GAL: Q6 (Attack of the metal Beasts) Completed

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spiderwrangler
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by spiderwrangler » Fri Aug 01, 2014 7:10 am

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Laughs will shimmy down the rope and wade out into the Shallow Stream to investigate the wooden object he can see protruding from the water. He'll drag it to the near shore, and if it is a chest or something awesome like that, he'll open it and inspect the contents, looting them for the good of all goblinkind.
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Patdragon
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by Patdragon » Fri Aug 01, 2014 7:18 am

Forges crosses the river and tests the rope on the other side before shimmying up to the top.
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ChuckDaRighteous
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by ChuckDaRighteous » Fri Aug 01, 2014 8:45 am

Righteous One will also cross the stream and climb the rope.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
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kida
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Post by kida » Fri Aug 01, 2014 3:03 pm

"Keeper, please wait here with your grandchildren while I help my friends. We will be back as soon as we can."

Drinks will follow the others (climbing down the rope and up on the other side).

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Synch
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by Synch » Fri Aug 01, 2014 10:04 pm

Leaves No Trace will follow the other goblins in the similar way.

Upon reaching the top of the ravine, he will load a bolt into his new crossbow and make his way to the left. If he sights the hostile goblin cyborgs he will shoot at them and then move to any form of cover to reload.

If heading to the left they are closer than expected, he will not shoot and instead launch at them with his berserker axe.
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GathersIngredients
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by GathersIngredients » Sat Aug 02, 2014 2:35 am

Walks climbs down the rope on one side of the chasm, helps Laughs with the wooden object, if he need aid, crosses the stream and climbs up the rope on the other side again. If she still can, she'll move to the left afterwards.
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BadgeAddict
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by BadgeAddict » Mon Aug 04, 2014 6:33 am

I came into work this morning, and started working... 1.5 hours pass and i suddenly realize i have a game to update.. look for this update soon.

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kida
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by kida » Mon Aug 04, 2014 7:59 am

BadgeAddict wrote:I came into work this morning, and started working...
Give us your boss's e-mail, we can fix it...

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spiderwrangler
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by spiderwrangler » Mon Aug 04, 2014 8:44 am

Don't you know you work for us? ;)
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Re: GAL: Q6 (Metal Beasts) Turn 6

Post by BadgeAddict » Mon Aug 04, 2014 9:26 am

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The entire party , minus one greedy goblin by the name of Laughs move across the shallow stream and up the other side. They arrive as one and although Leaves sets a bolt in his crossbow, they agree to move as one into the new area as a show of force, instead of attacking alone and winding up dead.

As for the greedy one in the group, Laughs with minor assistance from Walks, digs an old chest from the bottom of the stream and heave it up on the shore. This chest is not poorly locked, but the ages of water damage that it has taken allow it to be quite easily pried open. The chest is remarkable dry on the inside and Laughs finds a neatly folded stack of clothes and a long sword.

*Items Found: (Ninja outfit & Samurai Sword) - Ninja outfit - Soft shoes, pants, long shirt, hooded mask (This must be worn as a complete set = +2 Def). Samurai Sword = (2-handed)(+3 Attack)

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Holey Shield (+0 DEF) (1-handed)(Small metal shield with large hole in it, which needs to be fixed somehow)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
- bundle of bolts (x12)(+2 ATT)(Once shot, cannot be recovered & Reused)

[tabs: Forges(PatDragon)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
- Mace (+2 Att)(1-handed)
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Simple Axe(+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Leather Jerkin (+1 Def)
- Wizards Hat
- Healing Salve (+2d3 Hp)
- Spear (+1 ATT) (2-handed)
- Goblin Ear (Dark Grey)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Pirate Hook: +1 ATT, 1 handed (1H) weapon.[/tabs]

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spiderwrangler
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by spiderwrangler » Mon Aug 04, 2014 10:18 am

His destiny as a ninja wizard at hand, Laughs strips nekkid and dons the ninja outfit. If possible, he jams the wizard hat back on his head and pulls his beard around the mask in a suitably badass manner. "C'mon Walks, let's go kill some metal goblin things! *Teheheheheheehehe*!" He doesn't make for a very stealthy ninja.

Upon reaching the top of the cliff, Laughs will offer the use of his leather jerkin to Forges or Drinks since the others either have armor, ranged weapons or both. Whichever goblin get's the armor, he'll offer a spear and axe to the other.

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Last edited by spiderwrangler on Mon Aug 04, 2014 10:36 am, edited 1 time in total.
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GathersIngredients
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by GathersIngredients » Mon Aug 04, 2014 10:26 am

Walks continue to the left.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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ChuckDaRighteous
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by ChuckDaRighteous » Mon Aug 04, 2014 10:38 am

Righteous One will also continue to the left.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
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kida
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Post by kida » Mon Aug 04, 2014 11:27 am

Drinks will continue with the others to the left.

