Lair of the Mountain King: Turn 386

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M0rtimer
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Re: Lair of the Mountain King: Turn 384

Post by M0rtimer » Sat Jan 21, 2017 11:24 am

"Wait, we're finally doing this?" Burned calls out, so surprised in his mental landscape he accidentally nudges the drawer which spills forth everywhere.

"...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!" Burned says, trying to hit the spectral figure with Mr. Rock, hoping he catches along to the tune of only magic working...

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Dusk9
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Re: Lair of the Mountain King: Turn 384

Post by Dusk9 » Sun Jan 22, 2017 11:55 am

Eaten hurriedly shoves the ribcages back into his inventory, and rushes to join the others in combat. Jumping to the front, he stabs the ghost in the belly with his magic spear.
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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 22, 2017 12:28 pm

Yup. You can carry whatever you want in either hand, but it'll be an action to switch them for something else.

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Theis2
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Re: Lair of the Mountain King: Turn 384

Post by Theis2 » Sun Jan 22, 2017 12:37 pm

Wakes will screw everyone over right away and destroy everything they ever hoped for!

He transfers the chaos pool energy into the ghost.
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Synch
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Re: Lair of the Mountain King: Turn 384

Post by Synch » Sun Jan 22, 2017 5:22 pm

Belief raises his hands in praise to Maglubiyet, then channels a bolt of lightning at the ghost.
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Dlover
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Re: Lair of the Mountain King: Turn 384

Post by Dlover » Sun Jan 22, 2017 6:03 pm

Uh, you're gonna need somewhere for that energy to originate, Synch.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Synch
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Re: Lair of the Mountain King: Turn 384

Post by Synch » Sun Jan 22, 2017 6:18 pm

Dlover wrote:Uh, you're gonna need somewhere for that energy to originate, Synch.
There's a hole in the wall to the outside near the pool of wonder, so I'll channel atmospheric electricity from ionised air :P
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Dlover
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Re: Lair of the Mountain King: Turn 384

Post by Dlover » Sun Jan 22, 2017 6:30 pm

That's... Not the outside. We don't know what that is, really. Also it's in another room.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 22, 2017 6:46 pm

(Someone has lightning energy stored in a magical doodad eaten maybe?)

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Synch
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Re: Lair of the Mountain King: Turn 384

Post by Synch » Sun Jan 22, 2017 11:32 pm

Dlover wrote:That's... Not the outside. We don't know what that is, really. Also it's in another room.
Hmm, looks like stars in a night sky. Alright, I'll think of something else.

.....

.....

Belief draws his Greatsword and joins in.
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thinkslogically
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Re: Lair of the Mountain King: Turn 385 (part 1)

Post by thinkslogically » Sun Jan 29, 2017 3:29 pm

Turn 385

"Wait, we're finally doing this? ...I'll fix that later. Alright, to battle! Remember folks, only magic works... Or the power of friendship, of course- Let's go best bud!"

Burned is so distracted by the prospect of FINALLY attacking the ghost guy that he spills his mind-junk all over the place again in his enthusiasm.

"You have decided you wish to challenge me then? Very well."

The ghost spreads its arms wide and summons four swirling motes of light as a greatsword appears in its hands.

The goblins step forward to attack!

Ok, so I realised I need a little more info from you guys. If you want to attack with your weapons, you can do so. If you want to expend the magic that's stored in them, it will cost you 1MP AND you need to tell me which slot you're spending from. If you've already told me all this stuff, that's fine. If not, please just clarify what you want to do and I'll get the update out for you.

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M0rtimer
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Re: Lair of the Mountain King: Turn 384

Post by M0rtimer » Sun Jan 29, 2017 3:32 pm

Burned's Mr.Rock doesn't have any magic slots (as far as he's aware), but he's hoping that Mr. Rock is awesome enough to realize this and hurt regardless.

