The Wandering Archipelago (D&D 5e)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Mar 28, 2018 7:17 pm

((That would be totally fine and a cool idea!

If Merric does that, he can give me an intelligence check to repeat what Korrik hears. Korrik can please give me a perception check with advantage, since you're close))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Mar 28, 2018 7:18 pm

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Mar 28, 2018 7:39 pm

They've lowered their voices right about the same time as a parrot lands on a low branch near the guard post and starts squawking obnoxiously. It's quite distracting, but you could probably peg it. ...except... if you miss, you're probably going to hit the guard post and there doesn't seem to be a good way to get a clear shot from other directions...

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Mar 28, 2018 9:57 pm

Kal, having nothing better to do, listens intently from where he is.

Perception: 1D20+1 = [13]+1 = 14
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Mar 29, 2018 3:00 am

"I'll keep it in mind. If I decide you're suitable for a business partner I will let you know..."

"For now, if there's no sign of the pond perhaps we should proceed onward?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Thu Mar 29, 2018 3:08 am

Merric is clearly perfect in his articulation of the strange languages of the scaled ones... But given Korrik is so bad at listening it clearly messes something up :roll:

Merric intelligence: 1D20+1 = [3]+1 = 4

Finally able to use the ability properly and then the rolls screws us over :roll:
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Mar 29, 2018 4:10 am

Varsk gives Mehr a slow nod.

"Fair enough."

When Syli and Gwen get back and Mehr suggests they move forward.

"Are we sure its forward and we haven't just missed it?"

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Mar 29, 2018 4:18 am

((So Merric is faithfully mimicking a parrot as best he can? I guess he can perceive through my senses, so would likely have seen it... perhaps I'm closing my eyes and concentrating on listening... :lol: ))
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Thu Mar 29, 2018 4:43 am

((The others are going to think he's having a seizure :roll: ))
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Mar 29, 2018 8:13 am

Syli sighs, then returns to the group. "Okay, so I've got bad news. Far as I can tell, this 'pool' is nowhere in sight. Seeing how simplistic this 'map' is, I can't tell whether we're still on course, or if we've veered off. And if we have veered off, I can't tell whether we've gone too far, or not far enough."

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Mar 29, 2018 10:01 am

"And? We followed the directions you had probably bout as well as we could. Do we just sit here now an' wait for another giant cat to show up? You don't have any way of contactin' them?"

Varsk is a little frustrated that the map was so...not good. Maybe a little disappointed no tree talking is happening.

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 29, 2018 11:04 am

((I don't know what other skills you guys have that would help with pool-finding, but I'm open to pretty much any plan you can come up with. Even tree-talking :) ))

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Mar 29, 2018 2:13 pm

((Unless there happens to be a talking crocodile nearby that Varsk can threaten, torture, bribe or blackmail for the location his skill pool is pretty much not applicable.))

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 29, 2018 2:22 pm

((You're obviously welcome to rp how you like, but you can still use skills you're not proficient in.))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Mar 29, 2018 2:28 pm

((Doesn't the Big Guy have a +2 or better in every skill?))
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Mar 29, 2018 2:49 pm

((He is good or great at literally everything, might as well throw a hail Mary.))

Varsk rubs his eyes and looks around judging the lay of the land and if there are any signs of which way water flows regularly in this more dryish area.

"Ponds normally end up where there's a dip and the water runs. Based on that I'm gonna say we head that way."

Points in the indicated direction.

Perception and nature: 1D20+4 = [13]+4 = 17
1D20+3 = [19]+3 = 22


"'Cept I don't know how magic druid ponds form. Let's hope it ain't one of them."


Should the group decide to follow he will lead that direction.

To the (or at least a) pond: 1D20+2 = [17]+2 = 19

((Well that was productive, maybe. Messed up the survival roll, he only has +2 there not 3 like I put in Coyote.))

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Mar 29, 2018 5:17 pm

"One idea is probably as good as another. Are we agreed to head that way?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 29, 2018 5:20 pm

Druid team

Varsk gets fed up by the lack of druidic tree-talking, and decides to take matters into his own hands. Deciding that water typically flows downhill, and figuring that the group is still climbing, he leads the group onwards uphill for a little while until the land begins to flatten put a bit. The trees and still tall and crowded, but seem to be thinning out a bit. Occasional large, grey boulders lie scattered across the ground here, overgrown with lichens and plants mostly, though a few seem oddly shaped and remarkably clean.

There's still no sign of the pool that you're looking for, but there's slightly brighter sunlight towards the east... maybe the trees are thinning out a bit over there?

-------------------

Lizard Team

Merric tries to listen, but the parrot is truly obnoxious. Kal listens intently, and translates the following:

"No!! Lives are priced ((squark!!))! Recall!
"Drunk goat paid beautiful for a crown ((squwark!!))
who ate ((squark!!!!) of the true god."
"Die!!!"
"You're welcome. Fast!!"

He suspects something may be getting lost in Merric's interpretation of the conversation.

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Mar 29, 2018 5:40 pm

"I wonder if these cleaner rocks are used in some way. Ritualistic or such..."
Religion: 16

Mehr moves toward the lighter area as he considers the boulders.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Mar 29, 2018 5:41 pm

((Is there a pebble or stick nearby? I'd like to try to scare off the parrot, but without using an arrow to do it.))
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 29, 2018 6:04 pm

There are definitely sticks.

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 29, 2018 6:10 pm

Mehriv looks at the boulders a bit more closely. They seem quite natural, large and round, and are unmarked in any obvious way, but they do seem to be arranged in a very rough line leading towards the south-southeast. He knows that some nature-focused religions used stones in their worship, but if this is designed, he can't guess what it's for.

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Mar 29, 2018 7:32 pm

"I think the stones point the way?"

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Mar 29, 2018 7:37 pm

"Or form a border of some kind, maybe?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Fri Mar 30, 2018 12:02 am

Varsk keeps heading for what is hopefully a shiny water surface.

He glances at the stones as he goes, more interested in a pattern. Is there a specific distance between them? Are they near a specific terrain feature? He gives one a half hearted push to see how firm it is in the ground rather than to move it.

Strength if needed: Rolling Stones: 1D20+4 = [5]+4 = 9

"Shiny means water or metal. Not a whole abyss of a lot of metal out here so that is probably water. If it ain't we can follow the rocks."


He scratches his increasingly thickly stubbled chin as he keeps moving,

"'Less it's some sorta druidy magic. That might be shiny."

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