An Adventure in Aldra

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An Adventure in Aldra

Postby Quarg » Thu Dec 29, 2016 6:23 pm

OOC:
This first post is reserved for OOC information about the game.

Players please select a color for your character's speech. First come first serve.

Current City: Tarhoe
City Districts:
High Quarter - The part of the walled city on a high plateau above the river. Location of the early Imperial period city, its administrative offices and Palaces (current location for all players)
Old City - The original city located on the river and primarily built for receiving goods from down the river to be warehoused and shipped off to the rest of the world. The commercial heart of the city still.
New City - A recent expansion of the city outside of the walls. Primarily filled with mansions of the newly rich Xethe with the recent growth in trade up and down the river.
Dells - The crime ridden area of the old city between the little Saven and the cliffs of the High Quarter.
Really...why are you reading this?

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Re: An Adventure in Aldra

Postby Quarg » Thu Dec 29, 2016 6:40 pm

It came upon a midnight clear...(Turn 0)

Gong...sounded the Long Bell of the War God Tower.

Most people had long gone to bed that night, a few people wandered to their beds after a late night down in the Dells. Others tried to curl up in their bed after a night of selling their bodies for a few marks a turn. Some plied their trade in this early morning, trying to jimmy locks, slip through high windows, or slip a blade into the unexpecting for the few measly marks in their pockets.

It seemed a normal night of the city. But there was something wrong...

For as the last echoes of the Long Bell were met by the sound of shod feet running along the cobbles of the street. The echoed in the high quarter, becoming loader, more numerous. Rising in volume in a crescendo...causing the bankers, lawyers, merchants, and Mar of that quarter to start to slip out of slumber...

Boom....Craaaacck...Craaack...Craaack

The residents of the high quarter, including those of the Old Protector's Palace, The Imperial Palace, and the New Palace all felt the sudden dark, cold charge pass through the air before the pressure wave of sound called out.

An uneasy peace fell upon the city streets. Dogs shivered and whimpered, cats vanished under cupboards, babies cried for comfort. Men and women rose from their beds and stared out windows across the darkened city, their ears and eyes trying to find the danger that their hearts said was out there.

Those that listened heard little...the occasional shout...the sound of steel bashing steel would suddenly puncture the air and then just as quickly vanish again.

Many of the Mar rose, they dressed in their linen shrifts and rhys wool pants, belting on their battle coats and their long blades. The young threw on jaunty hats with feather plumes, the older put on worn steel battle helms. They all walked out into the night armed with their swords, rifles, crossbow, bows, or battle axes. Most would find no rest this night. Some would find their eternal rest.

The Long Bell marked off the hours with its tolls...Two...Three...Four...Five...

The brief sounds of battle no longer called out from the streets as the sun began to rise over the city, as the old Long Bell struck off six hours.

At six thirty, the senior steward began striking her cow bell up and down the faded halls of the former K'zarian Governor's Palace, marking the the fifteen minute announcement for morning muster. Like most mornings, it was the mandatory meeting held in the Great Salon. All the mercenaries, even those still sick with the night before, were required to attend morning muster. For most members it was a bit odd to muster under the dulled, gaze of ancient carved K'zar princes as they paused in their eternal hunt of stags, bears, lions, goblins, orc, and koblods. To know that the marble floor was designed to hold the Eld K'zar as they danced the change of each season, not the dusty boots of the scum they thought should serve as serfs under their empire.

Breakfast was already set out on the tables waiting for the mercenaries. Today would be a meal of fried rice cakes fortified with scraps of mutton and vegetables from last nights dinner, served with boiled mutton sausages, boiled eggs, farm cheese and green sauce. To quench their morning thirst was the standard choice of beer, dark beer, or elkberry water (for any Mar present).

Those that arrived in the salon this morning were met with a gray, foggy morning out of the windows, and a very attractive fair red head sitting in the far corner of the room. The woman's brilliant green eyes seemed to smile at each of them in turn accompanied with a very attractive demure smile. Her white silk shirt and skin tight leather riding pants advertised every curve of her body. She was positioned at a small corner table to allow her to see all who entered the room, but also keep an eye out to the Uxe Court out below the windows. She sat with a man who appeared to be about forty, who was wearing a Sukra battle cloak (designed for the woman rangers of the Sukra Empire). Between them was a pair of glasses and a bottle of Sack. The woman was sipping her morning wine and completely ignoring her table companion at the moment.

