Lair of the Mountain King: Turn 386
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Lair of the Mountain King: Turn 384
"Wait, we're finally doing this?" Burned calls out, so surprised in his mental landscape he accidentally nudges the drawer which spills forth everywhere.
"...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!" Burned says, trying to hit the spectral figure with Mr. Rock, hoping he catches along to the tune of only magic working...
"...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!" Burned says, trying to hit the spectral figure with Mr. Rock, hoping he catches along to the tune of only magic working...
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: Lair of the Mountain King: Turn 384
Eaten hurriedly shoves the ribcages back into his inventory, and rushes to join the others in combat. Jumping to the front, he stabs the ghost in the belly with his magic spear.
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
Yup. You can carry whatever you want in either hand, but it'll be an action to switch them for something else.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Lair of the Mountain King: Turn 384
Wakes will screw everyone over right away and destroy everything they ever hoped for!
He transfers the chaos pool energy into the ghost.
He transfers the chaos pool energy into the ghost.
- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Lair of the Mountain King: Turn 384
Belief raises his hands in praise to Maglubiyet, then channels a bolt of lightning at the ghost.
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- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Lair of the Mountain King: Turn 384
Uh, you're gonna need somewhere for that energy to originate, Synch.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Lair of the Mountain King: Turn 384
There's a hole in the wall to the outside near the pool of wonder, so I'll channel atmospheric electricity from ionised airDlover wrote:Uh, you're gonna need somewhere for that energy to originate, Synch.
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- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Lair of the Mountain King: Turn 384
That's... Not the outside. We don't know what that is, really. Also it's in another room.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
(Someone has lightning energy stored in a magical doodad eaten maybe?)
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Lair of the Mountain King: Turn 384
Hmm, looks like stars in a night sky. Alright, I'll think of something else.Dlover wrote:That's... Not the outside. We don't know what that is, really. Also it's in another room.
.....
.....
Belief draws his Greatsword and joins in.
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 385 (part 1)
Turn 385
"Wait, we're finally doing this? ...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!"
Burned is so distracted by the prospect of FINALLY attacking the ghost guy that he spills his mind-junk all over the place again in his enthusiasm.
"You have decided you wish to challenge me then? Very well."
The ghost spreads its arms wide and summons four swirling motes of light as a greatsword appears in its hands.
The goblins step forward to attack!
Ok, so I realised I need a little more info from you guys. If you want to attack with your weapons, you can do so. If you want to expend the magic that's stored in them, it will cost you 1MP AND you need to tell me which slot you're spending from. If you've already told me all this stuff, that's fine. If not, please just clarify what you want to do and I'll get the update out for you.
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INVENTORIES
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[/quote]
"Wait, we're finally doing this? ...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!"
Burned is so distracted by the prospect of FINALLY attacking the ghost guy that he spills his mind-junk all over the place again in his enthusiasm.
"You have decided you wish to challenge me then? Very well."
The ghost spreads its arms wide and summons four swirling motes of light as a greatsword appears in its hands.
The goblins step forward to attack!
Ok, so I realised I need a little more info from you guys. If you want to attack with your weapons, you can do so. If you want to expend the magic that's stored in them, it will cost you 1MP AND you need to tell me which slot you're spending from. If you've already told me all this stuff, that's fine. If not, please just clarify what you want to do and I'll get the update out for you.
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INVENTORIES
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Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Lair of the Mountain King: Turn 384
Burned's Mr.Rock doesn't have any magic slots (as far as he's aware), but he's hoping that Mr. Rock is awesome enough to realize this and hurt regardless.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Lair of the Mountain King: Turn 384
Uh.... I guess I light him up?
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
Yeah, Mr. Rock is a little bit special...M0rtimer wrote:Burned's Mr.Rock doesn't have any magic slots (as far as he's aware), but he's hoping that Mr. Rock is awesome enough to realize this and hurt regardless.
Spider: I'm not sure if you've used magic much since you joined the game, but you can basically remove "energy" types from any available source for 1MP. It's completely flexible, so will work as long as what you suggest is even vaguely plausible. However, it is a zero-sum system so be a little careful of what you take
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Lair of the Mountain King: Turn 384
I've only got light stored in a slot, but I can pull from the environment or attempt to do other effects?
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
Yup, the environment, monsters, other players (I'd ask first!), whatever you like. Someone also drove themselves berserk once by accident very early in the game, when trying to calm a snake, so "emotional" (status) effects are also possible. The magic system has no rules really beyond the zero-sum thing and spending MPs to make it work, so go nuts
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Lair of the Mountain King: Turn 384
Hmmm, I think I've only ever stored energy in slots and released it later. I'd like try to draw the heat from where the ghosty-man is, with the intent of dealing cold damage? If that would endanger other goblins, I'll stick with hitting him with the sword and unleashing the light into him to see what that does.
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
only one way to find out I'm afraid
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Lair of the Mountain King: Turn 384
I mean, if they've already swarmed him. If I can get it off first, I'll try it, but if everyone is right up on him, not gonna risk it.
Games I GM:
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 384
sounds good!
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Lair of the Mountain King: Turn 384
I'll be channeling the chaos energy with this hit.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Lair of the Mountain King: Turn 384
My greatsword can't hold magic so just standard attack for now.
((Also, don't forget to add my magic bag to my inventory please ))
((Also, don't forget to add my magic bag to my inventory please ))
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: Lair of the Mountain King: Turn 384
I'll just stab him for now. If that doesn't work, I'll think of something else next turn.
- GathersIngredients
- Discussion Moderator
- Posts: 5154
Re: Lair of the Mountain King: Turn 384
Finds meditates to gain back MP (unless full), then joins the others.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King: Turn 385
Turn 385
The ghost flicks his hands and the red orbs explodes into the goblins with a burst of flame. Everyone except Wakes takes 1 damage from the blast, despite their armour!
The goblins retaliate:
Tugs attacks the ghost with his harpoon, unleashing the chaos energy of the pool in glorious synchrony with Wakes! They manage to produce a small snowstorm and a confused-looking minion. Splits casts the light magic from his blade at the ghost with a dazzling flash! It looks like it's struggling to see...
Belief and Eaten leap forward and attack the ghost, but their weapons pass straight through it.
Burned lets rip with Mr. Rock, but the mace passes straight through the ghost with no apparent effect. Burned isn't completely sure that the frustration he feels from the miss is entirely his...
Finds meditates and then heads down towards the battle.
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INVENTORIES
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The ghost flicks his hands and the red orbs explodes into the goblins with a burst of flame. Everyone except Wakes takes 1 damage from the blast, despite their armour!
The goblins retaliate:
Tugs attacks the ghost with his harpoon, unleashing the chaos energy of the pool in glorious synchrony with Wakes! They manage to produce a small snowstorm and a confused-looking minion. Splits casts the light magic from his blade at the ghost with a dazzling flash! It looks like it's struggling to see...
Belief and Eaten leap forward and attack the ghost, but their weapons pass straight through it.
Burned lets rip with Mr. Rock, but the mace passes straight through the ghost with no apparent effect. Burned isn't completely sure that the frustration he feels from the miss is entirely his...
Finds meditates and then heads down towards the battle.
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INVENTORIES
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Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)