Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)
- Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)
OK, I can't resist the thought of No-Legs having jump, so I'll take that. I'm imagining her with springs, lol. Hmmm, I think I'll take the blue for now, and equip it. Can I try to use it on M3 as I move there?
Just to get this straight, you can equip more than one skill, but it has to be between spawns? How many "slots" do I have?
Just to get this straight, you can equip more than one skill, but it has to be between spawns? How many "slots" do I have?
- gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)
IIRC, first level has 2 slots. You can equip skills:
- when out of field
- when you level up you can equip one of two skills you chose during this level up
- LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)
Zigit: Yes, you can. Gamecreator has the stuff right over there ^.
Kida: Nope, sorry. you can put away tokens you find, but you can only equip them only with the conditions gamecreator has just written.
Update for today is skipped because more actions are missing (for Finds, Blitz, Spawns), and I am too tired to make one now. I get the character sheets straight so those will be included from the next update too!
Also, updates will be eventually regular and daily, so we won't be waiting for everyone to post, don't get used to it. It's just every start is rough... so yeah.
Kida: Nope, sorry. you can put away tokens you find, but you can only equip them only with the conditions gamecreator has just written.
Update for today is skipped because more actions are missing (for Finds, Blitz, Spawns), and I am too tired to make one now. I get the character sheets straight so those will be included from the next update too!
Also, updates will be eventually regular and daily, so we won't be waiting for everyone to post, don't get used to it. It's just every start is rough... so yeah.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 1)
Just to be clear - white metal is taking the token before moving to J8
- LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 2)
Turn 2 >>Next Turn
Goska Bluey moves to G2, exploring a "2". +1XP
White Metal (white) puts away the skill token, and then proceeds to J8. It's a mine! +1XP
Oh See That Shiny spawns on F5, uncovering a "1", and picking up the frying pan dropped by See Four only moments ago. +1XP
Bada Boom spawns on K2. It has been a short visit...
Tries-and-Dies thinks the 3-s haunt him, so he steps on H3. He is onto something...
Stumbles around moves to N5 and discovers a "2". It doesn't seem to be hostile but he hits it with his pan anyway. DING!
Step-and-Boom (yellow) moves to A3, which is a "1". He also feels sick from the poison, which doesn't clear from his body. +1XP
No-Legs dons the blue one and puts away the green one, and is about to step onto M3 when she gets a bad feeling about it so she stays put.
Finds Mines hops down to E8, revealing a "3". +1XP
Spawns on Mines dozes out and risks circling out.
Blitz Craig forgets to spawn and risks circling out.
MAP:
Stumbles around sees a green token with a figure nimbly moving around. He also sees a blue token with an eye over a tile. The red token is a figure falling over after recieving some "help" from behind. The golden one is a figure carrying another one with some explosions in the background.
Achievements
Skill Information unlocked
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
.[tabs:Players on the Map (7)]
Finds Mines
Step-and-Boom (yellow)
Spawns on Mines
Goska Bluey
Stumbles around
No-Legs
Oh See That Shiny
[tabs:Players Who Can Spawn (4)]
Blitz Craig
Bouncing Burt
Flags Mines
Dies-to-a-Mine
[tabs:Players Waiting (4)]
See Four
White Metal (white)
Bada Boom
Tries-and-Dies[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 0. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 4. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]
.[tabs:Flags Mines]
Flags Mines Level 1, XP: 3. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 2. Deaths: 1
Active Skills 2/2: Visions (back at Turn 26), spelunky(jump)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 0. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: spelunky(jump)
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 6. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 4. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]
.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 1. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 0. Deaths: 2
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 6. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 2. Deaths: 1
Active Skills 0 / 1:
Unused Skills 1 / 1: unaligned(+1 pow)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Goska Bluey moves to G2, exploring a "2". +1XP
White Metal (white) puts away the skill token, and then proceeds to J8. It's a mine! +1XP
Oh See That Shiny spawns on F5, uncovering a "1", and picking up the frying pan dropped by See Four only moments ago. +1XP
Bada Boom spawns on K2. It has been a short visit...
Tries-and-Dies thinks the 3-s haunt him, so he steps on H3. He is onto something...
Stumbles around moves to N5 and discovers a "2". It doesn't seem to be hostile but he hits it with his pan anyway. DING!
