As Zephyr turns and runs, the swarm of snakes at her feet snap at her heels, but she's too quick for them.
Opp Att: Swarm: 1D20+6 = [9]+6 = 15
The skeleton is surprised by being given a sword, having no hands to use it, and likewise misses on his bite attempt.
Opp Att: Skeleton: 2D20.LOW(1)+5 = [4, 14]+5 = 9
The tiefling fighter grabs the ranger by the scruff and drags him away from the fight, getting just to the other side of the braziers.
The swarm of snakes follows, twining in around her ankles and trying to slither up to where they can get their fangs into her.
The snake armed skeleton recovers from his surprise and runs after her, but isn't able to get another bite in.
Zihuassal slowly slithers forward, anger plain across his face as he again clutches his pendant and extends a hand towards Zephyr, chanting in the same sibilant tongue, clenching his fist more forcefully this time.
((Yet another WIS save from Zephyr, please!))
((Another Death Save from Randy, please!))
((Everyone else has dashed, Holger will reach the room with a full dash next turn, or be at the bottom of the ramp and able to see into the room with an action left to do something. Room is at 240 ft, regular move puts him at 230 ft, so would be 10 ft up the ramp with view of some of the room.))
Snake-arm skeleton
Ulmwin: 150
Zihuassal
Maji: 165
Randy (dying) <-------------
Snake-head skeleton
Zephyr
Holger: 200
Swarm of Snakes
Coljin: 150
Tess: 150 <-------------