► Show Spoiler
.[tabs: Nolandking]Name: Tells Bad Jokes
Color:#804000
Gender: Male
HP: 5/5
Def: 2 (+1 vs animals)
Atk: 2
Special: Mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Face: Crystal Mask (stealth bonus in natural environments)
Body: Leather Armor (+1def)
Back: Druids Cloak (+1 def vs animals)
Rings: Ring of sanctuary (If you haven't attacked in a current combat, you have a 50% chance to avoid enemy aggression as long as other opponents are available)
Main Hand: Dagger (+1 atk, 1 handed)
- Harpoon (2H, +1 atk, additional +1 atk if attacking something in the water)
- Backpack
- 50ft Rope
- pen and ink
- biscuits
- water flask
- 2 alchemist fire bottles.(1 use only +4 Attack)
- Red Sphere Ioun Stone (+2 Dex)
- Torch
- Satchel
*Special note: BCotB (note to myself, I know what it means)
[tabs: spiderwrangler]Name: Laughs Creepily
Color:#004040
Gender: Male
HP: 2/5
Def: 3
Atk: 4
Face: Skull Mask
Head/Body/Legs/Feet: Ninja outfit (+2 def)
Both Hands: Lance of Terror (+3 Atk, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.)
- Preserved Human Ear Necklace (broken)
- Fake Beard
- 2x Healing Salve (+2d3 Hp)
- Samurai Sword (2H, +3 Attack) (on loan)
- 1x Throwing Axe (1h, +1 atk, posion coated, lasts 2 attacks, 30% chance to poison for 2 turns, 1 damage per turn)
- 1x Throwing Axe (1h, +1 atk)
- 1x Spider venom sack
- 10x spider legs
- 8x mangled spider legs
- 1x spider front half
- 2x mangled spider front half
- 1x spider back half
- 2x mangled spider back half
- 1x small vial of healing potion (+2hp)
- Drunken masterÔÇÖs brew: +15 to balance check, +10% miss chance, + 20% dodge chance, lasts 12 turns (2 swigs, too much at once may cause detrimental effects (same as any other alcoholic beverage))
[tabs: patdragon]Name: Forges for Food
Color:#FFFF00
Highlight: #000000
Gender: Male
HP: 4/6
Def: 4
Atk: 3
Head: Circlet of Accuracy (improved accuracy with ranged weapons)
Body: Leather Jerkin (+1 Def)
Back: A sharp looking Man-purse (backpack)
Rings: Gold Ruby Ring (minor fire resistance)
Main Hand: Mace (1h, +2 atk)
Off Hand: Iron shield (+2 def)
- Rope
- Human bones
- Preserved Human Ear Necklace
- 1 healing potion
- 2 important looking letters
- Black Wand of Mischievous Consequences (Chance for victim to temporarily become: blind, deaf, silenced, confused, asleep, berserk, etc. Effects last 1d2 turns.
- 2 books of Evil Badness
- Damaged Trap Tool Kit
- Torch
- 3 Elixir of Brittleskin (-3 Def on a hit, -1 on a splash/save, -1 Def permanently if crit)
- Potion of Recovery,
- Human finger bone with two amethysts (Description can be found HERE)
- Elixir of Healing (recovers 1d6+3 HP)
- Bone dice
- Satchel
- Mouse ChefÔÇÖs Grand Restorative Potion of some sort that should be decent
- Bejeweled dagger (+1 atk, additional +2 frost atk vs fire creatures, ignores return damage from attacking fire creatures)
[tabs: gathersingredients]Name: Walks With The Wind
Color:#008000
Gender: Female
HP: 5/6
Def: 4
Atk: 3
Back: Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
Neck: Silver Necklace (+1 Hp)
Waist: Leather Tie Cord
Rings: Ring of Deathshielding - (25% to protect wearer from Deathblow)
Main Hand: Knock-Back Axe (+2 atk, 1h, Chance to knock an enemy prone (must spend a move to stand back up)
Off Hand: Iron Shield (1h, +2 DEF)
- Shortbow (ranged)
- Arrows (x10, +1 ATT)
- Torch: +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking. (lit, wedged)
- Skull
- Length of Rope
- Bandage (Heals 2 - 3 HP)
- Trap Tool Kit
- Cloth Sack
- Skull
- Potion from Mouse Chef (waiting on TL for specifics)
- 1x small vial of healing potion (+2hp)
[tabs: badgeaddict]Name: Zaks (Dark Seed)
Color: #80BF00
Gender: Male
HP: 4/5
Def: 3
Atk: 4
Body: Bark Armor (+2 Def, Vulnerable to fire)
Both hands: Samurai Sword (2H, +3 Atk) (on loan from spider)
- Double tipped Spear (2h, +2atk)
- Simple axe (1h, +1atk)
- Drunken masterÔÇÖs brew: +15 to balance check, +10% miss chance, + 20% dodge chance, lasts 12 turns (2 swigs, too much at once may cause detrimental effects (same as any other alcoholic beverage))[/tabs]
Color:#804000
Gender: Male
HP: 5/5
Def: 2 (+1 vs animals)
Atk: 2
Special: Mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Face: Crystal Mask (stealth bonus in natural environments)
Body: Leather Armor (+1def)
Back: Druids Cloak (+1 def vs animals)
Rings: Ring of sanctuary (If you haven't attacked in a current combat, you have a 50% chance to avoid enemy aggression as long as other opponents are available)
Main Hand: Dagger (+1 atk, 1 handed)
- Harpoon (2H, +1 atk, additional +1 atk if attacking something in the water)
- Backpack
- 50ft Rope
- pen and ink
- biscuits
- water flask
- 2 alchemist fire bottles.(1 use only +4 Attack)
- Red Sphere Ioun Stone (+2 Dex)
- Torch
- Satchel
*Special note: BCotB (note to myself, I know what it means)
[tabs: spiderwrangler]Name: Laughs Creepily
Color:#004040
Gender: Male
HP: 2/5
Def: 3
Atk: 4
Face: Skull Mask
Head/Body/Legs/Feet: Ninja outfit (+2 def)
Both Hands: Lance of Terror (+3 Atk, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.)
