I'm really glad to see that this has interest around the board
I'n not locking signups just yet, as I want more to have a chance.
But i will start the next step, the selection phase.
As I mentioned in the OP, I need the players to be able to play well together and be able to both take spot light and step back.
For this reason I'll run a small selection/screening process, that will allow me to see how you play together and how your "style of play/writing" will fit with each others and my own style/sense of story.
The process will be 4-5 steps, depending on how much info I feel I need.
Now, this is not anything you can be "good" or "bad" at... I mainly want to see if/how it may work and fit together. it may just end in random rolls. lets see.
So.. the 4-5 steps (The 4th may be excluded)
Step 1-4 is a sort of "game rounds" each a bit more complicated than the first, with the 4th looking a lot like i imagine the game will run, with exception to the time frames of course
Step 1: Personalty and a situation.
-all who wish to join the game must choose one advantage and one disadvantage from the list in the box below (This is NOT for your real character, this is just for the signups)
► Show Spoiler
Absentminded
Aggressive
Ambitious
Amusing
Artful
Ascetic
Authoritarian
Big-thinking
Boyish
Breezy
Businesslike
Busy
Casual
Cerebral
Charming
Chummy
Circumspect
Competitive
Complex
Confidential
Conservative
Contradictory
Crisp
Cute
Deceptive
Determined
Dominating
Dreamy
Driving
Droll
Dry
Earthy
Effeminate
Emotional
Enigmatic
Experimental
Familial
Folksy
Formal
Freewheeling
Frugal
Glamorous
Guileless
High-spirited
Hurried
Hypnotic
Iconoclastic
Idiosyncratic
Impassive
Impersonal
Impressionable
Intense
Invisible
Irreligious
Irreverent
Maternal
Mellow
Modern
Moralistic
Mystical
Neutral
Noncommittal
Noncompetitive
Obedient
Old-fashioned
Ordinary
Outspoken
Paternalistic
Physical
Placid
Political
Predictable
Preoccupied
Private
Progressive
Proud
Pure
Questioning
Quiet
Religious
Reserved
Restrained
Retiring
Sarcastic
Self-conscious
Sensual
Shy
Skeptical
Smooth
Soft
Solemn
Solitary
Stern
Strict
Strong
Stubborn
Stylish
Subjective
Surprising
Soft
Tough
Tall
Unaggressive
Unambitious
Unceremonious
Unchanging
Undemanding
Unfathomable
Unhurried
Uninhibited
Unpatriotic
Unpredictable
Unsentimental
Whimsical
-And must then write a reaction to a situation i describe. everyone will experience the same situation in this step.
-The reaction can be a elaborate or simple as you want, and it may include what happens outside of your characters "control" sample in box below:
► Show Spoiler
Situation: You must get water from the well.
Reaction 1: I go to get water from the well, the rope and bucket is stuck at the bottom, but due to my strength (disadvantage) the rope breaks and i fall on my back.
Reaction 2: Not wanting to get the water, i use my charm (advantage) to get another player to go get it.
-The reaction must of course fit with the "advantage/disadvantage)
-The advantage and disadvantage will define your character in the following steps.
-Anything in the list can be taken as either an advantage or a disadvantage, so if "Strong" is a disadvantage and "Shy" an advantage, You may be a scary big character that people tend to stay away from, but your shyness may win over other people, who find you to be a warm and careful giant.
Step 2: Cooperative actions, simple.
-I describe a new situation, but using each players former reaction to fir in here.
-Paired two and two (randomly), you must then react to each other.
-And then again, react to that, BUT you may change the former outcome. Sample, using the Step one Reactions in the box:
► Show Spoiler
Situation, the two of you arrive at a gate, there is a rope hanging from the wall a few hundred meters to the west, and a man standing at the gate.
For player 1: in your situation you see player 2 go over to the rope and try to climb it, but instead, when he pulls it you see him pulling a man over the edge.
Reactions:
PLAYER 1:
Reaction: Shit, I'll run over and help him hide the body. we manage to hide it in a sewer.
PLAYER 2:
Reaction: I don't think that will work, i know this city, and the sewers are gated, I think we end up with a body in the waters outside the city, we must try and hide our self instead.
And then same, but with Player 2 as the first to react to player 1's actions. (in the real one, it will be more mixed up, but since there is only in the sample...)
Step 3 and 4 is a lot like Step 2, but with 3 and 4 players, each getting 2 actions in different randomly selected groups.
-I describe a new situation, but using each players "last" situation/action" as a way to initiate it.
-Paired 3 or 4 (randomly), you must then react to each other, this time in a random "initiative order"
-And then again, react to that, BUT you may change the former outcome.
Step 5: I'll look it all over and pain myself with how to figure out who to mix to make the best story I think possible.
Now... I know this may seem a bit complicated. But I'll try and do it as simple as possible. so for this reason, Reactions should be held back until I say to make them.
This process may take some time, especially since i don't want people to miss out just because they cannot post at the time of "their turn"
but that just gives more time for a perfect setup
So... With that said... everyone who would like to join, please pick an advantage and disadvantage:
► Show Spoiler
Absentminded
Aggressive
Ambitious
Amusing
Artful
Ascetic
Authoritarian
Big-thinking
Boyish
Breezy
Businesslike
Busy
Casual
Cerebral
Charming
Chummy
Circumspect
Competitive
Complex
Confidential
Conservative
Contradictory
Crisp
Cute
Deceptive
Determined
Dominating
Dreamy
Driving
Droll
Dry
Earthy
Effeminate
Emotional
Enigmatic
Experimental
Familial
Folksy
Formal
Freewheeling
Frugal
Glamorous
Guileless
High-spirited
Hurried
Hypnotic
Iconoclastic
Idiosyncratic
Impassive
Impersonal
Impressionable
Intense
Invisible
Irreligious
Irreverent
Maternal
Mellow
Modern
Moralistic
Mystical
Neutral
Noncommittal
Noncompetitive
Obedient
Old-fashioned
Ordinary
Outspoken
Paternalistic
Physical
Placid
Political
Predictable
Preoccupied
Private
Progressive
Proud
Pure
Questioning
Quiet
Religious
Reserved
Restrained
Retiring
Sarcastic
Self-conscious
Sensual
Shy
Skeptical
Smooth
Soft
Solemn
Solitary
Stern
Strict
Strong
Stubborn
Stylish
Subjective
Surprising
Soft
Tough
Tall
Unaggressive
Unambitious
Unceremonious
Unchanging
Undemanding
Unfathomable
Unhurried
Uninhibited
Unpatriotic
Unpredictable
Unsentimental
Whimsical
And after that, you may react to the following station for Step 1. I'll allow a good amount of time before i go on to step 2.:
You find yourself at the center of a marketplace, Empty for people, but a lot of wares, both food and trinkets. All of it just laying around.
You know for a fact that no is around, and you are quiet hungry....