@Theis
If you go for the true neutral warrior route, do you have a favored weapon? <swords>, <shields>, or <unarmed> would suite your equipment.
Your mask / paint rolls:
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Cost:
6 coins
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Increases a Stone Skin skill token's level by 1. (Or grants a level 1 token if the player does not have one.)
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Increases a Sense Enemies skill token's level by 1. (Or grants a level 1 token if the player does not have one.)
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Increases an Encouraging Shout skill token's level by 1. (Or grants a level 1 token if the player does not have one.)
Your Skill token rerolls:
First level up rerolls:
Brothers-in-arms (Class), Dodge, Battle Ready, Weaponize
Second level up rerolls:
Weapon Proficiency (Class), Detect Traps, Enchant, Encouraging Shout
You can choose 2 tokens of each batch. Note that as a True Neutral, some skill tokens appear in the batch even though you cannot use them (e.g. Detect Traps is Spelunker Only or Enchant which is Caster Only), but maybe the other player would trade them with you?
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Skill explanations for new skills appearing in that list:
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Stone Skin (Warrior, Survival): Warrior Only. Grants immunity to basic natural slicing weapons (like claws). Upon upgrading, the immunity can be extended to other damage sources or higher tiers of existing sources.
Brothers-in-arms (Warrior): Warrior Only. If an ally is wounded by an enemy monster, the Player can teleport next turn to an explored tile next to that ally as a pre-action.
Weapon Proficiency(Warrior): Warrior Only. Grants 1 ability based on the player's favored weapon.
Enchant (Caster, Divine): Caster Only. Enchants any item with one skill token owned by the enchanter for the current map. The enchantment counts as an item based skill token, and stacks with any enchantment/upgrade the current item has. If the player enchants an item owned by an ally, the caster gains 1XP. Limit: 1 enchantment / map, which can be upgraded upon leveling the skill.
Sense Enemies (Warrior, Survival): Warrior Only. Reveals 1 enemy group lying in ambush in 1 movement distance, then this skill goes on a 5 turn cooldown. Grants 1XP per enemy group revealed, and the players get to first strike against them.
@Gathers
No, selling individual flags do not work. I took the sword and the 10ft pole in the price since you cannot use those anyway (I assume you wanted that so, too.), and the pointy stick.
Now you own the gloves. Character sheet will be updated when the next map starts. (Which happens as soon as everyone is sorted out.)
@GC
Your shopping is noted. Character sheet will be updated when the next map starts.