GAL: Q4 - Completed (please move eventually)
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Re: GAL: Quest 4 - Turn 15
Tells move in and if a fight begin will stab the first mice he see.
- SaruSama
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Re: GAL: Quest 4 - Turn 15
Soars moves into the mouse cave and if a fight has started attacks any hostiles.
- spiderwrangler
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Re: GAL: Quest 4 - Turn 15
He'll stay towards the back, unless he needs to use the mouse corpse as a puppet.GathersIngredients wrote:@ Laughs: if we run into the mice unaware, we MIGHT be able to bluff our way into a more favorable situation. If you drag a corpse into that conversation, they'll know instantly we're the 'bad guys' (at least to them) and will probably attack before we can learn anything else...
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Re: GAL: Quest 4 - Turn 16
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Walks stays behind, wishing to speak to the mice as opposed to killing them.
Right climbs up into the barrel storage area, runs over and pulls back the curtain, exposing the happenings behind it. (although one mouse is dead..so nothing is really happening anymore)
Tells moves over to the curtain and puts his spear through the screaming mouses head, silencing her for good. Again, due to the non-combative nature of the situation and the fact that the mouse was both trapped under a dead weight and scared meant that it was an immediate kill.
Soars arrives on the scene too late to help, so he stands there staring at the horror instead.
Laughs wants to take one of the dead mice with him so he ties its tale to his tapestry rod and starts to drag it around. Sadly, due to the weight, the tails rips from the mouse bottom. The tail is now tightly tied around the rod, so he grabs the mouse by the ear and drags it around looking like a lost child holding its teddy bear. He hangs back in an attempt to allow peaceful negotiations which at this point won't happen.
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.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Leg Bone - Breaks after 3 hits. +1 Att
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 4/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
Skull
[tabs: Tells(NolandKing)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Spear (+1 ATT)
Old crumbling journal
Blue Orb
x
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 4/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup full of bat poop. Stinky!
Pewter Plate
Tapestry Rod +1 ATT - (25% chance to miss)
PlayWitch vol. 2
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Key:
Dark gray = Impassable Rock
Light Gray = Floor
Medium Gray = Passage from one cavern to another
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Last edited by BadgeAddict on Fri Mar 21, 2014 7:27 am, edited 1 time in total.
- spiderwrangler
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Re: GAL: Quest 4 - Turn 15
Laughs leans his tail-rod against the wall and positions the mouse under the ladder hole so that it appears to be looking up to any mice looking down into the barrel room. He jiggles it slightly in what he hopes is a life-like manner.
He does his best impression of a mouse voice.
"Oh, hey guys... they asked if we wanted to join them... uh... it's getting pretty crazy down here... ummm.. hehehhehe... anyone else feel like having some naked time? Mouse orgy for everyone! Teeeeeharumph..."
He does his best impression of a mouse voice.
"Oh, hey guys... they asked if we wanted to join them... uh... it's getting pretty crazy down here... ummm.. hehehhehe... anyone else feel like having some naked time? Mouse orgy for everyone! Teeeeeharumph..."
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- ChuckDaRighteous
- Floods your Ears
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Re: GAL: Quest 4 - Turn 15
Well apparently my idea of stealth is ripping back a curtain. Then again, William already attacked.
Righteous One[color] will inspect the area behind the curtain for anything useful or interesting. Hopefully something a little more enduring than his bone club.
If any Mice come down, I will deal with them in whatever manner necessary. I'm guessing diplomacy is out of the question right now so most likely combat.
Righteous One[color] will inspect the area behind the curtain for anything useful or interesting. Hopefully something a little more enduring than his bone club.
If any Mice come down, I will deal with them in whatever manner necessary. I'm guessing diplomacy is out of the question right now so most likely combat.
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Re: GAL: Quest 4 - Turn 15
Soars will hide behind the barrels and try to stay out of sight. If it is possible to surprise a mouse he'll attack them. (If soars thinks hes surprising then anyway.)
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Re: GAL: Quest 4 - Turn 15
Also badge under my items why isnt my spear listed?
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Re: GAL: Quest 4 - Turn 15
I just had a thought. Since that grog in the barrels smells so awful that its not worth taking back with us, we could use it not for its intoxicating properties so much as its combustible ones. We could try luring the mice into a trap. Whether its worth it depends on how many rats are out there, but I figured it was worth throwing out there.
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Re: GAL: Quest 4 - Turn 15
@sarusama - will fix it monday, sorry about that.
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Re: GAL: Quest 4 - Turn 15
Tells will head left to see what in the other room.
