For each
kill a goblin participates in he gains at least 1 XP.
For each
"magic circle" activated each all goblins gain 3 XP.
For each
dungeon level the party goes down, they gain 5XP.
HP can only be gained trough classes by going down trough the dungeon.
Ability points can be raised by one point for a price of 5 x new point XP (so from 0->1 costs 5 XP, 1->2 costs 10 XP, 2->3 costs 15 XP and so on.) an ability can never be higher than the dungeon level. or 5. (not including weapons,other item or magic bonus)
Skills can be rises for the same price as abilities, but no more points in total than 2 x dungeon level. no skill can be higher than 5 or the current dungeon level.
Spells can be learned from scrolls at magic circles, but no more than two spell per dungeon level can be learned. to learn spells one must gain the [SPELLCASTER] characrter class.
Powers can be learned from instruction books, but no more than one power per dungeon level. to learn a power one must gain any characrter class.
/NOTE:
HP: Hp can be regained trough potions, scrolls and the Tellers healing special.
Spells: Everyone can cast spells from scrolls, but only the [spellcaster] may learn them, learning a spell has a 50% chance of destroying the scroll.
Powers: All classes can learn powers, learning a power has a 50% chance of destroying the instruction books.
Classes.
After the first Kill, a player may declare a class. each class may
choose a bonus when completing a dungeon level instead of the standard 5 XP.
In addition classes may learn Powers.
Players may choose between:
Archer wrote:
Dungeon level 1: + 1 R-ATT.
Dungeon level 2: + 1 HP & 1 REF.
Dungeon level 3: + 1 R-ATT
Dungeon level 4: + 1 REF.
Dungeon level 5: + 1 HP & 1 R-ATT.
Dungeon level 6: + 1 REF
Dungeon level 7: + 1 R-ATT.
Dungeon level 8: + 1 HP & 1 REF.
Dungeon level 9: + 1 R-ATT
Dungeon level 10: + 1 REF.
Warrior wrote:
Dungeon level 1: + 1 ATT.
Dungeon level 2: + 1 HP & 1 DEF.
Dungeon level 3: + 1 ATT
Dungeon level 4: + 1 DEF.
Dungeon level 5: + 1 HP & 1 ATT.
Dungeon level 6: + 1 DEF
Dungeon level 7: + 1 ATT.
Dungeon level 8: + 1 HP & 1 DEF.
Dungeon level 9: + 1 ATT
Dungeon level 10: + 1 DEF.
Teller wrote:
Dungeon level 1: + 1 DMG VS UNDEAD (ATT, R-ATT, MAGIC and Powers)
Dungeon level 2: Heal 1 HP/Round - takes all actions.
Dungeon level 3: Detect magic and undead (range 5 trough walls) + 1 HP
Dungeon level 4: + 2 DMG VS UNDEAD (ATT, R-ATT, MAGIC and Powers)
Dungeon level 5: Detect magic and undead (range 7 trough walls)
Dungeon level 6: Heal 2 HP/Round - takes all actions. + 1 HP
Dungeon level 7: + 3 DMG VS UNDEAD (ATT, R-ATT, MAGIC and Powers)
Dungeon level 8: Detect magic and undead (range 10 trough walls)
Dungeon level 9: + 1 HP
Dungeon level 10: + 4 DMG VS UNDEAD (ATT, R-ATT, MAGIC and Powers)
Spellcaster wrote:
Dungeon level 1: + 1 MAGIC. can learn level 1 spells.
Dungeon level 2: + 1 WILL
Dungeon level 3: + 1 HP
Dungeon level 4: + 1 MAGIC. can learn level 2 spells.
Dungeon level 5: + 1 WILL
Dungeon level 6: + 1 HP
Dungeon level 7: + 1 MAGIC. can learn level 3 spells.
Dungeon level 8: + 1 WILL
Dungeon level 9: + 1 HP
Dungeon level 10:+ 1 MAGIC. can learn level 4 spells.