- Preserved Human Ear Necklace (broken)
- Fake Beard
- 2x Healing Salve (+2d3 Hp)
- Samurai Sword (2H, +3 Attack) (on loan)
- 1x Throwing Axe (1h, +1 atk, posion coated, lasts 2 attacks, 30% chance to poison for 2 turns, 1 damage per turn)
- 1x Throwing Axe (1h, +1 atk)
- 1x Spider venom sack
- 10x spider legs
- 8x mangled spider legs
- 1x spider front half
- 2x mangled spider front half
- 1x spider back half
- 2x mangled spider back half
- 1x small vial of healing potion (+2hp)
- Drunken masterÔÇÖs brew: +15 to balance check, +10% miss chance, + 20% dodge chance, lasts 12 turns (2 swigs, too much at once may cause detrimental effects (same as any other alcoholic beverage))
[tabs: patdragon]Name: Forges for Food
Color:#FFFF00
Highlight: #000000
Gender: Male
HP: 4/6
Def: 4
Atk: 3
Head: Circlet of Accuracy (improved accuracy with ranged weapons)
Body: Leather Jerkin (+1 Def)
Back: A sharp looking Man-purse (backpack)
Rings: Gold Ruby Ring (minor fire resistance)
Main Hand: Mace (1h, +2 atk)
Off Hand: Iron shield (+2 def)
- Rope
- Human bones
- Preserved Human Ear Necklace
- 1 healing potion
- 2 important looking letters
- Black Wand of Mischievous Consequences (Chance for victim to temporarily become: blind, deaf, silenced, confused, asleep, berserk, etc. Effects last 1d2 turns.
- 2 books of Evil Badness
- Damaged Trap Tool Kit
- Torch
- 3 Elixir of Brittleskin (-3 Def on a hit, -1 on a splash/save, -1 Def permanently if crit)
- Potion of Recovery,
- Human finger bone with two amethysts (Description can be found HERE)
- Elixir of Healing (recovers 1d6+3 HP)
- Bone dice
- Satchel
- Mouse ChefÔÇÖs Grand Restorative Potion of some sort that should be decent
- Bejeweled dagger (+1 atk, additional +2 frost atk vs fire creatures, ignores return damage from attacking fire creatures)
[tabs: gathersingredients]Name: Walks With The Wind
Color:#008000
Gender: Female
HP: 5/6
Def: 4
Atk: 3
Back: Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
Neck: Silver Necklace (+1 Hp)
Waist: Leather Tie Cord
Rings: Ring of Deathshielding - (25% to protect wearer from Deathblow)
Main Hand: Knock-Back Axe (+2 atk, 1h, Chance to knock an enemy prone (must spend a move to stand back up)
Off Hand: Iron Shield (1h, +2 DEF)
- Shortbow (ranged)
- Arrows (x10, +1 ATT)
- Torch: +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking. (lit, wedged)
- Skull
- Length of Rope
- Bandage (Heals 2 - 3 HP)
- Trap Tool Kit
- Cloth Sack
- Skull
- Potion from Mouse Chef (waiting on TL for specifics)
- 1x small vial of healing potion (+2hp)
[tabs: badgeaddict]Name: Zaks (Dark Seed)
Color: #80BF00
Gender: Male
HP: 4/5
Def: 3
Atk: 4
Body: Bark Armor (+2 Def, Vulnerable to fire)
Both hands: Samurai Sword (2H, +3 Atk) (on loan from spider)
- Double tipped Spear (2h, +2atk)
- Simple axe (1h, +1atk)
- Drunken masterÔÇÖs brew: +15 to balance check, +10% miss chance, + 20% dodge chance, lasts 12 turns (2 swigs, too much at once may cause detrimental effects (same as any other alcoholic beverage))[/tabs]