The Wandering Archipelago (D&D 5e)

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Wed Jan 17, 2018 7:49 am

Merric will shoot the archer at the top right with an eldritch blast

Merric eldritch blast: 1D20+5 = [11]+5 = 16
Eldritch blast damage: 1D10 = [10] = 10
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Wed Jan 17, 2018 3:25 pm

Varsk will dash north (4 squares N, diagonally NE 1) hugging the copse of greenery trying to get a bead on where the remaining lizards are without straying too far into the open.

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Jan 17, 2018 7:18 pm

Image

Korrik checks on Mehriv and makes reasonably sure he's not dying before charging off again to the scarp.

Merric blasts a powerful spell at the archer to the NE. It hits extremely hard, and staggers the guy leaving a smoking burn across his chest. It is not enough to take him out, though he is bloodied.

The archer to the NW of the group fires a shot at Gwen. It thumps into her torso, doing 5 damage and taking her down. Her disguise fades as she slumps to the ground holding the arrow shaft embedded in her body.
The other archer returns fire at Merric, perfectly aiming the arrow through the trees to strike him back for 10 damage. Merric goes down, clutching at the wound in his chest.
The west archer smirks and aims at Kal again, but the shot clatters harmlessly off his armour and into the undergrowth.
Varsk sprints to the NE, eager to get back into the fray and unaware of the chaos happening on the other side of the copse.
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-----------------------------------------------

Korrik
Mehriv [Unconscious]
Merric [Dying]
Lizardfolk (NW group)
Varsk
Kal <-----
Syli
Gwen [Dying]
Lizardfolk (west group)
Human woman

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Jan 17, 2018 8:57 pm

(Wait, disguise self is not concentration. It lasts for an hour or unless I take an action to dismiss it. Which ...I admit is bad for me but it's what it says.)

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Jan 17, 2018 9:38 pm

Kal moves 15 feet north through the trees and takes a shot at the bloodied archer.

1D20+3 = [10]+3 = 13
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Wed Jan 17, 2018 11:58 pm

((Screw it. Option 1 is a go.))

Syli is momentarily rendered paralyzed with indecision as she watches Gwen fall. She could hear the sounds of battle starting to fade, and based on the lack of spellcasting, it only meant one thing: They were losing.

Common sense told her to flee. It wasn't worth her life. The lizardfolk remaining might not even realize she was here at all. She could get away clean.

...but she didn't get this far on common sense alone. There was still a chance, and while there wasn't a lot she could do to help... making up her mind and keeping her head down, she darts towards the scarp and Gwen's fallen body.

-Movement: Dash 3 spaces NW, 2 West

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Jan 18, 2018 6:24 am

Arch Lich Burns wrote:(Wait, disguise self is not concentration. It lasts for an hour or unless I take an action to dismiss it. Which ...I admit is bad for me but it's what it says.)
((Oh yeah. Ok, your Illusion is still up then :) good to know.))

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Jan 18, 2018 8:10 am

Kal moves north and fires at the singed archer, but the trees save him again.

Syli sprints towards Gwen.

----------------------------------------------

Korrik
Mehriv [Unconscious]
Merric [Dying]
Lizardfolk (NW group)
Varsk
Kal <-----
Syli
Gwen [Dying]
Lizardfolk (west group)
Human woman

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Jan 18, 2018 11:51 am

((Turn arrow wasn't updated, but it looks like it's Gwen's death save, NPCs, then back to me at the top.))

Seeing Syli headed to tend to Gwen, I give her a thumbs up [or this setting's equivalent], and dash along the edge of the scarp before starting my scramble up.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Jan 18, 2018 11:57 am

Oh yeah, oops. It is Korrik's turn, and no, you don't need a check, it's just more difficult terrain :)

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Jan 18, 2018 12:01 pm

((That's where I go then, with my 70/2 ft of movement.))
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Jan 18, 2018 12:17 pm

Cool stuff. I'll take a death save from Merric and will get you guys an update after work :)

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Thu Jan 18, 2018 1:05 pm

Not dying yet!

Merric death save: 1D20 = [14] = 14
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Jan 18, 2018 3:11 pm

((As I will probably be asleep before the next update and maybe someone else can actually land a hit))

Varsk will move forward along the trees (two squares north), scanning first to his left and then to the right. He sees the pair of lizards and, following the age old tradition of kicking'm while their down, sights down the most beat up looking one of the two (bloodied archer) and fires. The shot unfortunately goes wide.

Crossbow shot at the bloodied archer: 1D20+5 = [3]+5 = 8

He then dives into the cover to his right (east a square).

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Jan 18, 2018 5:57 pm

Image

Korrik gives Syli a thumbs-up and races off to get back into the fight.

