Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)

Post by Zigit » Wed Apr 17, 2013 1:55 pm

OK, I can't resist the thought of No-Legs having jump, so I'll take that. I'm imagining her with springs, lol. Hmmm, I think I'll take the blue for now, and equip it. Can I try to use it on M3 as I move there?

Just to get this straight, you can equip more than one skill, but it has to be between spawns? How many "slots" do I have?

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gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)

Post by gamecreator » Wed Apr 17, 2013 2:30 pm

IIRC, first level has 2 slots. You can equip skills:
  • when out of field
  • when you level up you can equip one of two skills you chose during this level up

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LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)

Post by LooksAndSmiles » Wed Apr 17, 2013 3:05 pm

Zigit: Yes, you can. Gamecreator has the stuff right over there ^.

Kida: Nope, sorry. you can put away tokens you find, but you can only equip them only with the conditions gamecreator has just written.

Update for today is skipped because more actions are missing (for Finds, Blitz, Spawns), and I am too tired to make one now. I get the character sheets straight so those will be included from the next update too!

Also, updates will be eventually regular and daily, so we won't be waiting for everyone to post, don't get used to it. It's just every start is rough... so yeah.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)

Post by Arch Lich Burns » Wed Apr 17, 2013 3:10 pm

..i thought I said e8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)

Post by kida » Thu Apr 18, 2013 1:26 pm

Just to be clear - white metal is taking the token before moving to J8

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LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by LooksAndSmiles » Thu Apr 18, 2013 3:23 pm

Turn 2 >>Next Turn

Goska Bluey moves to G2, exploring a "2". +1XP
White Metal (white) puts away the skill token, and then proceeds to J8. It's a mine! +1XP
Oh See That Shiny spawns on F5, uncovering a "1", and picking up the frying pan dropped by See Four only moments ago. +1XP
Bada Boom spawns on K2. It has been a short visit...
Tries-and-Dies thinks the 3-s haunt him, so he steps on H3. He is onto something...
Stumbles around moves to N5 and discovers a "2". It doesn't seem to be hostile but he hits it with his pan anyway. DING!
Step-and-Boom (yellow) moves to A3, which is a "1". He also feels sick from the poison, which doesn't clear from his body. +1XP
No-Legs dons the blue one and puts away the green one, and is about to step onto M3 when she gets a bad feeling about it so she stays put.
Finds Mines hops down to E8, revealing a "3". +1XP

Spawns on Mines dozes out and risks circling out.
Blitz Craig forgets to spawn and risks circling out.

MAP:
Image

Stumbles around sees a green token with a figure nimbly moving around. He also sees a blue token with an eye over a tile. The red token is a figure falling over after recieving some "help" from behind. The golden one is a figure carrying another one with some explosions in the background.

Achievements
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Skill Information unlocked
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
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.[tabs:Players on the Map (7)]
Finds Mines
Step-and-Boom (yellow)
Spawns on Mines
Goska Bluey
Stumbles around
No-Legs
Oh See That Shiny

[tabs:Players Who Can Spawn (4)]
Blitz Craig
Bouncing Burt
Flags Mines
Dies-to-a-Mine

[tabs:Players Waiting (4)]
See Four
White Metal (white)
Bada Boom
Tries-and-Dies[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 0. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 4. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 3. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 2. Deaths: 1
Active Skills 2/2: Visions (back at Turn 26), spelunky(jump)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 0. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: spelunky(jump)
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 6. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 4. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 1. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 0. Deaths: 2
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 6. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 2. Deaths: 1
Active Skills 0 / 1:
Unused Skills 1 / 1: unaligned(+1 pow)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Fri Apr 19, 2013 6:25 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by TBFProgrammer » Thu Apr 18, 2013 5:48 pm

Spawns on Mines moves to N8.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Arch Lich Burns » Thu Apr 18, 2013 6:06 pm

Finds tries to push the log northwards.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by WearsHats » Thu Apr 18, 2013 6:24 pm

J9, please.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Zigit » Thu Apr 18, 2013 7:02 pm

I'm going to flag m3, then.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by CroverusRaven » Thu Apr 18, 2013 7:07 pm

Yea a post in the other forum mentioning we actually had a new post up would have been nice.

Bouncing Burt will spawn at C8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Nolandking » Thu Apr 18, 2013 7:56 pm

Step-and-Boom go to B3
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Davecom3 » Thu Apr 18, 2013 11:38 pm

Goska Bluey moves to F2.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Theis2 » Fri Apr 19, 2013 12:41 am

Oh see that shiny will drop the frying pan on G6 (I guess that counts for a move)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by LooksAndSmiles » Fri Apr 19, 2013 12:52 am

CroverusRaven wrote:Yea a post in the other forum mentioning we actually had a new post up would have been nice.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Dusk9 » Fri Apr 19, 2013 1:01 am

Yay. Explosions(!) :roll:

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by CroverusRaven » Fri Apr 19, 2013 1:57 am

My bad, I don't really pay attention to title changes, I typically look for links to when new games get started.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Jibjib » Fri Apr 19, 2013 2:55 am

Blitz Craig will spawn on H6 please :)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by gamecreator » Fri Apr 19, 2013 3:20 am

I have to make a map for this game.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by GathersIngredients » Fri Apr 19, 2013 5:18 am

Erm... so can any ex-spelunker please give me an educated guess what the green ability might be? Possible the evade thingy, where you got some % chance to dogde any explosion you otherwise would surely be killed in? If so, does anyone remember the %?
Blue seems to be visions, yellow rescue, red push.

Stumbles picks & equips the yellow token. He also picks and stores the ... token. (I will decide later, if I may, when I have gotten feedback on the green one by others and/or GM. If I may not, then keep the blue one, please.)
He also tries to pick the reed in the hex he's standing in and/or search it for anything useful that might be hidden inside.
If he still can move after that, he goes to N6 (straight down).
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Davecom3 » Fri Apr 19, 2013 5:34 am

Think it is Dodge, and it was something like 20%, I think.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by John » Fri Apr 19, 2013 5:41 am

See Four is very possessive.....the frying pan will be his again, and oh see that shiny may have made an frenemy outta See Four!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by LooksAndSmiles » Fri Apr 19, 2013 6:32 am

Davecom3 wrote:Think it is Dodge, and it was something like 20%, I think.
Level 1 Dodge has been indeed 20% in the previous series. This might be relevant / irrelevant information. :) Or I'm just being mean.

EDIT
gamecreator wrote:I have to make a map for this game.
For your convenience:
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EDIT 2:

Zigit, your avatar is awesome! :D
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by Zigit » Fri Apr 19, 2013 2:42 pm

LooksAndSmiles wrote:
Zigit, your avatar is awesome! :D
Thank you, it's a work in progress, but it got to a point that I thought I'd share...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)

Post by gamecreator » Fri Apr 19, 2013 3:46 pm

LooksAndSmiles wrote: For your convenience:
Too late.

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