The Sundered Way - OOC

Home to all current Forum Games.
User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way - OOC

Post by BadgeAddict » Mon Jan 15, 2018 9:27 am

did I miss something, who is gwen?

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Mon Jan 15, 2018 9:32 am

Gwen is burn's warlock from the Wandering Archipelago game.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Mon Jan 15, 2018 9:33 am

Badge's character in Thinks game, hence her cautioning Badge not to assume that something that exists in my game exists in hers.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way - OOC

Post by Lurks_In_Shadows » Mon Jan 15, 2018 9:52 am

:chuckle: I've already advised against crossovers. Some of our characters in other games would be...incompatible. (I really don't know about Dain yet, other than he's an arrogant, self centered jerk... with a finely developed survival sense. He DID know better than to tic of the dragon lady. I haven't figured out if he's going to be a useful damage dealer or a glass cannon.)

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way - OOC

Post by BadgeAddict » Mon Jan 15, 2018 9:57 am

Can I convince any of you to come play in my Star wars campaign?

On a more game related note:

Have any of you thought about whether or not it could be possible to Re-close the alcove openings, would save us a lot of battling.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Mon Jan 15, 2018 12:45 pm

Star wars isn't my thing I'm afraid, so I think I'd be mostly lost. I'll follow along if I have the time tho :)

But yeah, closing the new corridors is what Nem will try and do if there's an opportunity. In the meantime, I still the the generous application of fire will help those corridors. We must have flasks of oil, no? Or just use what's in the braziers...

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way - OOC

Post by Lurks_In_Shadows » Mon Jan 15, 2018 1:08 pm

Two games is about my max right now. Plus all the firewall aggravation. Otherwise I would be.

In terms of the current situation, Randy has a couple of flasks of oil and still has the fireball gem from the blights' lair. Given the potency of the gem, I would reserve it for a last resort. I seem to recall that it had a larger than normal radius? It could be almost as dangerous to the user as to the target. The trick with Molotov 's is that it takes about a round to prep one if you didn't have one ready, so two rounds to bring one to bear. Randy still has two spell slots (through the magic of ret conning :chuckle: ), so he can try Hail of Thorns again. It's a short range AOE (main target and anything within 5 feet).

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Mon Jan 15, 2018 1:15 pm

Lurks_In_Shadows wrote:I seem to recall that it had a larger than normal radius? It could be almost as dangerous to the user as to the target.
:shrug: Not sure the loot page is updated with any of that info...
*Edit: That one was. Wondrous Item, Rarity unknown: single use - When activated and thrown, everything in a 30ft radius takes 6d6 fire damage (DEX save for half), and a 10 ft radius around the point of impact is engulfed in flames that persist for 1d4 rounds. Any creature starting its turn in or entering the flames takes 2d8 fire damage.
Lurks_In_Shadows wrote:The trick with Molotov 's is that it takes about a round to prep one if you didn't have one ready, so two rounds to bring one to bear.
Or coordinate with a second person, it's still taking up two turns, but can get it done one round of combat.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way - OOC

Post by NotStickFigures » Mon Jan 15, 2018 1:17 pm

Star wars does nothing for me either, sorry Badge. I haven't even seen the last two movies.

Coljin has a turn undead available, but it has range of 30 feet. So he is holding that until some group is swarmed. It will make them flee for one minute or until attacked. So it will take a group of undead out of the fight for a bit when needed, but we have to let em run and not attack them until we are ready to fight them again.
And I don't know why, but camel undead made me smile.

We also have a healing rain dagger, and but it works SLOWLY.

If we clear out a corridor, and go into it, it'd be easy to defend, the rain dagger can heal us. that is a workable option, too, if we start to get overwhelmed.

Edited for spider's info in next post.
Last edited by NotStickFigures on Mon Jan 15, 2018 1:21 pm, edited 2 times in total.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Mon Jan 15, 2018 1:18 pm

NotStickFigures wrote: We also have a healing rain gem, and but it works SLOWLY, but it would also damage undead while it heals us, I think.
It's a dagger, and cure spells don't have any affect on undead or constructs in 5e.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way - OOC

Post by NotStickFigures » Mon Jan 15, 2018 1:22 pm

Oh, that sucks, I never would have thought they'd changed that.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Mon Jan 15, 2018 2:28 pm

But if we go into the corridor and they close it on us, we're forked.

Are the braziers really sturdy or could they be tipped? (Or is that an action to find out?)

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way - OOC

Post by Theis2 » Mon Jan 15, 2018 2:47 pm

Am I correct in assuming Holger can hear Tess' and Randy's conversation and have a good idea that pulling the lever in front of him is a good idea?
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Mon Jan 15, 2018 2:49 pm

Braziers are on a stone pillar... they seem pretty sturdy.

I don't think they were yelling it for all to hear, and Holger's passive Perception wouldn't have been enough to pick it up. Tess might holler at you though.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Mon Jan 15, 2018 2:53 pm

((Nope, she doesn't know who's listening))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Mon Jan 15, 2018 3:03 pm

I meant if you pulled the lever and something good happened, you might holler at him to do likewise...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Mon Jan 15, 2018 3:13 pm

((sure. It's definitely broken though. Stupid lever. :lol: ))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Tue Jan 16, 2018 9:06 am

Burns, save some of these hot rolls for Gwen! She needs it more than Maji!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way - OOC

Post by Arch Lich Burns » Tue Jan 16, 2018 9:13 am

Hahha! I know right! At least she got one good roll, even if she can't eldrich blast with it without disadvantage.

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way - OOC

Post by NotStickFigures » Tue Jan 16, 2018 11:19 am

Maji's greatness might have just saved us from a lot of crap.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Tue Jan 16, 2018 1:02 pm

:sulk:
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way - OOC

Post by M0rtimer » Tue Jan 16, 2018 1:06 pm

Well, don't panic too much, Spider. Undoubtedly, we're still going to pull it up, because "there might be loot under there"... We'll just have cleared all enemies first. :lol:

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Tue Jan 16, 2018 1:08 pm

:thumbsup:

This fight would only be overwhelming if you let it get overwhelming, but Randy and Maji definitely tipped things back in your favor for the moment. Ulmwin's in a bit of a tight spot, but the zombos are too dumb to think to use the levers, even if they had a better position on them.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way - OOC

Post by M0rtimer » Tue Jan 16, 2018 2:15 pm

Now I'm not so sure about that plan anymore... :lol:

Anyways, did you really need to roll 1d1? :P

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Tue Jan 16, 2018 2:26 pm

It amused me. :D
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

Post Reply