The Wandering Archipelago (D&D 5e)

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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Sat Dec 02, 2017 10:57 am

Mehriv is apparently lost in thought, perhaps considering their next move.

The others all hear a distant horn blast from somewhere to the east. It's a single, long blast and you don't hear it repeated...

Below you, a ginger tabby cat is trying to climb your tree carrying a shortbow.

((I'll need to look up what you guys all know wrt Syli's shapeshifting. BRB

It seems that Varsk and Gwen probably know (if Gwen noticed during a battle). Varsk has certainly been referring to Syli's abilities, but on the whole, she seems to be trying to keep them under wraps. I'll let Nioca weigh in on whether she considers it an open secret or something she's still trying to mostly keep to herself))
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Re: The Wandering Archipelago (D&D 5e)

Postby Theis2 » Sat Dec 02, 2017 11:47 am

Merric decides to keep pushing the subject of the horn blasting, but decides to focus on Gwen instead as she has the power to do so.

"Gwen, do the two short one long signal to let them know the scaled ones were succesful."
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The Wandering Archipelago (D&D 5e)

Postby Arch Lich Burns » Sat Dec 02, 2017 1:16 pm

"Okay...hopefully it works." Gwen uses Minor Illusion to do what Merroc asks and then after the blasts are done she cuts the spell. "We should probably make the rope partially cut so that when they get on thier weight would break the rope."
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Sat Dec 02, 2017 1:18 pm

"I think the big guy already did that."
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Sat Dec 02, 2017 1:52 pm

Was gonna wait until we'd picked a direction before I started cuttin' potential ways outta here. Though if you don't mind red, I'll handle it.

It's not a request.
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Re: The Wandering Archipelago (D&D 5e)

Postby Dlover » Sat Dec 02, 2017 4:29 pm

Mehr sighs and judges the distance to Syli. If she's less than 30 feet away, he'll send a Mage Hand to collect her. "Don't change back until your feet are firmly planted. I can't lift you at your normal size."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Mon Dec 04, 2017 3:59 am

Varsk is getting nervous with waiting and keeps scanning the trees and listening.

He is sure he hears and sees a large golden dragon sunning itself in the branches of some trees. It winks at him. He blinks slowly and wonders if the river and swamp fumes have permanently affected him.

Needless to say, doesn't make him less anxious to move, nor does he mention the dragon (or stop watching it).

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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Tue Dec 05, 2017 6:26 pm

Varsk takes care of partially cutting the rope bridge, then immediately has his attention caught by a dazzling golden dragon in a nearby tree. It winks at him, and he could swear that it gestured towards the south-east... He blinks and shakes his head a little and when he looks back, there's nothing but a twisted branch, being backlit by the afternoon sun. It must have been a trick of the light... right?

Mehriv sends down a mage hand to scoop up the ginger tabby cat and its prize.

At Merric's request, Gwen casts minor illusion and makes the two short, one long blast that they heard before. She hopes Merric knows what he's talking about.
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Wed Dec 06, 2017 3:15 am

"Okay, we're all here so let's get movin'. Pick a direction Mehriv. Once we get far enough away we can climb outta the trees like you suggested."

Varsk glances uncomfortably back at the tree branch and then to the southeast.
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Re: The Wandering Archipelago (D&D 5e)

Postby Dlover » Wed Dec 06, 2017 4:01 am

If Syli doesn't feel like revealing the glow, Mehr will indicate the more southerly vine of the two the lizards had run off along, "Let's follow this one for a ways to get away from the alligators, then climb down and move with a little more stealth."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Wed Dec 06, 2017 5:13 am

I will warily keep to the front half of the party as we move out.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Nioca » Wed Dec 06, 2017 8:42 am

"Mrwfl," Syli mews through her full mouth as she lands on semi-stable ground, shifting back into her elven form. Dropping the bow from her mouth, she stows it away for the time being. "Works for me. Beats being gator chow."

Syli keeps toward the center of the group as we press onward.
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Wed Dec 06, 2017 12:47 pm

At Mehriv's suggestion, you head off along the southern bridge, deciding to head away from the horn blasts that you heard before. The forest gets darker, cooler and more humid as the thick trees crowd around you, and long branches grab at your faces as you follow the bridge. After about half a mile or so, the guard post is lost in the canopy behind you, and you don't see any other posts nearby. The rope bridges themselves hang lazily between the trees and look for all the world like natural vines to a casual observer.

