Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unknown

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vidius
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by vidius » Sun Aug 25, 2013 11:43 pm

With Strike one back at base, X-com HQ resume watching the globe.

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construction is finished on the Alien Containment facility.

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Also, construction of our new workshop is finished too.

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Finally we finish researching Weapon Fragments, we can now produce Scopes.

A new research project must be assigned.
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*this is a compulsory research project for completing our current objective*
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Also, A new recruit has joint the X-com first strike personal. (Welcome Croverus, just so you know, you cannot select nationality.)

Alright, you've got 48 hours to vote on research. In addition if you'd like any scopes constructed, that can be done too. Scopes cost $13. X com has $192.
"Winter is coming"

CroverusRaven
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by CroverusRaven » Mon Aug 26, 2013 1:20 am

My vote for research is on the Alien Materials.

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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Mon Aug 26, 2013 1:26 am

My vote is on Beam Weapons. Lasers are awesome! :D

Also, Dexter puts forward a request for one of the new Scopes.

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madmartin26
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by madmartin26 » Mon Aug 26, 2013 11:16 pm

I agree with Dusk, beam weapons.

Also, how long until Hanuel is healed?

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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Donnigan » Mon Aug 26, 2013 11:29 pm

I prefer Alien Materials for now. If it ends up a Tie, Beam Weapons though.
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GathersIngredients
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by GathersIngredients » Tue Aug 27, 2013 6:57 am

Donnigan wrote:I prefer Alien Materials for now. If it ends up a Tie, Beam Weapons though.
Seconded. 24 days are just so very long to wait, AND we still need to research the stuff for the objective of capturing an alien alive...

Also, are the scopes assigned to any one soldier permanently, or do they work like the med kits, and can be re-distributed as needed with every new mission?
In any case I'd vote we build at least 4 of them for now (more to come if they get assigned permanently).
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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Tue Aug 27, 2013 7:39 am

The Scopes work like medkits and grenades, yes.

Also, I just want to say that in my opinion, we should put off the alien capture stuff until we've researched as much of the other stuff as possible. IIRC, the game won't progress until a do those missions, so by delaying them we have a chance to outfit our guys with better equipment and level up some more.
Whereas, if we rushed ahead, we would find ourselves up against tougher aliens without the weapons/armour we'd need to survive them.

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Ziprath
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Ziprath » Tue Aug 27, 2013 11:12 am

We can fail the entire game if we don't complete our main objectives fast enough and the tougher guys spawn after a certain number of mission regardless of were we are in the story

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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Tue Aug 27, 2013 11:45 am

The only time limit is the Council - as long as we keep Panic levels down and don't lose too many countries, we could go on indefinitely.
Of course, that said, Panic will rise as time passes, no matter how good we are at missions. However, even then we'll have time to delay the storyline missions for at least a short while without facing heavy consequences. Especially early on, before Panic levels have risen too much.

As for enemies, I'm pretty sure that at least some of the more difficult ones don't appear in game until after a certain point in the story missions. The Ethereal's are certainly like that, and they're the worst of the lot, so delaying when we have to face them is a definite bonus.

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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Nerre » Tue Aug 27, 2013 2:06 pm

That was much easier in the old game. You could play far longer and you were not as railroaded, the missions where more random and distinct, each one was different. More kinds of enemies, and their strength somehow did only rise when the strength of the x-com rose over a specific level, often activated by inventing or analyzing a special key-component. I think I played some of the games for 3-4 years (ingame time), had all base-slots full and took down 10 or more alien bases, let alone all the ships and terror mission.

I vote for Alien materials, hope I will not miss again the signup for the next mission, since I won't be on much on saturday and sunday.
:zzz:

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GathersIngredients
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by GathersIngredients » Wed Aug 28, 2013 2:03 am

Dusk9 wrote:The Scopes work like medkits and grenades, yes.

