The Wandering Archipelago (D&D 5e)

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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Sat Nov 11, 2017 6:36 pm

Yup. The last two lizards have split up and are running away from you and are about 60 feet away from you down two difference bridges (which are each about 100 feet long or so).
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Sat Nov 11, 2017 8:06 pm

((Basically, yes. The leader snarled something at the others in his lizard language, and they took off.))
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Dlover » Sat Nov 11, 2017 8:08 pm

((Gwen explained the leader's order.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: The Wandering Archipelago (D&D 5e)

Postby WearsHats » Sat Nov 11, 2017 9:08 pm

Kal takes aim at one of the runners. He's reluctant to shoot down a fleeing enemy, but can't take the chance they'll warn others.



"Surrender! We have your leader! I don't want to have to kill you!" he calls in Draconic.
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Re: The Wandering Archipelago (D&D 5e)

Postby Theis2 » Tue Nov 14, 2017 7:27 am

Merric will continue to cross the bridge and shoot after one of the runners, preferably the most hurt one.
If he can't reach them, because of his short legs, he'll try to shoot the rope holding the bridge, close to where the rest of the party is. (this time around, healthy lizardfolk will be the target)

Merric eldritch blast: 1D20+5 = [17]+5 = 22
Eldritch blast damage: 1D10 = [3] = 3
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The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Tue Nov 14, 2017 10:12 am

Varsk's failed attack that I very preemptively posted last Thursday stands! (That is unless the GM wants to give me another shot ;) )
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Tue Nov 14, 2017 10:21 am

Rodgeir wrote:Varsk's failed attack that I very preemptively posted last Thursday stands! (That is unless the GM wants to give me another shot ;) )


((We're just waiting on Syli's action at the moment, but I'm super busy today anyway. If I don't have an action from her by tomorrow I'll assume she's still sneaking))
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Re: The Wandering Archipelago (D&D 5e)

Postby Nioca » Wed Nov 15, 2017 1:57 pm

Syli will dart after the archer that's least injured, following him/her from the ground.
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Mon Nov 20, 2017 6:20 pm

Kal shouts at the fleeing lizardfolk to surrender. The uninjured one glances back as Kal mentions the captured leader... Kal lets an arrow loose into the back of the other, injured lizardman.

The arrow catches hims in the leg, and this time he isn't able to keep himself from slipping, and he falls from the bridge into the swamp below with a wet crunch. The other (uninjured, fleeing) lizardfolk lets out a wordless cry of fury.

Syli keeps a wary eye on the alligator as it lunges towards the fallen lizardman's carcass and sinks its teeth into a leg. She makes it to the far side of the river and to the base of the tree that the others are currently hanging out in, and is roughly 60 feet away from the recently-fallen archer.

Merric blasts the remaining lizardfolk with his magic, doing little damage, but reminding the guy that you haven't forgotten about him. Varsk's follow-up with a missed crossbow shot is enough encouragement to keep him running, and he continues dashing onwards, reaching the far side of the bridge, behind the trunk and onwards to the south-east along another rope bridge.

((Aaaaaand we're back to Korrik. Apologies for the slow updates this past little while - things at work are rapidly picking up pace right now, but I'll try and keep on top of this a bit better!))

------------------------------------------------------------------

Turn order:

Merric
Varsk
Lizardfolk
Korrik
Gwen
Mehriv
Kal
Syli
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Re: The Wandering Archipelago (D&D 5e)

Postby Dlover » Mon Nov 20, 2017 7:31 pm

If the lizard's still running when Mehr's turn rolls around, he'll move to get line of sight on the fleeing lizard and send a set of Magic Missiles at him.

7 damage
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Mon Nov 20, 2017 7:35 pm

((Including any difficult terrain to move through allies, how far away would it be to get to the other lizard man? I have the potential to move 70 ft and still attack, or 105 ft and not attack.))
Last edited by spiderwrangler on Mon Nov 20, 2017 8:32 pm, edited 1 time in total.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Arch Lich Burns » Mon Nov 20, 2017 8:06 pm

Gwen moves twoards the lizard and changes her hex from the dead lizard the the live one (bonus) and eldrich blasts it if it doesn't stop moving. Eldrich blast, hex: 1D20+6 = [19]+6 = 25
1D10 = [9] = 9
1D6 = [4] = 4
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Mon Nov 20, 2017 8:36 pm

Oh yeah, that'd be helpful wouldn't it?

He's been dashing so he's made it 120 feet away from you guys as the bridges go. It's probably 100 feet as the crow flies.

Please check the ranges on your spells and stuff if that's going to be an issue, otherwise I'm going to trust that you guys are proposing legal actions :)
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Re: The Wandering Archipelago (D&D 5e)

Postby Arch Lich Burns » Mon Nov 20, 2017 9:10 pm

I'm not sure if Gwen can change hex from such a far distance.
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Mon Nov 20, 2017 9:19 pm

((What do the rules say?))
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Re: The Wandering Archipelago (D&D 5e)

Postby Arch Lich Burns » Mon Nov 20, 2017 9:39 pm

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.


apparently range of Hex is 90', so if I have to be in range of the spell, Gwen can get there.
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Mon Nov 20, 2017 10:35 pm

I sprint forward, trying to run down the fleeing lizardman.

((Use my last ki to Step of the Wind to Dash, so have moved 70 ft. He should be within 60 ft, but do I have a clear shot at him? How far from me to the end of the bridge? If I have a shot, I'll be throwing darts main and offhand (with disadvantage, unless he's somehow within 20 ft of me).))
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Tue Nov 21, 2017 11:53 am

Yeah, Korrik will have a clear enough shot to try it.
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Tue Nov 21, 2017 1:02 pm

games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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spiderwrangler
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