Those of you who heard the horn blasts a few moments ago hear another, long blast from the east again. It sounds louder than before...

From here, you find a bridge heading south and another heading east. The ground seems a bit drier here though, and it would be an easy place to climb down if you want to continue on foot.

((I'll take nature checks from anyone with proficiency))
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Wed Dec 06, 2017 1:33 pm

"Well... If we head east, we can deal with whatever we find, or a least peep what we'll be leaving behind us if we head south."
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Wed Dec 06, 2017 1:48 pm

"If they're smart they'll spread out to get to the guard post from as many directions as they can. They seem smart so I figure we should expect company from the East soon enough.

Way I figure it we can try'n hide down there and hope they pass us and meybe we can head east fast cutting bridges as we go to wherever they came from. Can't be that far.

Or we can go down and hope the miss us before headin' on the ground towards where they came from to largely the same effect but more lizards waitin' there as they'll have probably circled back. Some anyhow.

Else I guess we can fight all comers here.

What's the word boss."

Varsk will gaze towards the east.
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Re: The Wandering Archipelago (D&D 5e)

Postby Dlover » Wed Dec 06, 2017 7:11 pm

"They'll almost certainly spread out to make sure we can't slip by them, and if they spot us they'll have the entire force hot on our heels. I suggest we climb down and try to move stealthily."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: The Wandering Archipelago (D&D 5e)

Postby Arch Lich Burns » Wed Dec 06, 2017 7:58 pm

"I agree with Merhiv." Gwen hses disguise self to be a lizardman again, this time without any lothes and similar markings the others had. The 'tail' appears to be a stump that was recently removed (cause she cant add apendenges so might as well make it appear cut off)
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Re: The Wandering Archipelago (D&D 5e)

Postby WearsHats » Wed Dec 06, 2017 10:36 pm

Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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Some potentially informative links, should you be interested:

Spoiler: show
The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Thu Dec 07, 2017 4:41 am

Varsk isn't going to be the first down the tree after seeing what the alligators (crocodiles?) did to those lizardfolk.

Edit: What kind of cover/ground is there between this and the next tree the vines connect to? Can we move between the two points without being spotted from above?

Perception: 15
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Re: The Wandering Archipelago (D&D 5e)

Postby Nioca » Thu Dec 07, 2017 8:27 am

Syli Nature (+3): 21
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Thu Dec 07, 2017 8:41 am

Kal and Syli
As you hurry south along the bridges, you both have a nagging feeling that something i is slightly odd about the woods to your right (west). Kal can't quite place it, but Syli notices that the leaves on the trees to the west have a slight blueish tint to the leaves, compared to the more normal ones to their left (east). She also notes that the bridge they've been travelling down separates the two types of trees almost perfectly, so that heading east from here will keep them in the "normal" forest, but any more travel south or west will take them into the blue trees.

She has no idea if that would be a good thing or not.
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Re: The Wandering Archipelago (D&D 5e)

Postby WearsHats » Fri Dec 08, 2017 9:07 am

Kal looks around with a quizzical expression mixed with mild concern. "Something feels... off about this place. Anyone else sensing that? I mean, this is a different forest from where I grew up, so it could just be that. But it doesn't feel right."
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:

Spoiler: show
The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: The Wandering Archipelago (D&D 5e)

Postby spiderwrangler » Fri Dec 08, 2017 9:08 am

"If by off you mean hungry lizards of all sorts, some of which build rope bridges above the other hungry lizards.. then yes, I'm right there with you."
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The Wandering Archipelago (D&D 5e)

Postby Rodgeir » Fri Dec 08, 2017 9:27 am

"Entire place is wrong. Too green."
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Re: The Wandering Archipelago (D&D 5e)

Postby thinkslogically » Fri Dec 08, 2017 4:55 pm

Ok, since we're waiting and Kal's mentioned a weird feeling, I'll take an investigation or perception check from anyone who wants to make one.
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