The Dungeon of Horror! Round 43
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- Of Few Words
- Posts: 71
Re: Round 5 The Dungeon of Horror! (SIGN UPS OPEN)
"But...where did he keep them?" While he puzzles over this Trapper will move to B4 searching the hallway as he does.
- LAYF
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Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
ROUND 6
Win carefully continues along the hallway... except for a door, he do not notes anything.
Lurk and Trapper continues along the other hallway, nothing seem out of the ordinary.
Maybe tries to decipher his Random scroll. And he succeeds; itÔÇÖs a scroll of shadow bolt. Damage 2, range 3, can shoot trough non magic walls and armor. Single use.
INFORMATION
Win carefully continues along the hallway... except for a door, he do not notes anything.
Lurk and Trapper continues along the other hallway, nothing seem out of the ordinary.
Maybe tries to decipher his Random scroll. And he succeeds; itÔÇÖs a scroll of shadow bolt. Damage 2, range 3, can shoot trough non magic walls and armor. Single use.
INFORMATION
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Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
Win puffs out his chest in that strange way that men do when trying to impress someone, but really only impresses himself. "I am all powerful" he yells loudly. He then slowly walks to C7 keeping his eyes out for any traps. Upon reaching said location, he will try the door to see if it is locked. Whether it opens or not he sill head south to D7 keeping his eyes and ears open for anything suspicious.
- gamecreator
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Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
What uneventful hallway. Though, C5 looks suspicious. So Lurks will watch for anything unusual and go to A6.
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- Of Few Words
- Posts: 71
Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
A step here, a step there and the maze slowly gets beaten into submission by virtue of a walk, but Trapper of Rats keeps his eyes open as he walks to B6, he looks for danger and ruin, keen to keep his knife-throwing self alive.
- WhirdCheese
- Enjoys Chitchat
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Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
So I can't learn it?
If no then Maybe cackles to himself before moving back to the red circle and learning shadow bolt.
If yes Maybe follows the chief running to catch up though stopping before the trapped square.
If no then Maybe cackles to himself before moving back to the red circle and learning shadow bolt.
If yes Maybe follows the chief running to catch up though stopping before the trapped square.
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Re: Round 6 The Dungeon of Horror! (SIGN UPS OPEN)
No... you'll need 3 XP first... (you have 1)
But you can use it and still learn it later... i explained it in the OOC thread...
http://goblinsforum.com/viewtopic.php?p=12566#p12566
But you can use it and still learn it later... i explained it in the OOC thread...
http://goblinsforum.com/viewtopic.php?p=12566#p12566
-Best regards LAYF
- LAYF
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- Location: 5 degrees to the north of the first point on the last square!
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Re: Round 7 The Dungeon of Horror! (SIGN UPS OPEN)
ROUND 7
Win carefully continues trying out the door on his way, itÔÇÖs locked so he continues. He can hear a soft wobbling sound further down the hallways (marked with a red X)
Maybe hurries after Win, carefully avoiding the marked trap.
Lurk and Trapper also continues, looking to their right before heading left, making sure nothings there, entering the ned hallway they see a chest at the end, guarded by 3 zombies that sees them immediately.
INFORMATION
Win carefully continues trying out the door on his way, itÔÇÖs locked so he continues. He can hear a soft wobbling sound further down the hallways (marked with a red X)
Maybe hurries after Win, carefully avoiding the marked trap.
Lurk and Trapper also continues, looking to their right before heading left, making sure nothings there, entering the ned hallway they see a chest at the end, guarded by 3 zombies that sees them immediately.
INFORMATION
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Re: Round 7 The Dungeon of Horror! (SIGN UPS OPEN)
Win will continue south to F7 and then carefully examine F6. "Oooo, a chest, perhaps your fearless chief will give you a hand. Yell if you need help"
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Re: Round 7 The Dungeon of Horror! (SIGN UPS OPEN)
"Ah, undead again. You can weaken them from afar, then I'll attack them in melee." Lurks says to his clanmate and moves to A8 to keep zombies in sight and not to stand between Trapper and his targets (as Trapper has to move to A8 to reach them).
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- Of Few Words
- Posts: 71
Re: Round 7 The Dungeon of Horror! (SIGN UPS OPEN)
You're getting kind of close there, probably could have waited for them to come to us." Trapper of Rats inches forward to A8 and throws one of his knives at the foremost zombie. "Let's hope they can't dodge like skeletons can!"
- LAYF
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Re: Round 7 The Dungeon of Horror! (SIGN UPS OPEN)
Will update in 8 hours...
Cheese... we still need an action from you... (if it comes befoer hte 8 hours I'll update as soon as i can)
Cheese... we still need an action from you... (if it comes befoer hte 8 hours I'll update as soon as i can)
-Best regards LAYF
- LAYF
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Re: Round 8 The Dungeon of Horror! (SIGN UPS OPEN)
ROUND 8
Win moves forward towards the sound, to his left he sees a Energy potion, just before he reaches his destination a blubbery masse slides in front of him, hitting him for 1 Damage, he retaliates with his knife, giving 2 damage to the Gelatinous cube
Maybe continues after Win, just in time to see the Gelatinous cube hit Win.
