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Re: The Sundered Way

Posted: Tue Jan 16, 2018 6:11 am
by M0rtimer
((Yeaaaah, missed that... I'd be on 4 HP then, yeah. I think the wisest thing would probably be to heal myself this round and not risk the AOO, but that's only delaying the execution, too. Here's that perception roll for now to see what that might get me.

Perception: 1D20+2 = [7]+2 = 9

I'm guessing nothing. :roll:))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 6:24 am
by spiderwrangler
((Yeah, not much.))

((There is also using your action to disengage and then move.))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 6:29 am
by M0rtimer
((Yeah, I'm in a tough spot with no good options, it seems... I'm just gonna hope that spear breaking is more than just fluff and the guard zombie won't be able to hit as hard next time, then focus on healing.))

"Damnit... Being overrun here!" Ulmwin announces, healing himself quickly...

Cure wounds: 2D8+2 = [2, 1]+2 = 5

Apparently in enough of a panic to do, well, not as much as he had hoped.

Re: The Sundered Way

Posted: Tue Jan 16, 2018 6:45 am
by BadgeAddict
(On my turn I'll run down and help you out, at the very least I should be able to help you avoid some attacks)

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:19 am
by Lurks_In_Shadows
((By the way, a zombie can punch for 8hp damage, as Randy found out the hard way. So far, that's been his only damage, but it explains why he's being pretty careful to use cover when he can. ))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:20 am
by spiderwrangler
Ulmwin: You patch yourself up a bit while calling for help, hoping to be able to weather another zombie assault.

The glowing ruby of the snake statue fires another hissing beam at Maji! (DEX Save, please!)

Tess:1;Maji:2;Randy:3: 1D3 = [2] = 2

The right one is also now activated, and it fires off an identical beam of energy at Holger. (DEX Save, please!)

Holger:1;Coljin:2;Ily:3: 1D3 = [1] = 1

Image

Randerwaith: You clamber out of the central depression and hurry over to join Maji and Tess, squeezing in (Tess could have moved away from the lever on her turn to give you access) after dropping your torch in the brazier to set it alight. You grab hold of the lever and pull with all your might... and just barely, barely get it to move, sliding to the off position and sending the stone doors rumbling downward.

((Tess, I'll take a straight INT check from you please?))

A leather clad zombie stumbles out of the alcove closest to the end of the room, and heads in a quick shuffle towards Zephyr, a tangle of entrails dragging behind him.

Another, similarly garbed zombie, minus the spilling viscera, shambles up to join the trio keeping Ulmwin company.

The lone skeleton, having seen things just turn against it as Randy was able to shut the side alcoves, scrambles up the dais and throws, and then defensively straddles a lever on the far side of the large crystal topped plinth. There is a rumbling, fine bits of dust trickling down from above as the central "fountain" slowly begins to rise, the dead mule who was halfway dragged over the side falling to land on the floor. A couple feet of stone... a few feet of stone... columns supporting the "fountain", with an open space within... (but not enough yet that anyone really can see anything under it).

Image

Ulmwin
Randerwaith
Zombie Bandit
Skeletons
Maji <-------------------
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:35 am
by thinkslogically
In starting to think Nem should just sit down and stop trying.

INT: 1D20+2 = [3]+2 = 5

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:35 am
by Lurks_In_Shadows
((So are you saying anything LESS than a 20 would've failed? Them some strong bones in those skele's. ))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:36 am
by spiderwrangler
Tess: You realize that Randy is really strong!

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:38 am
by Theis2
Holger will drop his torch and draw his other dagger and stab the camel with both his daggers while he nimbly avoids most of the laser coming at him.

Holger daggers: 1D20+5 = [5]+5 = 10
Off hand: 1D20+5 = [5]+5 = 10

Dagger damage: 1D4+3 = [1]+3 = 4
Off hand: 1D4 = [1] = 1

Holger dex save: 1D20+3 = [16]+3 = 19

Spider, if I use shield and trigger a wild magic surge that causes Holger to teleport or the enemy to die or some other effect that could obstruct the attack. Would that happen before or after the attack hit?
For example, the Zombie could roll a crit but I use shield anyways and trigger a surge. I roll "you teleport up to 60 ft" would it still hit me if I teleported away?

Re: The Sundered Way

Posted: Tue Jan 16, 2018 7:49 am
by spiderwrangler
((Hmmm... generally speaking, I'd say that the surge happens right after the spell ("immediately after you cast a sorcerer spell of 1st level or higher"), but shield is a bit odd in that its casting time is "1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell". So you're casting the spell AFTER you've been hit, it's just that the intended/typical use of the spell is that you become much harder and armored for a brief period, so it generally doesn't do any damage. I'd lump a crit with an attack of say... 22 to hit, which is above the 21 (I think?), you can get to with shield. You would still get hit, cast the spell as a reaction in response, but since it's not enough to prevent the damage, you'd take it and the surge would trigger.))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 8:42 am
by Arch Lich Burns
dex: 1D20 = [9] = 9

Maji then runs to the skelton and attacks it.

