Caravan Route Under Threat! Turn 180
Costa finds a bed of clay and a flat rock and begins scooping it into his bucket. He gets about halfway full as the pup splashes in the water.
...eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...
Leaves catches
Mines eye and gestures with a flurry of hand motions and expressions that seem to get his point across.
Mines pitches his voice to hopefully reach the gnome and not the band of humans before them.
"We can protect you if you promise to move your webs! Otherwise they will likely burn you out!"
"We won't move our webs, no one uses this old trail but us, and they are our means of food and defense!"
"Then at least help us help you!"
He is answered by silence.
Mines shrugs at
Leaves, uncertain whether his plea moved the gnome or not.
"Oi, what are you lot jawin' abou..." *THWACK*
He breaks off mid sentence as
All strides forward and clobbers him across the face, the runes on her gloves flashing.
He spits a bit of blood and a tooth and wipes the back of his hand across his mouth.
"Oh, you're gonna regret that."
The less trained spearman steps forward and jabs at
All, but her armor easily turns the point from her flesh.
Mines considers rushing to their aid, but instead implores the gnome and her spiders to join them as a fight with the humans now seems unavoidable. He stands ready to heal on of his companions should they need it.
"IRONHORN!",
Mantagar grips his forging hammer and bellows as he charges forward past the goblins, hooves pounding the trail, lowering his head at the last moment as he slams into the human leader, knocking the swordsman and maceman behind him to the ground. A wet crunch reverberates as the man's armor fails to prevent the minotaur's charge from cracking a rib or two, and the tip of
Mantagar's right horn catches just above his hip and tears into his abdomen. The minotaur stands upright, lifting the human leader still impaled on one horn, who flails awkwardly before being tossed off to land heavily on the ground between the minotaur and the goblins. He lets out sucking gasps as he scrabbles on the forest floor in an attempt to regain his breath.
Before
Leaves gets a chance to go after the sneaky, assassin type, the hooded figure melts into the undergrowth.
The swordsman who had been knocked down by the bullrush gets back to his feet.
"Kill him!", he shrieks, and levels a swing at the blacksmith who twists away, the blow glancing harmlessly across an apron draped thigh.
The better equipped archer steps back slightly and sights down the arrow nocked in his curved hornbow and casually looses it at
Leaves, the arrow skipping off his armor to punch through the meaty part of his shoulder.
[Leaves -1 to 3/5 HP]
The smiling young man with the rapier tosses his torch where it lands against the large orb web, engulfing it in quick burning flame that leaves nothing behind but drifting ash. He chuckles softly as he pulls free his rapier, darts forward and jabs it into
Mantagar's side before leaping backward. The minotaur didn't see the attack coming and bellows in pain as blood wells from the puncture wound.
The huge brute of a man stomps forward over his mace-wielding companion, shrugging his huge club from his shoulders and raising it for an overhand strike on the minotaur. The club whistles down, striking the minotaur across the shoulders and driving him to one knee. The goblins can feel the reverberations of the blow passing under their feet. Their friend is gasping in pain, but manages to regain his footing, but he won't be able to take a beating like this forever....
A shadow passes over
Remedy and
Mines as the huge spider carrying the gnome on its back drops lightly to the trail in front of them. The gnome rolls to her left and drops the the ground in a crouch.
"Go have fun, my friend. Humans only... unless the goblins play us false.", she looks towards
Mines with an unreadable expression.
Her mount moves around
Steals and hones in on the swordsman, whose back is currently to it as he is facing the minotaur. The huge spider pounces, but her fangs slide off his scalemail without finding flesh.
The gnome raises the tube to her mouth and puffs forth a blast of air. A flicker streaks between her and the swordsman her mount is facing off against and as it reaches him, his arms go limp and he begins making awkward panicked sounds.
More spiders emerge from the undergrowth and begin attacking the humans... who are justifiably unnerved by the whole situation.
A small spider leaps towards the dancing swordsman who easily sidesteps it, the smile never leaving his face.
A medium sized spider leaps from a tree, landing on and biting through the coarse hair covering the lower back of the hulking brute of a man. His legs turn to water and he slumps to a seated position, a look of confusion plastered across his face.
Another small spider drops onto the novice spearman, eliciting a cry of surprise as it slides down his conical helmet, but the spider isn't able to get a bite in on him.
A medium spider emerges and attacks the still prone maceman, but despite his panicked grunting, it isn't able to get past his chainmail.
Small spiders attack the elite archer and the prone and gasping leader. While the archer is able to fend off the arachnid, the leader didn't even see it coming and is bit on his heel, his legs going limp as he continues to scrabble and gasp for air.
