starts to circle out!
Oh See That Shiny joins Goska on E7, looks like there is enough space for both of them on a grave tile.
Schnitzel moves to H6, continuing with his journey.
Explore-Randomly stays on K3 as someone wanted to make an update anyway...

Flags Fuses successfully circles out, and must wait a turn to respawn.

Questions Everything can spawn!

The revenant attacks Blitz Craig and deals 2 damage.

Blitz Craig attacks the revenant, but he can't deal any damage, what with being weakened, and the revnant wearing some armor!

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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2, 3/5HP, weak

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 3. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 7. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags, detector

Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 3. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 3. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4: Visions (available at turn 26), evil(lure)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 6. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 7 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Thu Mar 13, 2014 5:53 pm, edited 1 time in total.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by gamecreator » Sun Mar 09, 2014 1:52 pm

Jump to K2.

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Davecom3 » Sun Mar 09, 2014 2:07 pm

Goska heals Blitz, removing his weakness. Maybe Theis should determine if that greed token allows him to take the revenant's armor.
Last edited by Davecom3 on Mon Mar 10, 2014 12:07 pm, edited 2 times in total.

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Theis2 » Sun Mar 09, 2014 2:24 pm

Shiny moves to D7. If possible try to greedily take something from the revenant (Even though I just get a chance to pick up items from people blowing up, which doesn't happen with all the rescuing.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by WearsHats » Sun Mar 09, 2014 2:57 pm

Up to I9.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by GathersIngredients » Sun Mar 09, 2014 4:38 pm

Stumbles jumps to J4.
@Wears: would you like to go on the mine and be rescued by Stumbles?
Also, I think greed stops the user from losing THEIR items when blwoing up. Iirc.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Davecom3 » Sun Mar 09, 2014 5:47 pm

It hasn't been revealed this game series, so unless we try, we won't know.

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by kida » Mon Mar 10, 2014 12:07 am

White metal runs B8->D8->E8 attacking the revenant with his sword (power assult?)

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Nerre » Mon Mar 10, 2014 12:19 am

Flags Fuses respawns on I1 as soon as he can (with a goblin sword for 6 coins).
Last edited by Nerre on Tue Mar 11, 2014 2:56 am, edited 1 time in total.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by gamecreator » Mon Mar 10, 2014 1:36 am

GathersIngredients wrote:Stumbles jumps to J4.
IIRC, you can jump only in straigt lines.

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by LooksAndSmiles » Mon Mar 10, 2014 1:51 am

gamecreator wrote:
GathersIngredients wrote:Stumbles jumps to J4.
IIRC, you can jump only in straigt lines.
Yes. I nerfed jump a bit because it proved to be too overpowered in the past. :)
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Lee » Mon Mar 10, 2014 5:06 am

Questions Spawns on L7

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by BadgeAddict » Mon Mar 10, 2014 5:09 am

I6

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Jibjib » Mon Mar 10, 2014 6:08 am

Craig will run from D9 to D10 to C10
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by GathersIngredients » Mon Mar 10, 2014 11:46 am

Fine. Stumbles flags I4, then. Also, he declares rescue on Questions Wears' goblin (Flags Mines I think? Sorry, I'm on the laptop and every new screen load is a major PITA.) just in case I don't come online in time to notice he accepted my offer. ;)

BTW, I wanted to say 'thank you for bringing the jumping issue to my attention' before, but I was in a bit of stress, so I just said 'Fine' instead. Sorry about that and thanks for making me aware of the nerfed jumping. I hadn't noticed. :thumbsup:
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by WearsHats » Mon Mar 10, 2014 12:15 pm

Sorry. I didn't see your offer until just a little while ago. I haven't been checking games very much. Still really tired. Hard to think strategically. It'll take a few turns to get up and over, but I can do it. I think I'd like to get the coins for flagging the mine and play the game straight. Rescue is great for someone who is stepping on an uncertain tile, but deliberately stepping on a known mine always feels a little like cheating to me.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by gamecreator » Mon Mar 10, 2014 2:02 pm

Gathers, you can rescue Tries if you want. I would like to save my XP in case there is a mine.

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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Davecom3 » Mon Mar 10, 2014 3:51 pm

With the command you gave, you're perfectly safe. Jumping to a grave without digging doesn't trigger the tile.

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