The Wandering Archipelago (D&D 5e)
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((I don't think you need to roll for that. If that's what Varsk believes that's completely your call ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
((Since Mehr's just making a straight offer I don't think he really needs to make any attempt at convincing Varsk. If you want to roll on whether he believes it you can, but you can as easily RP that.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
((Been, and will remain, busy for the next few days. I plan on developing this more when I have time))Dlover wrote:((Since Mehr's just making a straight offer I don't think he really needs to make any attempt at convincing Varsk. If you want to roll on whether he believes it you can, but you can as easily RP that.))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Syli and Varsk look around a bit trying to find tracks. It helps that they know roughly where to look and have a lot of prints to follow. Varsk makes his way into the trees a little way before the trail on the ground runs cold at the base of a very large, sprawling tree.
((Perception check please))
((Perception check please))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Standing at the base of the tree, Varsk and Syli both notice that a number of tough vines seem to have been strung between this tree and the next with one at the bottom then two above to form a rough V shape. If you hadn't overheard the lizard's conversation last night, you're not sure you would have noticed them, but now you've spotted the shape of it, you are able to spot quite a few. It looks like there's a fairly extensive network of makeshift rope bridges running through the lower canopy.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
"Hey, come take a look at this. I think our walkin' on the trapped ground problems are over.
Varsk will point out the bridges.
Varsk will point out the bridges.
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Re: The Wandering Archipelago (D&D 5e)
Gwen looks over he shoulder, paranoid the lizards heard him. "Shhh. Be quiet or they'll hear us."
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
"Who?" I pipe up cheerfully.
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- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
She responds to Korrik, but not out loud. <The lizards. The more noise we make, the more likely they will find us. We need to tread carefully, cover our tracks. It's not safe.>
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
"Oh, them. If we're using their 'roads',
might be hard to avoid them too long."
might be hard to avoid them too long."
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- Nioca
- Floods your Ears
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Re: The Wandering Archipelago (D&D 5e)
"Eh, they probably expect us on the ground. Think we wouldn't find their treetop pathways." She says, looking up at the canopy. "Although they don't look all that sturdy."
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
"Lizardfolk are pretty good sized, right? 'Bout my size I've heard. We gotta figure these things can hold them so they can probably hold us. Though never hurts to gradually up the weight to see."
Varsk will go about trying to figure out the easiest way to climb the tree.
"You get up there Korrik?"
Varsk will go about trying to figure out the easiest way to climb the tree.
"You get up there Korrik?"
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"That's what's expected of them, but we spoke to somebody who had seen some which were significantly smaller than that. Those may be what we're dealing with."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
"Yup! Waiting on you!", I call down from up in the tree.
Acrobatics: Swinging and flipping up to the rope bridge: 1D20+6 = [16]+6 = 22
Acrobatics: Swinging and flipping up to the rope bridge: 1D20+6 = [16]+6 = 22
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
"How's it look? Big enough for me and the boss?"
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((The vines look thick and sturdy, and should be capable of supporting you all))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
"Looks good to me! If they are moving patrols in numbers through here, it has to be pretty study."
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- WearsHats
- Global Moderator
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Re: The Wandering Archipelago (D&D 5e)
1D20+1 = [11]+1 = 12
(Had to be acrobatics, huh? I've got +5 to athletics. But, yeah, this is clearly about balance and dex, not endurance and strength. Oh well. Sorry. Head really foggy today this week...)
(Had to be acrobatics, huh? I've got +5 to athletics. But, yeah, this is clearly about balance and dex, not endurance and strength. Oh well. Sorry. Head really foggy today this week...)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- Arch Lich Burns
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
To be honest, I'll allow either so we'll make that a 16WearsHats wrote:1D20+1 = [11]+1 = 12
(Had to be acrobatics, huh? I've got +5 to athletics. But, yeah, this is clearly about balance and dex, not endurance and strength. Oh well. Sorry. Head really foggy today this week...)
Scampering along the rope bridges is one way of crossing, but using your strength to haul yourself over and prevent yourself falling off is another.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)