A second medium spider drops onto the hulking brute and bites him at the base of the neck, his arms going limp and his huge club thumping to the ground. He looks really confused.
The elite archer is attacked by another small spider, but manages to avoid this one as well.
A large spider, somewhat smaller than the one the gnome was riding, joins the huge spider in attacking the swordsman. As the fangs sink into his neck and the spider begins pumping venom into his body, terror climbs into his eyes as his entire body is washed under a wave a paralysis.
The archer steps to the side and looses an arrow that slams into the small spider attacking the smiling youth, momentarily pinning it to the ground before it pulls itself free once again.
The elite spearmen steps forward and finishes the spider off, nodding to the smiling man.
A medium spider descends on a line and begins wrapping silk around the paralyzed swordsman, the panic rising in his eyes until they are covered in grey silk.
Leaves ducks around the side of the battle, making it the the elite archer, where he quickly slams both daggers into his foe, blood pouring from the wound me made with his offhand strike.
Another small spider finds it easy to bite the leader on his neck, and his arms go limp. It is soon joined by another small spider that starts working on wrapping him in silk, but it is slower going than for the bigger spider.
A spider leaps towards the smiling swordsman, but he again nimbly dodges its attack.
Remedy dashes forward and levels a chopping cut at the spearman, her gladius sinking into the flesh of his thigh and arcing a crimson gout as she pulls it free.
Steals moves to attack the spearman as well, his Burning Blade surging with heat as it sizzles into the man's flesh.
A small spider bites the hulking brute.
The maceman struggles back to his feet and lands a solid blow on the spider that had attacked him.
A small spider drops on the elite archer and bites his shoulder, his bow going loose in his hand as he looses control of his arms.
Mines fires up his healing hat, but without a line of sight to
Leaves, instead gives the minotaur a boost.
► Show Spoiler
Costa
Remedy
All
Steals
Leaves
Mines
Blood Song
Mantagar
► Show Spoiler
All <-----
Spearman
Mines
Mantagar
Sneaky Fucker
Swordsman
Elite Archer
Nimble Swordsman
Hulking Brute
Huge Spider
The gnome
Small Spider
Medium Spider
Small Spider
Medium Spider
Small Spider
Small Spider
Medium Spider
Small Spider
Large Spider
Archer
Elite Spearman
Medium Spider
Leaves
Small Spider
Small Spider
Small Spider
Remedy
Head Henchman
Steals
Small Spider
Maceman
Small Spider
Mines
BATTLEMAP
.[tabs:
Costa]
Player: Asks
Color:#005500
Gender: Male
HP: 4/5
ATT: 1
DEF: 1
STATUS:
Mudhoney Curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
► Show Spoiler
Head:
Face:
Body:
Back:
Neck:
Arm: Iron Bracelet: Provides minor resistance to mind altering effects.
Hand: Ghost Gloves ÔÇô Allows ATT/DEF vs. ethereal creatures (2x/adventure can phase gloves through solid material for 1 round (used for this adventure).)
Rings:
Waist: Fancy Scabbard-(improves Bloodsongs mood)
Legs:
Feet:
Main-Hand:
Off-Hand:
► Show Spoiler
ITEMS:
Mosquito Grass, unlit (10 turns remaining)
Mosquito Mouthparts (1)
Bone Blade: ATT +1
Mosquito Wings (2)
Stinky Silk (2)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
2 small bags
Dried Bit of Meat
Skeletal Arm Wand
bucket
bowl
short knife
At the Forge:
halfling corpse
Blood Song (Current status = Wrapped and muffled in bed linens, Bloodsong is now a bulky bundle, but her screaming is much quieter. Underneath the wrapping, she is still encased in troll flesh, +0 ATT, has a % chance to cause struck opponents to become nauseous, constantly screaming - may deter easily frightened opponents)(Normal status = +3; Temporary Bonus: Blood Sense: Has a chance to deal extra damage against wounded opponents.)
