Fallout: Settlers (Year: 2277) - Open to Most
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Fallout: Settlers (Year: 2277) - Open to Most
Much like in Fallout 4 (the game), there are trees that have survived till now. We just haven't made them available as a resource, but under the new category of "Fuel" (As long as Spider is okay with that) they could exist. This would also potentially include old wooden dilapidated houses.
And yes, while the dwellers are simpletons...they take instruction very well, that's why there was this blank space involved with "what to build" because we are kind of waiting for you guys, the players, to start trying to create something..
the "investigation" side of that is, once you come up with an idea that you can all agree on..or just an idea at all, you can run it past us and we can come up with a "cost" of sorts so that you know what you're getting into before you start.
So, on this turn, if you would like to do a "what shall we build and where, investigation and discovery" I can "come up with" some areas where different types of power generators and what types and may be built and how much they might cost in terms of resources.
And yes, while the dwellers are simpletons...they take instruction very well, that's why there was this blank space involved with "what to build" because we are kind of waiting for you guys, the players, to start trying to create something..
the "investigation" side of that is, once you come up with an idea that you can all agree on..or just an idea at all, you can run it past us and we can come up with a "cost" of sorts so that you know what you're getting into before you start.
So, on this turn, if you would like to do a "what shall we build and where, investigation and discovery" I can "come up with" some areas where different types of power generators and what types and may be built and how much they might cost in terms of resources.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
BadgeAddict wrote: So, on this turn, if you would like to do a "what shall we build and where, investigation and discovery" I can "come up with" some areas where different types of power generators and what types and may be built and how much they might cost in terms of resources.
I'd like that.
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- Mutters to Themself
- Posts: 35
Re: Fallout: Settlers (Year: 2277) - Open to Most
Oh yes... a biogas plant. Didn't think of that. Wonder where the Vault's waste disposal is routed at the moment... and as we accumulate dead slavers, ghouls and anything else that doesn't look nummy we can toss them in the pot as well... and those pigs we got (assuming that they are still alive somewhere). We could run the place off their droppings and set up Barter Town. Wonder how many BMs it takes to build a Thunderdome...BadgeAddict wrote:gases, natural, methane, otherwise, could also be a method of fuel. but you would need a large source of crap, manure or dead bodies to pull that off.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
This remdinds me on my first Civ, where these two captured dwarves tried to explode our camp using their own shit...^^┬░
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- Of Few Words
- Posts: 95
Re: Fallout: Settlers (Year: 2277) - Open to Most
I mean it might be super long term but even if our ancestors didn't figure out solar maybe we should put some research into it even just to see what costs get associated with it. Another thing we could do is if we find some access to the mains power we can set up an external wind farm somewhere connect it to the grid and power our base(and the fire base) through mains and get that attention elsewhere
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Fallout: Settlers (Year: 2277) - Open to Most
I'm all for building a water mill. If nothing else, we can use the water that is flowing through it to build some irrigation for our farm/orchard.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Fallout: Settlers (Year: 2277) - Open to Most
Deadline for votes and actions?
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- Karn, Silver golem
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Fallout: Settlers (Year: 2277) - Open to Most
When on earth did we get pigs? We had the Brahmin and that was it for livestock wasn't it?The_Colonel wrote:Oh yes... a biogas plant. Didn't think of that. Wonder where the Vault's waste disposal is routed at the moment... and as we accumulate dead slavers, ghouls and anything else that doesn't look nummy we can toss them in the pot as well... and those pigs we got (assuming that they are still alive somewhere). We could run the place off their droppings and set up Barter Town. Wonder how many BMs it takes to build a Thunderdome...BadgeAddict wrote:gases, natural, methane, otherwise, could also be a method of fuel. but you would need a large source of crap, manure or dead bodies to pull that off.
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- Karn, Silver golem
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- Mutters to Themself
- Posts: 35
Re: Fallout: Settlers (Year: 2277) - Open to Most
Patdragon wrote:When on earth did we get pigs? We had the Brahmin and that was it for livestock wasn't it?
