The Wandering Archipelago (OOC)
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
Gwen's probably going to kick ass while Korrik is napping.
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- Arch Lich Burns
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Re: The Wandering Archipelago (OOC)
Gwen already shows she can kick ass by killing that one snake! He can't say she can't do anything anymore!
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
I'm not even sure I noticed!
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Re: The Wandering Archipelago (OOC)
If he claims she is useless even after this... She'll- probably not do anything
Anyways I suggest if Merhiv could, to try to get as many snakes as possible with fire breath. Or Magic Missile. Not sure what his other attack is but apparently it's not sleep.
Edit: them having flyby attack sucks because that makes it harder for us x.X
Anyways I suggest if Merhiv could, to try to get as many snakes as possible with fire breath. Or Magic Missile. Not sure what his other attack is but apparently it's not sleep.
Edit: them having flyby attack sucks because that makes it harder for us x.X
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
Well, Korrik's probably going to be feeling pretty useless himself, so won't be in much position to give her grief.
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
Only to a point. Now that you've seen how they attack, remember that you can always ready a melee attack to strike them when they dip into range and before they escape into the air again.Arch Lich Burns wrote:Edit: them having flyby attack sucks because that makes it harder for us x.X
You don't get the AOO per se, but then again, combat would be awfully boring if everything did the same stuff all the time
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Re: The Wandering Archipelago (OOC)
Nah i will stick to eb for now until they stay in melee.
- thinkslogically
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Re: The Wandering Archipelago (OOC)
That's fine, it was really just a reminder that it was available as an option (as well as all the other types of combat actions, summarised here):
https://roll20.net/compendium/dnd5e/Combat#content
I also checked out the level progression and you'll be happy to know that you only need to survive roughly 6 encounters before you get to level two then three. Things progress more slowly after that to about level ten, but at least you shouldn't be stuck for too long in these squishy bodies
(By the way dlover - your wild surge didn't trigger last turn, but I forgot to write it down)
https://roll20.net/compendium/dnd5e/Combat#content
I also checked out the level progression and you'll be happy to know that you only need to survive roughly 6 encounters before you get to level two then three. Things progress more slowly after that to about level ten, but at least you shouldn't be stuck for too long in these squishy bodies
(By the way dlover - your wild surge didn't trigger last turn, but I forgot to write it down)
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The Wandering Archipelago (D&D 5e)
- Nioca
- Floods your Ears
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Re: The Wandering Archipelago (OOC)
Yeesh, I was saving my actual spells for the bear-man-thing at the end of this, but that's starting to look like a tactical error.
Do have a question though. Based on the snake's attacks, can I tell how fast they can move, approximately?
Do have a question though. Based on the snake's attacks, can I tell how fast they can move, approximately?
- thinkslogically
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Re: The Wandering Archipelago (OOC)
It looks like they can move pretty damn fast. You think you'd be hard pressed to outrun them if they decided to fly at you at full speed.
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- spiderwrangler
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Re: The Wandering Archipelago (OOC)
At least (I think) the poison is a secondary effect, and not subject to doubling if they manage a crit...Dlover wrote:Oh wow, these things are really dangerous. 5-15hp, and up to 3d4 damage, which should be enough to near KO any one of us. This looks bad.
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- Dlover
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Re: The Wandering Archipelago (OOC)
Wild Surge should only trigger on Level 1 and higher spells, while Ray of Frost is a cantrip anyway.thinkslogically wrote:(By the way dlover - your wild surge didn't trigger last turn, but I forgot to write it down)
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Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
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Re: The Wandering Archipelago (OOC)
Well then it's just as well it didn't go off then! Oops!
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The Wandering Archipelago (D&D 5e)
- thinkslogically
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Re: The Wandering Archipelago (OOC)
So I had a look over your character sheets before you set out into the wilds, and just wanted to remind you all of Gwen's background features. As an outlander, Gwen basically can't get lost and can forage enough food and water for 6 people (including herself) in the wilderness (as long as it's available).
So, as long as Gwen is with you, I won't be requiring survival checks to find your way through the wilds. Without her, you'll need to find your own way around
So, as long as Gwen is with you, I won't be requiring survival checks to find your way through the wilds. Without her, you'll need to find your own way around
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- WearsHats
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Re: The Wandering Archipelago (OOC)
I'm back. And caught up. But still pretty beat. Thanks for handling Kal, Thinks. And congrats to the party on surviving the snakes. Not really sure what to do right now. I think I'm just following along. Even though tracking monsters through the wilderness should be Kal's wheelhouse, he doesn't actually have the skills to do any better than the rest of you. Does he still have advantage to spend, BTW?
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
((I don't remember what the advantage was for... but sure, why not!
I TOTALLY remembered! Yes, you do still have advantage.))
I TOTALLY remembered! Yes, you do still have advantage.))
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- Nioca
- Floods your Ears
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Re: The Wandering Archipelago (OOC)
...okay, if anyone needs me, I'm going to be at the back of the party where I'm attacked last.
At least until these dice start behaving.
At least until these dice start behaving.
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
Me and my 3HP will keep you company... Still haven't gotten to punch anything, but now isn't the time to start.
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
I only rolled for Darruk in case he was somehow able to offset Kal's terrible roll. He did not.
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
By the way, as we go through the game and settle into the characters and setting a bit more, I am very open to comments and criticism from you guys regarding the bits of the game that you particularly enjoy or dislike (e.g. quest types, enemies, npcs you do / don't like etc). It's kind of hard to get a feel for that when we're not playing at a table (short of players just straight up disappearing for no reason), so feel free to pitch in as we go and I'll do my best to take it on board and keep a bit of a balance
Similarly, if there are things you already know you have zero interest in just let me know.
Similarly, if there are things you already know you have zero interest in just let me know.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
So far my dislike of being poisoned is reinforced, but with enough monk levels I'll be able to laugh that off.
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
Haha! Better than rats I guess
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Re: The Wandering Archipelago (OOC)
I hate the bloody dice. Wait is that not a legit criticism?
- spiderwrangler
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Re: The Wandering Archipelago (OOC)
I think the TWA dice have infected the TSW dice. Not sure which of us was the carrier...
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- thinkslogically
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Re: The Wandering Archipelago (OOC)
Hahaha! Criticism of the dice is a long-standing and noble tradition that I fully endorse
I'm not sure what's happened to coyotecode this week but it definitely seems angry at us!
I'm not sure what's happened to coyotecode this week but it definitely seems angry at us!
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)