- Quarg
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Re: GAL: Quest 4 - Turn 15
William wonders how in the hell did I just kill a mouse by looking at him????
- ChuckDaRighteous
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Re: GAL: Quest 4 - Turn 15
Some extension of that.Quarg wrote:William realizes that they need to set a trap...one that uses alchol and barrels... so he proceeds to investigate the sound of mice mating and see if there are any he can kill off now...'
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- GathersIngredients
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Re: GAL: Quest 4 - Turn 15
Great. I'm in a dungeon filled with mice and dragons and a couple of creepy psychopaths... Some of which I came here with... thinks Walks and stands ready to kill any hostiles that will sooner or later come down the ladder or whatever.
If no hostiles appear, she'll try to get open one of the barrels' lid without spilling the contents.
If no hostiles appear, she'll try to get open one of the barrels' lid without spilling the contents.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- Quarg
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Re: GAL: Quest 4 - Turn 15
William shrugs, "I had ment to pin the porker not send him to the beyond...oh well. I think we need to get a spear into the floor and then set the barrels on their sides so that when the mice come down we can barrel roll them..."
William plants his stick into the ground somewhere near the door side of the ladder, if it goes he will then begin to tip over the barrels (excluding the one that Walks is dealing with) and stop them again the imbedded stick to prevent them from rolling.
William plants his stick into the ground somewhere near the door side of the ladder, if it goes he will then begin to tip over the barrels (excluding the one that Walks is dealing with) and stop them again the imbedded stick to prevent them from rolling.
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Re: GAL: Quest 4 - Turn 17
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Up above the group can hear the rabble stop again and they hear a squeaky voice call down. "Izzat you mike 'hic', since when did henry start letting you pop his girl. An besides, we're always naked.". The upstairs explodes with laughter and the rabble sound starts up again.
Right pulls back the curtain some more and finds the rest of the dead couple as well as some shelves. One of the shelves has two bottle on it, one of which has fallen over, spilling its contents of a light blue liquid. Surprisingly, the liquid doesn't smell bad at all. The markings on the bottle can be made out to say: ST***Y Juice.
William tries to create a large scale mouse trap and tries to jam his pokey stick into the cavern floor, he is rewarding with a Tink Tink sound of his stick hitting stone. With a little ingenuity he finds that the two dead mice will work just fine as a barrel stop, and tips over the two nearest barrels on to the floor and rolls them up against the mouse-stop.
Walks pops open a barrel lid and is accosted by a foul smell. The liquid in the barrel looks like piss which has been left to ferment for several months. She quickly pulls her face away from the open barrel and is sure that someone breathing in the noxious fumes for too long would probably pass out.
Tells heads to the left and finds himself extremely lucky that he was watching where he was going as he finds himself standing on a ledge looking down a long shaft. At the bottom he can see the slow pulsing yellow of the portal. Looking up he sees nothing but gloomy darkness. He also smells various horrible smells.
Soars hides behind the barrels, ready to leap out and attack anything that appears.
Stats & Loot
.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Leg Bone - Breaks after 3 hits. +1 Att
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 4/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
Skull
[tabs: Tells(NolandKing)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Mousey Spear (+1 ATT)
Old crumbling journal
Blue Orb
x
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 4/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
Mousey Spear (+1 ATT)
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup full of bat poop. Stinky!
Pewter Plate
Tapestry Rod +1 ATT - (25% chance to miss)
PlayWitch vol. 2
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Key:
Dark gray = Impassable Rock
Light Gray = Floor
Medium Gray = Passage from one cavern to another
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- GathersIngredients
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- Posts: 5148
Re: GAL: Quest 4 - Turn 15
Walks investigates if the barrel lid might be suitable to use as a shield. She also examines the rug (?) in the niche the mice had been busy in before, looting it, if it's usable, not bug infested and not too unhandy to carry around.
If any hostiles appear, Walks will poke them with the pointy stick.
If any hostiles appear, Walks will poke them with the pointy stick.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: GAL: Quest 4 - Turn 15
Righteous One will take the unspilled bottle, and figure out what exactly it does later. He then goes to help with the barrel trap.
stICKy
stUCKy
stOCKy
stORKy
hmmm...
stICKy
stUCKy
stOCKy
stORKy
hmmm...
Righteous OneVengeful One in Goblin Adventurer's League
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- spiderwrangler
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Re: GAL: Quest 4 - Turn 15
Laughs sets Mike down with the Henry and his lady friend for now.
"Hey Tells, you mind if I take a look at that journal we found?"