The house captain stood next to the massive mantel across from the windows. He wore an old uniform of the Liester Company, pressed and neat. His right hand using a battle cane to prop himself up against a knee gone bad from an errant crossbow bolt. The captain watched as the current residents of the Guildhouse enter and sort of stand at attention. As the last of the residents entered the captain began to read off each name.
“Logan...Your shipping out for that job in Backu tommorrow?...”
Logan, a short, fat artileriest known for drinking all the money he made away almost as fast as he could make it nodded. The captain continued....

“Dwar Dwarf?....have you found work yet?”

A few of the other dwarves around had jobs protecting some rent bosses collecting rents down in the Dells.

“Ironback?....have you found work yet?”

“Mapmaker?....have you found work yet?”

“One-Eye?...have to ask but have you found work yet?”

After reading off the names he turns and let them all get to breakfast. He walked over and holds out the board. The woman takes it from him, smiles brightly and then puts it down, studying the people in the room.

***********
Ignatius Pyre - (Turn -1)
Spoiler: show
It was early morning when the landlady poked Ignatius awake. “There is a boy outside saying he has an emergency message from Captain Auditor Redstar.” She explains. Before Ignatius can say yes or no the boy, a young runner of the local Auditor's office, appears and hands a note to Pyre.

A company of 12th Cohort is marching on Naverdire Palace, claim to have arrest warrant for Prince Maku, stop them before they do something stupid assist them damn it...Prince tried to kill Empress.
May the Twelve Gods help us!
H Redstar


Ignatius finds himself dressed and on the street as sees a group of men and woman pushing a cart ladened with orange painted barrels up the street. It is obvious that several of them are the city guard, and that the wagon has seen better days.

Ignatius chases the wagon, which is being pushed up to the High Quarter of the city. As he almost reaches it, it crests the hill and turns down the Grand avenue. He catches up with a guardsman who is now pausing, breathing hard from pushing the cart up the hill. “What...”
“I don't know...the Cohort just had them sitting next to the navy sloop they arrived in...”

Ignatius again begins to chase the wagon, when he notices figures moving in the darkness in the trees on both sides of the avenue. Beyond them stand the gates of the New Palace, fifteen feet high, the palace gates are covered in slabs of black carr to make them almost impregnable by magic. The men pushing the cart suddenly give one last lunge and then scatter...the Long Bell tolls one...

Ignatius finds himself realizing what those barrels might contain just as it smashes into the gates, while a tall figure in a battle coat appears from the shadow of a tree. A moment later, the blue pulse of energy slammed into the back of the wagon. Fool... is all he gets to think before he realizes that isn't standard gunpowder because it just exploded from a force blast...

The shock wave knocks him down. The tall soft grass and ground of the disused parade ground prevents him from taking much damage, but he still blacks out. As he goes under, he can feel the effect of pulling that much magical energy into such spells.

Pyre awakes to the feeling of something falling across his body. The night sky is still above him, he pushes himself up to find a the headless body of someone lying across his body, his dagger is in the dead man's hand.
“By the second moon, the bugger is alive...” Pyre recognizes the voice, a young whelp from some cadet branch of House Neban. The boy had more than once been found to be attempting some semi-legal activities.

“Well, I wasn't going to let some good for nothing cut-purse rummage the body of a Mar...but what in the fourteen kingdoms were you doing lying about on the ground? Lose a bet.”

Ignatius pushes the body off and notices that groups of people are milling around the now empty gateway of the Palace. “I know ol' Redstar was wondering where you were...”

Ignatius gets out a “Where is he?” before someone calls out from somewhere nearby...”Two more of the buggers have held up in an abandoned mill near the old wall...come on!” The whelp looks up smiles the smile of the young and foolish and runs off into the night yelling back at Pyre, “In the great court” Leaving Pyre to extract himself from under the headless cut purse.

