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Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 9:12 pm
by Nolandking
Step-and-Boom Flags C3

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 10:03 pm
by Davecom3
I would appreciate it if somebody could pull Goska to safety, but I understand if this does not happen.

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 11:45 pm
by WearsHats
I will answer Goska's call, popping in at E2 and pulling him to safety. (I hope.)

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 12:41 am
by Theis2
Well, Shiny wouldn't mind some help either :lol:

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 1:46 am
by gamecreator
Damn, wasted a move because of carelesness. Not that it's unusual.
Flag I2.

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 2:02 am
by Jibjib
Flag H7

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 4:03 am
by Zigit
No-Legs braces for impact as she slides onto K0. Please disregard the ramblings of a sleep-deprived brain....

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 6:23 am
by gamecreator
Did you mean K1? And why would you suicide?

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 10:47 am
by Zigit
gamecreator wrote:Did you mean K1? And why would you suicide?
DOH! I did not have my full caffeine quotient this morning, saw the o as a 0 for some reason. M1, if I may.

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sat Apr 27, 2013 11:36 am
by Arch Lich Burns
...finds flags c7 instead. Because of...reasons.

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Sun Apr 28, 2013 1:59 pm
by John
See Four to D5!

Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 3:07 pm
by LooksAndSmiles
Turn 7>>Next Turn

Flags Mines answers Goska's call, and appears on E2. He then pulls the girl out to E2, moving himself to F2. He also earns 3XP for the successful save.
Goska Bluey flags D1.
White Metal (white) places a flag on M10.
Step-and-Boom (yellow) flags C3.
Tries-and-Dies flags I2.
Blitz Craig joins the placing enthusiasm by marking H7.
No-Legs moves to M1, which is empty! +2XP
Finds Mines flags C7. Her warning going inactive surely has nothing to do with the act.
See Four moves to D5, revealing a "2". +1XP

Oh See That Shiny sinks deeper, he is now chest deep in the swamp!

Dies-to-a-Mine circles out.

MAP:
Image

Achievements
Group Achievement: "Busy Sweeping", for at least 5 people placing flags in a turn. (recieved on Round 1, Turn 7)
► Show Spoiler
Skill Information unlocked
Answer the Call (hero): The player is able to teleport to a discovered tile next to another player, provided that player has requested help. Teleporting there happens as a free and first action of the player, who can still perform a regular action afterwards.
► Show Spoiler
.[tabs:Players on the Map (10)]
Finds Mines
See Four
No-Legs
Oh See That Shiny
Flags Mines
Blitz Craig
White Metal (white)
Tries-and-Dies
Goska Bluey
Step-and-Boom (yellow)

[tabs:Players Who Can Spawn (1)]
Bada Boom

[tabs:Players Waiting (4)]
Stumbles around
Bouncing Burt
Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 0
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 10. Deaths: 2
Active Skills 1/2: Call
Unused Skills 1/2: spelunky(treasure)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 5. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 5. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 9. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 8. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 2. Deaths: 2
Active Skills 1/2: Rescue (back at Turn 14)
Unused Skills 1/2: Visions
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 3. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 3:15 pm
by kida
White metal will move to L8

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 3:32 pm
by Jibjib
Craig will move to G9

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 3:33 pm
by John
See Four will try to roll the log towards Finds Minds....let mischief begin BAHBAHAHAHAHHA

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 4:02 pm
by Davecom3
Goska Bluey moves to F1.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 6:38 pm
by Zigit
I think No-Legs will circle out to reequip...

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Mon Apr 29, 2013 8:34 pm
by Arch Lich Burns
Finds will...cycle out.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 1:15 am
by Theis2
Flags mines.. Could you help me out?

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 2:12 am
by WearsHats
That was exactly my plan. I will answer Shiny's call, appearing at G5, and will then pull him to safety.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 5:48 am
by gamecreator
Move to I3.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 7:54 am
by LooksAndSmiles
NOTICE

With 2 players cycling out, Stumbles and Burt can spawn.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 7:57 am
by Dusk9
Bada Boom spawns on K4.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 1:32 pm
by GathersIngredients
Stumbles will spawn on A6. (The light hex below the exploded tile!) He will equip his blue token additionally to the yellow one, and spawn with boots and frying pan.

Re: Goblins Minesweepers - Hexing Swamps (Turn 7)

Posted: Tue Apr 30, 2013 7:13 pm
by CroverusRaven
Burt will spawn at A10