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Synch
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by Synch » Mon Aug 04, 2014 12:42 pm

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Leaves No Trace places a bolt in his crossbow and also heads to the left, but unlike all the other Goblins who stop there, he will fire off a bolt at any cyborgs or anything aggressive he may see. After that he will duck behind any available cover to reload. If any threat is too close after heading left then Leaves will swing his crossbow onto his back and leap at the threat with his berserker axe.
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Patdragon
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 5

Post by Patdragon » Mon Aug 04, 2014 8:05 pm

forges excepts the leather jerkin and puts it on quickly. then heads to the left with the others. he will still keep to the back to judge the situation trying to avoid the beam weapon.
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BadgeAddict
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Re: GAL: Q6 (Metal Beasts) Turn 7

Post by BadgeAddict » Tue Aug 05, 2014 6:36 am

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Having Climbed up the rope, Laughs gives his old leather jerkin to Forges and then his spear and axe to Drinks.
The entire party walks left and then quickly duck behind a large, conveniently placed boulder.
Feeling emboldened and willing to risk his life to save the villagers, Leaves walks out from behind the boulder and fires off a crossbow bolt at one of the metal things. A loud Plink sound occurs as the bolt strikes the metal things outer surface. Leaves wisely ducks back behind the boulder from which pieces begin to explode from, this sound is followed by a most foul and horrible sound that leaves the air heavy with smoke. When the smoke and sounds stop, the group slowly walk out from behind the now battered boulder to see the large metal structure flying away.

Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 3 (or 2)
HP: 5/5

ITEMS:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- wooden shaft & Spearhead (Can be fixed)
- 1/2 of a Red Curtain (Red)
- Flaming Trident (+2 Atk "Fire damage") (Will be extinguished if it comes in contact with water)
- 2-handed shield (+1 Def)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1DEF)

[tabs:Walks(Gathers)]
ATT: 3
DEF: 2
HP: 6/6

ITEMS:
- Holey Shield (+0 DEF) (1-handed)(Small metal shield with large hole in it, which needs to be fixed somehow)
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ???

[tabs: Leaves(Synch)]
ATT: 4 (or 2)
DEF: 1
HP: 5/5

ITEMS:
- Simple Axe(+1 ATT) (1-handed)
- 2-handed shield (+1 Def)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
- bundle of bolts (x11)(+2 ATT)(Once shot, cannot be recovered & Reused)

[tabs: Forges(PatDragon)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
- Leather Jerkin (+1 Def)
- Mace (+2 Att)(1-handed)
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness

[tabs:Laughs(Spiderwrangler)]
ATT: 3
DEF: 2
HP: 5/5

ITEMS:
- Fake Beard
- PlayWitch vol. 2
- Wizards Hat
- Healing Salve (+2d3 Hp)
- Spear (+1 ATT) (2-handed)
- Goblin Ear (Dark Grey)
- Ninja outfit (Soft shoes, pants, long shirt, hooded mask (This must be worn as a complete set = +2 Def))
- Samurai Sword = (2-handed)(+3 Attack)

[tabs: Drinks(Kida)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
- Pirate Hook (+1 ATT) (1-handed)
- Simple Axe (+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)[/tabs]
Last edited by BadgeAddict on Tue Aug 05, 2014 7:17 am, edited 1 time in total.

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kida
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 0

Post by kida » Tue Aug 05, 2014 6:52 am

"What was that flying thing?"


Drinks will search the area to look if something was left behind.
If he can't find something he will come back to the village.

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spiderwrangler
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by spiderwrangler » Tue Aug 05, 2014 7:14 am

"*Bahahwhahaha* What the hell is going *teeeeee* on?"
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Patdragon
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by Patdragon » Tue Aug 05, 2014 7:35 am

"holy frekin penis monkeys. I'm so having to tell the bard at the bar about this story"

After being astonished i guess its a trek back across the ravine, to the keeper where we question him about whats going on and walking him and the children back to the safety of the guild.
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ChuckDaRighteous
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by ChuckDaRighteous » Tue Aug 05, 2014 7:36 am

Righteous One will also search the area for anything. When everyone heads back across the ravine he will take the rope.
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Righteous Charger in Capture the flag
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by BadgeAddict » Tue Aug 05, 2014 7:50 am

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spiderwrangler
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by spiderwrangler » Tue Aug 05, 2014 7:50 am

"Hey *teeehhe* Right, if you borrow Walk's rope, we can tie the two *teeehehcke*ends together, climb down and be able to pull it up after... then when we climb the other side *taheehhe*, we can untie that one and have both bridge ropes!" Laughs will head back to the village as well.
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Synch
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by Synch » Tue Aug 05, 2014 1:04 pm

With foraging and rope gathering taken care of, Leaves will also make his way back to Keeper and assist with helping him back to the inn along with the little goblins.
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Re: GAL: Q6 (Attack of the metal Beasts) Turn 7

Post by BadgeAddict » Tue Aug 05, 2014 1:34 pm

Honestly, it looks like about everyone got something....mostly... so, i would say, that, although you are overly kind and selfless, you should keep the crossbow for yourself.

Patdragon picked himself up a fancy mace
Spider got some sweet ninja gear and then gave his spear and axe to Kida and his leather jerkin to pat.
Walks got a holey shield (perhaps a component for the combo cube?)
You found a crossbow..

that leaves only chuck, who in my mind got the better end of the deal in the last quest...

so, as far as im concerned, you guys are good as far as the distribution of items.

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