DON'T WHIP THE GREMLINS! THE VOICES!
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Synch clutched his masterwork stone knife, which he had named The Shard, as he shuffled through the mine. The voices ricocheted through his skull, waves of noise that barraged his every thought, and he swerved and threw himself from wall to wall in some vain effort to distract himself from the constant din.
Construction, that was it! The only time he had any grasp of his own internal thought process was when he was making that knife. He made an abrupt turn and proceeded to the storeroom, where he immediately began work on repairing the broken shelf with The Shard in his grasp. Crates would be next. Every stroke of his knife was therapeutic; if only he could teach the other gremlins carpentry then maybe their voices may quieter down. How could he reach them....
My Actions:
1 action repairing shelf.
1 action attempting to speak telepathically with the other gremlins, to head to the storeroom with tools.
1 action teaching gremlins to make shelves/crates.
1 action creating as many crates are as suitable for the size of the storeroom without exhausting all materials.
My Votes:
A - upgrade storeroom.
C - repair forge.
G - Production (cooked foods)
G - Production (fishing line/hooks)
Vote Tally:
A) Upgrade: Storeroom (chuck, badge, noland, Donnigan, Pat, Synch) 6
B) Build 3 rooms: 2
Tiny Treasury (Donnigan), Simple Training Room (Donnigan, Pat), Simple Warehouse (Donnigan), Simple Bridge (Pat), Simple Library (Pat)
C) Repair: Forge (chuck, badge, noland, Donnigan, Pat, Synch) 6
D) Raw Material Gathering (badge, noland) 2
E) Whip Gremlins (Donnigan, Pat) 2
F) Attack Adventurers 0
G) Production: Cooked Goods (chuck, Synch) 2
G) Production: Fishing hooks/line (Synch) 1
H) Proposals 0
Chuck, Badge and Noland need to amend their Build Training Room votes.