Merric manages to keep some vital part of his internals on the inside of him and manages to remain not-dead for a little longer.

The NE and S archers fire at Kal. The other one is alarmed by the charging half-orc sprinting out of the trees and fires at Varsk, but their abilities are apparently EXTREMELY variable and they miss everything. Two of them even shoot so far wide they miss the forest.
Varsk is exactly as good with the crossbow as he has been for the entire battle, and his shot also misses.

Back to Kal for realsies this time

-------------------------------------

Korrik
Mehriv [Unconscious]
Merric [Dying]
Lizardfolk (NW group)
Varsk
Kal <-----
Syli
Gwen [Dying]
Lizardfolk (west group)
Human woman

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Jan 18, 2018 6:19 pm

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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Jan 18, 2018 10:28 pm

Syli finishes her sprint towards Gwen, attempting to pull her down the scarp a bit before attempting to stabilize the injury. It's obscenely difficult considering she only has flora in her immediate vicinity to work with, but it seems like she's able to slow the bleeding...

--Stablize Ally (Wisdom +3): 10

((Wow. Absolute bare minimum to succeed.))

((Basically, Syli will attempt to pull Gwen down the scarp as an object interaction (hoping the mud makes things slick enough for Gwen to slide easy). If that can't work, she'll stabilize Gwen where she's at, but deliberately try to stay behind the scarp and in cover as much as possible)).

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Fri Jan 19, 2018 1:22 am

(I thought I'd moved farther than that.) Kal continues northeast to circle through the trees towards the archers. He takes a shot at the bloodied lizard.

He misses. Badly.
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Fri Jan 19, 2018 6:58 am

((Varsk should be one square to the east, right? 2 N and 1 to the E))

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Fri Jan 19, 2018 7:09 am

WearsHats wrote:(I thought I'd moved farther than that.)[/url]
((You started diagonally south of Merric, so this is 15 north of where we re you started.))

Kal continues NE towards the archers (how far did you want to go?) and fires a hopeful shot at the injured one but it goes wide.

Syli manages to stop Gwen from bleeding out by, apparently, rubbing some dirt and leaves on it. Still, whatever works! She pulls Gwen down the scarp a little bit so she's fully in cover. ((This would usually be an action I think, but since you're essentially shifting her position downhill within a grid square it's fine)).

Korrik runs up to the archer to the west, swings at him a little too enthusiastically with his staff, but manages to punch the archer hard with the follow-through. The archer is not pleased at having company, and tosses the bow to the side, ready to fight with teeth and claws!
But, Korrik is too fast and the attacks find nothing but air.

The archers to the north fire at Varsk and Kal. The injured guy misses Kal, but Varsk is hit for 5 damage ((sheet needs updating)).
((Yeah, I missed the eastward move, Varsk can be one east :) ))

-----------------------------------

Korrik
Mehriv [Unconscious]
Merric [Dying]
Lizardfolk (NW group)
Varsk
Kal
Syli
Gwen [Unconscious]
Lizardfolk (west group)
Human woman
Last edited by thinkslogically on Fri Jan 19, 2018 3:33 pm, edited 1 time in total.

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Fri Jan 19, 2018 8:04 am

((Woo!))

Varsk will move out of cover (one north) and fire a quick shot off at the injured looking lizard. He smiles, more of a grimace, when he sees the arrow connect.
If the injured lizard drops he will move into the open (2 north) at the last archer in front of him. Otherwise he will move along the tree line trying to stay in some cover (2 east).

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Fri Jan 19, 2018 8:14 am

Did you shoot at the bloodied one (in pink?) Because if so, he's dead! Hooray!

Two archers remain (the green ones).

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Fri Jan 19, 2018 8:18 am

((Yep, wrote injured but I should have been clearer as the other one may have had some damage! Hopefully?

How beefy does the last north archer look compared to the other three Varsk has killed?))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Fri Jan 19, 2018 8:38 am

thinkslogically wrote:The archer is not pleased at having company, and tosses the bow to the side, ready to fight with teeth and claws!

Claws; bite: 1D20+4 = [18]+4 = 22
1D20+4 = [11]+4 = 15


But, Korrik is too fast and the attacks find nothing but air.
((There's a chance I'll regret bringing this to your attention, but my AC is less than 23... the claws would hit. :paranoia: ))
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Fri Jan 19, 2018 9:13 am

Kal's plan is to close in on the two lizards to the north as quickly as he can without breaking cover. So he's sticking to the trees, taking potshots as he goes. So due north from here. (Sorry, for some reason I got confused and thought he needed to go a little east to get to the smaller copse between the two larger ones.) When he gets parallel to the bloodied lizard he'll turn west and close in. Make sense?
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