[tabs:
Remedy]
Player: Nerre
Color:#00FF00
Gender: Female
HP: 5/5
ATT: 2
DEF: 2
STATUS:
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Head: Muddy Shirt
Face:
Body: Swamp Hopper Vest
Back:
Neck: Amber and Scale Necklace (strong)
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist: Belt and Bottomless Belt Pouch/ Iron Coated Gnomish Rope - 2m
Legs: Slightly Dirty Dwarf Pants
Feet: Dwarf Boots
Main-Hand: Iron Gladius: (+1 ATT, 1H, % chance for +1 additional ATT, Temporary Bonus: % chance to cause bleed damage at start of enemyÔÇÖs next turn, triggered thrice)
Off-Hand: Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
► Show Spoiler
ITEMS:
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Berserker Axe: (+3 ATT/ -2 DEF, Temporary Bonus: % chance for additional +1 ATT; % chance to reduce opponent DEF by -1)
Bone-studded Wooden Club: ATT +1, 25% to cause 1 bleed damage next round
Dark Blue Robe
Glass Sphere (very strong)
Walnut
Patch of troll hide
Human right hand
Pup paws (2)
Mosquito corpse
Yellow, Orange and Indigo snake corpses
Muddy Pants
Human teeth (6)
Soiled Underclothes
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Rat Trophies (claws, teeth, tail)
Mosquito Mouthparts (13)
Mosquito Wings (15)
Mosquito Exoskeleton (6)
Human Rib Bone
Four orbs of blood on a string (moderate)
Glass Sphere (strong)
[tabs:
First-of-All ]
Player: Nikohl
Color:#008080
Gender: Female
HP: 6/6
ATT: 4
DEF: 3/3 (+1 conditional from Buckler)
STATUS:
► Show Spoiler
Head:
Face: Veil of Protection ÔÇô DarkVision, Immune to sight and sleep effects while worn.
Body: Chain Shirt (moderate aura)
Back:
Neck:
Arm: Turtleshell Buckler - Wearer gains +1 DEF when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
Iron Bracelet: Provides minor resistance to mind altering effects.
Hand: Runed Leather Gloves (moderate aura)
Rings:
Waist:
Legs:
Feet:
Main-Hand:
Off-Hand: Echo Mace (+3ATT 2H) (Damage from Mace vs. creature happens again automatically on next round, regardless of attack)
► Show Spoiler
ITEMS:
Dreamers bow (+2 ATT 2H)(+25% chance of causes sleep to target even if target was not damaged.)
Iron Tipped Swamp Hopper Spears (10)
Swamp Hopper Spears (5)
Magical Glasses - Allows you to see magical Auras
Lumpy Pouch (contains knotted bundle of herbs and dried meat)
bowl o' gruel
big paw pups (2)
MotherÔÇÖs Twisted Staff (moderate)
Burning wand -This does 2 Damage, ignores Armour (not Def) -This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
Blue, Green and Red snake corpses (magic-ish)
Iron Tip x 3
Small Hard Purple Berries (6)
Speaker stone (complete)
Mangled Mosquito Corpse
Wrung out mosquito corpse
elf thrallÔÇÖs wooden staff (faint)
1 Anger berry
Bronze Dagger (5) (+1 ATT; 5% to break)
1 small bags
Grey Mushroom, small
Large Right Paw
Left Forelimb and Large Paw
green potion (low to moderate)
pink potion (moderate)
blue potion (low)
two stoppered vials (low)
grey triangular potion (moderately strong)
flask of clear liquid
flask of amber liquid
parchment letter
box of blades (7 assorted small bronze blades)
stoneware crock of mudhoney (low)
[tabs:
Leaves No Trace]
Player: Synch
Color: #747474
Gender: Male
HP:3/5
ATT: 3/2
DEF: 2 (+1 conditional)
STATUS:
► Show Spoiler
Head:
Face:
Body: Muddy Black Leathers (+1 DEF ?)
Back: White Rat Cloak
Neck:
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings: Ring of Identification
Waist: MotherÔÇÖs Leather Wrap (moderately strong)
Legs: Muddy Black Leathers (+1 DEF; additional +1 if vs melee)
Feet:
Main-Hand: Dagger (+1 ATT, Temporary Bonus: % chance to bypass some of targetÔÇÖs DEF, triggered twice)
Off-Hand: Dagger (+1 ATT, Temporary Bonus: % chance to cause target to lose 1 HP before their next turn, triggered twice)
► Show Spoiler
ITEMS:
Short Bone Blade, +1 ATT
Acorn
Purple mushroom with white spots (2)
Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
Bundle of Iron-Tipped Bolts (x6)(+2 ATT)(Once shot, cannot be recovered & Reused)
Swamp Hopper Vest
Violet snake corpse
dried jerky
dirty, bloody rags
2-handed shield (+1 Def)
-Grey Mushrooms: 1 large, 1 small
-Small Hard Purple Berries (2)
Assorted Bronze Blades (7)
- Mosquito Mouthparts (2)
- Stinky Silk (large swath)
Ring of Identification - God ring with blue stone: fueled by the blood of heroes, it grants the wearer the ability to identify the nature of one magical item with a touch. The wearer is subject to a temporary HP penalty, the duration of which gets longer with each use of the ring per quest. Following activation, the ring drops from the wearerÔÇÖs finger, unless its uses/quest have been exceeded, in which case it will remain on the finger as a mundane ring.
leather pouch
walnut
[tabs:
Steals]
Player: Theis2
Color:#8000FF
Gender: Definitely a male goblin.
