Gladiators
- WhirdCheese
- Enjoys Chitchat
- Posts: 297
Gladiators
Very recently a group of Goblins were captured and sent to a Gladitorial arena. This is their story.
Mechanics.
To begin each character picks a class. This will affect what abilities you will gain when you level up as well as what your starting stats are.
Warrior: 5 Health 1 attack 2 defense 3 move Range 1
Archer: 4 Health 3 attack 0 defense 4 move Range 4
Teller: 4 Health 1 attack 1 defense 4 move Range 1 Heal (1)
Mage: 3 Health 1 attack 0 defense 4 move Range 4 Zap (1)
Scout: 4 Health 2 attack 0 defense 6 move Range 1 Trap sense (2)
Known abilities:
Heal (1): Heals one unit within range for one point
Zap (1): Deal one damage ignoring defense to a unit within range
Trap sense (2): At the begining of each round gain knowledge of all traps within 2 squares of you
Stats:
Health: Run out and you are incapasitated for the rest of the round
Attack: Your maximum damage
Defense: The maximum ammount of damage you are capable of ignoring each round
Move: How far you can move with a move action
Range: How far away you can attack from
To join please state a name, a class, and a color. Also you should vote on a clan name. I'll take eight people but don't expect that many.
Mechanics.
To begin each character picks a class. This will affect what abilities you will gain when you level up as well as what your starting stats are.
Warrior: 5 Health 1 attack 2 defense 3 move Range 1
Archer: 4 Health 3 attack 0 defense 4 move Range 4
Teller: 4 Health 1 attack 1 defense 4 move Range 1 Heal (1)
Mage: 3 Health 1 attack 0 defense 4 move Range 4 Zap (1)
Scout: 4 Health 2 attack 0 defense 6 move Range 1 Trap sense (2)
Known abilities:
Heal (1): Heals one unit within range for one point
Zap (1): Deal one damage ignoring defense to a unit within range
Trap sense (2): At the begining of each round gain knowledge of all traps within 2 squares of you
Stats:
Health: Run out and you are incapasitated for the rest of the round
Attack: Your maximum damage
Defense: The maximum ammount of damage you are capable of ignoring each round
Move: How far you can move with a move action
Range: How far away you can attack from
To join please state a name, a class, and a color. Also you should vote on a clan name. I'll take eight people but don't expect that many.
- I'mBob
- Game Master
- Posts: 2102
- Location: The Holy Land
Re: Gladiators
Sees-Dead-Goblins, a teller.
#0000FF
#0000FF
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Gladiators
Bar Ack, (#800080) scout, I can't really think of a clan name. Unless it's "We don't really know what to call ourselves"
► Show Spoiler
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Gladiators
Maybe you should have tried Raback, or something.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Gladiators
Or Rabkca. But I don't feel like changing the name, and I can just refer to myself as Bar this way.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
-
- Converses Frequently
- Posts: 657
Re: Gladiators
#BF4000, Runs-with-arrowss, Male Archer
-
- Of Few Words
- Posts: 71
Re: Gladiators
Fizzle-Spark the Mage in the #FFBF00 robes of the Mud Breaker(?) tribe
- WhirdCheese
- Enjoys Chitchat
- Posts: 297
Re: Gladiators
Will start later today. I'll try to make around three updates per week. Signups are still open
- jrlans
- Whispers Softly
- Posts: 61
Re: Gladiators
Well since there's already one of each class, hope you guys don't mind if I make another mage
Enchants-Plants #40BF40
Enchants-Plants #40BF40
- WhirdCheese
- Enjoys Chitchat
- Posts: 297
Re: Gladiators
"A group of adventurers has managed to capture a new group of goblins! Fixing the gap after the grizly deaths of the last ones. Lets start them off in an easy battle. These four criminals will prove easy cannon fodder for them. And if not the headsman's axe awaits them anyways."
You are all led onto the field then placed onto the field in alphabetical order based on what's called your "username". Whatever that is. Four humans are led out onto the field on the other side. A loud magnified voice rings out saying ► Show Spoiler
You do not have the required permissions to view the files attached to this post.
-
- Of Few Words
- Posts: 71
Re: Gladiators
If any of the criminals get within 6 squares of Fizzle-Spark then he will Zap them (moving toward them if needed)
-
- Converses Frequently
- Posts: 657
Re: Gladiators
Arrows will move up for spaces and shoot the first criminal that gets in range.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Gladiators
Bar moves up two spaces. If any hostiles get next to him he attacks,
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- I'mBob
- Game Master
- Posts: 2102
- Location: The Holy Land
Re: Gladiators
SeesMove = 2 forward
If (Distance of Sees from enemy < 2){
Attack(Enemy);
} else {
Stand_at_place();
};
More simple, Sees move 2 forward, if an enemy gets close to him he attacks it.
If (Distance of Sees from enemy < 2){
Attack(Enemy);
} else {
Stand_at_place();
};
► Show Spoiler
► Show Spoiler