Pyre walks through the smashed gate into the Grand Court of Naverdine Palace. The court is covered in still smoldering blasted fragments of the door. An Orc mercenary lies across the fountain in the center, a massive splinter protrudes from his skull some three feet. The arcade around the ground level of the court appears to be filled with wounded. Both guards and cohort are lying on the cold stone flags being attended to by the healers.

The windows of the Palace staterooms on the first floor stand bright with lights from inside. Some are smashed out...some of the rooms appear to have been on fire with smoke still lightly floating out into the air. In one corner bodies lay piled. As he walks along, another body is tossed from a window above onto the pile.

Pyre walks past a door off of the arcade and hears a familiar voice. “We need to consolidate our position...”

He steps through into a large service room, apparently for the preparation of sweets based on the equipment on the walls. At the large cooking table in the center of the room three people stand. Two are captains of the cohort based on the chains across their chest. One is a grizlly older Mar with grey hair, the other is a very tall woman with green eyes and red hair. With them stands auditor captain Redstar.

“...I've...Pyre...where the hell have you been?...I was told you were dead!” Redstar then shakes his head, “Well there are two auditors currently available...but your down to a handful of effective fighters in the cohort, and lets be honest...a pile of young Mar who might just go from trying to round up the Prince's co-conspirators to exacting some revenge outside of the courts....' Redstar looked at Ignatius with a narrow calculating glance as he stated it.

“We need to track him down...who knows what he may attempt next against the Zinthra and the Empress. Or do I need to remind you that it is very worrying that he seems to have built a sizable power base in this city to use against the decisions of the Zinthra, without your office noticing captain Redstar!' The green eyed woman was obviously just controlling her temper with the other two and had stated Redstar's like she was about to issue a blood oath against his entire House.

“Your both right, we need to consolidate our position this morning. But we do need to keep the pressure on Prince Maku, for all of the damage we've taken...it was obvious we caught them flat footed. They knew what was at stake and they had prepared, but they were not expecting your attack Aurora, so perhaps the bugger is stuck hiding in a hide hole in the city. First job is to track down all of these conspirators in the city to see if they will lead us to him.”

The group soon broke-up and Redstar cornered Ignatius. “Your job is to keep an eye on her...I don't need to report her getting killed back to the new Empress and the Zinthra...I doubt it would do either of us any good.”


Aurora spent the next few hours studying diagrams of the Palace complex. At times she would call out names out the door and pull in walking wounded to go check rooms. They would report back, usually even more tied. More wounded arrived, Old Mar proping up the young. Bodies on strechers began to arrive from around the city. The bodies of the Mar dead were carried through the room into a cold store room beyond. Auroa paused watching the body count of Mar approach three digits, it was obvious that the Mar of the city had gone crazy this night.

But then the whole Empire had gone crazy. The Zinthra had, pissed off at the reports of debauchery occurring at the Princes parties had degraded him from Heir and elevated a relatively unknown young woman from a minor cadet branch of House Quesa. The sudden death of the Emperor that followed on her elevation resulted in her not just being a stop gap while the Zin positioned their own candidates. She was now Empress, and Qin had shown its true colors then, they had tried to murder the Empress. And those sudden changes had left the loyalties and political alliances of the local Mar in limbo. And many had paid for that confusion with their lives. More victims of House Qin.

As six bells approached, Auroa looked at a sheet of paper and said. "Wait, there is a branch of the Mercenary guild in the city...literally in the palace?" She rose and turned to walk out the door.

She really said nothing about Ignatius following her around to the much older part of the Palace complex. There she literally pushed passed the protests of the porter and demanded to see the Captain.
Really...why are you reading this?

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Re: An Adventure in Aldra

Postby Arch Lich Burns » Thu Dec 29, 2016 7:51 pm

"With exception to the impossible task I was made for, I have no jobs. I assume you need my assistance?" Maker looks around at the others that were called. Being a golem, Maker has no interest in the food or drinks and waits for the captian to speak again.
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Re: An Adventure in Aldra

Postby thinkslogically » Fri Dec 30, 2016 2:48 am

"No sir, no job."