Rage bite, rage claw: 1D20+5 = [17]+5 = 22
1D8+6 = [5]+6 = 11
1D20+5 = [19]+5 = 24
2D6+6 = [2, 2]+6 = 10

As his object interaction he's going to pull/push the lever back.

Re: The Sundered Way

Posted: Tue Jan 16, 2018 8:44 am
by spiderwrangler
( (Give me two more attack rolls, the skeleton is taking the defensive action, so attacks are at disadvantage, so I'll need another for each attack.))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 9:00 am
by spiderwrangler
Maji: You aren't able to squirm out of the way, and take the full hit of the beam, fur singeing and blackening as your flesh blisters.

Statue beam damage: fire, necrotic, radiant: Maji: 1D4 = [2] = 2
1D4 = [3] = 3
1D4 = [1] = 1


Holger: You fare a bit better, but do take a bit of necrotic and radiant damage.

Statue beam damage: fire, necrotic, radiant: Holger: 1D4 = [1] = 1 --> 0
1D4 = [4] = 4 --> 2
1D4 = [4] = 4 --> 2


Ulmwin
Randerwaith
Zombie Bandit
Skeletons
Maji <-------------------
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
[/quote]

Re: The Sundered Way

Posted: Tue Jan 16, 2018 9:00 am
by Arch Lich Burns

Re: The Sundered Way

Posted: Tue Jan 16, 2018 9:05 am
by spiderwrangler
You obliterate the skeleton! Bones go flying.

((In bear form, you're not best situated to operating levers, so I'll say you'd have disadvantage, but that's offset by rage, so I'll take a straight STR roll on the lever.))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 9:52 am
by Arch Lich Burns

Re: The Sundered Way

Posted: Tue Jan 16, 2018 9:58 am
by spiderwrangler
Maji strains against the lever, and it shifts, the progress of the basin's rise grinding to a halt and beginning to subside.

Holger: You slam both daggers into the camel, but it's still standing... And drooling on your arms.

Image

Ulmwin
Randerwaith
Zombie Bandit
Skeletons
Maji
Holger
Tess <-------------------
Zombie Cats
Zombie Camel
Zephyr
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules

Re: The Sundered Way

Posted: Tue Jan 16, 2018 11:32 am
by thinkslogically
Nem whumps Randy on the arm in congratulations and says:

"nice one! Maybe there's one on the other side too?"

She moves to the altar in the centre of the room and looks around to see if anything catches her eye from there.

Perception: 1D20+4 = [9]+4 = 13

Maybe?

Re: The Sundered Way

Posted: Tue Jan 16, 2018 12:59 pm
by spiderwrangler
thinkslogically wrote:She moves to the altar in the centre of the room and looks around to see if anything catches her eye from there.
((Not sure where you mean, there isn't a lot of anything in the center?))

Re: The Sundered Way

Posted: Tue Jan 16, 2018 1:27 pm
by thinkslogically
I meant the top-center of the room, between the gongs. Sorry, that wasn't clear.

Re: The Sundered Way

Posted: Tue Jan 16, 2018 2:05 pm
by spiderwrangler
Tess: You join Maji at the top of the dais, and have a look at the gem. It sits atop a stone pillar a few feet high, and the gem itself has a cloudy purplish red hue to it. It isn't a stone your recognize, but it is the size of a serving platter. There is a lever set into the dais to either side.

Image

Zephyr's kitty tries to claw her again, as does the one attacking Ulmwin. Zephyr is too well armored, but the bard is not as lucky, and gets scratched on his leg.

Zombie Cat: Claw Zephyr: 1D20 = [12] = 12
Zombie Cat: Claw Ulmwin: 1D20 = [13] = 13
Zombie Cat: Claw Ulmwin: 1D1 = [1] = 1

The camel snaps at Holger's face, but he pulls back in time, and its teeth close on air.

Zombie Camel: Bite Holger: 1D20+5 = [7]+5 = 12

Image

Ulmwin
Randerwaith
Zombie Bandit
Skeletons
Maji
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr <-------------------
Coljin
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules

Re: The Sundered Way

Posted: Tue Jan 16, 2018 2:19 pm
by thinkslogically
While she's up there, Nem will tell Maji to check for another lever on the top-right brazier, and to use it if he can.

Re: The Sundered Way

Posted: Tue Jan 16, 2018 10:35 pm
by Lurks_In_Shadows
thinkslogically wrote:Nem whumps Randy on the arm in congratulations and says:

"nice one! Maybe there's one on the other side too?"
Randy gives her a quick grin and turns to survey the battle. Assuming a symmetrical set up, he starts heading toward the brazier just north of Holger's position.

"Coljin, Zephyr! Ulmwin's in trouble! See if you can give him a hand!"

Re: The Sundered Way

Posted: Tue Jan 16, 2018 10:49 pm
by Arch Lich Burns
thinkslogically wrote:While she's up there, Nem will tell Maji to check for another lever on the top-right brazier, and to use it if he can.
Maji shakes his head and makes an X with his arms.