If Tells allows, him, Laughs will examine the journal,if not, he'll help with moving barrels or whatever the rest are doing.
"Hey Tells, you mind if I take a look at that journal we found?"
If Tells allows, him, Laughs will examine the journal,if not, he'll help with moving barrels or whatever the rest are doing.
Last edited by spiderwrangler on Mon Mar 24, 2014 8:41 pm, edited 1 time in total.
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Re: GAL: Quest 4 - Turn 15
William will attempt to back up the bodies so that the ladder is between his barrel stack and the shaft....
- SaruSama
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Re: GAL: Quest 4 - Turn 15
"hey i had an idea they seem to believe mikes down here why don't we set some of these barrells on fire and have "mike" call for help than ambush them"
After telling the others his idea soars will return to hiding and waiting to ambush some mice.
After telling the others his idea soars will return to hiding and waiting to ambush some mice.
- spiderwrangler
- Game Master
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Re: GAL: Quest 4 - Turn 15
"Sure! Mike and I can be the bait... and we can duck into the 'love shack' once you send the barrels tumbling."
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Re: GAL: Quest 4 - Turn 15
"No problem here" said Tells as he hand Laughs the journal. He then goes on to helping the other set up the trap.
- BadgeAddict
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Re: GAL: Quest 4 - Turn 18
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Right tries to think about what the bottle could possibly be filled with (Studly juice perhaps?). He takes the unopened bottle and helps with the barrel trap.
Realizing that jumping over the edge would most likely be fatal, Tells heads back to the group, hands the journal to Laughs and then helps with the barrel trap.
William moves his barrel trap to the right of the ladder with the help of Tells & Right. The three first carefully move the barrel without a lid and then line up their barrels.
Soars pops out from behind cover and suggests lighting the barrels on fire and having mike yell for help before hiding behind the barrels again...Sneaky!
Laughs sets mike down on the pile of dead mice and happily accepts the journal from Tells. He then sits down and examines it. The journal is old and many of the words on the pages are no longer discernible, he can however, make out a few parts.
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.[tabs:Right(ChuckDaRighteous)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Leg Bone - Breaks after 3 hits. +1 Att
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 4/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood - Can be assumed to create the same parasite/host relationship that dies has.
Skull
[tabs: Tells(NolandKing)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Mousey Spear (+1 ATT)
Blue Orb
x
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 4/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
Mousey Spear (+1 ATT)
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup full of bat poop. Stinky!
Pewter Plate
Tapestry Rod +1 ATT - (25% chance to miss)
PlayWitch vol. 2
Old crumbling journal
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Key:
Dark gray = Impassable Rock
Light Gray = Floor
Medium Gray = Passage from one cavern to another
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Last edited by BadgeAddict on Tue Mar 25, 2014 10:18 am, edited 1 time in total.
- GathersIngredients
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Re: GAL: Quest 4 - Turn 15
Walks loots the curtain. She also investigates whether or not she could cut off some straps off it to put onto the barrel lid to use it as a shield. (She also keeps the barrel lid, it doesn't appear in her inventory so far, so I though it would be worth pointing that out.) If the curtain is suitable, she tries to borrow something with a blade/sharp edge (e.g. one of the spears), to do her handicraft. (Yes, stinky side facing away from her. )
If someone/thing hostiles appears, Walks will attack them with pointy stick.
EDIT (after reading the PM about this turn): If the rest of the players (at least 4 others) would like to attack into the room above this turn, Walks will leave the curtain etc. be and instead join them and attack some hostile (probably mice) with her pointy stick (as always preferably someone she can damage/kill).
@ team: okay, it looks like we need all 4 orbs to get to the wizard. We already got yellow and blue, and according to the journal, the red might be with the mice, the last one (green) might be down the edge, where the other ring was. (William looked down there.) We'll need to grab the rope from the ring that leads to the mice and tie it down there to get it, most likely.
If someone/thing hostiles appears, Walks will attack them with pointy stick.
EDIT (after reading the PM about this turn): If the rest of the players (at least 4 others) would like to attack into the room above this turn, Walks will leave the curtain etc. be and instead join them and attack some hostile (probably mice) with her pointy stick (as always preferably someone she can damage/kill).
@ team: okay, it looks like we need all 4 orbs to get to the wizard. We already got yellow and blue, and according to the journal, the red might be with the mice, the last one (green) might be down the edge, where the other ring was. (William looked down there.) We'll need to grab the rope from the ring that leads to the mice and tie it down there to get it, most likely.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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