One-eye says with a half-feigned melancholy. Truth be told, he was in no rush to leave the mercenaries guild.
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Re: An Adventure in Aldra

Postby Dlover » Fri Dec 30, 2016 4:48 am

"Nay sir. Nothin' since me last job." Dwar takes a seat and eats heartily.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: An Adventure in Aldra

Postby spiderwrangler » Fri Dec 30, 2016 7:47 am

"No."

Korbrok grabs a tankard of dark ale for himself and one for Dwar, plunking them down as he joins the young dwarf in making the most of breakfast.

"Here you go, boy."
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: An Adventure in Aldra

Postby Dlover » Fri Dec 30, 2016 8:16 am

Dwar accepts the tankard gratefully, "My thanks, elder."
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: An Adventure in Aldra

Postby spiderwrangler » Fri Dec 30, 2016 10:51 am

The lad was respectful, if a bit unusual. There was hope for him yet. Though I'm one to talk, when it comes to unusual dwarves. , Korbrok thinks to himself.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: An Adventure in Aldra

Postby Tea » Fri Dec 30, 2016 3:35 pm

Ignatus halfheartedly sips at his drink and watches his companion resigning himself to the long day he expects is ahead of him. He would be more content if he didn't have to act the damn babysitter. Noticing her attentions on the mercenaries, he wonders if she is looking for anything in particular. Like it or not, woman, we're stuck here with each other, perhaps we can help each other out. You're valuable, and powerful, and you seem the Empress's woman, and maybe the stakes are about to get a whole lot more interesting.
He continues studying his companion in silence.
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Re: An Adventure in Aldra

Postby Quarg » Sat Dec 31, 2016 12:19 am

"With exception to the impossible task I was made for, I have no jobs. I assume you need my assistance?"

"We will talk after breakfast, Map...." is the only response the captain gives.

Aurora reads through the list and then hands it over to Ignatius..."Well, this would give us five hounds to hunt down our runaway...any reason you know not to pick them?" She asks.

She give Ignatius a few moments to read while sipping her port.

The captain's own breakfast is interfered with by the porter bringing a message. The captain stands and walks over to Aurora and Ignatius..."What the hell is this about..." He demands.

Aurora takes the message, reads it and then says, " Well it is succinct isn't it. I don't control the Civic Thra...I assume after the mess last night they want to know where you all are...and anyone who they don't know is properly employed." She offers the note to Ignatius....

The house captain turns to the rest of the room, "Alright folks sorry to interrupt your breakfast. But I have word here that last night there was word of a conspiracy against the Mar's new little Empress..."
Aurora eyes only slightly narrowed at the comment but seemed to let it pass.

"....as such you are all going to have to immediately get passes from the local guard house otherwise you might get arrested. Also the Dells are strictly off limits to everyone unless you've been authorized by proper authorities."

Aurora fake coughs...
''And anyone who isn't employed, muster in the withdrawing room in thirty with your kit ready to go, apparently any unemployed mercenaries are being asked to leave the city by order of the Imperial Auditor's office."
"But the Military Cohort is willing to discuss hiring you for a small task so you can stay...' Aurora states from behind him.

He turns and glowers at her..."I think we need to discuss something in my office..."
"Yes, so do I, Auditor Pyre...I will meet you in their withdrawing room...which is through that door right there correct?" She points at the most ornate doorway in the room. The captain just nods.

Aurora throws on a dark red battle-coat and a chain of office over her shoulder before following the house captain out the door.
Really...why are you reading this?

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Re: An Adventure in Aldra

Postby Dlover » Sat Dec 31, 2016 12:33 am

(Now, when he says that we have to immediately get passes, and to muster in thirty, does that mean the local guardhouse is close enough to go there and back in suitable time?)
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Location: My pile of dropbear pelts and hoopsnake scales.

