Recruitment: Foray Carnage (5/5 spots filled)
Posted: Thu Dec 25, 2014 1:23 pm
Good evening everybody!
With two of my games being almost entirely on halt, I am planning to do a simple game I want to draw to get some more practice with my tablet.
You will be part of a group of goblins who want to raid around their warcamp. Not much roleplay, just short posts, simple math, so hopefully a high update frequency.
I intend to use a simple system:
6 HP. Everybody Goblin starts with 6/6
1 Defense. Each DEF reduces damage of all types directly by 1. (You start with 1 cause of your leather clothes)
1 Attack. Each ATK improves damage of all melee types directly by 1. (You need to own a weapon using this damage type)
1 Ranged Attack. Each RATK improves damage of all ranged types directly by 1. (You need to own a weapon using this damage type)
0 Magic Attack. Each MATK improves damage of all magic types directly by 1. (You need to own an item or ability using this damage type)
You get 2 more points to buy stats, which you can initially trade using this list:
1 point for 2 hp
1 point for 1 DEF
1 point for 1 ATK
1 point for 1 RATK
You will later be able to improve those stats with equipment, levelups and specials.
Weapons are labeled with the kind of damage they use and improve. A [dagger +0 ATK] uses your ATK value, but does not improve it. A [sword +1 ATK] also uses your ATK value, but adds 1 ATK. A [bow +1 RATK] uses your RATK value, and adds 1 RATK. You can neither use a bow in melee nor can you use a dagger or sword in ranged combat. To throw a knife, you for would need something like [throwing knife +0 ATK, +1 RATK]. To use MATK, you would either need an ability which uses it, or an item like [wand +1 MATK]. If you get an item with +0 in a damage category you have on 0, you cannot use it. RATK items which do not use ammunition like a spear are single-use only, then you have to retrieve them first.
You will start as a group of 5.
To make the game more fluid, I will allow a few things to make you more individual:
1 of those 5 can decide to get basic medic knowledge in the form of trading 1 of his 2 points for [Ability: heal 1 hp or stop bleeding (1/turn)]. If you pick this option, you automatically get a dagger (+0 ATK).
1 of the remaining 4 can decide to get basic teller abilities in the form of trading 1 of his 2 points for +1 MATK. If you pick this option, you automatically get a dagger (+0 ATK).
3 of the remaining 3 can decide if they either want to use a [sword +1 ATK], a [bow +1 RATK] or a [spear +0 ATK, +1 RATK]. Weapons can be chosen twice.
Don't be afraid to pick a weapon, you can change them at any time out of combat, in combat it depends.
Nobody can pick more than one of those options, and nobody can pick none. I will dice once the players are picked to determine a pick-order. The highest number got dibs first.
Please also pick a name and individual color for your char. If you use the Font color table, please always leave 1 color block between you and any other color already chosen.
In this game, you are not really the good guys, so no need to act that way. Time to grant the beast within you some air.
This also won't be one of the games in which duying will be hard. If you reach -10, you are dead, if you reach 0, you are knocked out.
Have fun and merry christmas,
Nerre
With two of my games being almost entirely on halt, I am planning to do a simple game I want to draw to get some more practice with my tablet.
You will be part of a group of goblins who want to raid around their warcamp. Not much roleplay, just short posts, simple math, so hopefully a high update frequency.
I intend to use a simple system:
6 HP. Everybody Goblin starts with 6/6
1 Defense. Each DEF reduces damage of all types directly by 1. (You start with 1 cause of your leather clothes)
1 Attack. Each ATK improves damage of all melee types directly by 1. (You need to own a weapon using this damage type)
1 Ranged Attack. Each RATK improves damage of all ranged types directly by 1. (You need to own a weapon using this damage type)
0 Magic Attack. Each MATK improves damage of all magic types directly by 1. (You need to own an item or ability using this damage type)
You get 2 more points to buy stats, which you can initially trade using this list:
1 point for 2 hp
1 point for 1 DEF
1 point for 1 ATK
1 point for 1 RATK
You will later be able to improve those stats with equipment, levelups and specials.
Weapons are labeled with the kind of damage they use and improve. A [dagger +0 ATK] uses your ATK value, but does not improve it. A [sword +1 ATK] also uses your ATK value, but adds 1 ATK. A [bow +1 RATK] uses your RATK value, and adds 1 RATK. You can neither use a bow in melee nor can you use a dagger or sword in ranged combat. To throw a knife, you for would need something like [throwing knife +0 ATK, +1 RATK]. To use MATK, you would either need an ability which uses it, or an item like [wand +1 MATK]. If you get an item with +0 in a damage category you have on 0, you cannot use it. RATK items which do not use ammunition like a spear are single-use only, then you have to retrieve them first.
You will start as a group of 5.
To make the game more fluid, I will allow a few things to make you more individual:
1 of those 5 can decide to get basic medic knowledge in the form of trading 1 of his 2 points for [Ability: heal 1 hp or stop bleeding (1/turn)]. If you pick this option, you automatically get a dagger (+0 ATK).
1 of the remaining 4 can decide to get basic teller abilities in the form of trading 1 of his 2 points for +1 MATK. If you pick this option, you automatically get a dagger (+0 ATK).
3 of the remaining 3 can decide if they either want to use a [sword +1 ATK], a [bow +1 RATK] or a [spear +0 ATK, +1 RATK]. Weapons can be chosen twice.
Don't be afraid to pick a weapon, you can change them at any time out of combat, in combat it depends.
Nobody can pick more than one of those options, and nobody can pick none. I will dice once the players are picked to determine a pick-order. The highest number got dibs first.
Please also pick a name and individual color for your char. If you use the Font color table, please always leave 1 color block between you and any other color already chosen.
In this game, you are not really the good guys, so no need to act that way. Time to grant the beast within you some air.
This also won't be one of the games in which duying will be hard. If you reach -10, you are dead, if you reach 0, you are knocked out.
Have fun and merry christmas,
Nerre