HP: 5/5
ATT: 3 (% chance for burn damage)
DEF: 4 (75% for additional +1)
STATUS:
Mudhoney Blessing: Slight Blink: can be activated once per adventure, for 10 consecutive rounds, has a 10% chance for attacks by and against to miss.
► Show Spoiler
Head:
Face:
Body: Steel-Reinforced Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Back:
Neck: Amulet of the fish - Water breathing
Arm: Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist: Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Legs: -Lucky pants - The rather plain looking brown pants are actually quite lucky and have 3 effects -
1. 1x/adventure = Wearer may declare himself lucky, something 'lucky' happens per GM's discretion.
2. 1x/adventure = Wearer may declare someone other than himself unlucky, unluckiness happens per GM's discretion.
3. At the end of every adventure/quest a single gold piece is found in the back pocket.
Feet:
Main-Hand: Burning Blade: (+2 ATT, chance to burn enemies, Temporary Bonus: Burn % chance increased, triggered six times)
Off-Hand: Chief Planners shield - MW Bladed Shield 1H - +2DEF or a + 2ATT weapon and lose defense on attack. 1x/adventure +1DEF to all allies in the same area for 3 turns.
► Show Spoiler
ITEMS:
Bone Blade: +1 ATT
Hickory Nut
Ashes of a Human Female
Acorn
A straight, slender stick
Bronze Dagger (+1 ATT; 5% to break)
Dwarf's Pendant
A crossbow
5 crossbow bolts (+1ATT)
big paw pups (2)
1 potion of shrink
Dead Pups (2)
Swamp Hopper Boss corpse
Wand of Light (1 DAM, ignores DEF. 50% chance of blinding for 1 round, Cooldown 2 turns, reduced by 1 to cooldown 1 turn.)
Mushroom - red with a purple edge - +1 attack for 3 round
Mushroom - Brown with darker brown rings - +1 defense for 3 rounds
Mushroom - white with black and red stripes - heals 1 hp
Mushroom - yellow with silver specks - gets you really really high and you may see things
flame shaped gem (Warm to the touch, used to get past strangler mold
insectoid creature corpse (Reg Jr.)
Purple mushroom with white spots (2)
Severed Rat Head (missing its teeth)
Mangled Mosquito Corpses (10)
Mosquito Corpse without legs, wings or mouthparts
[tabs:
Mines Flagons]
Player: WearsHats
Color:#4080FF
Gender: Male
HP: 4/5
ATT: 2
DEF: 2 (75% for +1)
STATUS:
► Show Spoiler
Head: Pope-Peller Hat - Can heal any creature 1HP, but can only be used once per turn.
Face:
Body: Steel-Reinforced Old Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Back:
Neck: Dawnstar Token(Has a calming effect)(Gain a bonus when attempting to resolve situations peacefully or calm aggressive enemies.)
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist:Belt of Fisticuffs(+1 ATT when unarmed)
Legs:
Feet: Boot of levitation - Activation allows vert. but not Horiz. Movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive. [3 remaining])
Main-Hand:
Off-Hand: Torch, lit: +1 ATT if lit and used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
► Show Spoiler
ITEMS:
Shoulderblade Swamp Hopper Axe (1H)
Slightly Split Iron Shod Quarterstaff: +1 ATT, 2H, 25% chance to gain +2 DEF, 10% chance to split further
Dawnstar Robe(+1 DEF) Bears the symbol of the broken god, Dawnstar
Sack of Iron Filings (1 uses remaining)
broken holy symbol of Pelor
Oilcloth wrap containing
Mangled Mosquito Corpse
Steel Reinforced Wooden Shield: +1 DEF, 50% to gain +1 DEF,
Reasonably large leaf
Mosquito Grass, unlit (1 turns remaining)
Pelvic Swamp Hopper Axe (1H)
Iron Coated Gnomish Rope, lasso: 48m long and very strong. Acid-proof for 10 turns, not flame retardant; coated with iron filings, may be effective against certain foes, but filings will wear off with use. (used a bunch?)
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