Re: An Adventure in Aldra

Postby spiderwrangler » Sat Dec 31, 2016 7:22 am

Korbrok keeps eating. If he ends up getting the boot, it's not going to be on an empty stomach.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: An Adventure in Aldra

Postby Arch Lich Burns » Sat Dec 31, 2016 8:17 am

Maker immediatly gets up and heads to the local guardhouse. "I need to aquire a pass, as per the captian and Aurora."
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Re: An Adventure in Aldra

Postby Tea » Sat Dec 31, 2016 7:35 pm

The city's turning into a bloody warzone, thinks Ignatus as he drains his glass before getting up. He shoots what he hopes is an intimidating glare at the Mercenary Captain's back as he and Aurora venture off. Even though she seems quite capable of handling herself, he'd rather not let her get too far out of the way. The city's been caught off guard once already; it's not likely that anything will happen here so soon after the attack and in broad daylight, but he would rather not take too many chances, especially concerning the only person as far as he can tell who knows what's going on. Looking for an excuse to tarry, he wanders over to one of the few mercenaries left in the room.
"Been here long?" he asks Korbrok dryly, more focused on skimming the note he'd been handed.
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Re: An Adventure in Aldra

Postby thinkslogically » Sun Jan 01, 2017 2:56 am

"What? Leave?! I can't leave! You know what happens!"
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Re: An Adventure in Aldra

Postby Dlover » Sun Jan 01, 2017 3:10 am

Well... If the guardhouse is close by, Dwar wolfs down his meal (Literally, if it means he can eat faster) and gulps the drink his elder had provided before hurrying to get a pass, as the captain said, and heading back to collect his things and move for the withdrawing room. If the guardhouse is too far to get there and back in time, he'll head for the withdrawing room right away instead, since those were the orders.
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: An Adventure in Aldra

Postby thinkslogically » Sun Jan 01, 2017 3:58 am

One eye looks vaguely panicked and grabs his small bundle of gear before mustering. If there's any chance of getting a job that would let him stay at the guild, that would be a damn sight better than alone in the wilds again...
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Re: An Adventure in Aldra

Postby spiderwrangler » Sun Jan 01, 2017 7:56 am

"Eh? Few weeks, off and on.", he mouths distractedly between bites.

As he sees everyone scrambling to gather their things, "Oi! You lot! Cap'n said we had to leave it we was unemployed. 'Rora's She's got a job for us they're talking over. She hires us, we don't gotta leave. I, for one, am gonna have breakfast and find out if we've got a job."

"Kids these days. Always running nowhere in a hurry.", he mutters to the Mar with the sheet of paper.
Last edited by spiderwrangler on Sun Jan 01, 2017 8:58 pm, edited 1 time in total.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: An Adventure in Aldra

Postby Dlover » Sun Jan 01, 2017 4:20 pm

"No offence meant, elder, but we still have to get our passes and muster to actually get the job."
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Dlover
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Posts: 10600
Joined: Mon Feb 25, 2013 12:05 am
Location: My pile of dropbear pelts and hoopsnake scales.

Re: An Adventure in Aldra

Postby spiderwrangler » Sun Jan 01, 2017 4:50 pm

*Sigh* "Fine boy, lead the way.", Korbrok tops off his tankard, stuffs some sausage, eggs and cheese in the pockets of his apron and grabs another rice cake before following the young dwarf to wherever he feels they need to be off to in such a hurry. Honestly, interrupting a perfectly good breakfast to go find passes? What's the world coming to...?
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
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Re: An Adventure in Aldra

Postby Quarg » Sun Jan 01, 2017 4:53 pm

As the mercenaries finish breakfast many head out towards the city gate the seperates the High Quarter from the Old City and the Dells. As they exit from guilt square through the old gate onto Grand Avenue some stop and look. In the morning light the massive gates of the New Palace are just shattered, who or what had done that makes many of them stop and discuss it.

"Bloody things were covered in black carr three cee thick...how in the hell did someone take them down like that without a battering ram..." one observes

"By the ancestors...this is like the tales of the Old Protector's wars..." someone with more local history expounds

As others carry further down the avenue and start noting the signs of fighting on the disused parade ground that forms the meridian of Grand Avenue. They are passed by a horse wagon carrying a shrouded body from the new palace, the chain laying across the body is a simple affair, but does mark the body as being a Mar.