Also, I just want to say that in my opinion, we should put off the alien capture stuff until we've researched as much of the other stuff as possible. IIRC, the game won't progress until a do those missions, so by delaying them we have a chance to outfit our guys with better equipment and level up some more.
Whereas, if we rushed ahead, we would find ourselves up against tougher aliens without the weapons/armour we'd need to survive them.
Oh. I thought it would be the other way around, namely, that we'd get into trouble if we don't fulfill the objectives 'quick enough'.

Also, if scopes work like medkits and grenades, does that mean you can't have a grenade (OR medit) AND a scope at the same time, or are they combinable?
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Wed Aug 28, 2013 2:29 am

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vidius
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by vidius » Wed Aug 28, 2013 5:12 am

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Research is started on Alien Materials. It will be completed in 8 days.
In addition 2 scopes are ordered to help outfit x-com personal.

X-com resumes watching the globe.

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We get another Alien Abduction plea only a few days later. A response destination must be decided, and a strike team assembled ASAP. Unfortunately Curtis Damnerman and Haneul Cheong will not be fit for active duty for another 6 days.
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"Winter is coming"

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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Wed Aug 28, 2013 5:20 am

Vote: Australia. We could use some more Scientists to speed things up, so we can get Beam Weapons ASAP.

Also, Dexter signs up for the mission.

Equipment Preference
1) Scope
2) Grenade

vidius
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by vidius » Wed Aug 28, 2013 5:27 am

Also guys, if signing up, can you please put in your 2 equipment options in order of preferences
e.g.
1.Medkit
2.Grenade

Soldiers only get to take 1 piece of equipment into a mission. I will try to give everyone their first preference, but put in 2 just in case.

Presently we have 2 medkits, and 2 scopes available to X-com strike personal. Grenade stock is unlimited. (But grenades are still limited to a single use per mission per solider.)
"Winter is coming"

CroverusRaven
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by CroverusRaven » Wed Aug 28, 2013 9:26 am

Vote: Australia

Harano signs up for the mission.

Equipment: 1. Grenade, 2. Medkit

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madmartin26
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by madmartin26 » Wed Aug 28, 2013 9:48 am

Hanuel wheels himself out to the preparation area. Wishing he could go on the mission, but knowing he's too wounded, he instead talks to the people going on the mission.

"Good luck, you're going to need it."

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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Donnigan » Wed Aug 28, 2013 10:22 am

Vote: United States

Engineers!

Equipment: Medkit.

Atsuka signs up for the mission as soon as she can, hopefully being useful to the mission.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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Ziprath
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Ziprath » Wed Aug 28, 2013 3:48 pm

Vote: United States

Hilda volenteers for the mission

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staron13
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by staron13 » Wed Aug 28, 2013 8:48 pm

Australia as well.

Dalton Benson, volunteers for the mission as well.

1) Grenade
2) Scope
Hmmmm a signature... I could put some awesome things here

vidius
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by vidius » Thu Aug 29, 2013 3:04 am

looking to close sign ups in the next 48 hours guys so that we can get on with everyone's favorite part of this game - killing Aliens.
"Winter is coming"

Nerre
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Nerre » Thu Aug 29, 2013 3:05 am

Max Kohler also signs up. He would prefer Australia.
He will equip his heavy gun with a scope.


Max waits for the next mission (OOC: I will be in holidays soon, doesn't make sense to sign up now).
:zzz:

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GathersIngredients
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by GathersIngredients » Fri Aug 30, 2013 6:59 am

Australia and John Coffey volunteers for the mission as well.

1) Medkit
2) Scope
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Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
► Show Spoiler

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Dusk9
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by Dusk9 » Fri Aug 30, 2013 7:08 am

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vidius
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Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Post by vidius » Fri Aug 30, 2013 9:06 am

Operation Lone Hawk

Pre Combat Sequence
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Sequence 1
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Sequence 2
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Sequence 3
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Sequence 4
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Sequence 5
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Sequence 6
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Sequence 7
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Sequence 8
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Sequence 9
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Post Combat Sequence
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Last edited by vidius on Fri Sep 13, 2013 4:50 am, edited 9 times in total.
"Winter is coming"

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