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Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 5:56 am
by spiderwrangler
((Sure that wasn't at the Archer across the way? ;) Ranged vs folks in melee is at disadvantage....))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 6:00 am
by Arch Lich Burns
(It is? I didn't know that. If that's the case then she's shooting the archer she shoot before)

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 6:01 am
by Dlover
((Wait wait wait, ranged magic against melee targets that are only in melee with you is at Disadvantage? What?))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 6:17 am
by spiderwrangler
► Show Spoiler

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 6:41 am
by Arch Lich Burns
(Aw balls. So that's why coyote wanted to give me a crit. :( and i know if I intimidate now it would only make things worse)
Well Gwen can pull out a dagger and stabbeth thee. Good thing daggers have finess.

Dagger: 2D4+3 = [1, 1]+3 = 5 ...so it went from a great crit to weakest crit ever. Yey.

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 6:56 am
by Dlover
((Second weakest crit ever. That lizard landed a crit on Mehr for 4. :p))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:06 am
by thinkslogically
Image
thinks wrote:Korrik scoots around Gwen and swings at the big warrior who just hit her. He misses with his quarterstaff but manages to land a decent kick. The warrior looks bloodied now, but is still standing and still fighting.
Merric blasts the big warrior next to Gwen, but it's still not enough to take him down!

The archers rally to protect their bloodied warrior, firing at Gwen and Korrik
:shock:

Everyone takes six seconds out of the battle to stop and stare at the staggering incompetence of the archers. They have the decency to look embarrassed.

Varsk finally kills the guy standing next to him and hurries NE through the forest.

-----------------------------------------------

Korrik
Mehriv [Unconscious]
Merric
Lizardfolk (NW group)
Varsk
Kal <-----
Syli
Gwen
Lizardfolk (west group)
Human woman

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:10 am
by Theis2
Merric considers making sure that Mehriv is actually knocked out before commenting on the archery display but doesn't have the sense to actually do so.

"Scaled people really don't have what it takes.. If that had been halflings we fought, we would be in a world of hurt right now."

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:29 am
by thinkslogically
((Merric can't see Mehriv from where he is right now.))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:36 am
by spiderwrangler
"Gwen, I think they find you too horrifying to look upon to shoot straight! Good job!"

((Unless she's changed back, in which case that would sound unnecessarily mean.))

((Actually, not sure I would have known that it was Gwen when I emerged from the trees. Might have pieced it together, but would have been pretty startling!))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 10:04 am
by Nioca
Syli darts to the south. Loading another slingstone, she takes aim and takes another shot at the large warrior that's pressing the northern group (or the closest archer, if he's already down). However, she's once again outside the effective range for her sling, and the shot goes wide.

-Movement: 3 spaces south
-Sling (+5 w/ Disadvantage [Range]): 11 to-hit, 4 damage bludgeoning

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 10:16 am
by thinkslogically
((Syli would need to move up and over the scarp to take a shot at any of the archers, but as of this moment the big warrior is still standing)).

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 1:15 pm
by Arch Lich Burns
(It's not a concentration spell, and I have not dismissed it so she's still a horrifying abomination.)

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 1:19 pm
by spiderwrangler
((Let's just say Korrik figured it out, so I don't have to retroactively start attacking you... :lol: ))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:37 pm
by WearsHats
Kal takes a potshot at the archer across from him, but is still unsteady from the blood loss and the shot goes wide.
► Show Spoiler

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 9:57 pm
by spiderwrangler
((Not that an 8 is going to cut it, but your +2 proficiency bonus applies to any weapon attacks you are proficient with, so you should be rolling 1d20+3 on shortbow attacks.))

Re: The Wandering Archipelago (D&D 5e)

Posted: Mon Jan 15, 2018 10:12 pm
by WearsHats
(Oh. I was just going off the spreadsheet. Thanks.)

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 5:05 pm
by thinkslogically
Image

Kal pulls out his bow and fires on the archer across from him, but the shot rattles off into the forest.

Syli takes a shot at the big muscly warrior that's harassing Gwen but he's just too far away and the stone spins off wide.

Gwen grabs her dagger out of her belt and stabs the warrior in the neck. The blade bites deep, and blood wells up from the wound. With a gurgling cough of surprise, the warrior slumps to the ground, dead.

The woman is probably wherever you last saw her.

-----------------------------------------------

Korrik <-----
Mehriv [Unconscious]
Merric
Lizardfolk (NW group)
Varsk
Kal
Syli
Gwen
Lizardfolk (west group)
Human woman

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 5:46 pm
by spiderwrangler
Move due south and check on Mehr, anything else will depend on what I find... (and what I have left I can do).

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 6:11 pm
by thinkslogically
((I'll take a Medicine check from Korrik then please))

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 6:12 pm
by spiderwrangler
Medicine: Is the boss dead?: 1D20+2 = [15]+2 = 17

((If the check is my action, that's fine, but if I am able to assess from any sort of a distance, or have the ability to Dash, I'd like to be heading NW along the edge of the scarp, hopefully out of view of the lizardman.))

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 6:53 pm
by thinkslogically
((You'd really have to get next to him to make the check I'd say, then we'll call it your bonus action.))

You can tell that he's alive right now, albeit definitely unconscious.

Anything else you'd like to do with your remaining action?

Re: The Wandering Archipelago (D&D 5e)

Posted: Tue Jan 16, 2018 7:09 pm
by spiderwrangler
((Flash a thumbs up or this setting's equivalent to let other's know Mehr isn't actively dying, then hightail it NW to the scarp and W, keeping below its lip.))

Re: The Wandering Archipelago (D&D 5e)

Posted: Wed Jan 17, 2018 2:07 am
by Rodgeir
((What can Varsk see of what is going on to the NE? I have him heading that way as he could still see that someone is shooting arrows at the team from that direction but I am guessing he can't see where the three lizards are at exactly, right?))

Re: The Wandering Archipelago (D&D 5e)

Posted: Wed Jan 17, 2018 6:22 am
by thinkslogically
((With the amount of trees in the way, you can't see then easily from where you are no. You'd have a good idea that there were still enemies in that general direction, but not exactly where.))

Also, Merric is up.