Step-and-Boom (yellow) moves to A3, which is a "1". He also feels sick from the poison, which doesn't clear from his body. +1XP
No-Legs dons the blue one and puts away the green one, and is about to step onto M3 when she gets a bad feeling about it so she stays put.
Finds Mines hops down to E8, revealing a "3". +1XP
Spawns on Mines dozes out and risks circling out.
Blitz Craig forgets to spawn and risks circling out.
MAP:
Stumbles around sees a green token with a figure nimbly moving around. He also sees a blue token with an eye over a tile. The red token is a figure falling over after recieving some "help" from behind. The golden one is a figure carrying another one with some explosions in the background.
Achievements
► Show Spoiler
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
► Show Spoiler
Finds Mines
Step-and-Boom (yellow)
Spawns on Mines
Goska Bluey
Stumbles around
No-Legs
Oh See That Shiny
[tabs:Players Who Can Spawn (4)]
Blitz Craig
Bouncing Burt
Flags Mines
Dies-to-a-Mine
[tabs:Players Waiting (4)]
See Four
White Metal (white)
Bada Boom
Tries-and-Dies[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 0. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 4. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]
.[tabs:Flags Mines]
Flags Mines Level 1, XP: 3. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 2. Deaths: 1
Active Skills 2/2: Visions (back at Turn 26), spelunky(jump)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 0. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: spelunky(jump)
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 6. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 4. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]
.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 1. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 0. Deaths: 2
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 6. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 2. Deaths: 1
Active Skills 0 / 1:
Unused Skills 1 / 1: unaligned(+1 pow)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Fri Apr 19, 2013 6:25 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Spawns on Mines moves to N8.
The Barefoot Programmer
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Finds tries to push the log northwards.
- WearsHats
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
J9, please.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Zigit
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
I'm going to flag m3, then.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Yea a post in the other forum mentioning we actually had a new post up would have been nice.
Bouncing Burt will spawn at C8
Bouncing Burt will spawn at C8
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Step-and-Boom go to B3
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Goska Bluey moves to F2.
- Theis2
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Oh see that shiny will drop the frying pan on G6 (I guess that counts for a move)
- LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
CroverusRaven wrote:Yea a post in the other forum mentioning we actually had a new post up would have been nice.
► Show Spoiler
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Dusk9
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Yay. Explosions(!)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
My bad, I don't really pay attention to title changes, I typically look for links to when new games get started.
- Jibjib
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Blitz Craig will spawn on H6 please
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
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- gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
I have to make a map for this game.
- GathersIngredients
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Erm... so can any ex-spelunker please give me an educated guess what the green ability might be? Possible the evade thingy, where you got some % chance to dogde any explosion you otherwise would surely be killed in? If so, does anyone remember the %?
Blue seems to be visions, yellow rescue, red push.
Stumbles picks & equips the yellow token. He also picks and stores the ... token. (I will decide later, if I may, when I have gotten feedback on the green one by others and/or GM. If I may not, then keep the blue one, please.)
He also tries to pick the reed in the hex he's standing in and/or search it for anything useful that might be hidden inside.
If he still can move after that, he goes to N6 (straight down).
Blue seems to be visions, yellow rescue, red push.
Stumbles picks & equips the yellow token. He also picks and stores the ... token. (I will decide later, if I may, when I have gotten feedback on the green one by others and/or GM. If I may not, then keep the blue one, please.)
He also tries to pick the reed in the hex he's standing in and/or search it for anything useful that might be hidden inside.
If he still can move after that, he goes to N6 (straight down).
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Think it is Dodge, and it was something like 20%, I think.
- John
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
See Four is very possessive.....the frying pan will be his again, and oh see that shiny may have made an frenemy outta See Four!
Games:
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- LooksAndSmiles
- Game Master
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Level 1 Dodge has been indeed 20% in the previous series. This might be relevant / irrelevant information. Or I'm just being mean.Davecom3 wrote:Think it is Dodge, and it was something like 20%, I think.
EDIT
For your convenience:gamecreator wrote:I have to make a map for this game.
► Show Spoiler
Zigit, your avatar is awesome!
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Zigit
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- Posts: 231
Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Thank you, it's a work in progress, but it got to a point that I thought I'd share...LooksAndSmiles wrote:
Zigit, your avatar is awesome!
- gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 2)
Too late.LooksAndSmiles wrote: For your convenience: