Minecraft Server for Goblins, perhaps?
Posted: Mon Oct 27, 2014 9:08 pm
I apologize beforehand if "asking for donations" for a community thing like this is illegal for the forums. I can't recall if it is or not.
I've been looking at Minecraft Realms (with its 10 people max limit on a server) and other ideas, and I've decided I'd like to start a Minecraft server for the Goblins community. However, I cannot afford it on my own for any long term period; this server idea would come together through the actions of its members. This means I'm basically asking for donations to hunt for a good server host (to bypass the 10 player limit of Realms). If we have less than ten people interested, then I'd get a Minecraft Realm at $62 for 6 months (that's $6 per person if ten people chip in...); If more, then the amount of donations would suggest the size of the server...
It would be running 1.8, vanilla. No mods to speak of (because I don't know a thing about them, an experienced modder might have suggestions, maybe?), just a SMP server. I don't like McMMO or any of those town-based land protection things --- if you can't defend your land you've got no right to keep it! I do enjoy raiding or hunting for bases, so PVP would be active within 300K of spawn (if you're not into having PvP on, I can just teleport you beyond that and I'll use McEdit or something to put up a bedrock border marking between pvp and no pvp). However, I am also going to be building large villages 200K from Spawn in all possible directions. So if you manage to reach or claim one of those (which will be -stocked- with supplies, diamonds, donkeys and horses)... yeah.
It will be a customized world; Biome Size would be 1 (a regular game is 4, large biomes is 6). This makes it extremely rare for structures to appear and are therefore that much more valuable if found and not butchered (and all but makes villages and ocean monuments nonexistant). Rivers wider than normal (width 5 as opposed to the normal 4). Sea Level 60 (as opposed to 64), Dungeon Count would be 100 instead of 7 (it checks 100 times as opposed to 7 to place a dungeon in a given chunk). If people prefer, I'll set Biome Size to the maximum of 8 instead so villages and other structures spawn easier.
So, what kind of interest do I have here? Enough to make a Minecraft Realm worthwhile, or perhaps something bigger?
I've been looking at Minecraft Realms (with its 10 people max limit on a server) and other ideas, and I've decided I'd like to start a Minecraft server for the Goblins community. However, I cannot afford it on my own for any long term period; this server idea would come together through the actions of its members. This means I'm basically asking for donations to hunt for a good server host (to bypass the 10 player limit of Realms). If we have less than ten people interested, then I'd get a Minecraft Realm at $62 for 6 months (that's $6 per person if ten people chip in...); If more, then the amount of donations would suggest the size of the server...
It would be running 1.8, vanilla. No mods to speak of (because I don't know a thing about them, an experienced modder might have suggestions, maybe?), just a SMP server. I don't like McMMO or any of those town-based land protection things --- if you can't defend your land you've got no right to keep it! I do enjoy raiding or hunting for bases, so PVP would be active within 300K of spawn (if you're not into having PvP on, I can just teleport you beyond that and I'll use McEdit or something to put up a bedrock border marking between pvp and no pvp). However, I am also going to be building large villages 200K from Spawn in all possible directions. So if you manage to reach or claim one of those (which will be -stocked- with supplies, diamonds, donkeys and horses)... yeah.
It will be a customized world; Biome Size would be 1 (a regular game is 4, large biomes is 6). This makes it extremely rare for structures to appear and are therefore that much more valuable if found and not butchered (and all but makes villages and ocean monuments nonexistant). Rivers wider than normal (width 5 as opposed to the normal 4). Sea Level 60 (as opposed to 64), Dungeon Count would be 100 instead of 7 (it checks 100 times as opposed to 7 to place a dungeon in a given chunk). If people prefer, I'll set Biome Size to the maximum of 8 instead so villages and other structures spawn easier.
So, what kind of interest do I have here? Enough to make a Minecraft Realm worthwhile, or perhaps something bigger?