Goblins Minesweepers - A New Adventure (Closed)
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A New Adventure (Turn 3)
If E3 doesn't explode Goska will mark F3, as long as she survives being pulled from the muck.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Shiny flags E4
- kida
- Gives Speeches
- Posts: 1166
Re: Goblins Minesweepers - A New Adventure (Turn 3)
White metal flags D1 and cycles out
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Up to C3. I'll get what info I can from C2 next turn, then likely move across to the right. That should leave Tries with enough to do up in that corner. But, for now, I'll take the safer path.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A New Adventure (Turn 3)
@Stumbles: pulling someone out is a main action, so no pokey-pokey I fear.
@Goska: the only explored and safe tile is F1, so you can be pulled to there, im afraid.
@Goska: the only explored and safe tile is F1, so you can be pulled to there, im afraid.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- BeanDip
- Resident of Sacred Statue Garden
- Posts: 2455
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Oops will flag C5 and move to E4
I can flag and then move, correct? If not then just flag C5
I can flag and then move, correct? If not then just flag C5
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.
Signature changed by request of MrsBeanDip by Wolfie
Signature changed by request of MrsBeanDip by Wolfie
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Ok, so I could pick up the easy exp, but hell... No-Legs jumps to a5.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Tries jumps to A3.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Both are main actions so only flaggingBeanDip wrote:Oops will flag C5 and move to E4
I can flag and then move, correct? If not then just flag C5

- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Dave, would you mind ordering Oops around for a little while longer?
(from the random thread:)
(from the random thread:)
► Show Spoiler
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A New Adventure (Turn 3)
I can do that, but it's not necessary at the moment as BeanDip has already given orders.
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A New Adventure (Turn 3)
Flags respawns on C4, hoping he will not explode again.

- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - A New Adventure (Turn 4)
Turn 4 >>Next Turn
Flags Mines heads north to C3.
Oops flags C5.
Tries-and-Dies jumps down to A3, finding another "1". +1XP
He also stirs up a forest spider, which bites him, dealing no damage, but poisons him!
Tries-and-Dies is now poisoned.
KABOOM keeps dreaming.
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM
Finds Mines places a flag on B4.
Blitz Craig moves over to B1, also a "1". +1XP
Oh See That Shiny flags E4.
No-Legs jumps to A5, revealing a "2". +1XP
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs
Stumbles around pulls out Goska from the swamp. The only explored and safe tile is F1, so she is put there. Stumbles has no action left to poke around with his stick. DING!
Goska Bluey is unfortunately out of range to perform any of her desired actions.
White Metal (white) flags D1, and prepares to circle out. Except that there is no circling out when there is no waiting list. (I assume WhirdCheese is gone to somewhere, so technically there is no waiting!)
Flags Fuses spawns on C4, hoping not land on a mine. As the DnD saying goes: "Hope dies last, your character much-much earlier."
MINI MAP 3: Marshland Marches

Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)
Skill information unlocked
Item information unlocked!
Leather jacket: Prevents 1 physical damage from attacks.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 3. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 12. Deaths: 0
Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 2. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 7. Deaths: 2 - Leader (3 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, evil(push)
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 4. Deaths: 2
Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 9. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 6. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 2 Deaths: 2
Active Skills 2/2: Rescue, Visions (Cooldown until Turn 26)
Unused Skills 0/2:
Inventory: 12 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, poisoned
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 2. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 9 / 10 flags, boots
Hammerspace: 3 coins, trousers, flute, sword[/tabs]
Flags Mines heads north to C3.
Oops flags C5.
Tries-and-Dies jumps down to A3, finding another "1". +1XP
He also stirs up a forest spider, which bites him, dealing no damage, but poisons him!
Tries-and-Dies is now poisoned.
KABOOM keeps dreaming.
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM
Finds Mines places a flag on B4.
Blitz Craig moves over to B1, also a "1". +1XP
Oh See That Shiny flags E4.
No-Legs jumps to A5, revealing a "2". +1XP
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs
Stumbles around pulls out Goska from the swamp. The only explored and safe tile is F1, so she is put there. Stumbles has no action left to poke around with his stick. DING!
Goska Bluey is unfortunately out of range to perform any of her desired actions.
White Metal (white) flags D1, and prepares to circle out. Except that there is no circling out when there is no waiting list. (I assume WhirdCheese is gone to somewhere, so technically there is no waiting!)
Flags Fuses spawns on C4, hoping not land on a mine. As the DnD saying goes: "Hope dies last, your character much-much earlier."
MINI MAP 3: Marshland Marches

Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)
Skill information unlocked
► Show Spoiler
Leather jacket: Prevents 1 physical damage from attacks.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 3. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 12. Deaths: 0
Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 2. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 7. Deaths: 2 - Leader (3 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, evil(push)
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 4. Deaths: 2
Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 9. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 6. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 2 Deaths: 2
Active Skills 2/2: Rescue, Visions (Cooldown until Turn 26)
Unused Skills 0/2:
Inventory: 12 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, poisoned
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 2. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 9 / 10 flags, boots
Hammerspace: 3 coins, trousers, flute, sword[/tabs]
Last edited by LooksAndSmiles on Sat Jul 20, 2013 7:57 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: Goblins Minesweepers - A New Adventure (Turn 4)
C2. Time to get some XP.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- kida
- Gives Speeches
- Posts: 1166
Re: Goblins Minesweepers - A New Adventure (Turn 4)
What can I do? I can't cycle out and surrounded by:
a. mine on D1
b. Stumbles on E2
c. Goska on F1
Can I try to run bypass Stumbles? If so run toward E3.
a. mine on D1
b. Stumbles on E2
c. Goska on F1
Can I try to run bypass Stumbles? If so run toward E3.
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Fortune favors the brave! No-Legs hops to A6.
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Goska attempts to push White Metal, then attempts to orient on something with her Y-stick, and then attempts to rescue White Metal from certain death.
Move Oops to E4 if BeanDip fails to show up. 1/3 chance of blowing up is better than 1/2 chance.
Move Oops to E4 if BeanDip fails to show up. 1/3 chance of blowing up is better than 1/2 chance.
- GathersIngredients
- Discussion Moderator
- Posts: 5161
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Erm, sorry to bother you, but while I get it that if pulling out someone is a full turn action that Stumbles doesn't get to poke E3, I don't understand why Stumbles couldn't rescue FF? Pulling out someone of a trap/swamp tile they sunk into is - iirc - something everyone can do, rescue skill or not, so I would assume Stumbles didn't use the skill up by doing that. And usually the rescue skill can be used after full turn actions (like spawning/moving/flagging), too.GathersIngredients wrote:Stumbles, MINI MAP 3, Marshland Marches: Pull out Goska bluey. If still able to do something afterwards, poke E3 with pointy stick. If still able to, declare rescue on Flags Fuses.
Also, could I please get a description of the tokens I can choose from? (I think I see blue teleport, green jump, yellow possibly answer a call? But I don't recognize the red one)
Thank you kindly in advance, and I'll post an action a.s.a.p., but I would really like that info first.

Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A New Adventure (Turn 4)
I was wondering too why I wasn't rescued this time. Thanks in advance.
I would like to respawn on D4. Only a 1:4 chance to hit the last mine for the 3 on C5
I would like to respawn on D4. Only a 1:4 chance to hit the last mine for the 3 on C5

- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Craig moves left again, to A1.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Oh crap.GathersIngredients wrote:Erm, sorry to bother you, but while I get it that if pulling out someone is a full turn action that Stumbles doesn't get to poke E3, I don't understand why Stumbles couldn't rescue FF? Pulling out someone of a trap/swamp tile they sunk into is - iirc - something everyone can do, rescue skill or not, so I would assume Stumbles didn't use the skill up by doing that. And usually the rescue skill can be used after full turn actions (like spawning/moving/flagging), too.GathersIngredients wrote:Stumbles, MINI MAP 3, Marshland Marches: Pull out Goska bluey. If still able to do something afterwards, poke E3 with pointy stick. If still able to, declare rescue on Flags Fuses.
Also, could I please get a description of the tokens I can choose from? (I think I see blue teleport, green jump, yellow possibly answer a call? But I don't recognize the red one)
Thank you kindly in advance, and I'll post an action a.s.a.p., but I would really like that info first.
I did read your actions, twice. Looks like I should not make an update after 1 am.




So, here is the deal:
Option 1) I can "unmake" that last update and make it properly: in which case both of you are off-map now, and of course the stats set properly. This would be the most correct method, but will take time as I don't get to do it after late tonight.
Option 2) Leave the hiccup as it is now, I will give a freebie saving to FF next time he gets into trouble. This is of course the lazy solution.

Skill tokens for Stumbles:
- A green token: Jump
- A red token with something preventing an equipment from falling
- A blue token with a figure fading onto a tile
- A golden token with a figure shouting loudly. (hint: shiny has that one too, and has tried to figure out last round without much success)
My apologies for the mess, again!
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A New Adventure (Turn 4)
I don't mind the lazy solution, just grant Gathers the rescue XP. I am fine with exploding last turn, since it is pretty early in the game and does not matter much to me. But the freebie saving sounds like a nice bonus. 
Don't rack your brain, everybody makes mistakes. And as it has always been in this forum, people forgive easily, especially if the game is fun.

Don't rack your brain, everybody makes mistakes. And as it has always been in this forum, people forgive easily, especially if the game is fun.


- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblins Minesweepers - A New Adventure (Turn 4)
I don't want to hold up the game and they're not my characters, but it seems like option 1 would hold up things less in the long run, as it would partially solve the traffic jam you've got going on...
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Goblins Minesweepers - A New Adventure (Turn 4)
Shiny moves to F3