The Sundered Way - OOC
- spiderwrangler
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Re: The Sundered Way - OOC
I think we're clear to move along to the meeting, unless Zephyr driving off in the wagon is going to be a thing...
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- thinkslogically
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Re: The Sundered Way - OOC
That would be entertaining, if rather annoying
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Re: The Sundered Way - OOC
Ah yes, good o' wagon number 2, even though it's our first wagon.
Okay um is there a place we can store our money in the vale?
Okay um is there a place we can store our money in the vale?
- spiderwrangler
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Re: The Sundered Way - OOC
There isn't a bank, if that's what you're asking. Abbey might be able to provide similar services, or you could try digging a hole somewhere.
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- spiderwrangler
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Re: The Sundered Way - OOC
So your letter says "Brother Estin, please hold onto these for me. Coljin"?NotStickFigures wrote:I'd keep them safe by asking Brother Estin to hold onto them for me. (I'd write it out for him, so he does not miss hear what I'm looking for!)
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Re: The Sundered Way - OOC
P.S. once i leave town, touch them to each other.
- thinkslogically
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Re: The Sundered Way - OOC
PS "Rummaging in Holger's silverware drawer" is my new favourite euphemism, largely for how utterly un-romantic it sounds
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Re: The Sundered Way - OOC
Well, if we decide to go to the ruins, I will go much more in depth with Brother Estin. I'll take the time writing a LONG explanation, he is a very bright, yet old man if I read him correctly. If we don't go to the ruins, I'd not leave the items with him, and only if he agrees to it. Otherwise, I'm sure there are other options.
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Re: The Sundered Way - OOC
The Abbey wants to mount a research expedition there, they don't strictly need you to go down with them, if you don't want to.
A guide to the above ground round would at least be welcome.
A guide to the above ground round would at least be welcome.
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- spiderwrangler
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Re: The Sundered Way - OOC
Under a stack of grading, but I'm targeting possibly Tuesday, if not then Thursday, as a day to get you an update on you escorting the Abbey expedition to the ruins.
Additionally, I'd like to try a skill challenge variant, and put a bit of the story telling in your hands. I'll describe it as bit more in thread, but looking to make it more interesting than 3 characters making survival/Perception checks.
Additionally, I'd like to try a skill challenge variant, and put a bit of the story telling in your hands. I'll describe it as bit more in thread, but looking to make it more interesting than 3 characters making survival/Perception checks.
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- spiderwrangler
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Re: The Sundered Way - OOC
I've added this map to the first page of the OOC. I may make some edits once I find the file it's in rather than what is posted to my Drive, but it will give you at least a basic layout of the world.
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- spiderwrangler
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Re: The Sundered Way - OOC
I've ordered the new book Xanathar's Guide to Everything, and should have it within the week. There may be other archetypes in there that some of you would be interested in having taken at 3rd, so we can explore that retroactively if anyone is interested. It'll also put more options at your finger tips for when you advance to 4th if you were considering a feat instead of ASI.
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- thinkslogically
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Re: The Sundered Way - OOC
Noice! Let me know what you think of it I've got the other books, but I'm holding off on xanathars because I still don't spend enough time as a player to get it.
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- spiderwrangler
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Re: The Sundered Way - OOC
Will do, I only have the PHB and DMG currently. It looks interesting, I'm already using the Path of the Zealot for a barbarian in a RL game.
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Re: The Sundered Way - OOC
There are other barbarian paths? What is zealot like? I will probably still go for Totem (Bear).
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Re: The Sundered Way - OOC
Don't know enough about the supplements to say yay or nay. It sounds interesting.
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Re: The Sundered Way - OOC
[BBvideo 560,340]https://www.youtube.com/watch?v=0kvPwwA6ISg[/BBvideo]
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- spiderwrangler
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Re: The Sundered Way - OOC
Here are new subtypes from Xanathar's.
There are also new spells, and the expansion of tool proficiencies is pretty interesting, as well as some of the new downtime stuff. It'll take me a while to read through it, but I'll bring things to the table as we go.
There are also new spells, and the expansion of tool proficiencies is pretty interesting, as well as some of the new downtime stuff. It'll take me a while to read through it, but I'll bring things to the table as we go.
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- thinkslogically
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Re: The Sundered Way - OOC
Cool stuff. I'm happy with arcane trickster for Nemeia, but if I ever need to re-roll I'll definitely keep these options in mind
I think a lot (all?) of these options have existed as unearthed arcana playtests before publication so there may be free versions of most available to give people without the book a rough idea of what each official build looks like mechanically (but they'll almost certainly have been altered for the official version). The YouTube videos for each one will give you an official idea of the flavour and design concept.
I think a lot (all?) of these options have existed as unearthed arcana playtests before publication so there may be free versions of most available to give people without the book a rough idea of what each official build looks like mechanically (but they'll almost certainly have been altered for the official version). The YouTube videos for each one will give you an official idea of the flavour and design concept.
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- spiderwrangler
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Re: The Sundered Way - OOC
Yes, a fair number have been altered slightly from the UA version, so if anything is of interest, you can probably find something out there and I can clarify with what the official stuff is.
There are new spells also, I'll get some sort of info to you guys on that too.
There are new spells also, I'll get some sort of info to you guys on that too.
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Re: The Sundered Way - OOC
Gloom stalker and Monster Slayer sound like variants on the "Witcher" theme. Horizon Walker.... There's some real potential for mischief there maybe. I'd be interested in a little more info on that one. I mean, I didn't mean it that way, but Randy's little acid trip could provide a nice segue way for that one.
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Re: The Sundered Way - OOC
Horizon Walker
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherwordly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse - especially benevolent dragons, fey, and elementals - that work to preserve life and the order of the planes.
Planar Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, and it doesnÔÇÖt count against the number of ranger spells you know.
Horizon Walker Spells
Ranger Level .............. Spells
3rd .............. protection from evil and good
5th .............. misty step
9th .............. haste
13th .............. banishment
17th .............. teleportation circle
Planar Warrior
At 3rd level, you learn to draw on the energy of the planes to augment your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Detect Portal
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you. Once you use this feature, you can't use it again until you finish a short or long rest.
See the ÔÇ£Planar TravelÔÇØ section of the DMG for examples of planar portals.
Ethereal Step
At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Distant Strike
At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack against a third creature.
Spectral Defense
At 15th level, your ability to move between planes allows you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherwordly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse - especially benevolent dragons, fey, and elementals - that work to preserve life and the order of the planes.
Planar Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, and it doesnÔÇÖt count against the number of ranger spells you know.
Horizon Walker Spells
Ranger Level .............. Spells
3rd .............. protection from evil and good
5th .............. misty step
9th .............. haste
13th .............. banishment
17th .............. teleportation circle
Planar Warrior
At 3rd level, you learn to draw on the energy of the planes to augment your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Detect Portal
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you. Once you use this feature, you can't use it again until you finish a short or long rest.
See the ÔÇ£Planar TravelÔÇØ section of the DMG for examples of planar portals.
Ethereal Step
At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Distant Strike
At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack against a third creature.
Spectral Defense
At 15th level, your ability to move between planes allows you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.
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Re: The Sundered Way - OOC
Zealot sounds interesting and might fit with Majizd
- M0rtimer
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Re: The Sundered Way - OOC
I should probably look into the other bard college options, but I'm probably quite fine with the one I have right now.
- spiderwrangler
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Re: The Sundered Way - OOC
Zealot is representing a barbarian fanatically devoted to a god, Maji's not all that religious currently, is he?
For bards, Glamour is very Fey themed, beguiling, charming, and commanding. Swords is a more melee focused, where Valor is more combat support. College of Swords is sort of a bard/fighter hybrid. Whispers lets you hit for psychic damage, frighten people, disguise yourself and bend others to your will through terror.
For bards, Glamour is very Fey themed, beguiling, charming, and commanding. Swords is a more melee focused, where Valor is more combat support. College of Swords is sort of a bard/fighter hybrid. Whispers lets you hit for psychic damage, frighten people, disguise yourself and bend others to your will through terror.
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