The Wandering Archipelago (D&D 5e)

Home to all current Forum Games.
User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 12:43 pm

► Show Spoiler
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 1:02 pm

The snake hisses angrily as Korrik jabs it hard in the face.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 1:17 pm

Syli is up, and then I need an initiative roll for Mehriv (who can't beat Syli's roll).

--------------------------

Syli <-
Huge Snake
Kal
Varsk
Gwen
Korrik

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Wed Sep 13, 2017 1:49 pm

When Varsk's turn comes up (and presuming the snake isn't dead):

He pulls himself up out of the water cursing both the stone, the water and the snake. He turns and judges the distance and determines that everything will be done, one way or the other, before he can cross the stream now. He pulls out both of his handaxes from his belt and takes a deep breath to calm himself before squinting at the snake, pulling back and hurling first one and then the second axe at the thickest part of its scaly body.

Attack: 2d20(low)+6=13
Damage: 1d6+4 = 5

((Should the snake be dead by the time Varsk's turn comes around he will just pull himself out of the water and double down on the cursing.))
Last edited by Rodgeir on Thu Sep 14, 2017 4:27 am, edited 1 time in total.

User avatar
Nioca
Floods your Ears
Posts: 2014

Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Wed Sep 13, 2017 2:40 pm

Syli whips around to see what the commotion is about, her fur standing on end. With a hiss, she darts back up the tree, making a mad dash across the canopy. She wasn't going to be much use unless she could get on the other side of the river...

If she makes it across, she positions herself on one of the sturdier boughs, reverting back into an elf positioned above the fight.

Syli
--Dash: Speed increased (+40 Land, +30 Climb)
--Acrobatics (+2): 7 (If a dex check is called for on top of that: 4)
--(If she makes it across): Drop wildshape (Bonus Action)

((...okay, seriously? I was going to stick with Unseen Servant, since I don't like bouncing back and forth between dice rollers, but of the 12 rolls I've made so far, NINE of them have been 7 or less. Not statistically impossible, but the odds of it can only be expressed as a fraction of a percentage. I don't know if this is just an absurd run of bad luck or if something's screwed up with Unseen Servant, but either way, this is my last roll on there.))

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 3:17 pm

The shore party watch in mild confusion as the ginger cat hisses at the snake, bolts straight back up the tree, leaps...

...and promptly lands right back in the river with a(nother) yowl and a splash, approximately halfway across the channel.
► Show Spoiler

User avatar
Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Wed Sep 13, 2017 6:28 pm

Mehr Initiative: 17
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 6:54 pm

((The snake has the higher DEX score (+2), so it will go first, then Mehriv is up))

((PS - Spider, I made a roll error on the last snake attack. It should have been 2d6 instead of 2d8, so you should only have taken 11 HP damage that round, not 13 HP. It doesn't do you much good I'm afraid, but my bad!)).

Keeping its head perfectly still as it keeps perfect eye contact with Korrik, the huge snake slithers its body around and tries to grab him with its tail while Korrik is distracted by the toothy end, squeezing the air from his lungs as blackness fills his vision and his body goes limp.

Constrict: 1D20+6 = [17]+6 = 23
Constrict: 1D20+6 = [14]+6 = 20 -> With Disadvantage

Constrict Attack: 2D8+4 = [3, 4]+4 = 11

((I wish I could roll like this when I'm a player!)

--------------------------

Syli
Huge Snake
Mehriv <-
Kal
Varsk
Gwen
Korrik
Last edited by thinkslogically on Wed Sep 13, 2017 7:06 pm, edited 1 time in total.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 6:58 pm

((Two things... First, that doesn't trigger my held attack to attack when it attacks/gets close enough to hit? Second, I did Dodge with my bonus action, being super wary, so disadvantage on attacks against me?))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 7:05 pm

((I forgot both those things, go ahead and make an attack roll and I will reroll the attack against you!))

- Still hits I'm afraid, but you can make your attacks as it moves into your range.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 7:08 pm

As the tail sweeps towards me, I flail at it with my quarterstaff... "Help!"
► Show Spoiler
Then promptly go to sleep...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 7:13 pm

((Afraid not. 12 is the magic number :( ))

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Sep 13, 2017 7:36 pm

Gwen curses in orcish. "If anybody needs it, they can use my crossbow!"

User avatar
Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Wed Sep 13, 2017 8:09 pm

Mehr blasts the snake with successive Magic Missiles (I'm just gonna roll it as 3d4+3 rather than three separate 1d4+1 rolls.)

9 damage.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 8:11 pm

The missles hurtle into the snake's massive body and it hisses angrily. It is starting to look rather the worse for wear, but still seems intently focused on its newfound meal.

Kal is up

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Sep 13, 2017 8:27 pm

Hmm. I was going to try to shoot it, but with Korrik Mostly DeadÔäó, I guess priorities have shifted.

Kal says a quick prayer to Pelor and rushes to ford the river, shouting to draw the snake's attention.

Dex: 1D20+1 = [15]+1 = 16
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
Nioca
Floods your Ears
Posts: 2014

Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Wed Sep 13, 2017 10:51 pm

((I don't know if I'll be available to post when my initiative count comes back up, and since my action's probably going to be pretty much the same regardless of what happens next, I'll just leave it here in advance))

On her next turn, Syli once again desperately doggy-paddles toward the far shore... and the desperation of the situation seems to fill her feline paws with a rather surprising vigor!

If she makes it to shore safely, she'll transform back into her elven form.

--Athletics (-4): 16 (CRIT!)

((Much better))

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Sep 14, 2017 4:26 am

((If you are waiting on Varsk his above action stands except he takes his action surge and throws his other axe

Attack: 2d20(low)+6=13

Damage: 1d6+4 = 7 ))

After his throw Varsk will glance at Gwen who has reached across the language divide to color the air with orcish vulgarity.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Sep 14, 2017 7:21 am

Kal says a quick prayer and then throws himself into the water, striding through the waist-deep water as fast as he can, managing to keep his balance as the water tugs at his and more of the swirling shapes bump into his legs. He makes it 30 feet across the river (10 feet to go).

Varsk hurls two throwing axes at the beast, both of which bite into the snake's hide and stick. The snake turns its attention to the group in the water, apparently sizing up its options.

Gwen is next, then I'll take a death save for Korrik.

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Sep 14, 2017 7:27 am


User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Sep 14, 2017 7:33 am

Gwen blasts the giant snake with her magic again. It is looking really rough...

Korrik needs a death save.

Syli the wet cat paddles desperately to the far bank while small creatures and weeds bump into her paws. She makes it safely to the bank however, and hauls herself out, collapsing onto the river bank and reverting to her elvish form.

(You've used your full movement, and a bonus action to turn back into an elf but you still have your action to spend if you'd like).

--------------------------

Syli
Huge Snake
Mehriv <-
Kal
Varsk
Gwen
Korrik

User avatar
Nioca
Floods your Ears
Posts: 2014

Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Sep 14, 2017 7:41 am

((How close am I to the snake?))

User avatar
Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Sep 14, 2017 7:45 am

Second Magic Missile if it's up when Mehr's turn comes.

9 damage
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Sep 14, 2017 7:47 am

Nioca wrote:((How close am I to the snake?))
It's probably out of melee range but pretty close. Maybe 10-20 feet or so.

User avatar
Nioca
Floods your Ears
Posts: 2014

Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Sep 14, 2017 8:01 am

Drawing her totem and her sling from her belt, Syli sends a slingstone past the snake's head to get its attention.

--Sling (+5): Crit-Fail

((...okay then))

Post Reply