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spiderwrangler
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Re: Lair of the Mountain King: Turn 384

Post by spiderwrangler » Sun Jan 29, 2017 3:32 pm

Uh.... I guess I light him up?
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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 29, 2017 3:46 pm

M0rtimer wrote:Burned's Mr.Rock doesn't have any magic slots (as far as he's aware), but he's hoping that Mr. Rock is awesome enough to realize this and hurt regardless.
Yeah, Mr. Rock is a little bit special...

Spider: I'm not sure if you've used magic much since you joined the game, but you can basically remove "energy" types from any available source for 1MP. It's completely flexible, so will work as long as what you suggest is even vaguely plausible. However, it is a zero-sum system so be a little careful of what you take :)

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spiderwrangler
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Re: Lair of the Mountain King: Turn 384

Post by spiderwrangler » Sun Jan 29, 2017 4:07 pm

I've only got light stored in a slot, but I can pull from the environment or attempt to do other effects?
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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 29, 2017 4:20 pm

Yup, the environment, monsters, other players (I'd ask first!), whatever you like. Someone also drove themselves berserk once by accident very early in the game, when trying to calm a snake, so "emotional" (status) effects are also possible. The magic system has no rules really beyond the zero-sum thing and spending MPs to make it work, so go nuts :)

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spiderwrangler
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Re: Lair of the Mountain King: Turn 384

Post by spiderwrangler » Sun Jan 29, 2017 4:29 pm

Hmmm, I think I've only ever stored energy in slots and released it later. I'd like try to draw the heat from where the ghosty-man is, with the intent of dealing cold damage? If that would endanger other goblins, I'll stick with hitting him with the sword and unleashing the light into him to see what that does.
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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 29, 2017 4:38 pm

only one way to find out I'm afraid :)

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spiderwrangler
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Re: Lair of the Mountain King: Turn 384

Post by spiderwrangler » Sun Jan 29, 2017 4:50 pm

I mean, if they've already swarmed him. If I can get it off first, I'll try it, but if everyone is right up on him, not gonna risk it.
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thinkslogically
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Re: Lair of the Mountain King: Turn 384

Post by thinkslogically » Sun Jan 29, 2017 4:55 pm

sounds good!

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Dlover
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Re: Lair of the Mountain King: Turn 384

Post by Dlover » Sun Jan 29, 2017 5:00 pm

I'll be channeling the chaos energy with this hit.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Synch
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Re: Lair of the Mountain King: Turn 384

Post by Synch » Mon Jan 30, 2017 2:41 am

My greatsword can't hold magic so just standard attack for now.

((Also, don't forget to add my magic bag to my inventory please :D ))
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Dusk9
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Re: Lair of the Mountain King: Turn 384

Post by Dusk9 » Mon Jan 30, 2017 5:03 am

I'll just stab him for now. If that doesn't work, I'll think of something else next turn.

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GathersIngredients
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Re: Lair of the Mountain King: Turn 384

Post by GathersIngredients » Tue Jan 31, 2017 1:28 am

Finds meditates to gain back MP (unless full), then joins the others.
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thinkslogically
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Re: Lair of the Mountain King: Turn 385

Post by thinkslogically » Wed Feb 01, 2017 7:50 pm

Turn 385

Image

The ghost flicks his hands and the red orbs explodes into the goblins with a burst of flame. Everyone except Wakes takes 1 damage from the blast, despite their armour!

The goblins retaliate:

Tugs attacks the ghost with his harpoon, unleashing the chaos energy of the pool in glorious synchrony with Wakes! They manage to produce a small snowstorm and a confused-looking minion. Splits casts the light magic from his blade at the ghost with a dazzling flash! It looks like it's struggling to see...

Belief and Eaten leap forward and attack the ghost, but their weapons pass straight through it.

Burned lets rip with Mr. Rock, but the mace passes straight through the ghost with no apparent effect. Burned isn't completely sure that the frustration he feels from the miss is entirely his...

Finds meditates and then heads down towards the battle.

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INVENTORIES
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