Turn 0
The goblins leave the GAL and set forth on their epic quest into the swamp. After a little while, they come to the tunnel entrance the barman pointed them to and head inside. This doesn't look safe.
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INVENTORIES
.[tabs: Walks]
Stats:
ATT: 3 (axe) / 2 (bow)
DEF: 2
HP: 6/6
Items:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Simple Metal Ring: ??? (this is the ring of unquenchable thirst, if I understood TL correctly)
Stats:
ATT: 3
DEF: 3
HP: 6/6
Items:
- Chainmail shirt: (+2 DEF)
- LongSword (+2 ATT)(2-handed)
- Withering Touch
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- Wizards Robe (+1 Def vs. Magic)
- Healing Salve (+2d3 Hp)
- Wand of Slumber: Will temporarily send one creature to sleep. Contains 3 charges (and will recharge automagically on return to the GAL)
Stats:
ATT: 2
DEF: 1
HP: 5/5
Items:
- Straight Razor (+1 Atk, 1-handed, 25% chance to cause Bleed(-1 Hp for 1 turn))
- Battle Standard
- 2-handed shield (+1 DEF)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1 DEF)
- 2 Lengths of rope
Stats:
ATT: 2
DEF: 1
HP: 5/5
Items:
- Pirate Hook: +1 ATT, 1 handed (1H) weapon.
- Simple Axe (+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
Stats:
ATT: 3
DEF: 3
HP: 5/5
Items:
- Preserved Human Ear Necklace
- Dashon's Blessing (+1 DEF)
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness
- Mace (+2 ATT)(1-handed)
- Leather Jerkin (+1 DEF)