All and TAP attempt a diving leap across the stinky pool and both totally screw it up. Tinkers resigns herself to the inevitable and dives in voluntarily. All and Tinkers manage to control themselves, but the smell overwhelms TAP and she vomits, losing 1HP.
Tinkers dives to the bottom of the pool and grabs at the enormous mound of sludge. It sucks at her hand and wobbles disgustingly.
Holds spaces out.
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Wow. You guys got BAD rolls!
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.[tabs: Tinkers-with-Stuff]
Stats:
ATT: 1
DEF: 1
HP: 6/6
Items:
Stats:
ATT: 3
DEF: 3
HP: 6/6
Items:
[tabs: Holds-a-Hat]
ATT: 1
DEF: 1
HP: 5/5
Items:
Stats:
ATT: 1
DEF: 1
HP: 5/5
Skills: Can summon a mudhoney shield at will (+1 DEF for 4 rounds (stackable))
Items:
Stats:
ATT: 1
DEF: 1
HP: 6/6
Items:
- Samurai Sword: 2H, ATT +3
- Spear: 2H, ATT +1
Stats:
ATT: 3
DEF: 3
HP: 6/6
Items:
- Echo Mace - 2H, ATT +3, Damage from Mace vs. creature happens again automatically on next round, regardless of attack.
- DreamerÔÇÖs Bow: 2H, ATT +2, +25% chance of causes sleep to target even if target was not damaged.
- Veil of Protection: Darkvision, Immune to sight and sleep effects while worn.
- Chainshirt of Retribution: DEF +2, Attacks against the wearer have a 10% chance to deal 1 DAM to the attacker. If the attack deals damage to the wearer, the armor has an additional 20% chance to deal 1 DAM to the attacker.
- Iron Bracelet: Provides minor resistance to some mind altering effects.
- Gloves of Bashing: If unarmed or wielding a bludgeoning weapon, the wearer does an additional 1 DAM on attacks that ignores target DEF
- Boots of Levitation: Activation allows vertical but not horizontal movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive.)
- DreamerÔÇÖs Bow: 2H, ATT +2, +25% chance of causes sleep to target even if target was not damaged.
- Burning Wand: Deals 2 DAM, ignores DEF due to gear. This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
- Speaker Stone (complete)
- Small Bag
- Miniature Stormcloud: With an eye!
- Pocket Portal: Can be used to hide one item (any size). Stored items can ONLY be retrieved by the person who put them there
- Turtleshell Buckler: 1H, DEF +1 when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
- Potion of Stomach Settling (Blue Potion) (6 doses): Drinker is cured of any nausea effects, and is immune to nausea effects for 2d5 turns.
- Potion of Ill Thirst (Green Potion) (4 doses): Drinker is overcome with parching thirst, and will attempt to consume any nearby liquids for 1d3, to the exclusion of any other actions.
- Potion of Burning Lust (Pink Potion) (5 doses): Drinker is overcome with lust towards the nearest creature of relatively similar physiology for 1d3, to the exclusion of other actions.
- Potion of Feigned Death (Grey Potion) (3 doses): Drinker falls into a death-like state for 2d3 turns.
- Stoppered Vial of Healing Potion: Heals 1d3 HP, single use (2)
- "Fancy Spidersilk Pantaloons: flowing and iridescently grey, confers minor resistance to temperature extremes" (bought from Ormila)
- 18 x Arrow (bought from Ormila)
- 4 x Healing Potion (traded from Mouse Chef for 4 x full corpses)
- 2 x "sleeping poison - Causes 1+1d3 turns of sleep when consumed. One use" (traded from Swamp Witch)
- 1 x "freeze-explosive - Causes 2DAM to 1 enemy and 1DAM splash damage to nearby enemies. Chance to freeze the targets. One use." (traded from Swamp Witch).
[tabs: Holds-a-Hat]
ATT: 1
DEF: 1
HP: 5/5
Items:
- Hide Swamp Hopper Shield: 1H, DEF +1, 15% chance to break
Stats:
ATT: 1
DEF: 1
HP: 5/5
Skills: Can summon a mudhoney shield at will (+1 DEF for 4 rounds (stackable))
Items:
- Leather armour
- Silver cloak pin
- Simple axe
- Pirate hat