...perhaps "pigs" was overstating it, but I saw them come in and didn't see them go out, so presumably they're still around somewhere...spiderwrangler wrote:The 5 dwellers who were placed on guard duty did such an amazing job this season that not one dweller was hurt by any outside influences other than their own incompetence. They did so well in fact that they were able to capture a mother and litter of a creature new to the dwellers. Some of the recent additions to the community identified her as a 'squealer' sow, the name immediately making sense in light of how they captured them. Capture is perhaps too nice of a way to put it as in actuality they ran into a man and woman they thought to be slavers. The couple were cursing and pulling on a rope, and the guards heard a what sounded like a scream of distress. After shooting down the two human 'slavers', they discovered they were attempting to lead the sow by a rope attached to a ring in her nose. The sow and her litter have rather low slung bodies with study legs and a stout neck. Their noses are rather flat on the end, with large nostrils, and the female has a pair of tusks arching up from both her upper and lower jaw, the upper set spitting into a series of tines. From the bodies of the 'slavers' they collected: flannel shirt and jeans (x2), crude pistol, 23 bottlecaps.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Fallout: Settlers (Year: 2277) - Open to Most
hah...I had forgotten about those...
I suppose I shouldn't admit that.
I suppose I shouldn't admit that.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
I absolutely remembered them... *cough*
It seems, we currently still have a power-discussion going on... Any ideas how we cann bring that to an end ? We can't run in 5 different direction atst.^^
It seems, we currently still have a power-discussion going on... Any ideas how we cann bring that to an end ? We can't run in 5 different direction atst.^^
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- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Fallout: Settlers (Year: 2277) - Open to Most
I would like to know the building cost/time and potential 'output' (e.g. can it power one system, more than one - if so how many - or just be used for specific purposes) for each before we decide. Those are important factors.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- Mutters to Themself
- Posts: 35
Re: Fallout: Settlers (Year: 2277) - Open to Most
Couldn't our research goal specifically be a project to study the most practicable ways to power the vault? This could include both a summary of what would be required to revive the primary reactor and interim/supplementary power sources...
- Feytala
- Converses Frequently
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- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
I believe, that we basically already did that.
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- Mutters to Themself
- Posts: 35
Re: Fallout: Settlers (Year: 2277) - Open to Most
Since this doesn't seem to be moving, let's pick a hole and go to it: let's say putting some bird choppers on our existing (guard) towers - getting that scoped would be a good start. That or scoping a biogas system.
Not having voted for any research this turn I'm not deeply committed to any of them, but we might as well get the turn moving...
Not having voted for any research this turn I'm not deeply committed to any of them, but we might as well get the turn moving...
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- Mutters to Themself
- Posts: 35
Re: Fallout: Settlers (Year: 2277) - Open to Most
I would assume that chap the farmer was able to give the necessary guidance and they are settled in (relatively) quietly somewhere awaiting further orders...BadgeAddict wrote:hah...I had forgotten about those...
I suppose I shouldn't admit that.
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
I reedited my votes to focus on biomass...
I am done here. Yes, we could discuss this for even longer, but I suggest who wants to do something, puts it into his/her votes and we move on. Don't want to wait another week until we move on. That might kill the game in the long term.^^
I am done here. Yes, we could discuss this for even longer, but I suggest who wants to do something, puts it into his/her votes and we move on. Don't want to wait another week until we move on. That might kill the game in the long term.^^
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- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to Most
Badge and I have been talking, think that some builds may take more research (solar, nuclear) to build from scratch, but turbine based stuff is good to go. If the group is still undecided on what you want to build, could allow your work to be towards the turbine/electricity generating part, which can be plugged later? I'll be looking to close votes and make rolls on Friday.
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- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
Why not.
I am still for Biomass, though.
I am still for Biomass, though.
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- Of Few Words
- Posts: 95
Re: Fallout: Settlers (Year: 2277) - Open to Most
we just need a way to breed super mutants and then use their biomass for fuel, nothing at all could go wrong with this idea
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to Most
Ok, votes as I understand them currently are reflected below. Let me know if anything looks off, and I'll consider votes closed. Wanted to get this up last week so I could make rolls, but ran out of time.
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- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
I didn't realize, someone else had also decided to tend to the plants... I think, one is enough - I'd rather scavenge for building material. Edited again to reflect.
Other than that, all is fine with me.
Other than that, all is fine with me.
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- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Fallout: Settlers (Year: 2277) - Open to Most
Just a small plug for similar idea to keep the fallout interest up to a maximum high as this one has slowed a little due the business of real life.
I've just started a recruitment thread for a slightly different voting fallout story to do with Puppet man from vault 77.
No constant commitment will be needed just pop in and vote like this one when you can.
I've just started a recruitment thread for a slightly different voting fallout story to do with Puppet man from vault 77.
No constant commitment will be needed just pop in and vote like this one when you can.
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- Karn, Silver golem
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to Most
*pokes* Anything new ?^^ I am eager to go on.
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- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to Most
Both of us are getting slammed at work the past couple weeks. I need to get through tomorrow, and then I should be able to get some work done on the update.
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