Lurk and Trapper moves slowly forward, the 3 zombies advances slowly so trapper throws one of his knifes. Dealing 2 damage to the front Zombie.. they donÔÇÖt seem to have any armor.
INFORMATION
Win moves forward towards the sound, to his left he sees a Energy potion, just before he reaches his destination a blubbery masse slides in front of him, hitting him for 1 Damage, he retaliates with his knife, giving 2 damage to the Gelatinous cube
Maybe continues after Win, just in time to see the Gelatinous cube hit Win.
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INFORMATION
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Re: Round 8 The Dungeon of Horror! (SIGN UPS OPEN)
Angered by the assault, Win will shout fiercely "For the win"(War cry) and brutally attack the Gelatinous cube. Not really caring is the Gelatinous cube can actually understand him he throws horrible insults at it "Your mother was a cow." "You're father was a sphere." "You were an accidental birth."
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- Of Few Words
- Posts: 71
Re: Round 8 The Dungeon of Horror! (SIGN UPS OPEN)
"Back up two steps, that'll let me soften it up before they get closer." Saying this Trapper of Rats moves back to A6 before hurling another knife at the foremost zombie.
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Re: Round 8 The Dungeon of Horror! (SIGN UPS OPEN)
"Ok, that makes sense." That said, Lurks falls back to A6.
- LAYF
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Re: Round 8 The Dungeon of Horror! (SIGN UPS OPEN)
I'll update in about an hour... we still need to hear from Cheese...
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Re: Round 9 The Dungeon of Horror! (SIGN UPS OPEN)
ROUND 9
Win yells his war-cry ÔÇ£For the winÔÇØ while the cube hits him for 1 damage, then Win hits the cube, this time dealing 3 damage to the and destroys the creature, the cube leaves behind only a key.
Maybe stands his ground.
Lurk and Trapper moves backwards 2 steps, then Trapper throws another knife at the front zombie, dealing another 2 damage, the zombies moves forward, and the one in front attacks Trapper, but misses him. Lurk retaliates dealing enough damage to destroy the front zombie, it leaves behind some kind of potion. And the two knifes Trapper threw.
INFORMATION
Win yells his war-cry ÔÇ£For the winÔÇØ while the cube hits him for 1 damage, then Win hits the cube, this time dealing 3 damage to the and destroys the creature, the cube leaves behind only a key.
Maybe stands his ground.
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Re: Round 9 The Dungeon of Horror! (SIGN UPS OPEN)
Win will shout gloriously into the air, then proceed first to E6 to pick up the potion and then to F7 to pick up the key. He will move normal walking speed. Once he arrives at F7, he will slowly move to F6 and peer around the corner.
- gamecreator
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Re: Round 9 The Dungeon of Horror! (SIGN UPS OPEN)
"Ha, that zombies are pretty weak. Under your cover I'll easily dispatch them." Lurk tells Trapper and attacks one of zombies.
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- Of Few Words
- Posts: 71
Re: Round 9 The Dungeon of Horror! (SIGN UPS OPEN)
"It will take me longer, but I should take the lead on this, they will not hurt me without luck on their side!" Catcher of Rats strides forward and slashes at the foremost with a knife in each hand he tries to bring it down with a flurry of slashes.
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Re: Round 9 The Dungeon of Horror! (SIGN UPS OPEN)
ROUND 10
Win yells a victory scream, then continues to pick up the energy potion and the key... he moves one step more forward, seeing a door ahead.
Maybe stands still, a chill runs down his spine, somethingÔÇÖs near!.
Lurk and Trapper holds their ground, as the two last zombies comes closer, the zombies attacks Trapper, together they are just capable of dealing 1 damage to him. Both Lurk and Trapper attacks the front zombie Lurk dealing a critical hit, the zombie drops dead, leaving a small pile of coins!
INFORMATION
Win yells a victory scream, then continues to pick up the energy potion and the key... he moves one step more forward, seeing a door ahead.
Maybe stands still, a chill runs down his spine, somethingÔÇÖs near!.
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INFORMATION
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Last edited by LAYF on Thu Mar 21, 2013 10:22 am, edited 1 time in total.
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Re: Round 10 The Dungeon of Horror! (SIGN UPS OPEN)
Win will move cautiously to G6 and try the door handle. If the door is locked he will step back a few paces and try to knock it down with brute force. If this fails he will continue his journey and head to G3.
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Re: Round 10 The Dungeon of Horror! (SIGN UPS OPEN)
"I wonder, how zombies got all those items in the first place?" Lurk continues to attack remaining zombie.
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- Of Few Words
- Posts: 71
Re: Round 10 The Dungeon of Horror! (SIGN UPS OPEN)
"Well they were alive once, whoever raised them was all about robbing graves not grave robbing!" Like his fellow, Catcher also assaults the remaining zombie.