Others pause when they get to the intersection of Grand Avenue with Yerin IIV Avenue. Yerin square is the center of the High Quarter and there are people setting up a massive pyre in the center. One can make out the slots between the large trunks of wood where the bodies are to be inserted before the fire.
An old weary vetran just stops and looks at it..."It is a damn civil war...I don't know what is going on...but if this isn't the start of a civil war then I haven't spent twenty years in every God forsaken piss hole on three continents..."

The Gate

At the guard house things are not massively chaotic but obviously tense. There are guardsmen standing in the gateway. A few morning milk maids and their carts are standing outside arguing with the guards and pointing upwards, obviously annoyed at not being allowed to deliver the milk in the High Quarter this morning. On the other side a group of wealthy Xenthe merchants stand gestating that they wish to go down to Old Town and the docks. In all of the shouting going on a single guardsman sits on the steps outside the gate guard house wittling something and geneally looking like he doesn't give a damn. However, he is the highest ranking Guardsman there...

"I need to aquire a pass, as per the captian and Cohort."
"To go where and do what?" the sergeant asks..."Listen the only people who are to go through this gate must be on authorized business..which currently is only to bring up dead bodies, fire wood, or supplies...."

As others hear him they begin to berate him verbally....
"I have a right to use the Emperor's road you thin witted K'zar get..."
"I will speak to the Colonel of the Guard about this and have you demoted to third class urinal washer..."
"Oy...keep talking there fancy pants and perhaps the next time your in the Dells someone will cut off your wedding tackle rather than make it come to attention..."

.....and some of the other mercenaries begin to join in threating immediate violance if a pass is not turn over. As they do so, a group of young Mar appear from inside the guard house and being to argue back.
"If you think any Mar needs to answer to a Xefe like you..."
"Pah, you just want to go ejaculate in your gold before you count it you fat turd..."
"Keep on talking little britches and I will show you your Xefe guts on my blade..."

Matters continue to deteroriate towards violance....

The Mercenary Guild
The house captain and the cohort captain are gone for a moment. There are a few muffled thumps from somewhere and the Cohort officer reappears. Her green eyes are aglow and she marches herself into the withdrawing room. As she passes one of the stewards she states coldly, "Your captain needs a couple of raw steaks..."

A steward runs out. A few minutes later the house captain reappears with a bit of raw meat over one eye. He sits down at a table with a vetran still enjoying his morning beer and mutters, "You know, I've had my times with the Mar...they tend to roll over the rest of us when we get in the way, but usually don't get pissy if your job is to be a speed bump...but the the Soru...they tend to treat anything that has something dangling between its legs as being less intelligent than your common average alley cat...and just as needed. But only the bloody Mar would somehow manage to reproduce with one and wind up with the offspring in the process..."

The Withdrawing Room
The Cohort captain marches into the room and across it. She steers around the octoround that the guild has placed in the center of the room and stops a the bay window that looks out across a small garden, the palace outer walls and the Old city beyond. She says nothing just looks out the window as time passes by...
Really...why are you reading this?

Eileen Ap'Fyretorr
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Re: An Adventure in Aldra

Postby Arch Lich Burns » Sun Jan 01, 2017 6:07 pm

"The military cohort for a-pardon me." Maker turns around to the mob. "Excuse me, but violence will only make matters worse for us all, settle down or am I required to seperate you from each other?"
Maker uses tlelekenisis to seperate the crowd if need/or a fight starts out.

"Anyways I intend to get a job at the military sector and as I understand it I need a pass to continue to stay in this city and avoid being arressted."
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Re: An Adventure in Aldra

Postby Dlover » Sun Jan 01, 2017 7:23 pm

"We were simply told to immediately acquire passes so as to avoid arrest, sergeant. The military cohort will tell us the where and what when the time comes."
My game:
Hunters of Letrua; Character list
Also Numbers!

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: An Adventure in Aldra

Postby spiderwrangler » Sun Jan 01, 2017 8:56 pm

Korbrok has finished off the rice cake, and pulls a sausage out of a pocket, biting into it between sips from his tankard.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: An Adventure in Aldra

Postby thinkslogically » Mon Jan 02, 2017 2:13 am

I guess one eye continues to wait... (if that's what he was told to do?)
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